That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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@@ -1,8 +1,7 @@
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package electroblob.wizardry.entity.living;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.ItemWand;
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import electroblob.wizardry.item.ISpellCastingItem;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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@@ -16,7 +15,6 @@ import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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@@ -34,6 +32,10 @@ public class EntitySpiritHorse extends EntityHorse {
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private int idleTimer = 0;
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private int dispelTimer = 0;
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private static final int DISPEL_TIME = 10;
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public EntitySpiritHorse(World par1World){
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super(par1World);
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}
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@@ -93,19 +95,13 @@ public class EntitySpiritHorse extends EntityHorse {
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// Allows the owner (but not other players) to dispel the spirit horse using a wand (shift-clicking, because
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// clicking mounts the horse in this case).
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if(itemstack.getItem() instanceof ItemWand && this.getOwner() == player && player.isSneaking()){
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if(itemstack.getItem() instanceof ISpellCastingItem && this.getOwner() == player && player.isSneaking()){
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// Prevents accidental double clicking.
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if(this.ticksExisted > 20){
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this.dispelTimer++;
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this.spawnAppearParticles();
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this.setDead();
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if(WizardData.get(player) != null){
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WizardData.get(player).hasSpiritHorse = false;
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}
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this.playSound(WizardrySounds.SPELL_HEAL, 0.7F, rand.nextFloat() * 0.4F + 1.0F);
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this.playSound(WizardrySounds.ENTITY_SPIRIT_HORSE_VANISH, 0.7F, rand.nextFloat() * 0.4F + 1.0F);
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// This is necessary to prevent the wand's spell being cast when performing this action.
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return true;
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}
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@@ -124,17 +120,6 @@ public class EntitySpiritHorse extends EntityHorse {
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}
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}
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@Override
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public void onDeath(DamageSource par1DamageSource){
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super.onDeath(par1DamageSource);
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// Allows player to summon another spirit horse once this one has died.
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if(this.getOwner() instanceof EntityPlayer && WizardData.get((EntityPlayer)this.getOwner()) != null){
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WizardData.get((EntityPlayer)this.getOwner()).hasSpiritHorse = false;
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}
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}
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// I wrote this one!
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private EntityLivingBase getOwner(){
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@@ -148,11 +133,21 @@ public class EntitySpiritHorse extends EntityHorse {
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}
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}
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public float getOpacity(){
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return 1 - (float)dispelTimer/DISPEL_TIME;
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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if(dispelTimer > 0){
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if(dispelTimer++ > DISPEL_TIME){
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this.setDead();
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}
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}
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// Adds a dust particle effect
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if(this.world.isRemote){
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double x = this.posX - this.width / 2 + this.rand.nextFloat() * width;
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@@ -170,17 +165,9 @@ public class EntitySpiritHorse extends EntityHorse {
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if(this.idleTimer > 200){
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if(this.world.isRemote){
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this.spawnAppearParticles();
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}
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this.playSound(WizardrySounds.ENTITY_SPIRIT_HORSE_VANISH, 0.7F, rand.nextFloat() * 0.4F + 1.0F);
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this.playSound(WizardrySounds.SPELL_HEAL, 0.7F, rand.nextFloat() * 0.4F + 1.0F);
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// Allows player to summon another spirit horse once this one has disappeared.
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if(this.getOwner() instanceof EntityPlayer && WizardData.get((EntityPlayer)this.getOwner()) != null){
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WizardData.get((EntityPlayer)this.getOwner()).hasSpiritHorse = false;
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}
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this.setDead();
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this.dispelTimer++;
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}
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}
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@@ -213,7 +200,7 @@ public class EntitySpiritHorse extends EntityHorse {
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@Override
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public boolean hasCustomName(){
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// If this returns true, the renderer will show the nameplate when looking directly at the entity
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return Wizardry.settings.showSummonedCreatureNames && getOwner() != null;
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return Wizardry.settings.summonedCreatureNames && getOwner() != null;
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}
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}
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