That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -3,6 +3,7 @@ package electroblob.wizardry.entity.construct;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
public class EntityArrowRain extends EntityMagicConstruct {
@@ -20,9 +21,9 @@ public class EntityArrowRain extends EntityMagicConstruct {
if(!this.world.isRemote){
EntityTippedArrow arrow = new EntityTippedArrow(world, this.posX + rand.nextDouble() * 6 - 3,
this.posY + rand.nextDouble() * 4 - 2, this.posZ + rand.nextDouble() * 6 - 3);
arrow.motionX = Math.cos(Math.toRadians(this.rotationYaw + 90));
arrow.motionX = MathHelper.cos((float)Math.toRadians(this.rotationYaw + 90));
arrow.motionY = -0.6;
arrow.motionZ = Math.sin(Math.toRadians(this.rotationYaw + 90));
arrow.motionZ = MathHelper.sin((float)Math.toRadians(this.rotationYaw + 90));
arrow.shootingEntity = this.getCaster();
arrow.setDamage(7.0d * damageMultiplier);
arrow.setPotionEffect(new ItemStack(Items.ARROW));
@@ -1,13 +1,15 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.SoundEvents;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.SPacketEntityVelocity;
import net.minecraft.util.DamageSource;
@@ -16,7 +18,11 @@ import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.List;
public class EntityBlackHole extends EntityMagicConstruct {
private static final double SUCTION_STRENGTH = 0.075;
public int[] randomiser;
public int[] randomiser2;
@@ -69,42 +75,49 @@ public class EntityBlackHole extends EntityMagicConstruct {
}
if(this.lifetime - this.ticksExisted == 75){
this.playSound(SoundEvents.BLOCK_PORTAL_TRIGGER, 1.5f, 1.0f);
this.playSound(WizardrySounds.ENTITY_BLACK_HOLE_VANISH, 1.5f, 1.0f);
}else if(this.ticksExisted % 80 == 1 && this.ticksExisted + 80 < this.lifetime){
this.playSound(SoundEvents.BLOCK_PORTAL_AMBIENT, 1.5f, 1.0f);
this.playSound(WizardrySounds.ENTITY_BLACK_HOLE_AMBIENT, 1.5f, 1.0f);
}
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(6.0d, this.posX, this.posY,
this.posZ, this.world);
if(!this.world.isRemote){
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(6.0d, this.posX, this.posY,
this.posZ, this.world);
for(EntityLivingBase target : targets){
if(this.isValidTarget(target)){
// Sucks the target in
if(this.posX > target.posX && target.motionX < 1){
target.motionX += 0.1;
}else if(this.posX < target.posX && target.motionX > -1){
target.motionX -= 0.1;
}
// If the target can't be moved, it isn't sucked in but is still damaged if it gets too close
if(!(target instanceof EntityPlayer && ((getCaster() instanceof EntityPlayer && !Wizardry.settings.playersMoveEachOther)
|| ItemArtefact.isArtefactActive((EntityPlayer)target, WizardryItems.amulet_anchoring)))){
if(this.posY > target.posY && target.motionY < 1){
target.motionY += 0.1;
}else if(this.posY < target.posY && target.motionY > -1){
target.motionY -= 0.1;
}
WizardryUtilities.undoGravity(target);
if(this.posZ > target.posZ && target.motionZ < 1){
target.motionZ += 0.1;
}else if(this.posZ < target.posZ && target.motionZ > -1){
target.motionZ -= 0.1;
}
// Sucks the target in
if(this.posX > target.posX && target.motionX < 1){
target.motionX += SUCTION_STRENGTH;
}else if(this.posX < target.posX && target.motionX > -1){
target.motionX -= SUCTION_STRENGTH;
}
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
if(this.posY > target.posY && target.motionY < 1){
target.motionY += SUCTION_STRENGTH;
}else if(this.posY < target.posY && target.motionY > -1){
target.motionY -= SUCTION_STRENGTH;
}
if(this.posZ > target.posZ && target.motionZ < 1){
target.motionZ += SUCTION_STRENGTH;
}else if(this.posZ < target.posZ && target.motionZ > -1){
target.motionZ -= SUCTION_STRENGTH;
}
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
}
}
if(this.getDistance(target) <= 2){
@@ -128,4 +141,9 @@ public class EntityBlackHole extends EntityMagicConstruct {
return true;
}
@Override
public boolean shouldRenderInPass(int pass){
return pass == 1;
}
}
@@ -1,9 +1,9 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
@@ -14,6 +14,8 @@ import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
import java.util.List;
public class EntityBlizzard extends EntityMagicConstruct {
public EntityBlizzard(World world){
@@ -25,14 +27,18 @@ public class EntityBlizzard extends EntityMagicConstruct {
public void onUpdate(){
if(this.ticksExisted % 120 == 1){
this.playSound(WizardrySounds.SPELL_LOOP_WIND, 1.0f, 1.0f);
this.playSound(WizardrySounds.ENTITY_BLIZZARD_AMBIENT, 1.0f, 1.0f);
}
super.onUpdate();
// This is a good example of why you might define a spell base property without necessarily using it in the
// spell - in fact, blizzard doesn't even have a spell class (yet)
double radius = Spells.blizzard.getProperty(Spell.EFFECT_RADIUS).doubleValue();
if(!this.world.isRemote){
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(3.0d, this.posX, this.posY,
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(radius, this.posX, this.posY,
this.posZ, this.world);
for(EntityLivingBase target : targets){
@@ -59,7 +65,7 @@ public class EntityBlizzard extends EntityMagicConstruct {
for(int i=1; i<12; i++){
double speed = (rand.nextBoolean() ? 1 : -1) * 0.1 + 0.05 * rand.nextDouble();
ParticleBuilder.create(Type.SNOW).pos(this.posX, this.posY + rand.nextDouble() * 3, this.posZ).vel(0, 0, 0)
.time(100).scale(2).spin(rand.nextDouble() * 2.5 + 0.5, speed).spawn(world);
.time(100).scale(2).spin(rand.nextDouble() * (radius - 0.5) + 0.5, speed).spawn(world);
}
}
}
@@ -1,14 +1,14 @@
package electroblob.wizardry.entity.construct;
import java.lang.ref.WeakReference;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Entrapment;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.MoverType;
import net.minecraft.init.SoundEvents;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
@@ -17,6 +17,8 @@ import net.minecraftforge.event.entity.living.LivingAttackEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import java.lang.ref.WeakReference;
@Mod.EventBusSubscriber
public class EntityBubble extends EntityMagicConstruct {
@@ -46,7 +48,7 @@ public class EntityBubble extends EntityMagicConstruct {
if((this.rider == null || this.rider.get() == null)
&& WizardryUtilities.getRider(this) instanceof EntityLivingBase
&& !WizardryUtilities.getRider(this).isDead){
this.rider = new WeakReference<EntityLivingBase>((EntityLivingBase)WizardryUtilities.getRider(this));
this.rider = new WeakReference<>((EntityLivingBase)WizardryUtilities.getRider(this));
}
// Prevents dismounting
@@ -62,7 +64,8 @@ public class EntityBubble extends EntityMagicConstruct {
if(isDarkOrb){
if(WizardryUtilities.getRider(this) != null && this.ticksExisted % 30 == 0){
if(WizardryUtilities.getRider(this) != null
&& this.ticksExisted % Spells.entrapment.getProperty(Entrapment.DAMAGE_INTERVAL).intValue() == 0){
if(this.getCaster() != null){
WizardryUtilities.getRider(this).attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.MAGIC),
@@ -81,16 +84,16 @@ public class EntityBubble extends EntityMagicConstruct {
(this.rand.nextDouble() - 0.5D) * 2.0D);
}
if(lifetime - this.ticksExisted == 75){
this.playSound(SoundEvents.BLOCK_PORTAL_TRIGGER, 1.5f, 1.0f);
this.playSound(WizardrySounds.ENTITY_ENTRAPMENT_VANISH, 1.5f, 1.0f);
}else if(this.ticksExisted % 100 == 1 && this.ticksExisted < 150){
this.playSound(SoundEvents.BLOCK_PORTAL_AMBIENT, 1.5f, 1.0f);
this.playSound(WizardrySounds.ENTITY_ENTRAPMENT_AMBIENT, 1.5f, 1.0f);
}
}
// Bubble bursts if the entity is hurt (see event handler) or killed, or if the bubble has existed for more than
// 10 seconds.
