That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,24 +1,24 @@
package electroblob.wizardry.item;
import java.util.List;
import java.util.UUID;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import com.google.common.collect.Streams;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockStatue;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryRecipes;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.util.ITooltipFlag;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.ai.attributes.IAttributeInstance;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.inventory.Slot;
@@ -28,14 +28,19 @@ import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumHandSide;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.event.entity.living.LivingSetAttackTargetEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.Arrays;
import java.util.List;
import java.util.UUID;
@Mod.EventBusSubscriber
public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem {
public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IManaStoringItem {
// VanillaCopy, ItemArmor has this set to private for some reason.
public static final UUID[] ARMOR_MODIFIERS = new UUID[] {UUID.fromString("845DB27C-C624-495F-8C9F-6020A9A58B6B"), UUID.fromString("D8499B04-0E66-4726-AB29-64469D734E0D"), UUID.fromString("9F3D476D-C118-4544-8365-64846904B48E"), UUID.fromString("2AD3F246-FEE1-4E67-B886-69FD380BB150")};
@@ -47,20 +52,53 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem {
public ItemWizardArmour(ArmorMaterial material, int renderIndex, EntityEquipmentSlot armourType, Element element){
super(material, renderIndex, armourType);
this.element = element;
setCreativeTab(WizardryTabs.WIZARDRY);
setCreativeTab(WizardryTabs.GEAR);
WizardryRecipes.addToManaFlaskCharging(this);
}
/** Should only be used by vanilla's armour damage calculations; use {@link ItemWizardArmour#setMana(ItemStack, int)}
* to modify wand mana from elsewhere. */
@Override
public void setDamage(ItemStack stack, int damage){
// Overridden to stop repair things from 'repairing' the mana in wizard armour
// This being armour, it's much easier to let its damage increase normally, but block it from being decreased
if(stack.getItemDamage() < damage) super.setDamage(stack, damage);
}
@Override
public void setMana(ItemStack stack, int mana){
// Using super (which can only be done from in here) bypasses the above override
super.setDamage(stack, getManaCapacity(stack) - mana);
}
@Override
public int getMana(ItemStack stack){
return getManaCapacity(stack) - getDamage(stack);
}
@Override
public int getManaCapacity(ItemStack stack){
return this.getMaxDamage(stack);
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, World world, List<String> tooltip, ITooltipFlag advanced){
public void addInformation(ItemStack stack, World world, List<String> tooltip, net.minecraft.client.util.ITooltipFlag advanced){
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) tooltip
.add("\u00A7d" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.legendary"));
if(element != null)
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary"))
tooltip.add("\u00A7d" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.legendary"));
if(element != null){
tooltip.add("\u00A78" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.buff",
(int)(Constants.COST_REDUCTION_PER_ARMOUR * 100) + "%", element.getDisplayName()));
tooltip.add("\u00A79" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.mana",
(this.getMaxDamage(stack) - this.getDamage(stack)), this.getMaxDamage(stack)));
}
// tooltip.add("\u00A79" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.mana",
// (this.getMaxDamage(stack) - this.getDamage(stack)), this.getMaxDamage(stack)));
// ChargeStatus status = ChargeStatus.getChargeStatus(stack);
//
// tooltip.add(status.getFormattingCode() + status.getDisplayName());
}
@Override
@@ -70,32 +108,23 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem {
@Override
@SideOnly(Side.CLIENT)
public boolean hasEffect(ItemStack stack){
return stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary");
}
@Override
@SideOnly(Side.CLIENT)
public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack,
EntityEquipmentSlot armourSlot, ModelBiped _default){
ModelBiped model = Wizardry.proxy.getWizardArmourModel();
public net.minecraft.client.model.ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack,
EntityEquipmentSlot armourSlot, net.minecraft.client.model.ModelBiped _default){
// Legs use modelBiped
if(armourSlot == EntityEquipmentSlot.LEGS) return null;
if(armourSlot == EntityEquipmentSlot.LEGS && !entityLiving.isInvisible()) return null;
net.minecraft.client.model.ModelBiped model = Wizardry.proxy.getWizardArmourModel();
if(model != null){
model.bipedHead.showModel = armourSlot == EntityEquipmentSlot.HEAD;
model.bipedHeadwear.showModel = false;
model.bipedBody.showModel = armourSlot == EntityEquipmentSlot.CHEST
|| armourSlot == EntityEquipmentSlot.LEGS;
model.bipedBody.showModel = armourSlot == EntityEquipmentSlot.CHEST;
model.bipedRightArm.showModel = armourSlot == EntityEquipmentSlot.CHEST;
