That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
@@ -1,36 +1,41 @@
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package electroblob.wizardry.command;
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import java.util.List;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.event.SpellCastEvent;
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import electroblob.wizardry.event.SpellCastEvent.Source;
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import electroblob.wizardry.packet.PacketCastSpell;
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import electroblob.wizardry.packet.PacketCastSpellAtPos;
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import electroblob.wizardry.packet.WizardryPacketHandler;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.command.CommandBase;
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import net.minecraft.command.CommandException;
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import net.minecraft.command.ICommandSender;
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import net.minecraft.command.NumberInvalidException;
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import net.minecraft.command.PlayerNotFoundException;
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import net.minecraft.command.WrongUsageException;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.command.*;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.nbt.JsonToNBT;
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import net.minecraft.nbt.NBTException;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import java.util.List;
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public class CommandCastSpell extends CommandBase {
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/** The default number of ticks for which /cast will cast a continuous spell, if duration is not specified. */
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public static final int DEFAULT_CASTING_DURATION = 100;
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/** The minimum number of seconds for which /cast may cast a continuous spell. */
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public static final int MIN_CASTING_DURATION = 0;
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/** The maximum number of seconds for which /cast may cast a continuous spell. */
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public static final int MAX_CASTING_DURATION = 1000000;
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@Override
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public String getName(){
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return Wizardry.settings.castCommandName;
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@@ -74,6 +79,8 @@ public class CommandCastSpell extends CommandBase {
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int i = 0;
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EntityPlayerMP caster = null;
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Vec3d origin = null;
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EnumFacing direction = null;
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try{
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caster = getCommandSenderAsPlayer(sender);
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@@ -85,12 +92,24 @@ public class CommandCastSpell extends CommandBase {
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Spell spell = Spell.get(arguments[i++]);
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if(spell == null){
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throw new NumberInvalidException("commands." + Wizardry.MODID + ":cast.not_found", new Object[]{arguments[i - 1]});
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throw new NumberInvalidException("commands." + Wizardry.MODID + ":cast.not_found", arguments[i - 1]);
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}
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boolean castAsOtherPlayer = false;
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if(i < arguments.length){
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if(i + 3 < arguments.length){
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Vec3d vec3d = sender.getPositionVector();
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CoordinateArg x = parseCoordinate(vec3d.x, arguments[i++], true);
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CoordinateArg y = parseCoordinate(vec3d.y, arguments[i++], 0, 256, false);
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CoordinateArg z = parseCoordinate(vec3d.z, arguments[i++], true);
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origin = new Vec3d(x.getResult(), y.getResult(), z.getResult());
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direction = EnumFacing.byName(arguments[i++]);
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if(direction == null) throw new NumberInvalidException("commands." + Wizardry.MODID + ":cast.invalid_direction", arguments[i - 1]);
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}else if(i < arguments.length){
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try{
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// If the second argument is a player and is not the player that gave the command, the spell is cast
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// as the given player rather than the command sender, and there is a different chat readout.
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@@ -107,8 +126,31 @@ public class CommandCastSpell extends CommandBase {
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// If, after this point, the player is still null, the sender must be a command block or the console and the
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// player must not have been specified, meaning an exception should be thrown.
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if(caster == null)
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throw new PlayerNotFoundException("You must specify which player you wish to perform this action on.");
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if(caster == null && origin == null)
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throw new PlayerNotFoundException("commands." + Wizardry.MODID + ":cast.origin_not_specified");
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int duration = DEFAULT_CASTING_DURATION;
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int seconds = duration/20;
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if(spell.isContinuous){
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if(i >= arguments.length) throw new CommandException("commands." + Wizardry.MODID + ":cast.duration_not_specified");
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try{
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seconds = parseInt(arguments[i++]);
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}catch(NumberInvalidException e){
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// If no duration was found, assume it was unspecified
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i--;
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}
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if(seconds < MIN_CASTING_DURATION){
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throw new NumberInvalidException("commands.generic.num.tooSmall", seconds, MIN_CASTING_DURATION);
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}else if(seconds > MAX_CASTING_DURATION){
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throw new NumberInvalidException("commands.generic.num.tooBig", seconds, MAX_CASTING_DURATION);
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}
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duration = seconds * 20;
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}
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SpellModifiers modifiers = new SpellModifiers();
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@@ -136,64 +178,124 @@ public class CommandCastSpell extends CommandBase {
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// ===== Spell casting =====
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// If anything stops the spell working at this point, nothing else happens.
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if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(caster, spell, modifiers, Source.COMMAND))){
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displayFailMessage(sender, spell);
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return;
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}
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if(origin != null){ // Positional
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WizardData data = WizardData.get((EntityPlayer)caster);
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World world = sender.getEntityWorld();
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if(spell.isContinuous){
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// If anything stops the spell working at this point, nothing else happens.
