That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -2,73 +2,39 @@ package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.RayTracer;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class PhaseStep extends Spell {
public static final String WALL_THICKNESS = "wall_thickness";
public PhaseStep(){
super("phase_step", Tier.ADVANCED, Element.SORCERY, SpellType.UTILITY, 35, 40, EnumAction.NONE, false);
super("phase_step", EnumAction.NONE, false);
addProperties(RANGE, WALL_THICKNESS);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
// Phase step does not gain range from range multiplier, instead it increases the thickness
// of the wall you can teleport through.
RayTraceResult rayTrace = WizardryUtilities.standardBlockRayTrace(world, caster, 5, false);
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
BlockPos pos = new BlockPos(rayTrace.getBlockPos().getX(), (int)caster.posY, rayTrace.getBlockPos().getZ());
// The maximum wall thickness as determined by the range multiplier. The + 0.5f is so that
// weird float processing doesn't incorrectly round it down.
int maxThickness = 1 + (int)((modifiers.get(WizardryItems.range_upgrade) - 1) / Constants.RANGE_INCREASE_PER_LEVEL + 0.5f);
if(rayTrace.sideHit.getAxis().isHorizontal()){
// i represents how far the player needs to teleport to get through the wall
for(int i = 0; i <= maxThickness; i++){
BlockPos pos1 = pos.offset(rayTrace.sideHit.getOpposite(), i);
// Prevents the player from teleporting through unbreakable blocks, so they cannot cheat in other
// mods' mazes and dungeons.
if((WizardryUtilities.isBlockUnbreakable(world, pos1) || WizardryUtilities.isBlockUnbreakable(world, pos1.up()))
&& !Wizardry.settings.teleportThroughUnbreakableBlocks)
return false;
if(!world.getBlockState(pos1).getMaterial().blocksMovement()
&& !world.getBlockState(pos1.up()).getMaterial().blocksMovement()){
if(!world.isRemote){
caster.setPositionAndUpdate(pos1.getX() + 0.5, caster.posY, pos1.getZ() + 0.5);
}
caster.swingArm(hand);
WizardryUtilities.playSoundAtPlayer(caster, SoundEvents.ENTITY_ENDERMEN_TELEPORT, 1.0F, 1.0f);
return true;
}
}
}
}
double range = getProperty(RANGE).floatValue() * modifiers.get(WizardryItems.range_upgrade);
RayTraceResult rayTrace = RayTracer.standardBlockRayTrace(world, caster, range, false);
// This is here because the conditions are false on the client for whatever reason. (see the Javadoc for cast()
// for an explanation)
if(world.isRemote){
for(int i = 0; i < 10; i++){
double dx1 = caster.posX;
double dy1 = caster.getEntityBoundingBox().minY + 2 * world.rand.nextFloat();
@@ -76,12 +42,94 @@ public class PhaseStep extends Spell {
world.spawnParticle(EnumParticleTypes.PORTAL, dx1, dy1, dz1, world.rand.nextDouble() - 0.5,
world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
}
// Can't be bothered to route this through the proxies!
electroblob.wizardry.client.WizardryClientEventHandler.playBlinkEffect();
}
return false;
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
BlockPos pos = rayTrace.getBlockPos();
// The maximum wall thickness as determined by the range multiplier. The + 0.5f is so that
// weird float processing doesn't incorrectly round it down.
int maxThickness = getProperty(WALL_THICKNESS).intValue()
+ (int)((modifiers.get(WizardryItems.range_upgrade) - 1) / Constants.RANGE_INCREASE_PER_LEVEL + 0.5f);
if(rayTrace.sideHit == EnumFacing.UP) maxThickness++; // Allow space for the player's head
// i represents how far the player needs to teleport to get through the wall
for(int i = 0; i <= maxThickness; i++){
BlockPos pos1 = pos.offset(rayTrace.sideHit.getOpposite(), i);
// Prevents the player from teleporting through unbreakable blocks, so they cannot cheat in other
// mods' mazes and dungeons.
if((WizardryUtilities.isBlockUnbreakable(world, pos1) || WizardryUtilities.isBlockUnbreakable(world, pos1.up()))
&& !Wizardry.settings.teleportThroughUnbreakableBlocks)
break; // Don't return false yet, there are other possible outcomes below now
if(!world.getBlockState(pos1).getMaterial().blocksMovement()
&& !world.getBlockState(pos1.up()).getMaterial().blocksMovement()){
// Plays before and after so it is heard from both positions
this.playSound(world, caster, ticksInUse, -1, modifiers);
if(!world.isRemote){
caster.setPositionAndUpdate(pos1.getX() + 0.5, pos1.getY() + 0.5, pos1.getZ() + 0.5);
}
caster.swingArm(hand);
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
}
// If no suitable position was found on the other side of the wall, works like blink instead
// Leave space for the player's head
if(rayTrace.sideHit == EnumFacing.DOWN) pos = pos.down();
// This means stuff like snow layers is ignored, meaning when on snow-covered ground the player does
// not teleport 1 block above the ground.
if(rayTrace.sideHit == EnumFacing.UP && !world.getBlockState(pos).getMaterial().blocksMovement()){
pos = pos.down();
}
pos = pos.offset(rayTrace.sideHit);
// Prevents the player from teleporting into blocks and suffocating
if(world.getBlockState(pos).getMaterial().blocksMovement()
|| world.getBlockState(pos.up()).getMaterial().blocksMovement()){
return false;
}
// Plays before and after so it is heard from both positions
this.playSound(world, caster, ticksInUse, -1, modifiers);
if(!world.isRemote) caster.setPositionAndUpdate(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
this.playSound(world, caster, ticksInUse, -1, modifiers);
caster.swingArm(hand);
return true;
}else{ // The ray trace missed
Vec3d destination = caster.getPositionVector().add(caster.getLookVec().scale(range));
BlockPos pos = new BlockPos(destination);
// Prevents the player from teleporting into blocks and suffocating.
if(world.getBlockState(pos).getMaterial().blocksMovement()
|| world.getBlockState(pos.up()).getMaterial().blocksMovement()){
return false;
}
if(!world.isRemote) caster.setPositionAndUpdate(destination.x, destination.y, destination.z);
this.playSound(world, caster, ticksInUse, -1, modifiers);
caster.swingArm(hand);
return true;
}
}
}