That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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package electroblob.wizardry.spell;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class Evade extends Spell {
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private static final String EVADE_VELOCITY = "evade_velocity";
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private static final float UPWARD_VELOCITY = 0.25f;
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public Evade(){
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super("evade", EnumAction.NONE, false);
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addProperties(EVADE_VELOCITY);
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}
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@Override
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public boolean requiresPacket(){
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return false;
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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Vec3d look = caster.getLookVec();
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// We want a horizontal only vector
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look = look.subtract(0, look.y, 0).normalize();
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Vec3d evadeDirection;
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if(caster.moveStrafing == 0){
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// If the caster isn't strafing, pick a random direction
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evadeDirection = look.rotateYaw(world.rand.nextBoolean() ? (float)Math.PI/2f : (float)-Math.PI/2f);
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}else{
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// Otherwise, evade always moves whichever direction the caster was already strafing
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evadeDirection = look.rotateYaw(Math.signum(caster.moveStrafing) * (float)Math.PI/2f);
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}
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evadeDirection = evadeDirection.scale(getProperty(EVADE_VELOCITY).floatValue() * modifiers.get(SpellModifiers.POTENCY));
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caster.addVelocity(evadeDirection.x, UPWARD_VELOCITY, evadeDirection.z);
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return true;
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}
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}
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