model.bipedLeftArm.showModel = armourSlot == EntityEquipmentSlot.CHEST;
model.bipedRightLeg.showModel = armourSlot == EntityEquipmentSlot.LEGS
|| armourSlot == EntityEquipmentSlot.FEET;
model.bipedLeftLeg.showModel = armourSlot == EntityEquipmentSlot.LEGS
|| armourSlot == EntityEquipmentSlot.FEET;
model.bipedRightLeg.showModel = armourSlot == EntityEquipmentSlot.FEET;
model.bipedLeftLeg.showModel = armourSlot == EntityEquipmentSlot.FEET;
model.isSneak = entityLiving.isSneaking();
model.isRiding = entityLiving.isRiding();
@@ -107,29 +136,29 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem {
ItemStack itemstackL = leftHanded ? entityLiving.getHeldItemMainhand() : entityLiving.getHeldItemOffhand();
if(!itemstackR.isEmpty()){
model.rightArmPose = ModelBiped.ArmPose.ITEM;
model.rightArmPose = net.minecraft.client.model.ModelBiped.ArmPose.ITEM;
if(entityLiving.getItemInUseCount() > 0){
EnumAction enumaction = itemstackR.getItemUseAction();
if(enumaction == EnumAction.BLOCK){
model.rightArmPose = ModelBiped.ArmPose.BLOCK;
model.rightArmPose = net.minecraft.client.model.ModelBiped.ArmPose.BLOCK;
}else if(enumaction == EnumAction.BOW){
model.rightArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
model.rightArmPose = net.minecraft.client.model.ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
if(!itemstackL.isEmpty()){
model.leftArmPose = ModelBiped.ArmPose.ITEM;
model.leftArmPose = net.minecraft.client.model.ModelBiped.ArmPose.ITEM;
if(entityLiving.getItemInUseCount() > 0){
EnumAction enumaction1 = itemstackL.getItemUseAction();
if(enumaction1 == EnumAction.BLOCK){
model.leftArmPose = ModelBiped.ArmPose.BLOCK;
model.leftArmPose = net.minecraft.client.model.ModelBiped.ArmPose.BLOCK;
}else if(enumaction1 == EnumAction.BOW){
model.leftArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
model.leftArmPose = net.minecraft.client.model.ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
}
@@ -144,33 +173,33 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem {
// Returns a completely transparent texture if the player is invisible. This is such an annoyingly easy
// fix, considering how long I spent trying to do this before - a bit of lateral thinking was all it took.
// Do note however that a texture pack could override this.
if(entity instanceof EntityLivingBase && ((EntityLivingBase)entity).isInvisible()
&& !entity.getEntityData().getBoolean(BlockStatue.NBT_KEY))
return "ebwizardry:textures/armour/invisible_armour.png";
// if(entity instanceof EntityLivingBase && entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY))
// return "ebwizardry:textures/armour/invisible_armour.png";
if(slot == EntityEquipmentSlot.LEGS)
return this.element == null ? "ebwizardry:textures/armour/wizard_armour_legs.png"
: "ebwizardry:textures/armour/wizard_armour_" + this.element.getUnlocalisedName() + "_legs.png";
String s = "wizard_armour";
return this.element == null ? "ebwizardry:textures/armour/wizard_armour.png"
: "ebwizardry:textures/armour/wizard_armour_" + this.element.getUnlocalisedName() + ".png";
if(this.element != null) s = s + "_" + this.element.getName();
if(slot == EntityEquipmentSlot.LEGS) s = s + "_legs";
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) s = "legendary_" + s;
return "ebwizardry:textures/armour/" + s + ".png";
}
@Override
public boolean getIsRepairable(ItemStack stack, ItemStack par2ItemStack){
public boolean getIsRepairable(ItemStack stack, ItemStack material){
return false;
}
/*
* Properly handles the defense value of the armor. This method is responisble for the tooltip on top of
* the armor value. It is also what handles armor toughness, but the wizard armor had a value of 0 for that.
/**
* Properly handles the defence value of the armour. This method is responsible for the tooltip on top of
* the armour value. It is also what handles armour toughness.
*/
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack){
Multimap<String, AttributeModifier> map = HashMultimap.create();
if(stack.getItemDamage() < stack.getMaxDamage() && this.armorType == slot){
if(!this.isManaEmpty(stack) && this.armorType == slot){
int defense = reductions[slot.getIndex()];
float toughness = 0f;
@@ -189,30 +218,10 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem {
return map;
}
// Fixes wizard armor breaking by disallowing setting damage above the max, since damageArmor is not always called.
// Since ISpecialArmor has been removed from this class, this may no longer be necessary, but keeping it won't hurt.
// Workbench stuff
@Override
public void setDamage(ItemStack stack, int damage) {
if(damage <= stack.getMaxDamage()) super.setDamage(stack, damage);
else super.setDamage(stack, stack.getMaxDamage());
}
@SubscribeEvent
public static void onLivingUpdateEvent(LivingUpdateEvent event){
if(event.getEntityLiving() instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)event.getEntityLiving();
for(ItemStack stack : player.getArmorInventoryList()){
if(!(stack.getItem() instanceof ItemWizardArmour)){
return; // If any of the armour slots doesn't contain wizard armour, don't trigger the achievement.
