That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
@@ -1,146 +1,138 @@
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package electroblob.wizardry.spell;
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import java.util.List;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.*;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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public class LightningWeb extends SpellRay {
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private static final float PRIMARY_DAMAGE = 5;
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private static final float SECONDARY_DAMAGE = 4;
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private static final float TERTIARY_DAMAGE = 3;
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import java.util.List;
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private static final double PRIMARY_RANGE = 10;
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private static final double SECONDARY_RANGE = 5;
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private static final double TERTIARY_RANGE = 5;
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private static final int SECONDARY_MAX_TARGETS = 5;
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private static final int TERTIARY_MAX_TARGETS = 2; // This is per secondary target, giving 10 in total
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public class LightningWeb extends SpellRay {
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public static final String PRIMARY_DAMAGE = "primary_damage";
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public static final String SECONDARY_DAMAGE = "secondary_damage";
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public static final String TERTIARY_DAMAGE = "tertiary_damage";
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public static final String SECONDARY_RANGE = "secondary_range";
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public static final String TERTIARY_RANGE = "tertiary_range";
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public static final String SECONDARY_MAX_TARGETS = "secondary_max_targets";
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public static final String TERTIARY_MAX_TARGETS = "tertiary_max_targets"; // This is per secondary target
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public LightningWeb(){
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super("lightning_web", Tier.MASTER, Element.LIGHTNING, SpellType.ATTACK, 15, 0, true, PRIMARY_RANGE, null);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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// TODO: Temporary solution until I implement a better continuous sound system
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boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
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if(flag){
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if(ticksInUse == 1){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LIGHTNING, 1, 1);
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}else if(ticksInUse > 0 && ticksInUse % 20 == 0){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_LIGHTNING, 1, 1);
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}
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}
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return flag;
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super("lightning_web", true, EnumAction.NONE);
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this.aimAssist(0.6f);
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addProperties(PRIMARY_DAMAGE, SECONDARY_DAMAGE, TERTIARY_DAMAGE, SECONDARY_RANGE, TERTIARY_RANGE,
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SECONDARY_MAX_TARGETS, TERTIARY_MAX_TARGETS);
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
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if(flag){
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if(ticksInUse == 1){
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caster.playSound(WizardrySounds.SPELL_LIGHTNING, 1, 1);
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}else if(ticksInUse > 0 && ticksInUse % 20 == 0){
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caster.playSound(WizardrySounds.SPELL_LOOP_LIGHTNING, 1, 1);
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}
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}
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return flag;
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protected SoundEvent[] createSounds(){
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return this.createContinuousSpellSounds();
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}
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@Override
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protected void playSound(World world, EntityLivingBase entity, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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this.playSoundLoop(world, entity, ticksInUse);
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}
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@Override
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protected void playSound(World world, double x, double y, double z, int ticksInUse, int duration, SpellModifiers modifiers, String... sounds){
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this.playSoundLoop(world, x, y, z, ticksInUse, duration);
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.isLiving(target)){
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electrocute(world, caster, caster, target, PRIMARY_DAMAGE * modifiers.get(SpellModifiers.POTENCY), ticksInUse);
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electrocute(world, caster, origin, target, getProperty(PRIMARY_DAMAGE).floatValue()
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* modifiers.get(SpellModifiers.POTENCY), ticksInUse);
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// Secondary chaining effect
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List<EntityLivingBase> secondaryTargets = WizardryUtilities.getEntitiesWithinRadius(SECONDARY_RANGE,
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target.posX, target.posY + target.height / 2, target.posZ, world);
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List<EntityLivingBase> secondaryTargets = WizardryUtilities.getEntitiesWithinRadius(
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getProperty(SECONDARY_RANGE).floatValue(), target.posX, target.posY + target.height / 2,
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target.posZ, world);
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secondaryTargets.remove(target);
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secondaryTargets.removeIf(e -> !WizardryUtilities.isLiving(e));
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secondaryTargets.removeIf(e -> !WizardryUtilities.isValidTarget(caster, e));
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if(secondaryTargets.size() > SECONDARY_MAX_TARGETS) secondaryTargets = secondaryTargets.subList(0, SECONDARY_MAX_TARGETS);