if(WizardryUtilities.getRider(this) == null && this.ticksExisted > 1){
if(!this.isDarkOrb) this.playSound(SoundEvents.ENTITY_ITEM_PICKUP, 1.5f, 1.0f);
if(!this.isDarkOrb) this.playSound(WizardrySounds.ENTITY_BUBBLE_POP, 1.5f, 1.0f);
this.setDead();
}
}
@@ -100,7 +103,7 @@ public class EntityBubble extends EntityMagicConstruct {
if(WizardryUtilities.getRider(this) != null){
((EntityLivingBase)WizardryUtilities.getRider(this)).dismountEntity(this);
}
if(!this.isDarkOrb) this.playSound(SoundEvents.ENTITY_ITEM_PICKUP, 1.5f, 1.0f);
if(!this.isDarkOrb) this.playSound(WizardrySounds.ENTITY_BUBBLE_POP, 1.5f, 1.0f);
super.despawn();
}
@@ -133,7 +136,7 @@ public class EntityBubble extends EntityMagicConstruct {
// Bursts bubble when the creature inside takes damage
if(event.getEntityLiving().getRidingEntity() instanceof EntityBubble
&& !((EntityBubble)event.getEntityLiving().getRidingEntity()).isDarkOrb){
event.getEntityLiving().getRidingEntity().playSound(SoundEvents.ENTITY_ITEM_PICKUP, 1.5f, 1.0f);
event.getEntityLiving().getRidingEntity().playSound(WizardrySounds.ENTITY_BUBBLE_POP, 1.5f, 1.0f);
event.getEntityLiving().getRidingEntity().setDead();
}
}
@@ -0,0 +1,58 @@
package electroblob.wizardry.entity.construct;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.List;
public class EntityCombustionRune extends EntityMagicConstruct {
public EntityCombustionRune(World world){
super(world);
this.height = 0.2f;
this.width = 2.0f;
}
@Override
public void onUpdate(){
super.onUpdate();
if(!this.world.isRemote){
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(width/2, posX, posY, posZ, world);
for(EntityLivingBase target : targets){
if(this.isValidTarget(target)){
float strength = Spells.combustion_rune.getProperty(Spell.BLAST_RADIUS).floatValue();
world.newExplosion(this.getCaster(), this.posX, this.posY, this.posZ, strength, true, true);
// The trap is destroyed once triggered.
this.setDead();
}
}
}else if(this.rand.nextInt(15) == 0){
double radius = 0.5 + rand.nextDouble() * 0.3;
float angle = rand.nextFloat() * (float)Math.PI * 2;
world.spawnParticle(EnumParticleTypes.FLAME, this.posX + radius * MathHelper.cos(angle), this.posY + 0.1,
this.posZ + radius * MathHelper.sin(angle), 0, 0, 0);
}
}
@Override
protected void entityInit(){}
@Override
public boolean canRenderOnFire(){
return false;
}
}
@@ -1,17 +1,20 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.SoundEvents;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.List;
public class EntityDecay extends EntityMagicConstruct {
public int textureIndex = 0;
@@ -29,7 +32,7 @@ public class EntityDecay extends EntityMagicConstruct {
super.onUpdate();
if(this.rand.nextInt(700) == 0 && this.ticksExisted + 100 < lifetime)
this.playSound(SoundEvents.BLOCK_LAVA_AMBIENT, 0.2F + rand.nextFloat() * 0.2F,
this.playSound(WizardrySounds.ENTITY_DECAY_AMBIENT, 0.2F + rand.nextFloat() * 0.2F,
0.6F + rand.nextFloat() * 0.15F);
if(!this.world.isRemote){
@@ -41,18 +44,19 @@ public class EntityDecay extends EntityMagicConstruct {
// damaged each tick.
// In this case, we do want particles to be shown.
if(!target.isPotionActive(WizardryPotions.decay))
target.addPotionEffect(new PotionEffect(WizardryPotions.decay, lifetime, 0));
target.addPotionEffect(new PotionEffect(WizardryPotions.decay,
Spells.decay.getProperty(Spell.EFFECT_DURATION).intValue(), 0));
}
}
}else if(this.rand.nextInt(15) == 0){
double radius = rand.nextDouble() * 0.8;
double angle = rand.nextDouble() * Math.PI * 2;
float angle = rand.nextFloat() * (float)Math.PI * 2;
float brightness = rand.nextFloat() * 0.4f;
ParticleBuilder.create(Type.DARK_MAGIC)
.pos(this.posX + radius * Math.cos(angle), this.posY, this.posZ + radius * Math.sin(angle))
.pos(this.posX + radius * MathHelper.cos(angle), this.posY, this.posZ + radius * MathHelper.sin(angle))
.clr(brightness, 0, brightness + 0.1f)
.spawn(world);
}
@@ -1,7 +1,7 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Earthquake;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
@@ -13,8 +13,11 @@ import net.minecraft.init.MobEffects;
import net.minecraft.network.play.server.SPacketEntityVelocity;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.List;
public class EntityEarthquake extends EntityMagicConstruct {
public EntityEarthquake(World world){
@@ -27,21 +30,20 @@ public class EntityEarthquake extends EntityMagicConstruct {
super.onUpdate();
double speed = Spells.earthquake.getProperty(Earthquake.SPREAD_SPEED).doubleValue();
if(!world.isRemote){
double speed = 0.4;
// The further the earthquake is going to spread, the finer the angle increments.
for(double angle = 0; angle < 2 * Math.PI; angle += Math.PI / (lifetime * 1.5)){
for(float angle = 0; angle < 2 * Math.PI; angle += Math.PI / (lifetime * 1.5)){
// Calculates coordinates for the block to be moved. The radius increases with time. The +1.5 is to
// leave
// blocks in the centre untouched.
int x = this.posX < 0 ? (int)(this.posX + ((this.ticksExisted * speed) + 1.5) * Math.sin(angle) - 1)
: (int)(this.posX + ((this.ticksExisted * speed) + 1.5) * Math.sin(angle));
// leave blocks in the centre untouched.
int x = this.posX < 0 ? (int)(this.posX + ((this.ticksExisted * speed) + 1.5) * MathHelper.sin(angle) - 1)
: (int)(this.posX + ((this.ticksExisted * speed) + 1.5) * MathHelper.sin(angle));
int y = (int)(this.posY - 0.5);
int z = this.posZ < 0 ? (int)(this.posZ + ((this.ticksExisted * speed) + 1.5) * Math.cos(angle) - 1)
: (int)(this.posZ + ((this.ticksExisted * speed) + 1.5) * Math.cos(angle));
int z = this.posZ < 0 ? (int)(this.posZ + ((this.ticksExisted * speed) + 1.5) * MathHelper.cos(angle) - 1)
: (int)(this.posZ + ((this.ticksExisted * speed) + 1.5) * MathHelper.cos(angle));
BlockPos pos = new BlockPos(x, y, z);
@@ -58,50 +60,53 @@ public class EntityEarthquake extends EntityMagicConstruct {
}
}
List<EntityLivingBase> targets = WizardryUtilities
.getEntitiesWithinRadius((this.ticksExisted * speed) + 1.5, this.posX, this.posY, this.posZ, world);
}
// In this particular instance, the caster is completely unaffected because they will always be in the
// centre.
targets.remove(this.getCaster());
List<EntityLivingBase> targets = WizardryUtilities
.getEntitiesWithinRadius((this.ticksExisted * speed) + 1.5, this.posX, this.posY, this.posZ, world);
for(EntityLivingBase target : targets){
// In this particular instance, the caster is completely unaffected because they will always be in the
// centre.
targets.remove(this.getCaster());
// Searches in a 1 wide ring.
if(this.getDistance(target) > (this.ticksExisted * speed) + 0.5 && target.posY < this.posY + 1
&& target.posY > this.posY - 1){
for(EntityLivingBase target : targets){
// Knockback must be removed in this instance, or the target will fall into the floor.
double motionX = target.motionX;
double motionZ = target.motionZ;
// Searches in a 1 wide ring.
if(this.getDistance(target) > (this.ticksExisted * speed) + 0.5 && target.posY < this.posY + 1
&& target.posY > this.posY - 1){
if(this.isValidTarget(target)){
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getCaster(), DamageType.BLAST),
10 * this.damageMultiplier);
target.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 400, 1));
}
// Knockback must be removed in this instance, or the target will fall into the floor.
double motionX = target.motionX;
double motionZ = target.motionZ;
// All targets are thrown, even those immune to the damage, so they don't fall into the ground.
target.motionX = motionX;
target.motionY = 0.8; // Throws target into the air.