}
}
// If it gets this far, then all slots must be wizard armour, so trigger the achievement.
WizardryAdvancementTriggers.armour_set.triggerFor(player);
}
}
public boolean showTooltip(ItemStack stack){ return true; }
@Override
public int getSpellSlotCount(ItemStack stack){
@@ -241,25 +250,87 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem {
}
// Charges armour by appropriate amount
if(crystals.getStack() != ItemStack.EMPTY){
int chargeDepleted = centre.getStack().getItemDamage();
if(crystals.getStack().getCount() * Constants.MANA_PER_CRYSTAL < chargeDepleted){
centre.getStack().setItemDamage(chargeDepleted - crystals.getStack().getCount() * Constants.MANA_PER_CRYSTAL);
crystals.decrStackSize(crystals.getStack().getCount());
changed = true;
}else if(chargeDepleted != 0){
if(crystals.getStack() != ItemStack.EMPTY && !this.isManaFull(centre.getStack())){
centre.getStack().setItemDamage(0);
int chargeDepleted = this.getManaCapacity(centre.getStack()) - this.getMana(centre.getStack());
if(crystals.getStack().getCount() * Constants.MANA_PER_CRYSTAL < chargeDepleted){
// If there aren't enough crystals to fully charge the armour
this.rechargeMana(centre.getStack(), crystals.getStack().getCount() * Constants.MANA_PER_CRYSTAL);
crystals.decrStackSize(crystals.getStack().getCount());
}else{
// If there are excess crystals (or just enough)
this.setMana(centre.getStack(), this.getManaCapacity(centre.getStack()));
crystals.decrStackSize((int)Math.ceil(((double)chargeDepleted) / Constants.MANA_PER_CRYSTAL));
changed = true;
}
changed = true;
}
return changed;
}
// Event Handlers
// @SubscribeEvent
// public static void onLivingUpdateEvent(LivingUpdateEvent event){
//
// if(event.getEntityLiving() instanceof EntityPlayer){
//
// EntityPlayer player = (EntityPlayer)event.getEntityLiving();
//
// for(ItemStack stack : player.getArmorInventoryList()){
// if(!(stack.getItem() instanceof ItemWizardArmour)){
// return; // If any of the armour slots doesn't contain wizard armour, don't trigger the achievement.
// }
// }
// // If it gets this far, then all slots must be wizard armour, so trigger the achievement.
// WizardryAdvancementTriggers.armour_set.triggerFor(player);
// }
// }
@SubscribeEvent(priority = EventPriority.LOW)
public static void onSpellCastPreEvent(SpellCastEvent.Pre event){
// Armour cost reduction
if(event.getCaster() == null) return;
int armourPieces = getMatchingArmourCount(event.getCaster(), event.getSpell().getElement());
float multiplier = 1f - armourPieces * Constants.COST_REDUCTION_PER_ARMOUR;
if(armourPieces == WizardryUtilities.ARMOUR_SLOTS.length) multiplier -= Constants.FULL_ARMOUR_SET_BONUS;
event.getModifiers().set(SpellModifiers.COST, event.getModifiers().get(SpellModifiers.COST) * multiplier, false);
}
/** Counts the number of armour pieces the given entity is wearing that match the given element. */
public static int getMatchingArmourCount(EntityLivingBase entity, Element element){
return (int)Arrays.stream(WizardryUtilities.ARMOUR_SLOTS)
.map(s -> entity.getItemStackFromSlot(s).getItem())
.filter(i -> i instanceof ItemWizardArmour && ((ItemWizardArmour)i).element == element)
.count();
}
@SubscribeEvent
public static void onLivingSetAttackTargetEvent(LivingSetAttackTargetEvent event){
// Undo the mob detection penalty for wearing armour when invisible
// Only bother doing this for players because the penalty only applies to them
if(event.getTarget() instanceof EntityPlayer && event.getEntityLiving() instanceof EntityLiving
&& event.getEntityLiving().isInvisible()){
int armourPieces = (int)Streams.stream(event.getTarget().getArmorInventoryList())
.filter(s -> !s.isEmpty() && !(s.getItem() instanceof ItemWizardArmour))
.count();
if(armourPieces == 0) return;
// Repeat the calculation from EntityAIFindNearestPlayer, but ignoring wizard armour
IAttributeInstance attribute = event.getEntityLiving().getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE);
double followRange = attribute == null ? 16 : attribute.getAttributeValue();
if(event.getTarget().isSneaking()) followRange *= 0.8;
float f = armourPieces / ((EntityPlayer)event.getTarget()).inventory.armorInventory.size();
if(f < 0.1F) f = 0.1F;
followRange *= (double)(0.7F * f);
// Don't need to worry about the isSuitableTarget check since it must already have been checked to get this far
if(event.getTarget().getDistance(event.getEntity()) > followRange) ((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
}
}
}