That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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package electroblob.wizardry.spell;
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import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.item.ISpellCastingItem;
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import electroblob.wizardry.packet.PacketResurrection;
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import electroblob.wizardry.packet.WizardryPacketHandler;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import java.util.Arrays;
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import java.util.Comparator;
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public class Resurrection extends Spell {
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public static final String WAIT_TIME = "wait_time";
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public Resurrection(){
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super("resurrection", EnumAction.NONE, false);
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addProperties(EFFECT_RADIUS, WAIT_TIME);
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}
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@Override
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public boolean requiresPacket(){
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return false; // Has its own packets
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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WizardData data = WizardData.get(caster);
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double radius = getProperty(EFFECT_RADIUS).doubleValue() * modifiers.get(WizardryItems.range_upgrade);
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if(!world.isRemote && caster.getServer() != null){
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// Potency reduces the time you have to wait to resurrect an ally
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int waitTime = (int)(getProperty(WAIT_TIME).floatValue() / modifiers.get(SpellModifiers.POTENCY));
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EntityPlayerMP nearestDeadAlly = caster.getServer().getPlayerList().getPlayers().stream()
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.filter(p -> !p.isEntityAlive() && p.deathTime > waitTime && (data.isPlayerAlly(p) || caster == p)
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&& p.getDistanceSq(caster) < radius * radius)
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.min(Comparator.comparingDouble(caster::getDistanceSq))
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.orElse(null);
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if(nearestDeadAlly != null){
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// When the player entity dies, it is removed from world#loadedEntityList. However, it is NOT removed
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// from playerEntityList (and probably a few other places) until respawn is clicked, and since that
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// never happens here we need to clean up those references or the player will have duplicate entries
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// in some entity lists - and weirdness will ensue!
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world.removeEntity(nearestDeadAlly); // Clean up the old entity references
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resurrect(nearestDeadAlly); // Reset isDead, must be before spawning the player again
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world.spawnEntity(nearestDeadAlly); // Re-add the player to all the relevant entity lists
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// Notify clients to reset the appropriate fields, spawn particles and play sounds
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IMessage msg = new PacketResurrection.Message(nearestDeadAlly.getEntityId());
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WizardryPacketHandler.net.sendToDimension(msg, caster.dimension);
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if(caster == nearestDeadAlly){
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caster.getServer().getPlayerList().sendMessage(new TextComponentTranslation(
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"spell." + this.getRegistryName() + ".resurrect_self", caster.getDisplayName()));
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}else{
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caster.getServer().getPlayerList().sendMessage(new TextComponentTranslation(
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"spell." + this.getRegistryName() + ".resurrect_ally", nearestDeadAlly.getDisplayName(), caster.getDisplayName()));
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}
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return true;
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}
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}
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return false;
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}
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/** Sets the given player back to alive, sets their health to half-full and (on the client) spawns particles. */
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public void resurrect(EntityPlayer player){
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player.isDead = false;
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player.setHealth(player.getMaxHealth() / 2);
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// Experience doesn't normally get reset until respawn, so we need to do that here too
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player.deathTime = 0;
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player.experience = 0;
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player.experienceLevel = 0;
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player.experienceTotal = 0;
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if(player.world.isRemote){
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ParticleBuilder.spawnHealParticles(player.world, player);
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this.playSound(player.world, player, 0, -1, null); // We know the modifiers parameter isn't used
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}
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}
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public static int getRemainingWaitTime(int timeSinceDeath){
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return Math.max(0, MathHelper.ceil((Spells.resurrection.getProperty(Resurrection.WAIT_TIME).floatValue() - timeSinceDeath) / 20));
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}
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/** Helper method for detecting if a stack can be used to cast the resurrection spell. */
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public static boolean canStackResurrect(ItemStack stack, EntityPlayer player){
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return stack.getItem() instanceof ISpellCastingItem
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&& Arrays.asList(((ISpellCastingItem)stack.getItem()).getSpells(stack)).contains(Spells.resurrection)
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&& ((ISpellCastingItem)stack.getItem()).canCast(stack, Spells.resurrection, player, EnumHand.MAIN_HAND, 0, new SpellModifiers());
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}
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}
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