target.motionZ = motionZ;
if(this.isValidTarget(target)){
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getCaster(), DamageType.BLAST),
10 * this.damageMultiplier);
target.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 400, 1));
}
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
}
// All targets are thrown, even those immune to the damage, so they don't fall into the ground.
target.motionX = motionX;
target.motionY = 0.8; // Throws target into the air.
target.motionZ = motionZ;
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
}
}
}else{
// Constant 15 blocks for now
List<EntityPlayer> targets = WizardryUtilities.getEntitiesWithinRadius(15, posX, posY, posZ, world, EntityPlayer.class);
}
float magnitude = 6f * ((float)(this.lifetime - this.ticksExisted))/(float)this.lifetime;
if(!world.isRemote){
// Constant 15 blocks for now
List<EntityPlayer> targets2 = WizardryUtilities.getEntitiesWithinRadius(15, posX, posY, posZ, world, EntityPlayer.class);
float magnitude = 10f * ((float)(this.lifetime - this.ticksExisted))/(float)this.lifetime;
// Makes the screen shake
for(EntityPlayer target : targets){
target.rotationPitch = this.ticksExisted % 2 == 0 ? magnitude : -magnitude;
for(EntityPlayer target : targets2){
target.rotationPitch += this.ticksExisted % 2 == 0 ? magnitude : -magnitude;
}
}
}
@@ -1,17 +1,21 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
import java.util.List;
public class EntityFireRing extends EntityMagicConstruct {
// TODO: Implement blast modifiers
public EntityFireRing(World world){
super(world);
this.height = 1.0f;
@@ -21,7 +25,7 @@ public class EntityFireRing extends EntityMagicConstruct {
public void onUpdate(){
if(this.ticksExisted % 40 == 1){
this.playSound(SoundEvents.BLOCK_FIRE_AMBIENT, 4.0f, 0.7f);
this.playSound(WizardrySounds.ENTITY_FIRE_RING_AMBIENT, 4.0f, 0.7f);
}
super.onUpdate();
@@ -41,14 +45,15 @@ public class EntityFireRing extends EntityMagicConstruct {
if(!MagicDamage.isEntityImmune(DamageType.FIRE, target)){
target.setFire(10);
target.setFire(Spells.ring_of_fire.getProperty(Spell.BURN_DURATION).intValue());
float damage = Spells.ring_of_fire.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier;
if(this.getCaster() != null){
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.FIRE),
1 * damageMultiplier);
target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, getCaster(),
DamageType.FIRE), damage);
}else{
target.attackEntityFrom(DamageSource.MAGIC, 1 * damageMultiplier);
target.attackEntityFrom(DamageSource.MAGIC, damage);
}
}
@@ -1,16 +1,19 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.List;
public class EntityFireSigil extends EntityMagicConstruct {
public EntityFireSigil(World world){
@@ -38,16 +41,18 @@ public class EntityFireSigil extends EntityMagicConstruct {
target.attackEntityFrom(this.getCaster() != null
? MagicDamage.causeIndirectMagicDamage(this, this.getCaster(), DamageType.FIRE)
: DamageSource.MAGIC, 6);
: DamageSource.MAGIC, Spells.fire_sigil.getProperty(Spell.DAMAGE).floatValue()
* damageMultiplier);
// Removes knockback
target.motionX = velX;
target.motionY = velY;
target.motionZ = velZ;
if(!MagicDamage.isEntityImmune(DamageType.FIRE, target)) target.setFire(10);
if(!MagicDamage.isEntityImmune(DamageType.FIRE, target))
target.setFire(Spells.fire_sigil.getProperty(Spell.BURN_DURATION).intValue());
this.playSound(SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
this.playSound(WizardrySounds.ENTITY_FIRE_SIGIL_TRIGGER, 1, 1);
// The trap is destroyed once triggered.
this.setDead();
@@ -55,9 +60,9 @@ public class EntityFireSigil extends EntityMagicConstruct {
}
}else if(this.rand.nextInt(15) == 0){
double radius = 0.5 + rand.nextDouble() * 0.3;
double angle = rand.nextDouble() * Math.PI * 2;
world.spawnParticle(EnumParticleTypes.FLAME, this.posX + radius * Math.cos(angle), this.posY + 0.1,
this.posZ + radius * Math.sin(angle), 0, 0, 0);
float angle = rand.nextFloat() * (float)Math.PI * 2;;
world.spawnParticle(EnumParticleTypes.FLAME, this.posX + radius * MathHelper.cos(angle), this.posY + 0.1,
this.posZ + radius * MathHelper.sin(angle), 0, 0, 0);
}
}
@@ -1,37 +1,89 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.ICustomHitbox;
import electroblob.wizardry.entity.projectile.EntityMagicArrow;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.network.play.server.SPacketEntityVelocity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingAttackEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.event.world.ExplosionEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class EntityForcefield extends EntityMagicConstruct {
import javax.annotation.Nullable;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
@Mod.EventBusSubscriber
public class EntityForcefield extends EntityMagicConstruct implements ICustomHitbox {
/** Extra radius to search around the forcefield for incoming entities. Any entities with a velocity greater than
* this could potentially penetrate the forcefield. */
private static final double SEARCH_BORDER_SIZE = 4;
private static final float BOUNCINESS = 0.2f;
private float radius;
public EntityForcefield(World world){
super(world);
this.height = 6;
this.width = 6;
setRadius(3); // Shouldn't be needed but it's a good failsafe
this.ignoreFrustumCheck = true;
this.noClip = true;
}
public void setRadius(float radius){
this.radius = radius;
this.height = 2 * radius;
this.width = 2 * radius;
// y-3 because it needs to be centred on the given position
this.setEntityBoundingBox(new AxisAlignedBB(posX - 3, posY - 3, posZ - 3, posX + 3, posY + 3, posZ + 3));
this.setEntityBoundingBox(new AxisAlignedBB(posX - radius, posY - radius, posZ - radius,
posX + radius, posY + radius, posZ + radius));
}
public float getRadius(){
return radius;
}
@Override
public boolean canBeCollidedWith(){
return !this.isDead;
return false;//!this.isDead;
}
@Override
public AxisAlignedBB getCollisionBox(Entity entity){
return entity.getEntityBoundingBox();
return null;//entity.getEntityBoundingBox();
}
@Nullable
@Override
public AxisAlignedBB getCollisionBoundingBox(){
return super.getCollisionBoundingBox();
}
@Override
public boolean shouldRenderInPass(int pass){
return pass == 1;
}
@Override
@@ -39,48 +91,182 @@ public class EntityForcefield extends EntityMagicConstruct {
super.onUpdate();
if(!this.world.isRemote){
// TESTME: This used to say posY+3, but I'm pretty sure that's wrong because of how the bounding box was set...
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(3.5, posX, posY, posZ, world);
for(EntityLivingBase target : targets){
if(this.isValidTarget(target)){
double multiplier = (3.5 - target.getDistance(this.posX, this.posY, this.posZ)) * 0.1;
target.addVelocity((target.posX - this.posX) * multiplier,
(target.posY - this.posY) * multiplier, (target.posZ - this.posZ) * multiplier);
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
// New forcefield repulsion system:
// Searches for all entities near the forcefield and determines where they will be next tick.
