That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,15 +1,12 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.RayTracer;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
@@ -22,14 +19,15 @@ import net.minecraft.world.World;
public class Blink extends Spell {
public Blink(){
super("blink", Tier.APPRENTICE, Element.SORCERY, SpellType.UTILITY, 15, 25, EnumAction.NONE, false);
super("blink", EnumAction.NONE, false);
addProperties(RANGE);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
RayTraceResult rayTrace = WizardryUtilities.standardBlockRayTrace(world, caster,
25 * modifiers.get(WizardryItems.range_upgrade), false);
RayTraceResult rayTrace = RayTracer.standardBlockRayTrace(world, caster,
getProperty(RANGE).doubleValue() * modifiers.get(WizardryItems.range_upgrade), false);
// It's worth noting that on the client side, the cast() method only gets called if the server side
// cast method succeeded, so you need not check any conditions for spawning particles.
@@ -52,8 +50,8 @@ public class Blink extends Spell {
BlockPos pos = rayTrace.getBlockPos();
// Can't teleport onto the ceiling.
if(rayTrace.sideHit == EnumFacing.DOWN) return false;
// Leave space for the player's head
if(rayTrace.sideHit == EnumFacing.DOWN) pos = pos.down();
// This means stuff like snow layers is ignored, meaning when on snow-covered ground the player does
// not teleport 1 block above the ground.
@@ -61,7 +59,7 @@ public class Blink extends Spell {
pos = pos.down();
}
pos = rayTrace.getBlockPos().offset(rayTrace.sideHit);
pos = pos.offset(rayTrace.sideHit);
// Prevents the player from teleporting into blocks and suffocating.
if(world.getBlockState(pos).getMaterial().blocksMovement()
@@ -70,11 +68,11 @@ public class Blink extends Spell {
}
// Plays before and after so it is heard from both positions
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0f);
this.playSound(world, caster, ticksInUse, -1, modifiers);
if(!world.isRemote) caster.setPositionAndUpdate(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0f);
this.playSound(world, caster, ticksInUse, -1, modifiers);
caster.swingArm(hand);
return true;
}
@@ -86,14 +84,14 @@ public class Blink extends Spell {
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
SpellModifiers modifiers){
double angle = Math.atan2(target.posZ - caster.posZ, target.posX - caster.posX)
+ world.rand.nextDouble() * Math.PI;
float angle = (float)(Math.atan2(target.posZ - caster.posZ, target.posX - caster.posX)
+ world.rand.nextDouble() * Math.PI);
double radius = caster.getDistance(target.posX, target.getEntityBoundingBox().minY, target.posZ)
+ world.rand.nextDouble() * 3.0d;
int x = MathHelper.floor(target.posX + Math.sin(angle) * radius);
int z = MathHelper.floor(target.posZ - Math.cos(angle) * radius);
int y = WizardryUtilities.getNearestFloorLevel(world, new BlockPos(caster), (int)radius);
int x = MathHelper.floor(target.posX + MathHelper.sin(angle) * radius);
int z = MathHelper.floor(target.posZ - MathHelper.cos(angle) * radius);
Integer y = WizardryUtilities.getNearestFloor(world, new BlockPos(caster), (int)radius);
// It's worth noting that on the client side, the cast() method only gets called if the server side
// cast method succeeded, so you need not check any conditions for spawning particles.
@@ -109,7 +107,7 @@ public class Blink extends Spell {
}
}
if(y > -1){
if(y != null){
// This means stuff like snow layers is ignored, meaning when on snow-covered ground the caster does
// not teleport 1 block above the ground.
@@ -123,13 +121,13 @@ public class Blink extends Spell {
}
// Plays before and after so it is heard from both positions
caster.playSound(SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0f);
this.playSound(world, caster, ticksInUse, -1, modifiers);
if(!world.isRemote){
caster.setPositionAndUpdate(x + 0.5, y + 1, z + 0.5);
}
caster.playSound(SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0f);
this.playSound(world, caster, ticksInUse, -1, modifiers);
caster.swingArm(hand);
return true;
}