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if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(Source.COMMAND, spell, world,
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origin.x, origin.y, origin.z, direction, modifiers))){
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if(server.sendCommandFeedback()) displayFailMessage(sender, spell);
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return;
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}
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// Events for continuous spell casting via commands are dealt with in WizardData.
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if(spell.isContinuous){
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if(data != null){
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if(data.isCasting()){
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data.stopCastingContinuousSpell();
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}else{
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if(spell.cast(world, origin.x, origin.y, origin.z, direction, 0, duration, modifiers)){
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data.startCastingContinuousSpell(spell, modifiers);
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MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.COMMAND, spell, world, origin.x, origin.y, origin.z, direction, modifiers));
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if(castAsOtherPlayer){
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sender.sendMessage(
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new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_remote_continuous",
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spell.getNameForTranslationFormatted(), caster.getName()));
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}else{
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_continuous",
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spell.getNameForTranslationFormatted()));
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SpellEmitter.add(spell, world, origin.x, origin.y, origin.z, direction, duration, modifiers);
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IMessage msg = new PacketCastSpellAtPos.Message(origin, direction, spell, modifiers, duration);
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WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
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if(server.sendCommandFeedback()){
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_position_continuous",
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spell.getNameForTranslationFormatted(), origin.x, origin.y, origin.z, seconds));
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}
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return;
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}
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}else{
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if(spell.cast(world, origin.x, origin.y, origin.z, direction, 0, -1, modifiers)){
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MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.COMMAND, spell, world, origin.x, origin.y, origin.z, direction, modifiers));
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if(spell.requiresPacket()){
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// Sends a packet to all players in dimension to tell them to spawn particles.
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// Only sent if the spell succeeded, because if the spell failed, you wouldn't
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// need to spawn any particles!
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IMessage msg = new PacketCastSpellAtPos.Message(origin, direction, spell, modifiers);
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WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
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}
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if(server.sendCommandFeedback()){
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_position",
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spell.getNameForTranslationFormatted(), origin.x, origin.y, origin.z));
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}
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return;
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}
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}
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}else{ // Player-based
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// If anything stops the spell working at this point, nothing else happens.
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if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(Source.COMMAND, spell, caster, modifiers))){
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if(server.sendCommandFeedback()) displayFailMessage(sender, spell);
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return;
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}
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}else{
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if(spell.isContinuous){
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if(spell.cast(caster.world, caster, EnumHand.MAIN_HAND, 0, modifiers)){
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WizardData data = WizardData.get(caster);
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MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(caster, spell, modifiers, Source.COMMAND));
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// Events/packets for continuous spell casting via commands are dealt with in WizardData.
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if(spell.doesSpellRequirePacket()){
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// Sends a packet to all players in dimension to tell them to spawn particles.
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// Only sent if the spell succeeded, because if the spell failed, you wouldn't
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// need to spawn any particles!
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IMessage msg = new PacketCastSpell.Message(caster.getEntityId(), null, spell.id(), modifiers);
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WizardryPacketHandler.net.sendToDimension(msg, caster.world.provider.getDimension());
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if(data != null){
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if(data.isCasting()){
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data.stopCastingContinuousSpell(); // TODO: Where should this go now?
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}else{
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data.startCastingContinuousSpell(spell, modifiers, duration);
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if(server.sendCommandFeedback()){
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if(castAsOtherPlayer){
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sender.sendMessage(
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new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_remote_continuous",
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spell.getNameForTranslationFormatted(), caster.getName(), seconds));
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}else{
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_continuous",
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spell.getNameForTranslationFormatted(), seconds));
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}
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}
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}
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return;
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}
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if(castAsOtherPlayer){
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_remote",
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spell.getNameForTranslationFormatted(), caster.getName()));
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}else{
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success",
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spell.getNameForTranslationFormatted()));
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}else{
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if(spell.cast(caster.world, caster, EnumHand.MAIN_HAND, 0, modifiers)){
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MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.COMMAND, spell, caster, modifiers));
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if(spell.requiresPacket()){
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// Sends a packet to all players in dimension to tell them to spawn particles.
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// Only sent if the spell succeeded, because if the spell failed, you wouldn't
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// need to spawn any particles!
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IMessage msg = new PacketCastSpell.Message(caster.getEntityId(), null, spell, modifiers);
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WizardryPacketHandler.net.sendToDimension(msg, caster.world.provider.getDimension());
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}
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if(server.sendCommandFeedback()){
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if(castAsOtherPlayer){
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success_remote",
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spell.getNameForTranslationFormatted(), caster.getName()));
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}else{
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":cast.success",
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spell.getNameForTranslationFormatted()));
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}
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}
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return;
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}
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return;
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}
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}
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displayFailMessage(sender, spell);
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if(server.sendCommandFeedback()) displayFailMessage(sender, spell);
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}
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}
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