// If they will be inside the forcefield next tick, sets their position and velocity such that they appear to
// bounce off the forcefield and creates impact particle effects and sounds where they hit it
List<Entity> targets = WizardryUtilities.getEntitiesWithinRadius(radius + SEARCH_BORDER_SIZE, posX, posY, posZ, world, Entity.class);
targets.remove(this);
targets.removeIf(t -> t instanceof EntityXPOrb); // Gets annoying since they're attracted to the player
// Ring of the defender allows players to shoot through their own forcefields
if(getCaster() instanceof EntityPlayer && ItemArtefact.isArtefactActive((EntityPlayer)getCaster(),
WizardryItems.ring_defender)){
targets.removeIf(t -> t instanceof EntityMagicArrow && !this.isValidTarget(((EntityMagicArrow)t).getCaster())
|| t instanceof EntityThrowable && !this.isValidTarget(((EntityThrowable)t).getThrower())
|| t instanceof EntityArrow && !this.isValidTarget(((EntityArrow)t).shootingEntity));
}
for(Entity target : targets){
if(this.isValidTarget(target)){
Vec3d currentPos = Arrays.stream(WizardryUtilities.getVertices(target.getEntityBoundingBox()))
.min(Comparator.comparingDouble(v -> v.distanceTo(this.getPositionVector())))
.orElse(target.getPositionVector()); // This will never happen, it's just here to make the compiler happy
double currentDistance = target.getDistance(this);
// Estimate the target's position next tick
// We have to assume the same vertex is closest or the velocity will be wrong
Vec3d nextTickPos = currentPos.add(target.motionX, target.motionY, target.motionZ);
double nextTickDistance = nextTickPos.distanceTo(this.getPositionVector());
boolean flag;
if(WizardryUtilities.isLiving(target)){
// Non-allied living entities shouldn't be inside at all
flag = nextTickDistance <= radius;
}else{
// Non-living entities will bounce off if they hit the forcefield within the next tick...
flag = (currentDistance > radius && nextTickDistance <= radius) // ...from the outside...
|| (currentDistance < radius && nextTickDistance >= radius); // ...or from the inside
}
if(flag){
// Ring of interdiction
if(getCaster() instanceof EntityPlayer && ItemArtefact.isArtefactActive((EntityPlayer)getCaster(),
WizardryItems.ring_interdiction) && WizardryUtilities.isLiving(target)){
target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, getCaster(),
MagicDamage.DamageType.MAGIC), 1);
}
Vec3d targetRelativePos = currentPos.subtract(this.getPositionVector());
double nudgeVelocity = this.contains(target) ? -0.1 : 0.1;
if(WizardryUtilities.isLiving(target)) nudgeVelocity = 0.25;
Vec3d extraVelocity = targetRelativePos.normalize().scale(nudgeVelocity);
// ...make it bounce off!
target.motionX = target.motionX * -BOUNCINESS + extraVelocity.x;
target.motionY = target.motionY * -BOUNCINESS + extraVelocity.y;
target.motionZ = target.motionZ * -BOUNCINESS + extraVelocity.z;
// Prevents the forcefield bouncing things into the floor
if(target.onGround && target.motionY < 0) target.motionY = 0.1;
// How far the target needs to move towards the centre (negative means away from the centre)
double distanceTowardsCentre = -(targetRelativePos.length() - radius) - (radius - nextTickDistance);
Vec3d targetNewPos = target.getPositionVector().add(targetRelativePos.normalize().scale(distanceTowardsCentre));
target.setPosition(targetNewPos.x, targetNewPos.y, targetNewPos.z);
world.playSound(target.posX, target.posY, target.posZ, WizardrySounds.ENTITY_FORCEFIELD_DEFLECT,
WizardrySounds.SPELLS, 0.3f, 1.3f, false);
if(!world.isRemote){
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
}
}else{
Vec3d relativeImpactPos = targetRelativePos.normalize().scale(radius);
float yaw = (float)Math.atan2(relativeImpactPos.x, -relativeImpactPos.z);
float pitch = (float)Math.asin(relativeImpactPos.y/ radius);
ParticleBuilder.create(Type.FLASH).pos(this.getPositionVector().add(relativeImpactPos))
.time(6).face((float)(yaw * 180/Math.PI), (float)(pitch * 180/Math.PI))
.clr(0.9f, 0.95f, 1).spawn(world);
for(int i = 0; i < 12; i++){
float yaw1 = yaw + 0.3f * (rand.nextFloat() - 0.5f) - (float)Math.PI/2;
float pitch1 = pitch + 0.3f * (rand.nextFloat() - 0.5f);
float brightness = rand.nextFloat();
double r = radius + 0.05;
double x = this.posX + r * MathHelper.cos(yaw1) * MathHelper.cos(pitch1);
double y = this.posY + r * MathHelper.sin(pitch1);
double z = this.posZ + r * MathHelper.sin(yaw1) * MathHelper.cos(pitch1);
ParticleBuilder.create(Type.DUST).pos(x, y, z).time(6 + rand.nextInt(6))
.face((float)(yaw1 * 180/Math.PI) + 90, (float)(pitch1 * 180/Math.PI)).scale(1.5f)
.clr(0.7f + 0.3f * brightness, 0.85f + 0.15f * brightness, 1).spawn(world);
}
}
}
}
}else{
for(int i = 1; i < 40; i++){
// Generates a spherical pattern of particles
float brightness = 0.5f + (rand.nextFloat() * 0.5f);
double radius = 3;
double yaw = rand.nextDouble() * Math.PI * 2;
double pitch = (rand.nextDouble() - 0.5) * Math.PI;
ParticleBuilder.create(Type.DUST)
.pos(this.posX + radius * Math.cos(yaw) * Math.cos(pitch), this.posY + 3 + radius * Math.sin(pitch),
this.posZ + radius * Math.sin(yaw) * Math.cos(pitch))
.time(48 + this.rand.nextInt(12))
.clr(brightness, brightness, 1.0f).spawn(world);
}
}
}
@Override
public boolean attackEntityFrom(DamageSource source, float damage){
public boolean contains(Vec3d vec){
return vec.distanceTo(this.getPositionVector()) < radius; // The surface counts as outside
}
if(source != null && source.getImmediateSource() != null){
// Now works for any source of damage.
source.getImmediateSource().playSound(WizardrySounds.SPELL_DEFLECTION, 0.3f, 1.3f);
/** Returns true if the given bounding box is completely inside this forcefield (the surface counts as outside). */
public boolean contains(AxisAlignedBB box){
return Arrays.stream(WizardryUtilities.getVertices(box)).allMatch(this::contains);
}
/** Returns true if the given entity is completely inside this forcefield (the surface counts as outside). */
public boolean contains(Entity entity){
return contains(entity.getEntityBoundingBox());
}
@Override
public Vec3d calculateIntercept(Vec3d origin, Vec3d endpoint, float fuzziness){
// We want the intercept between the line and a sphere
// First we need to find the point where the line is closest to the centre
// Then we can use a bit of geometry to find the intercept
// Find the closest point to the centre
// http://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
Vec3d line = endpoint.subtract(origin);
double t = -origin.subtract(this.getPositionVector()).dotProduct(line) / line.lengthSquared();
Vec3d closestPoint = origin.add(line.scale(t));
// Now calculate the distance from that point to the centre (squared because that's all we need)
double dsquared = closestPoint.squareDistanceTo(this.getPositionVector());
double rsquared = Math.pow(radius + fuzziness, 2);
// If the minimum distance is outside the radius (plus fuzziness) then there is no intercept
if(dsquared > rsquared) return null;
// Now do pythagoras to find the other side of the triangle, which is the distance along the line from
// the closest point to the edge of the sphere, and go that far back towards the origin - and that's it!
