That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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@@ -1,13 +1,9 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.registry.WizardryEnchantments;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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@@ -15,9 +11,7 @@ import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemBow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemSword;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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@@ -30,7 +24,8 @@ public class FreezingWeapon extends Spell {
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public static final String FREEZING_ARROW_NBT_KEY = "frostLevel";
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public FreezingWeapon(){
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super("freezing_weapon", Tier.ADVANCED, Element.ICE, SpellType.UTILITY, 35, 70, EnumAction.BOW, false);
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super("freezing_weapon", EnumAction.BOW, false);
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addProperties(EFFECT_DURATION);
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}
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@Override
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@@ -42,17 +37,17 @@ public class FreezingWeapon extends Spell {
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for(ItemStack stack : WizardryUtilities.getPrioritisedHotbarAndOffhand(caster)){
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if((stack.getItem() instanceof ItemSword || stack.getItem() instanceof ItemBow)
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if((ImbueWeapon.isSword(stack.getItem()) || ImbueWeapon.isBow(stack.getItem()))
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&& !EnchantmentHelper.getEnchantments(stack).containsKey(WizardryEnchantments.freezing_weapon)){
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// The enchantment level as determined by the damage multiplier. The + 0.5f is so that
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// weird float processing doesn't incorrectly round it down.
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stack.addEnchantment(WizardryEnchantments.freezing_weapon,
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modifiers.get(SpellModifiers.POTENCY) == 1.0f ? 1
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: (int)((modifiers.get(SpellModifiers.POTENCY) - 1.0f)
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/ Constants.DAMAGE_INCREASE_PER_TIER + 0.5f));
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/ Constants.POTENCY_INCREASE_PER_TIER + 0.5f));
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WizardData.get(caster).setImbuementDuration(WizardryEnchantments.freezing_weapon,
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(int)(900 * modifiers.get(WizardryItems.duration_upgrade)));
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(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)));
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if(world.isRemote){
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for(int i=0; i<10; i++){
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@@ -63,7 +58,7 @@ public class FreezingWeapon extends Spell {
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1, 1);
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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