That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,110 +0,0 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
public class Firestorm extends SpellRay {
private static final float BASE_DAMAGE = 6;
/** The base duration for which entities are set on fire by this spell. */
private static final int BASE_DURATION = 10;
public Firestorm(){
super("firestorm", Tier.MASTER, Element.FIRE, SpellType.ATTACK, 15, 0, true, 10, null);
this.particleVelocity(1);
this.particleDither(0.3);
this.particleSpacing(0.25);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
// Temporary solution until I implement a better continuous sound system
boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
if(flag){
if(ticksInUse % 16 == 0){
if(ticksInUse == 0) WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_FIRE, 0.5f, 1.0f);
}
}
return flag;
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
if(flag){
if(ticksInUse % 16 == 0){
if(ticksInUse == 0) caster.playSound(SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
caster.playSound(WizardrySounds.SPELL_LOOP_FIRE, 0.5f, 1.0f);
}
}
return flag;
}
@Override
protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
// Fire can damage armour stands
if(target instanceof EntityLivingBase){
if(MagicDamage.isEntityImmune(DamageType.FIRE, target)){
if(!world.isRemote && ticksInUse == 1 && caster instanceof EntityPlayer) ((EntityPlayer)caster)
.sendStatusMessage(new TextComponentTranslation("spell.resist", target.getName(),
this.getNameForTranslationFormatted()), true);
}else{
target.setFire((int)(BASE_DURATION * modifiers.get(WizardryItems.duration_upgrade)));
WizardryUtilities.attackEntityWithoutKnockback(target,
MagicDamage.causeDirectMagicDamage(caster, DamageType.FIRE),
BASE_DAMAGE * modifiers.get(SpellModifiers.POTENCY));
}
return true;
}
return false;
}
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
pos = pos.offset(side);
if(world.isAirBlock(pos)){
if(!world.isRemote) world.setBlockState(pos, Blocks.FIRE.getDefaultState());
return true;
}
return false;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
return true;
}
@Override
protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
ParticleBuilder.create(Type.MAGIC_FIRE).pos(x, y, z).vel(vx, vy, vz).scale(3 + world.rand.nextFloat()).spawn(world);
ParticleBuilder.create(Type.MAGIC_FIRE).pos(x, y, z).vel(vx, vy, vz).scale(3 + world.rand.nextFloat()).spawn(world);
}
}