return closestPoint.subtract(line.normalize().scale(MathHelper.sqrt(rsquared - dsquared)));
}
// Need to sync the caster because we're now dealing with client-side motion
@Override
public void writeSpawnData(ByteBuf data){
super.writeSpawnData(data);
data.writeFloat(getRadius());
if(getCaster() != null) data.writeInt(getCaster().getEntityId());
}
@Override
public void readSpawnData(ByteBuf data){
super.readSpawnData(data);
setRadius(data.readFloat());
if(!data.isReadable()) return;
Entity entity = world.getEntityByID(data.readInt());
if(entity instanceof EntityLivingBase){
setCaster((EntityLivingBase)entity);
}else{
Wizardry.logger.warn("Forcefield caster with ID in spawn data not found");
}
super.attackEntityFrom(source, damage);
return false;
}
@Override
@@ -88,4 +274,91 @@ public class EntityForcefield extends EntityMagicConstruct {
return false;
}
// Prevents any kind of interactions or attacks through the forcefield
// We may as well include projectile damage for this, then it will act as a failsafe
@SubscribeEvent
public static void onLivingAttackEvent(LivingAttackEvent event){
if(event.getSource().getTrueSource() instanceof EntityPlayer && event.getSource().isProjectile()
&& ItemArtefact.isArtefactActive((EntityPlayer)event.getSource().getTrueSource(), WizardryItems.ring_defender)){
return; // Players wearing a ring of the defender can shoot stuff as normal, so don't cancel the event
}
if(!event.getSource().isUnblockable() && event.getSource().getTrueSource() != null && event.getEntityLiving() != null
&& !(event.getSource().getImmediateSource() instanceof EntityForcefield)){ // If the damage was from a forcefield that's ok
// This condition will be false if both entities are outside a forcefield or both are in the same one
if(getSurroundingForcefield(event.getEntityLiving()) != getSurroundingForcefield(event.getSource().getTrueSource())){
event.setCanceled(true);
}
}
}
@Nullable
private static EntityForcefield getSurroundingForcefield(World world, Vec3d vec){
double searchRadius = 20;
List<EntityForcefield> forcefields = WizardryUtilities.getEntitiesWithinRadius(searchRadius, vec.x,
vec.y, vec.z, world, EntityForcefield.class);
forcefields.removeIf(f -> !f.contains(vec));
// There should only be one left at this point since we now have anti-overlap, but commands might bypass that
return forcefields.stream().min(Comparator.comparingDouble(f -> vec.squareDistanceTo(f.getPositionVector())))
.orElse(null);
}
@Nullable
private static EntityForcefield getSurroundingForcefield(World world, AxisAlignedBB box, Vec3d vec){
double searchRadius = 20;
List<EntityForcefield> forcefields = WizardryUtilities.getEntitiesWithinRadius(searchRadius, vec.x,
vec.y, vec.z, world, EntityForcefield.class);
forcefields.removeIf(f -> !f.contains(box));
// There should only be one left at this point since we now have anti-overlap, but commands might bypass that
return forcefields.stream().min(Comparator.comparingDouble(f -> vec.squareDistanceTo(f.getPositionVector())))
.orElse(null);
}
@Nullable
private static EntityForcefield getSurroundingForcefield(Entity entity){
return getSurroundingForcefield(entity.world, entity.getEntityBoundingBox(), entity.getPositionVector());
}
@SubscribeEvent
public static void onPlayerInteractEvent(PlayerInteractEvent event){
if(!event.isCancelable()) return; // We don't care about clicking empty space
// For some reason block bounding boxes are relative whereas entity bounding boxes are absolute
AxisAlignedBB box = event.getWorld().getBlockState(event.getPos()).getBoundingBox(event.getWorld(), event.getPos())
.offset(event.getPos().getX(), event.getPos().getY(), event.getPos().getZ());
if(event instanceof PlayerInteractEvent.EntityInteract){
box = ((PlayerInteractEvent.EntityInteract)event).getTarget().getEntityBoundingBox();
}else if(event instanceof PlayerInteractEvent.EntityInteractSpecific){
box = ((PlayerInteractEvent.EntityInteractSpecific)event).getTarget().getEntityBoundingBox();
}
// If the player is trying to interact across a forcefield boundary, cancel the event
// The most pragmatic solution here is to use the centres - it's not perfect, but it's simple!
if(getSurroundingForcefield(event.getWorld(), WizardryUtilities.getCentre(box))
!= getSurroundingForcefield(event.getWorld(), event.getEntityPlayer().getPositionVector())){
event.setCanceled(true);
}
}
@SubscribeEvent
public static void onExplosionEvent(ExplosionEvent event){
EntityForcefield forcefield = getSurroundingForcefield(event.getWorld(), event.getExplosion().getPosition());
// Not a particularly efficient way of doing it but explosions are laggy anyway, and the code is neat :P
event.getExplosion().getAffectedBlockPositions().removeIf(p -> getSurroundingForcefield(event.getWorld(),
new Vec3d(p).add(0.5, 0.5, 0.5)) != forcefield);
event.getExplosion().getPlayerKnockbackMap().keySet().removeIf(p -> getSurroundingForcefield(p) != forcefield);
}
}
@@ -1,9 +1,9 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
@@ -12,8 +12,11 @@ import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.List;
public class EntityFrostSigil extends EntityMagicConstruct {
public EntityFrostSigil(World world){
@@ -38,12 +41,15 @@ public class EntityFrostSigil extends EntityMagicConstruct {
WizardryUtilities.attackEntityWithoutKnockback(target, this.getCaster() != null
? MagicDamage.causeIndirectMagicDamage(this, this.getCaster(), DamageType.FROST)
: DamageSource.MAGIC, 8);
: DamageSource.MAGIC, Spells.frost_sigil.getProperty(Spell.DAMAGE).floatValue()
* damageMultiplier);
if(!MagicDamage.isEntityImmune(DamageType.FROST, target))
target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 200, 1));
target.addPotionEffect(new PotionEffect(WizardryPotions.frost,
Spells.frost_sigil.getProperty(Spell.EFFECT_DURATION).intValue(),
Spells.frost_sigil.getProperty(Spell.EFFECT_STRENGTH).intValue()));
this.playSound(WizardrySounds.SPELL_FREEZE, 1.0f, 1.0f);
this.playSound(WizardrySounds.ENTITY_FROST_SIGIL_TRIGGER, 1.0f, 1.0f);
// The trap is destroyed once triggered.
this.setDead();
@@ -51,9 +57,9 @@ public class EntityFrostSigil extends EntityMagicConstruct {
}
}else if(this.rand.nextInt(15) == 0){
double radius = 0.5 + rand.nextDouble() * 0.3;
double angle = rand.nextDouble() * Math.PI * 2;
float angle = rand.nextFloat() * (float)Math.PI * 2;;
ParticleBuilder.create(Type.SNOW)
.pos(this.posX + radius * Math.cos(angle), this.posY + 0.1, this.posZ + radius * Math.sin(angle))
.pos(this.posX + radius * MathHelper.cos(angle), this.posY + 0.1, this.posZ + radius * MathHelper.sin(angle))
.vel(0, 0, 0) // Required since default for snow is not stationary
.spawn(world);
}
@@ -1,6 +1,7 @@
package electroblob.wizardry.entity.construct;
import electroblob.wizardry.entity.projectile.EntityIceShard;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
public class EntityHailstorm extends EntityMagicConstruct {
@@ -20,9 +21,9 @@ public class EntityHailstorm extends EntityMagicConstruct {
EntityIceShard iceshard = new EntityIceShard(world);
iceshard.setPosition(this.posX + rand.nextDouble() * 6 - 3, this.posY + rand.nextDouble() * 4 - 2,
this.posZ + rand.nextDouble() * 6 - 3);
iceshard.motionX = Math.cos(Math.toRadians(this.rotationYaw + 90));
iceshard.motionX = MathHelper.cos((float)Math.toRadians(this.rotationYaw + 90));
iceshard.motionY = -0.6;
iceshard.motionZ = Math.sin(Math.toRadians(this.rotationYaw + 90));
iceshard.motionZ = MathHelper.sin((float)Math.toRadians(this.rotationYaw + 90));
iceshard.setCaster(this.getCaster());
iceshard.damageMultiplier = this.damageMultiplier;
this.world.spawnEntity(iceshard);
@@ -1,32 +1,44 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.item.ItemLightningHammer;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.LightningHammer;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.MoverType;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.init.SoundEvents;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.List;
public class EntityHammer extends EntityMagicConstruct {
/** How long the hammer has been falling for. */
public int fallTime;
public boolean spin = false;
public EntityHammer(World world){
super(world);
this.setSize(1.0f, 1.9F);
@@ -51,15 +63,20 @@ public class EntityHammer extends EntityMagicConstruct {
return this.getEntityBoundingBox();
}
@Override
public void applyEntityCollision(Entity entity){
super.applyEntityCollision(entity);
}
@Override
public void onUpdate(){
super.onUpdate();
if(this.ticksExisted % 20 == 1 && !this.onGround && world.isRemote){
// Though this sound does repeat, it stops when it hits the ground.
Wizardry.proxy.playMovingSound(this, WizardrySounds.SPELL_LOOP_LIGHTNING, 3.0f, 1.0f, false);
}
// if(this.ticksExisted % 20 == 1 && !this.onGround && world.isRemote){
// // Though this sound does repeat, it stops when it hits the ground.
