That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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@@ -1,9 +1,5 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.ParticleBuilder;
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@@ -11,79 +7,67 @@ import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class LifeDrain extends SpellRay {
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private static final float BASE_DAMAGE = 2;
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/** The fraction of the damage dealt that is transferred to the caster as healing. */
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private static final float HEAL_FACTOR = 0.35f;
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public static final String HEAL_FACTOR = "heal_factor";
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public LifeDrain(){
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super("life_drain", Tier.APPRENTICE, Element.NECROMANCY, SpellType.ATTACK, 10, 0, true, 10, null);
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super("life_drain", true, EnumAction.NONE);
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this.particleVelocity(-0.5);
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this.particleSpacing(0.4);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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// TODO: Temporary solution until I implement a better continuous sound system
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boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
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if(flag){
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if(ticksInUse % 18 == 0){
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if(ticksInUse == 0) WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_SUMMONING, 1, 0.6f);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_CRACKLE, 2, 1);
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}
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}
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return flag;
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addProperties(DAMAGE, HEAL_FACTOR);
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this.soundValues(0.6f, 1, 0);
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
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if(flag){
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if(ticksInUse % 18 == 0){
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if(ticksInUse == 0) caster.playSound(WizardrySounds.SPELL_SUMMONING, 1, 0.6f);
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caster.playSound(WizardrySounds.SPELL_LOOP_CRACKLE, 2, 1);
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}
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}
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return flag;
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protected SoundEvent[] createSounds(){
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return this.createContinuousSpellSounds();
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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this.playSoundLoop(world, entity, ticksInUse);
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}
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@Override
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protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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this.playSoundLoop(world, x, y, z, ticksInUse, duration);
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.isLiving(target)){
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if(ticksInUse % 12 == 0){
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float damage = BASE_DAMAGE * modifiers.get(SpellModifiers.POTENCY);
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float damage = getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY);
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WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeDirectMagicDamage(caster,
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DamageType.MAGIC), damage);
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caster.heal(damage * HEAL_FACTOR);
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if(caster != null) caster.heal(damage * getProperty(HEAL_FACTOR).floatValue());
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}
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return true;
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}
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return true;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
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return true;
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}
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