That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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package electroblob.wizardry.spell;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.EnumAction;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class Containment extends SpellRay {
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public Containment(){
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super("containment", false, EnumAction.NONE);
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this.soundValues(1, 1, 0.2f);
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addProperties(EFFECT_DURATION, EFFECT_STRENGTH);
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.isLiving(target)){
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((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.containment,
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(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
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getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
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}
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return true;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
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return true;
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}
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@Override
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protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
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ParticleBuilder.create(Type.PATH).pos(x, y, z).clr(0x7988cc).time(20 + world.rand.nextInt(8)).spawn(world);
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).time(12 + world.rand.nextInt(8)).clr(1f, 1f, 1f).spawn(world);
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}
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}
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