// Wizardry.proxy.playMovingSound(this, WizardrySounds.ENTITY_HAMMER_FALLING, WizardrySounds.SPELLS, 3.0f, 1.0f, false);
// }
if(this.world.isRemote && this.ticksExisted % 3 == 0){
ParticleBuilder.create(Type.SPARK)
@@ -67,65 +84,81 @@ public class EntityHammer extends EntityMagicConstruct {
.spawn(world);
}
if(!this.world.isRemote){
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
++this.fallTime;
this.motionY -= 0.03999999910593033D;
this.move(MoverType.SELF, this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
++this.fallTime;
this.motionY -= 0.03999999910593033D;
this.move(MoverType.SELF, this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if(this.onGround){
if(this.onGround){
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
this.motionY *= -0.5D;
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
this.motionY *= -0.5D;
this.rotationPitch = 0;
this.spin = false;
if(this.ticksExisted % 40 == 0){
if(this.ticksExisted % Spells.lightning_hammer.getProperty(LightningHammer.ATTACK_INTERVAL).floatValue() == 0){
double seekerRange = 10.0d;
double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX,
this.posY + 1, this.posZ, world);
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX,
this.posY + 1, this.posZ, world);
// For this spell there is no limit to the amount of secondary targets!
for(EntityLivingBase target : targets){
int maxTargets = Spells.lightning_hammer.getProperty(LightningHammer.SECONDARY_MAX_TARGETS).intValue();
while(targets.size() > maxTargets) targets.remove(targets.size() - 1);
if(this.isValidTarget(target)){
for(EntityLivingBase target : targets){
if(world.isRemote){
ParticleBuilder.create(Type.LIGHTNING).pos(posX, posY + height - 0.1, posZ) .target(target).spawn(world);
ParticleBuilder.spawnShockParticles(world, target.posX,
target.getEntityBoundingBox().minY + target.height, target.posZ);
}
if(WizardryUtilities.isLiving(target) && this.isValidTarget(target)){
target.playSound(WizardrySounds.SPELL_SPARK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
if(world.isRemote){
if(this.getCaster() != null){
WizardryUtilities.attackEntityWithoutKnockback(target,
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.SHOCK),
6 * damageMultiplier);
WizardryUtilities.applyStandardKnockback(this, target);
}else{
target.attackEntityFrom(DamageSource.MAGIC, 6 * damageMultiplier);
}
ParticleBuilder.create(Type.LIGHTNING).pos(posX, posY + height - 0.1, posZ) .target(target).spawn(world);
ParticleBuilder.spawnShockParticles(world, target.posX,
target.getEntityBoundingBox().minY + target.height, target.posZ);
}
target.playSound(WizardrySounds.ENTITY_HAMMER_ATTACK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
float damage = Spells.lightning_hammer.getProperty(Spell.SPLASH_DAMAGE).floatValue() * damageMultiplier;
if(this.getCaster() != null){
WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(
this, getCaster(), DamageType.SHOCK), damage);
WizardryUtilities.applyStandardKnockback(this, target);
}else{
target.attackEntityFrom(DamageSource.MAGIC, damage);
}
}
}
}
}else{
if(spin) this.setRotation(this.rotationYaw, this.rotationPitch + 15);
List<Entity> collided = world.getEntitiesInAABBexcluding(this, this.getCollisionBoundingBox(), e -> e instanceof EntityLivingBase);
float damage = Spells.lightning_hammer.getProperty(Spell.DIRECT_DAMAGE).floatValue() * damageMultiplier;
for(Entity entity : collided){
entity.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.SHOCK), damage);
//if(entity instanceof EntityLivingBase) ((EntityLivingBase)entity).knockBack(this, 2, -this.motionX, -this.motionZ);
}
}
}
@Override
public void despawn(){
this.playSound(SoundEvents.ENTITY_GENERIC_EXPLODE, 1.0F, 1.0f);
this.playSound(WizardrySounds.ENTITY_HAMMER_EXPLODE, 1.0F, 1.0f);
if(this.world.isRemote){
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
@@ -156,6 +189,30 @@ public class EntityHammer extends EntityMagicConstruct {
false);
world.addWeatherEffect(entitylightning);
}
this.playSound(WizardrySounds.ENTITY_HAMMER_LAND, 1.0F, 0.6f);
}
}
@Override
public boolean processInitialInteract(EntityPlayer player, EnumHand hand){
if(player == this.getCaster() && ItemArtefact.isArtefactActive(player, WizardryItems.ring_hammer)
&& player.getHeldItemMainhand().isEmpty() && ticksExisted > 10){
this.setDead();
ItemStack hammer = new ItemStack(WizardryItems.lightning_hammer);
if(!hammer.hasTagCompound()) hammer.setTagCompound(new NBTTagCompound());
hammer.getTagCompound().setInteger(ItemLightningHammer.DURATION_NBT_KEY, lifetime);
hammer.setItemDamage(ticksExisted);
hammer.getTagCompound().setFloat(ItemLightningHammer.DAMAGE_MULTIPLIER_NBT_KEY, damageMultiplier);
player.setHeldItem(EnumHand.MAIN_HAND, hammer);
return true;
}else{
return super.processInitialInteract(player, hand);
}
}
@@ -163,12 +220,39 @@ public class EntityHammer extends EntityMagicConstruct {
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
super.writeEntityToNBT(nbttagcompound);
nbttagcompound.setByte("Time", (byte)this.fallTime);
nbttagcompound.setBoolean("Spin", spin);
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
this.fallTime = nbttagcompound.getByte("Time") & 255;
this.spin = nbttagcompound.getBoolean("Spin");
}
// Need to sync the caster so they don't have particles spawned at them
@Override
public void writeSpawnData(ByteBuf data){
super.writeSpawnData(data);
data.writeBoolean(spin);
if(getCaster() != null) data.writeInt(getCaster().getEntityId());
}
@Override
public void readSpawnData(ByteBuf data){
super.readSpawnData(data);
spin = data.readBoolean();
if(!data.isReadable()) return;
Entity entity = world.getEntityByID(data.readInt());
if(entity instanceof EntityLivingBase){
setCaster((EntityLivingBase)entity);
}else{
Wizardry.logger.warn("Lightning hammer caster with ID in spawn data not found");
}
}
@Override
@@ -1,8 +1,8 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
@@ -10,10 +10,15 @@ import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.List;
public class EntityHealAura extends EntityMagicConstruct {
// TODO: Implement blast modifiers
public EntityHealAura(World world){
super(world);
this.height = 1.0f;
@@ -24,7 +29,7 @@ public class EntityHealAura extends EntityMagicConstruct {
public void onUpdate(){
if(this.ticksExisted % 25 == 1){
this.playSound(WizardrySounds.SPELL_LOOP_SPARKLE, 0.1f, 1.0f);
this.playSound(WizardrySounds.ENTITY_HEAL_AURA_AMBIENT, 0.1f, 1.0f);
}
super.onUpdate();
@@ -46,9 +51,9 @@ public class EntityHealAura extends EntityMagicConstruct {
if(this.getCaster() != null){
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.RADIANT),
1 * damageMultiplier);
Spells.healing_aura.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier);
}else{
target.attackEntityFrom(DamageSource.MAGIC, 1 * damageMultiplier);
target.attackEntityFrom(DamageSource.MAGIC, Spells.healing_aura.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier);
}
// Removes knockback
@@ -58,16 +63,16 @@ public class EntityHealAura extends EntityMagicConstruct {
}
}else if(target.getHealth() < target.getMaxHealth() && this.ticksExisted % 5 == 0){
target.heal(1 * damageMultiplier);
target.heal(Spells.healing_aura.getProperty(Spell.HEALTH).floatValue() * damageMultiplier);
}
}
}else{
for(int i=1; i<3; i++){
float brightness = 0.5f + (rand.nextFloat() * 0.5f);
double radius = rand.nextDouble() * 2.0;
double angle = rand.nextDouble() * Math.PI * 2;
float angle = rand.nextFloat() * (float)Math.PI * 2;;
ParticleBuilder.create(Type.SPARKLE)
.pos(this.posX + radius * Math.cos(angle), this.posY, this.posZ + radius * Math.sin(angle))
.pos(this.posX + radius * MathHelper.cos(angle), this.posY, this.posZ + radius * MathHelper.sin(angle))
.vel(0, 0.05, 0)
.time(48 + this.rand.nextInt(12))
.clr(1.0f, 1.0f, brightness)
@@ -1,35 +1,62 @@
package electroblob.wizardry.entity.construct;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.MoverType;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class EntityIceSpike extends EntityMagicConstruct {
private EnumFacing facing;
public EntityIceSpike(World world){
super(world);
this.setSize(0.5f, 1.0f);
}
public void setFacing(EnumFacing facing){
this.facing = facing;
this.setRotation(-facing.getHorizontalAngle(), WizardryUtilities.getPitch(facing));
float yaw = (-facing.getHorizontalAngle()) * (float)Math.PI/180;
float pitch = (WizardryUtilities.getPitch(facing) - 90) * (float)Math.PI/180;
Vec3d min = new Vec3d(-width/2, 0, -width/2).rotatePitch(pitch).rotateYaw(yaw);
Vec3d max = new Vec3d(width/2, height, width/2).rotatePitch(pitch).rotateYaw(yaw);
this.setEntityBoundingBox(new AxisAlignedBB(this.getPositionVector().add(min), this.getPositionVector().add(max)));
}
public EnumFacing getFacing(){
return facing;
}
@Override
public void onUpdate(){
double extensionSpeed = 0;
if(lifetime - this.ticksExisted < 15){
this.motionY = -0.01 * (this.ticksExisted - (lifetime - 15));
extensionSpeed = -0.01 * (this.ticksExisted - (lifetime - 15));
}else if(lifetime - this.ticksExisted < 25){
this.motionY = 0;
extensionSpeed = 0;
}else if(lifetime - this.ticksExisted < 28){
this.motionY = 0.25;
extensionSpeed = 0.25;
}
this.move(MoverType.SELF, this.motionX, this.motionY, this.motionZ);
if(facing != null){ // Will probably be null on the client side, but should never be on the server side
this.move(MoverType.SELF, this.facing.getXOffset() * extensionSpeed, this.facing.getYOffset() * extensionSpeed,
this.facing.getZOffset() * extensionSpeed);
}
if(lifetime - this.ticksExisted == 30) this.playSound(WizardrySounds.SPELL_ICE, 1, 2);
if(lifetime - this.ticksExisted == 30) this.playSound(WizardrySounds.ENTITY_ICE_SPIKE_EXTEND, 1, 2);
if(!this.world.isRemote){
for(Object entity : this.world.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox())){
@@ -37,8 +64,10 @@ public class EntityIceSpike extends EntityMagicConstruct {
// Potion effect only gets added if the damage succeeded.
