That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,11 +1,6 @@
package electroblob.wizardry.entity.living;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import com.google.common.base.Predicate;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.Tier;
@@ -15,31 +10,18 @@ import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.*;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIOpenDoor;
import net.minecraft.entity.ai.EntityAIRestrictOpenDoor;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest2;
import net.minecraft.entity.*;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagInt;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
@@ -55,13 +37,21 @@ import net.minecraft.world.World;
import net.minecraftforge.common.util.Constants.NBT;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import javax.annotation.Nullable;
import java.util.*;
public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntityAdditionalSpawnData {
private EntityAIAttackSpell<EntityEvilWizard> spellCastingAI = new EntityAIAttackSpell<EntityEvilWizard>(this, 0.5D, 14.0F, 30, 50);
private EntityAIAttackSpell<EntityEvilWizard> spellCastingAI = new EntityAIAttackSpell<>(this, 0.5D, 14.0F, 30, 50);
public int textureIndex = 0;
public boolean hasTower = false;
/** True if this evil wizard was spawned as part of a structure (tower or shrine), false if it spawned naturally. */
public boolean hasStructure = false;
/** Stores the UUIDs of the other evil wizards spawned in the same group, if any. The wizard will not revenge-target
* entities whose UUIDs are in this set. This is currently used only for shrines. */
public final Set<UUID> groupUUIDs = new HashSet<>();
/** The entity selector passed into the new AI methods. */
protected Predicate<Entity> targetSelector;
@@ -95,11 +85,12 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
protected void entityInit(){
super.entityInit();
this.dataManager.register(HEAL_COOLDOWN, -1);
this.dataManager.register(ELEMENT, 0);
this.dataManager.register(ELEMENT, -1);
}
@Override
protected void initEntityAI(){
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(4, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(5, new EntityAIOpenDoor(this, true));
@@ -107,34 +98,31 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
this.tasks.addTask(7, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(7, new EntityAIWander(this, 0.6D));
this.targetSelector = new Predicate<Entity>(){
this.targetSelector = entity -> {
public boolean apply(Entity entity){
// If the target is valid and not invisible...
if(entity != null && !entity.isInvisible()
&& AllyDesignationSystem.isValidTarget(EntityEvilWizard.this, entity)){
// If the target is valid and not invisible...
if(entity != null && !entity.isInvisible()
&& WizardryUtilities.isValidTarget(EntityEvilWizard.this, entity)){
// ... and is a player, a summoned creature, another (non-evil) wizard ...
if(entity instanceof EntityPlayer
|| (entity instanceof ISummonedCreature || entity instanceof EntityWizard
// ... or in the whitelist ...
|| Arrays.asList(Wizardry.settings.summonedCreatureTargetsWhitelist)
.contains(EntityList.getKey(entity.getClass())))
// ... and isn't in the blacklist ...
&& !Arrays.asList(Wizardry.settings.summonedCreatureTargetsBlacklist)
.contains(EntityList.getKey(entity.getClass()))){
// ... it can be attacked.
return true;
}
// ... and is a player, a summoned creature, another (non-evil) wizard ...
if(entity instanceof EntityPlayer
|| (entity instanceof ISummonedCreature || entity instanceof EntityWizard
// ... or in the whitelist ...
|| Arrays.asList(Wizardry.settings.summonedCreatureTargetsWhitelist)
.contains(EntityList.getKey(entity.getClass())))
// ... and isn't in the blacklist ...
&& !Arrays.asList(Wizardry.settings.summonedCreatureTargetsBlacklist)
.contains(EntityList.getKey(entity.getClass()))){
// ... it can be attacked.
return true;
}
return false;
}
return false;
};
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(0, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
this.targetTasks.addTask(0, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
0, false, true, this.targetSelector));
}
@@ -154,7 +142,8 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
}
public Element getElement(){
return Element.values()[this.dataManager.get(ELEMENT)];
int n = this.dataManager.get(ELEMENT);
return n == -1 ? null : Element.values()[n];
}
public void setElement(Element element){
@@ -192,6 +181,11 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
}
}
@Override
public void setRevengeTarget(@Nullable EntityLivingBase target){
if(target == null || !groupUUIDs.contains(target.getUniqueID())) super.setRevengeTarget(target);
}
@Override
public void onLivingUpdate(){
@@ -225,13 +219,13 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
}
}else{
if(this.getHealth() < 10){
// Wizards heal themseselves more often if they have low health
// Wizards heal themselves more often if they have low health
this.setHealCooldown(150);
}else{
this.setHealCooldown(400);
}
this.playSound(WizardrySounds.SPELL_HEAL, 0.7F, rand.nextFloat() * 0.4F + 1.0F);
this.playSound(Spells.heal.getSounds()[0], 0.7F, rand.nextFloat() * 0.4F + 1.0F);
}
}
if(healCooldown > 0){
@@ -250,8 +244,8 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
// Spell.get(spells[3]).getDisplayName()));
// When right-clicked with a spell book in creative, sets one of the spells to that spell
if(player.capabilities.isCreativeMode && stack.getItem() instanceof ItemSpellBook){
Spell spell = Spell.get(stack.getItemDamage());
if(player.isCreative() && stack.getItem() instanceof ItemSpellBook){
Spell spell = Spell.byMetadata(stack.getItemDamage());
if(this.spells.size() >= 4 && spell.canBeCastByNPCs()){
// The set(...) method returns the element that was replaced - neat!
