That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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package electroblob.wizardry.packet;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.SpellModifiers;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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/**
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* <b>[Server -> Client]</b> This packet is sent when a spell is cast at a position by commands and returns true, and is
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* sent to clients so they can spawn the particles themselves.
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*/
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// Soooo many spell casting packets...
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public class PacketCastSpellAtPos implements IMessageHandler<PacketCastSpellAtPos.Message, IMessage> {
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@Override
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public IMessage onMessage(Message message, MessageContext ctx){
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// Just to make sure that the side is correct
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if(ctx.side.isClient()){
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// Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy
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// methods any more than necessary.
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net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleCastSpellAtPosPacket(message));
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}
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return null;
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}
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public static class Message implements IMessage {
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/** Position for the spell */
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public Vec3d position;
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/** Direction for the spell */
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public EnumFacing direction;
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/** ID of the spell being cast */
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public int spellID;
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/** SpellModifiers for the spell */
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public SpellModifiers modifiers;
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/** Number of ticks to cast the spell for, or -1 for non-continuous spells */
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public int duration;
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// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
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public Message(){}
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public Message(Vec3d position, EnumFacing direction, Spell spell, SpellModifiers modifiers){
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this(position, direction, spell, modifiers, -1);
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}
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public Message(Vec3d position, EnumFacing direction, Spell spell, SpellModifiers modifiers, int duration){
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this.spellID = spell.networkID();
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this.modifiers = modifiers;
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this.position = position;
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this.direction = direction;
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this.duration = duration;
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}
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@Override
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public void fromBytes(ByteBuf buf){
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// The order is important
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position = new Vec3d(buf.readDouble(), buf.readDouble(), buf.readDouble());
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direction = EnumFacing.byIndex(buf.readInt());
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this.spellID = buf.readInt();
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this.modifiers = new SpellModifiers();
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this.modifiers.read(buf);
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this.duration = buf.readInt();
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}
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@Override
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public void toBytes(ByteBuf buf){
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buf.writeDouble(position.x);
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buf.writeDouble(position.y);
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buf.writeDouble(position.z);
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buf.writeInt(direction.getIndex());
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buf.writeInt(spellID);
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this.modifiers.write(buf);
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buf.writeInt(duration);
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}
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}
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}
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