if(((EntityLivingBase)entity).attackEntityFrom(
MagicDamage.causeDirectMagicDamage(this.getCaster(), DamageType.FROST),
5 * this.damageMultiplier))
((EntityLivingBase)entity).addPotionEffect(new PotionEffect(WizardryPotions.frost, 100, 0));
Spells.ice_spikes.getProperty(Spell.DAMAGE).floatValue() * this.damageMultiplier))
((EntityLivingBase)entity).addPotionEffect(new PotionEffect(WizardryPotions.frost,
Spells.ice_spikes.getProperty(Spell.EFFECT_DURATION).intValue(),
Spells.ice_spikes.getProperty(Spell.EFFECT_STRENGTH).intValue()));
}
}
}
@@ -46,4 +75,8 @@ public class EntityIceSpike extends EntityMagicConstruct {
super.onUpdate();
}
@Override
public int getBrightnessForRender(){
return 15728880;
}
}
@@ -1,8 +1,8 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
@@ -10,10 +10,15 @@ import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.List;
public class EntityLightningSigil extends EntityMagicConstruct {
public static final String SECONDARY_MAX_TARGETS = "secondary_max_targets";
public EntityLightningSigil(World world){
super(world);
this.height = 0.2f;
@@ -42,22 +47,24 @@ public class EntityLightningSigil extends EntityMagicConstruct {
// Only works if target is actually damaged to account for hurtResistantTime
if(target.attackEntityFrom(getCaster() != null ? MagicDamage.causeIndirectMagicDamage(this, getCaster(),
DamageType.SHOCK) : DamageSource.MAGIC, 6)){
DamageType.SHOCK) : DamageSource.MAGIC, Spells.lightning_sigil.getProperty(Spell.DIRECT_DAMAGE)
.floatValue() * damageMultiplier)){
// Removes knockback
target.motionX = velX;
target.motionY = velY;
target.motionZ = velZ;
this.playSound(WizardrySounds.SPELL_SPARK, 1.0f, 1.0f);
this.playSound(WizardrySounds.ENTITY_LIGHTNING_SIGIL_TRIGGER, 1.0f, 1.0f);
// Secondary chaining effect
double seekerRange = 5.0d;
double seekerRange = Spells.lightning_sigil.getProperty(Spell.EFFECT_RADIUS).doubleValue();
List<EntityLivingBase> secondaryTargets = WizardryUtilities.getEntitiesWithinRadius(seekerRange,
target.posX, target.posY + target.height / 2, target.posZ, world);
for(int j = 0; j < Math.min(secondaryTargets.size(), 3); j++){
for(int j = 0; j < Math.min(secondaryTargets.size(),
Spells.lightning_sigil.getProperty(SECONDARY_MAX_TARGETS).floatValue()); j++){
EntityLivingBase secondaryTarget = secondaryTargets.get(j);
@@ -73,11 +80,12 @@ public class EntityLightningSigil extends EntityMagicConstruct {
secondaryTarget.posZ);
}
secondaryTarget.playSound(WizardrySounds.SPELL_SPARK, 1.0F,
secondaryTarget.playSound(WizardrySounds.ENTITY_LIGHTNING_SIGIL_TRIGGER, 1.0F,
world.rand.nextFloat() * 0.4F + 1.5F);
secondaryTarget.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.SHOCK), 4);
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.SHOCK),
Spells.lightning_sigil.getProperty(Spell.SPLASH_DAMAGE).floatValue() * damageMultiplier);
}
}
@@ -89,9 +97,9 @@ public class EntityLightningSigil extends EntityMagicConstruct {
if(this.world.isRemote && this.rand.nextInt(15) == 0){
double radius = 0.5 + rand.nextDouble() * 0.3;
double angle = rand.nextDouble() * Math.PI * 2;
float angle = rand.nextFloat() * (float)Math.PI * 2;;
ParticleBuilder.create(Type.SPARK)
.pos(this.posX + radius * Math.cos(angle), this.posY + 0.1, this.posZ + radius * Math.sin(angle))
.pos(this.posX + radius * MathHelper.cos(angle), this.posY + 0.1, this.posZ + radius * MathHelper.sin(angle))
.spawn(world);
}
}
@@ -1,38 +1,38 @@
package electroblob.wizardry.entity.construct;
import java.lang.ref.WeakReference;
import java.util.UUID;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.AllyDesignationSystem;
import electroblob.wizardry.util.WizardryUtilities;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IEntityOwnable;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.SoundCategory;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.UUID;
/**
* This class is for all inanimate magical constructs which are not projectiles. It was made from scratch to provide a
* unifying superclass for black hole, blizzard, tornado and a few others which all share some characteristics. The
* EntityPlayer instance of the caster, the lifetime and the damage multiplier are stored and synced here.
* <p>
* caster UUID, lifetime and damage multiplier are stored here, and lifetime is also synced here.
* <p></p>
* When extending this class, override both constructors. Generally speaking, subclasses of this class are areas of
* effect which deal damage or apply effects over time.
*
* @since Wizardry 1.0
*/
public abstract class EntityMagicConstruct extends Entity implements IEntityAdditionalSpawnData {
public abstract class EntityMagicConstruct extends Entity implements IEntityOwnable, IEntityAdditionalSpawnData {
/** The entity that created this construct */
private WeakReference<EntityLivingBase> caster;
/**
* The UUID of the caster. Note that this is only for loading purposes; during normal updates the actual entity
* instance is stored (so that getEntityByUUID is not called constantly), so this will not always be synced (this is
* why it is private).
*/
/** The UUID of the caster. As of Wizardry 4.2, this <b>is</b> synced, and rather than storing the caster
* instance via a weak reference, it is fetched from the UUID each time it is needed in
* {@link EntityMagicConstruct#getCaster()}. */
private UUID casterUUID;
/**
@@ -62,13 +62,6 @@ public abstract class EntityMagicConstruct extends Entity implements IEntityAddi
public void onUpdate(){
if(this.getCaster() == null && this.casterUUID != null){
Entity entity = WizardryUtilities.getEntityByUUID(world, casterUUID);
if(entity instanceof EntityLivingBase){
this.caster = new WeakReference<EntityLivingBase>((EntityLivingBase)entity);
}
}
if(this.ticksExisted > lifetime && lifetime != -1){
this.despawn();
}
@@ -118,25 +111,51 @@ public abstract class EntityMagicConstruct extends Entity implements IEntityAddi
lifetime = data.readInt();
}
@Nullable
@Override
public UUID getOwnerId(){
return casterUUID;
}
@Nullable
@Override
public Entity getOwner(){
return getCaster(); // Delegate to getCaster
}
/**
* Returns the EntityLivingBase that created this construct, or null if it no longer exists. Cases where the entity
* may no longer exist are: entity died or was deleted, mob despawned, player logged out, entity teleported to
* another dimension, or this construct simply had no caster in the first place.
