That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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package electroblob.wizardry.entity.living;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.ai.EntityAIHurtByTarget;
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import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
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import net.minecraft.entity.monster.EntityVex;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.EnumDifficulty;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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import java.util.UUID;
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public class EntityVexMinion extends EntityVex implements ISummonedCreature {
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// Field implementations
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private int lifetime = -1;
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private UUID casterUUID;
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// Setter + getter implementations
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@Override public int getLifetime(){ return lifetime; }
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@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
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@Override public UUID getOwnerId(){ return casterUUID; }
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@Override public void setOwnerId(UUID uuid){ this.casterUUID = uuid; }
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/** Creates a new vex minion in the given world. */
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public EntityVexMinion(World world){
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super(world);
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this.experienceValue = 0;
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}
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// ISummonedCreature overrides
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@Override
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public void setCaster(@Nullable EntityLivingBase caster){
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// Integrates the summoned creature caster system with the (subtly different) vex owner system for NPC casters
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ISummonedCreature.super.setCaster(caster);
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if(caster instanceof EntityLiving) this.setOwner((EntityLiving)caster);
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}
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// EntityVex overrides
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@Override
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protected void initEntityAI(){
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super.initEntityAI();
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this.targetTasks.taskEntries.clear();
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this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
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this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
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0, false, false, this.getTargetSelector()));
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}
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// Implementations
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@Override
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public void setRevengeTarget(EntityLivingBase entity){
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if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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this.updateDelegate();
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}
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@Override
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public void onSpawn(){
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this.spawnParticleEffect();
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}
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@Override
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public void onDespawn(){
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this.spawnParticleEffect();
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}
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private void spawnParticleEffect(){
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if(this.world.isRemote){
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for(int i = 0; i < 15; i++){
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ParticleBuilder.create(Type.DARK_MAGIC)
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.pos(this.posX + this.rand.nextFloat(), this.posY + this.rand.nextFloat(), this.posZ + this.rand.nextFloat())
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.clr(0.3f, 0.3f, 0.3f)
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.spawn(world);
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}
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}
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}
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@Override
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public boolean hasParticleEffect(){
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return true;
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}
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@Override
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protected boolean processInteract(EntityPlayer player, EnumHand hand){
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// In this case, the delegate method determines whether super is called.
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// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
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return this.interactDelegate(player, hand) || super.processInteract(player, hand);
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound nbttagcompound){
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super.writeEntityToNBT(nbttagcompound);
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this.writeNBTDelegate(nbttagcompound);
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound nbttagcompound){
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super.readEntityFromNBT(nbttagcompound);
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this.readNBTDelegate(nbttagcompound);
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}
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// Recommended overrides
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@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
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@Override protected boolean canDropLoot(){ return false; }
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@Override protected Item getDropItem(){ return null; }
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@Override protected ResourceLocation getLootTable(){ return null; }
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@Override public boolean canPickUpLoot(){ return false; }
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// This vanilla method has nothing to do with the custom despawn() method.
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@Override protected boolean canDespawn(){
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return getCaster() == null && getOwnerId() == null;
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}
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@Override
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public boolean getCanSpawnHere(){
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return this.world.getDifficulty() != EnumDifficulty.PEACEFUL;
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}
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@Override
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public ITextComponent getDisplayName(){
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if(getCaster() != null){
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return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
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new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
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}else{
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return super.getDisplayName();
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}
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}
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@Override
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public boolean hasCustomName(){
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// If this returns true, the renderer will show the nameplate when looking directly at the entity
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return Wizardry.settings.summonedCreatureNames && getCaster() != null;
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}
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}
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