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secondaryTargets.removeIf(e -> !AllyDesignationSystem.isValidTarget(caster, e));
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if(secondaryTargets.size() > getProperty(SECONDARY_MAX_TARGETS).intValue())
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secondaryTargets = secondaryTargets.subList(0, getProperty(SECONDARY_MAX_TARGETS).intValue());
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for(EntityLivingBase secondaryTarget : secondaryTargets){
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electrocute(world, caster, target, secondaryTarget,
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SECONDARY_DAMAGE * modifiers.get(SpellModifiers.POTENCY), ticksInUse);
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electrocute(world, caster, target.getPositionVector().add(0, target.height/2, 0), secondaryTarget,
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getProperty(SECONDARY_DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY), ticksInUse);
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// Tertiary chaining effect
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List<EntityLivingBase> tertiaryTargets = WizardryUtilities.getEntitiesWithinRadius(TERTIARY_RANGE,
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secondaryTarget.posX, secondaryTarget.posY + secondaryTarget.height / 2,
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secondaryTarget.posZ, world);
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List<EntityLivingBase> tertiaryTargets = WizardryUtilities.getEntitiesWithinRadius(
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getProperty(TERTIARY_RANGE).floatValue(), secondaryTarget.posX,
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secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ, world);
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tertiaryTargets.remove(target);
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tertiaryTargets.removeAll(secondaryTargets);
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tertiaryTargets.removeIf(e -> !WizardryUtilities.isLiving(e));
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tertiaryTargets.removeIf(e -> !WizardryUtilities.isValidTarget(caster, e));
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if(tertiaryTargets.size() > TERTIARY_MAX_TARGETS) tertiaryTargets = tertiaryTargets.subList(0, TERTIARY_MAX_TARGETS);
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tertiaryTargets.removeIf(e -> !AllyDesignationSystem.isValidTarget(caster, e));
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if(tertiaryTargets.size() > getProperty(TERTIARY_MAX_TARGETS).intValue())
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tertiaryTargets = tertiaryTargets.subList(0, getProperty(TERTIARY_MAX_TARGETS).intValue());
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for(EntityLivingBase tertiaryTarget : tertiaryTargets){
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electrocute(world, caster, secondaryTarget, tertiaryTarget,
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TERTIARY_DAMAGE * modifiers.get(SpellModifiers.POTENCY), ticksInUse);
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electrocute(world, caster, secondaryTarget.getPositionVector().add(0, secondaryTarget.height/2, 0),
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tertiaryTarget, getProperty(TERTIARY_DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY), ticksInUse);
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}
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}
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}
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return true;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
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// This is a nice example of when onMiss is used for more than just returning a boolean
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if(world.isRemote){
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if(caster != null) origin = origin.subtract(0, Y_OFFSET, 0);
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double freeRange = 0.8 * baseRange; // The arc does not reach full range when it has a free end
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Vec3d endpoint = origin.add(direction.scale(freeRange));
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ParticleBuilder.create(Type.BEAM).entity(caster).clr(0.2f, 0.6f, 1)
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.pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(endpoint).spawn(world);
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if(ticksInUse % 2 == 0){
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ParticleBuilder.create(Type.LIGHTNING).entity(caster)
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.pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(endpoint).spawn(world);
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// The arc does not reach full range when it has a free end
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double freeRange = 0.8 * getRange(world, origin, direction, caster, ticksInUse, modifiers);
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if(caster != null){
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ParticleBuilder.create(Type.BEAM).entity(caster).pos(origin.subtract(caster.getPositionVector()))
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.length(freeRange).clr(0.2f, 0.6f, 1).spawn(world);
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}else{
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ParticleBuilder.create(Type.BEAM).pos(origin).target(origin.add(direction.scale(freeRange)))
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.clr(0.2f, 0.6f, 1).spawn(world);
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}
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if(ticksInUse % 4 == 0){
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if(caster != null){
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ParticleBuilder.create(Type.LIGHTNING).entity(caster).pos(origin.subtract(caster.getPositionVector()))
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.length(freeRange).spawn(world);
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}else{
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ParticleBuilder.create(Type.LIGHTNING).pos(origin).target(origin.add(direction.scale(freeRange))).spawn(world);
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}
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}
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}
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return true;
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}
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private void electrocute(World world, Entity caster, Entity origin, Entity target, float damage, int ticksInUse){
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private void electrocute(World world, Entity caster, Vec3d origin, Entity target, float damage, int ticksInUse){
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){
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if(!world.isRemote && ticksInUse == 1 && caster instanceof EntityPlayer)
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