That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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package electroblob.wizardry.packet;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.packet.PacketDispenserCastSpell.Message;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.SpellModifiers;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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/**
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* <b>[Server -> Client]</b> This packet is sent when a spell is cast by a dispenser and returns true, and is sent to
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* clients so they can spawn the particles. Unlike the player packets, this is for both continuous <b>and</b>
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* non-continuous spells.
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*/
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public class PacketDispenserCastSpell implements IMessageHandler<Message, IMessage> {
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@Override
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public IMessage onMessage(Message message, MessageContext ctx){
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// Just to make sure that the side is correct
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if(ctx.side.isClient()){
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// Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy
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// methods any more than necessary.
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net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleDispenserCastSpellPacket(message));
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}
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return null;
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}
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public static class Message implements IMessage {
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/** ID of the spell being cast */
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public int spellID;
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/** Coordinates of the spell origin */
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public double x, y, z;
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/** Spell casting direction */
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public EnumFacing direction;
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/** BlockPos of the block that cast this spell. <i>Not necessarily the same as the (x, y, z) coordinates.</i> */
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public BlockPos pos;
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/** The number of ticks to cast the spell for, or -1 if the spell should be cast until stopped. */
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public int duration;
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/** SpellModifiers for the spell */
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public SpellModifiers modifiers;
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// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
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public Message(){
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}
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public Message(double x, double y, double z, EnumFacing direction, BlockPos pos, Spell spell, int duration, SpellModifiers modifiers){
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this.x = x;
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this.y = y;
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this.z = z;
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this.direction = direction;
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this.pos = pos;
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this.spellID = spell.networkID();
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this.duration = duration;
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this.modifiers = modifiers;
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}
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@Override
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public void fromBytes(ByteBuf buf){
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// The order is important
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this.x = buf.readDouble();
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this.y = buf.readDouble();
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this.z = buf.readDouble();
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this.direction = EnumFacing.values()[buf.readInt()];
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this.pos = BlockPos.fromLong(buf.readLong());
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this.spellID = buf.readInt();
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this.duration = buf.readInt();
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this.modifiers = new SpellModifiers();
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this.modifiers.read(buf);
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}
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@Override
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public void toBytes(ByteBuf buf){
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buf.writeDouble(x);
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buf.writeDouble(y);
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buf.writeDouble(z);
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buf.writeInt(direction.ordinal());
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buf.writeLong(pos.toLong());
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buf.writeInt(spellID);
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buf.writeInt(duration);
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this.modifiers.write(buf);
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}
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}
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}
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