That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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package electroblob.wizardry.packet;
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import electroblob.wizardry.Wizardry;
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import io.netty.buffer.ByteBuf;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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/**
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* <b>[Server -> Client]</b> This packet is sent to clients in the same dimension when a player is resurrected.
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*/
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public class PacketResurrection implements IMessageHandler<PacketResurrection.Message, IMessage> {
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@Override
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public IMessage onMessage(Message message, MessageContext ctx){
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// Just to make sure that the side is correct
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if(ctx.side.isClient()){
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// Using a fully qualified name is a good course of action here; we don't really want to clutter the proxy
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// methods any more than necessary.
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net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleResurrectionPacket(message));
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}
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return null;
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}
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public static class Message implements IMessage {
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public int playerID;
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// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
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public Message(){}
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public Message(int playerID){
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this.playerID = playerID;
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}
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@Override
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public void fromBytes(ByteBuf buf){
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this.playerID = buf.readInt();
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}
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@Override
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public void toBytes(ByteBuf buf){
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buf.writeInt(playerID);
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}
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}
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}
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