player.sendMessage(new TextComponentTranslation("item." + Wizardry.MODID + ":spell_book.apply_to_wizard",
@@ -269,8 +263,9 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
super.writeEntityToNBT(nbt);
nbt.setInteger("element", this.getElement().ordinal());
nbt.setInteger("skin", this.textureIndex);
nbt.setTag("spells", WizardryUtilities.listToNBT(spells, spell -> new NBTTagInt(spell.id())));
nbt.setBoolean("hasTower", this.hasTower);
nbt.setTag("spells", NBTExtras.listToNBT(spells, spell -> new NBTTagInt(spell.metadata())));
nbt.setBoolean("hasStructure", this.hasStructure);
nbt.setTag("groupUUIDs", NBTExtras.listToNBT(groupUUIDs, NBTUtil::createUUIDTag));
}
@Override
@@ -278,9 +273,10 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
super.readEntityFromNBT(nbt);
this.setElement(Element.values()[nbt.getInteger("element")]);
this.textureIndex = nbt.getInteger("skin");
this.spells = (List<Spell>)WizardryUtilities.NBTToList(nbt.getTagList("spells", NBT.TAG_INT),
(NBTTagInt tag) -> Spell.get(tag.getInt()));
this.hasTower = nbt.getBoolean("hasTower");
this.spells = (List<Spell>)NBTExtras.NBTToList(nbt.getTagList("spells", NBT.TAG_INT),
(NBTTagInt tag) -> Spell.byMetadata(tag.getInt()));
this.hasStructure = nbt.getBoolean("hasStructure");
this.groupUUIDs.addAll(NBTExtras.NBTToList(nbt.getTagList("groupUUIDs", NBT.TAG_COMPOUND), NBTUtil::getUUIDFromTag));
}
@Override
@@ -291,7 +287,7 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
@Override
public boolean getCanSpawnHere(){
// Evil wizards can only spawn in the specified dimensions
for(int id : Wizardry.settings.evilWizardDimensions){
for(int id : Wizardry.settings.mobSpawnDimensions){
if(this.dimension == id) return super.getCanSpawnHere();
}
@@ -301,27 +297,27 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
@Override
protected boolean canDespawn(){
// Evil wizards can only despawn if they don't have a tower (i.e. if they spawned naturally at night)
return !this.hasTower;
return !this.hasStructure;
}
@Override
protected float getSoundPitch(){
return (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 0.6F;
}
// @Override
// protected float getSoundPitch(){
// return (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 0.6F;
// }
@Override
protected SoundEvent getAmbientSound(){
return SoundEvents.ENTITY_WITCH_AMBIENT;
return WizardrySounds.ENTITY_EVIL_WIZARD_AMBIENT;
}
@Override
protected SoundEvent getHurtSound(DamageSource source){
return SoundEvents.ENTITY_WITCH_HURT;
return WizardrySounds.ENTITY_EVIL_WIZARD_HURT;
}
@Override
protected SoundEvent getDeathSound(){
return SoundEvents.ENTITY_WITCH_DEATH;
return WizardrySounds.ENTITY_EVIL_WIZARD_DEATH;
}
// Although it *looks* like this is still called, in actual fact the only method that calls it is overridden in
@@ -340,7 +336,7 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
// the dropRareDrop method because that would be just as rare as normal mobs; instead this is half as rare.
if(this.spells.size() > 0 && rand.nextInt(100) - lootingLevel < 5)
this.entityDropItem(new ItemStack(WizardryItems.spell_book, 1,
this.spells.get(1 + rand.nextInt(this.spells.size() - 1)).id()), 0);
this.spells.get(1 + rand.nextInt(this.spells.size() - 1)).metadata()), 0);
}
@Override
@@ -355,17 +351,19 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
textureIndex = this.rand.nextInt(6);
if(rand.nextBoolean()){
this.setElement(Element.values()[rand.nextInt(Element.values().length - 1) + 1]);
}else{
this.setElement(Element.MAGIC);
if(getElement() == null){
if(rand.nextBoolean()){
this.setElement(Element.values()[rand.nextInt(Element.values().length - 1) + 1]);
}else{
this.setElement(Element.MAGIC);
}
}
Element element = this.getElement();
// Adds armour.
for(EntityEquipmentSlot slot : WizardryUtilities.ARMOUR_SLOTS){
this.setItemStackToSlot(slot, new ItemStack(WizardryUtilities.getArmour(element, slot)));
this.setItemStackToSlot(slot, new ItemStack(WizardryItems.getArmour(element, slot)));
}
// Default chance is 0.085f, for reference.
@@ -375,12 +373,12 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
// All wizards know magic missile, even if it is disabled.
spells.add(Spells.magic_missile);
Tier maxTier = EntityWizard.populateSpells(spells, element, 3, rand);
Tier maxTier = EntityWizard.populateSpells(spells, element, hasStructure, 3, rand);
// Now done after the spells so it can take the tier into account. For evil wizards this is slightly different;
// it picks a random wand which is at least a high enough tier for the spells the wizard has.
Tier tier = Tier.values()[maxTier.ordinal() + rand.nextInt(Tier.values().length - maxTier.ordinal())];
this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(WizardryUtilities.getWand(tier, element)));
this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(WizardryItems.getWand(tier, element)));
return data;
}