That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,11 +1,7 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.entity.construct.EntityBubble;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
@@ -13,40 +9,30 @@ import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class Bubble extends SpellRay {
public Bubble(){
super("bubble", Tier.APPRENTICE, Element.EARTH, SpellType.ATTACK, 15, 20, false, 10, WizardrySounds.SPELL_ICE);
super("bubble", false, EnumAction.NONE);
this.soundValues(0.5f, 1.1f, 0.2f);
addProperties(DURATION);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
// This spell uses more than one sound, so this is required...
boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
if(flag) WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_GENERIC_SWIM, 1, 1 + 0.2f * world.rand.nextFloat());
return flag;
protected SoundEvent[] createSounds(){
return this.createSoundsWithSuffixes("shoot", "splash");
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
if(flag) caster.playSound(SoundEvents.ENTITY_GENERIC_SWIM, 1.0F, world.rand.nextFloat() * 0.2F + 1.0F);
return flag;
}
@Override
protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(WizardryUtilities.isLiving(target)){
@@ -57,7 +43,7 @@ public class Bubble extends SpellRay {
EntityBubble bubble = new EntityBubble(world);
bubble.setPosition(target.posX, target.posY, target.posZ);
bubble.setCaster(caster);
bubble.lifetime = ((int)(200 * modifiers.get(WizardryItems.duration_upgrade)));
bubble.lifetime = ((int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)));
bubble.isDarkOrb = false;
bubble.damageMultiplier = modifiers.get(SpellModifiers.POTENCY);
@@ -70,12 +56,12 @@ public class Bubble extends SpellRay {
}
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
return false;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
return true;
}