That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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package electroblob.wizardry.packet;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.SpellProperties;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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import java.util.ArrayList;
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import java.util.List;
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/** <b>[Server -> Client]</b> This packet is sent to sync server-side spell properties with clients on login. */
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public class PacketSpellProperties implements IMessageHandler<PacketSpellProperties.Message, IMessage> {
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@Override
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public IMessage onMessage(Message message, MessageContext ctx){
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// Just to make sure that the side is correct
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if(ctx.side.isServer()){
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final EntityPlayerMP player = ctx.getServerHandler().player;
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player.getServerWorld().addScheduledTask(() -> {
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for(int i=0; i<message.propertiesArray.length; i++){
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Spell.byNetworkID(i).setProperties(message.propertiesArray[i]);
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}
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});
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}
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return null;
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}
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public static class Message implements IMessage {
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private SpellProperties[] propertiesArray;
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// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
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public Message(){}
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public Message(SpellProperties... properties){
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this.propertiesArray = properties;
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}
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@Override
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public void fromBytes(ByteBuf buf){
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List<SpellProperties> propertiesList = new ArrayList<>();
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int i = 0;
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while(buf.isReadable()){
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propertiesList.add(new SpellProperties(Spell.byNetworkID(i++), buf));
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}
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propertiesArray = propertiesList.toArray(new SpellProperties[0]);
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}
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@Override
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public void toBytes(ByteBuf buf){
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for(SpellProperties properties : propertiesArray) properties.write(buf);
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}
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}
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}
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