That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -0,0 +1,81 @@
package electroblob.wizardry.potion;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.network.play.server.SPacketEntityEffect;
import net.minecraft.network.play.server.SPacketRemoveEntityEffect;
import net.minecraftforge.event.entity.living.PotionEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
/**
* Interface for potion effects that need syncing to ensure client and server side are consistent. Simply implement
* this interface and the potion will be synced automatically.
*
* @author Electroblob
* @since Wizardry 1.2
*/
@Mod.EventBusSubscriber
public interface ISyncedPotion {
/** The distance from an entity with this effect within which players will receive potion update packets. */
double SYNC_RADIUS = 64;
/** Returns true if this potion should sync with nearby clients when added to / removed from an entity and on
* expiry, false if not. The host entity is provided in case syncing is entity-dependent. Defaults to true. */
default boolean shouldSync(EntityLivingBase host){
return true;
}
// The following event handlers fix the inconsistencies caused by clients not syncing correctly
// These packets are only sent for players with potion effects in vanilla, and only to that player's client
// This one is only actually necessary if the effect gets added via a server-side method e.g. commands
// Unfortunately there's no way of checking that, so we'll just have to live with the extra packets
@SubscribeEvent
public static void onPotionAddedEvent(PotionEvent.PotionAddedEvent event){
if(event.getPotionEffect().getPotion() instanceof ISyncedPotion
&& ((ISyncedPotion)event.getPotionEffect().getPotion()).shouldSync(event.getEntityLiving())){
if(!event.getEntityLiving().world.isRemote){
event.getEntityLiving().world.playerEntities.stream()
.filter(p -> p.getDistanceSq(event.getEntityLiving()) < SYNC_RADIUS * SYNC_RADIUS)
// Apparently unchecked casting in a lambda expression doesn't generate a warning. Who knew?
// (We know this cast is safe though)
.forEach(p -> ((EntityPlayerMP)p).connection.sendPacket(new SPacketEntityEffect(
event.getEntity().getEntityId(), event.getPotionEffect())));
}
}
}
@SubscribeEvent
public static void onPotionExpiryEvent(PotionEvent.PotionExpiryEvent event){
if(event.getPotionEffect().getPotion() instanceof ISyncedPotion
&& ((ISyncedPotion)event.getPotionEffect().getPotion()).shouldSync(event.getEntityLiving())){
if(!event.getEntityLiving().world.isRemote){
event.getEntityLiving().world.playerEntities.stream()
.filter(p -> p.getDistanceSq(event.getEntityLiving()) < SYNC_RADIUS * SYNC_RADIUS)
.forEach(p -> ((EntityPlayerMP)p).connection.sendPacket(new SPacketRemoveEntityEffect(
event.getEntity().getEntityId(), event.getPotionEffect().getPotion())));
}
}
}
@SubscribeEvent
public static void onPotionRemoveEvent(PotionEvent.PotionRemoveEvent event){
if(event.getPotionEffect().getPotion() instanceof ISyncedPotion
&& ((ISyncedPotion)event.getPotionEffect().getPotion()).shouldSync(event.getEntityLiving())){
if(!event.getEntityLiving().world.isRemote){
event.getEntityLiving().world.playerEntities.stream()
.filter(p -> p.getDistanceSq(event.getEntityLiving()) < SYNC_RADIUS * SYNC_RADIUS)
.forEach(p -> ((EntityPlayerMP)p).connection.sendPacket(new SPacketRemoveEntityEffect(
event.getEntity().getEntityId(), event.getPotionEffect().getPotion())));
}
}
}
}