*/
public EntityLivingBase getCaster(){
return caster == null ? null : caster.get();
@Nullable
public EntityLivingBase getCaster(){ // Kept despite the above method because it returns an EntityLivingBase
Entity entity = WizardryUtilities.getEntityByUUID(world, getOwnerId());
if(entity != null && !(entity instanceof EntityLivingBase)){ // Should never happen
Wizardry.logger.warn("{} has a non-living owner!", this);
entity = null;
}
return (EntityLivingBase)entity;
}
public void setCaster(EntityLivingBase caster){
this.caster = new WeakReference<EntityLivingBase>(caster);
public void setCaster(@Nullable EntityLivingBase caster){
this.casterUUID = caster == null ? null : caster.getUniqueID();
}
/**
* Shorthand for {@link WizardryUtilities#isValidTarget(Entity, Entity)}, with the owner of this construct as the
* Shorthand for {@link AllyDesignationSystem#isValidTarget(Entity, Entity)}, with the owner of this construct as the
* attacker. Also allows subclasses to override it if they wish to do so.
*/
public boolean isValidTarget(Entity target){
return WizardryUtilities.isValidTarget(this.getCaster(), target);
return AllyDesignationSystem.isValidTarget(this.getCaster(), target);
}
@Override
public SoundCategory getSoundCategory(){
return WizardrySounds.SPELLS;
}
@Override
@@ -1,10 +1,12 @@
package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.spell.Tornado;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
@@ -15,15 +17,18 @@ import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.MoverType;
import net.minecraft.entity.passive.EntityPig;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.SPacketEntityVelocity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.List;
public class EntityTornado extends EntityMagicConstruct {
private double velX, velZ;
@@ -45,63 +50,69 @@ public class EntityTornado extends EntityMagicConstruct {
super.onUpdate();
double radius = Spells.tornado.getProperty(Spell.EFFECT_RADIUS).doubleValue();
if(this.ticksExisted % 120 == 1 && world.isRemote){
// Repeat is false so that the sound fades out when the tornado does rather than stopping suddenly
Wizardry.proxy.playMovingSound(this, WizardrySounds.SPELL_LOOP_WIND, 1.0f, 1.0f, false);
Wizardry.proxy.playMovingSound(this, WizardrySounds.ENTITY_TORNADO_AMBIENT, WizardrySounds.SPELLS, 1.0f, 1.0f, false);
}
this.move(MoverType.SELF, velX, motionY, velZ);
BlockPos pos = new BlockPos(this);
int y = WizardryUtilities.getNearestFloorLevelC(world, pos.up(3), 5);
pos = new BlockPos(pos.getX(), y, pos.getZ());
Integer y = WizardryUtilities.getNearestSurface(world, pos.up(3), EnumFacing.UP, 5, true, WizardryUtilities.SurfaceCriteria.NOT_AIR_TO_AIR);
if(this.world.getBlockState(pos).getMaterial() == Material.LAVA){
// Fire tornado!
this.setFire(5);
if(y != null){
pos = new BlockPos(pos.getX(), y, pos.getZ());
if(this.world.getBlockState(pos).getMaterial() == Material.LAVA){
// Fire tornado!
this.setFire(5);
}
}
if(!this.world.isRemote){
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(4.0d, this.posX, this.posY,
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(radius, this.posX, this.posY,
this.posZ, this.world);
for(EntityLivingBase target : targets){
if(target instanceof EntityPlayer && ((getCaster() instanceof EntityPlayer && !Wizardry.settings.playersMoveEachOther)
|| ItemArtefact.isArtefactActive((EntityPlayer)target, WizardryItems.amulet_anchoring))){
continue;
}
if(this.isValidTarget(target)){
double velY = target.motionY;
double dx = this.posX - target.posX > 0 ? 0.5 - (this.posX - target.posX) / 8
: -0.5 - (this.posX - target.posX) / 8;
double dz = this.posZ - target.posZ > 0 ? 0.5 - (this.posZ - target.posZ) / 8
: -0.5 - (this.posZ - target.posZ) / 8;
// TODO: This doesn't seem right...
double dx = (this.posX - target.posX > 0 ? 0.5 : -0.5) - (this.posX - target.posX) * 0.125;
double dz = (this.posZ - target.posZ > 0 ? 0.5 : -0.5) - (this.posZ - target.posZ) * 0.125;
if(this.isBurning()){
target.setFire(4);
target.setFire(4); // Just a fun Easter egg so no properties here!
}
float damage = Spells.tornado.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier;
if(this.getCaster() != null){
target.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.MAGIC),
1 * damageMultiplier);
target.attackEntityFrom( MagicDamage.causeIndirectMagicDamage(this, getCaster(),
DamageType.MAGIC), damage);
}else{
target.attackEntityFrom(DamageSource.MAGIC, 1 * damageMultiplier);
target.attackEntityFrom(DamageSource.MAGIC, damage);
}
target.motionX = dx;
target.motionY = velY + 0.2;
target.motionY = velY + Spells.tornado.getProperty(Tornado.UPWARD_ACCELERATION).floatValue();
target.motionZ = dz;
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
}
// The 'Not Again...' achievement
if(target instanceof EntityPig && WizardryUtilities.getRider(target) instanceof EntityPlayer){
WizardryAdvancementTriggers.pig_tornado.triggerFor((EntityPlayer)WizardryUtilities.getRider(target));
}
}
}
}else{
@@ -114,38 +125,43 @@ public class EntityTornado extends EntityMagicConstruct {
BlockPos pos1 = new BlockPos(blockX, this.posY + 3, blockZ);
int blockY = WizardryUtilities.getNearestFloorLevelC(world, pos1, 5) - 1;
Integer blockY = WizardryUtilities.getNearestSurface(world, pos1, EnumFacing.UP, 5, true, WizardryUtilities.SurfaceCriteria.NOT_AIR_TO_AIR);
pos1 = new BlockPos(pos1.getX(), blockY, pos1.getZ());
if(blockY != null){
IBlockState block = this.world.getBlockState(pos1);
blockY--;
// If the block it found was air or something it can't pick up, it makes a best guess based on the
// biome.
if(!canTornadoPickUpBitsOf(block)){
block = world.getBiome(pos1).topBlock;
}
pos1 = new BlockPos(pos1.getX(), blockY, pos1.getZ());
Wizardry.proxy.spawnTornadoParticle(world, this.posX, this.posY + yPos, this.posZ, this.velX, this.velZ,
yPos / 3 + 0.5d, 100, block, pos1);
Wizardry.proxy.spawnTornadoParticle(world, this.posX, this.posY + yPos, this.posZ, this.velX, this.velZ,
yPos / 3 + 0.5d, 100, block, pos1);
// Sometimes spawns leaf particles if the block is leaves, or snow particles if the block is snow
if(this.rand.nextInt(3) == 0){
IBlockState block = this.world.getBlockState(pos1);
Type type = null;
if(block.getMaterial() == Material.LEAVES) type = Type.LEAF;
if(block.getMaterial() == Material.SNOW || block.getMaterial() == Material.CRAFTED_SNOW) type = Type.SNOW;
if(type != null){
double yPos1 = rand.nextDouble() * 8;
ParticleBuilder.create(type)
.pos(this.posX + (rand.nextDouble() * 2 - 1) * (yPos1 / 3 + 0.5d), this.posY + yPos1,
this.posZ + (rand.nextDouble() * 2 - 1) * (yPos1 / 3 + 0.5d))
.time(40 + rand.nextInt(10))
.spawn(world);
// If the block it found was air or something it can't pick up, it makes a best guess based on the biome
if(!canTornadoPickUpBitsOf(block)){
block = world.getBiome(pos1).topBlock;
}
Wizardry.proxy.spawnTornadoParticle(world, this.posX, this.posY + yPos, this.posZ, this.velX, this.velZ,
yPos / 3 + 0.5d, 100, block, pos1);
Wizardry.proxy.spawnTornadoParticle(world, this.posX, this.posY + yPos, this.posZ, this.velX, this.velZ,
yPos / 3 + 0.5d, 100, block, pos1);
// Sometimes spawns leaf particles if the block is leaves, or snow particles if the block is snow
if(this.rand.nextInt(3) == 0){
ResourceLocation type = null;
if(block.getMaterial() == Material.LEAVES) type = Type.LEAF;
if(block.getMaterial() == Material.SNOW || block.getMaterial() == Material.CRAFTED_SNOW)
type = Type.SNOW;
if(type != null){
double yPos1 = rand.nextDouble() * 8;
ParticleBuilder.create(type)
.pos(this.posX + (rand.nextDouble() * 2 - 1) * (yPos1 / 3 + 0.5d), this.posY + yPos1,
this.posZ + (rand.nextDouble() * 2 - 1) * (yPos1 / 3 + 0.5d))
.time(40 + rand.nextInt(10))
.spawn(world);
}
}
}
}