That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.EnumAction;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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public class Reversal extends SpellRay {
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public static final String REVERSED_EFFECTS = "reversed_effects";
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public Reversal(){
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super("reversal", false, EnumAction.NONE);
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addProperties(REVERSED_EFFECTS);
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}
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@Override
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public boolean canBeCastByDispensers(){
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return false;
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, @Nullable EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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// Naturally, this spell won't work unless it has a living caster and target
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if(caster != null && target instanceof EntityLivingBase){
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List<PotionEffect> negativePotions = new ArrayList<>(caster.getActivePotionEffects());
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negativePotions.removeIf(p -> !p.getPotion().isBadEffect());
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if(!world.isRemote){
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if(negativePotions.isEmpty()) return false; // Needs potion effects to reverse!
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// 1 effect for non-necromancy wands, 2 for apprentice necromancy wands, 3 for advanced and 4 for master
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int bonusEffects = (int)((modifiers.get(SpellModifiers.POTENCY) - 1) / Constants.POTENCY_INCREASE_PER_TIER + 0.5f) - 1;
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int n = getProperty(REVERSED_EFFECTS).intValue() + bonusEffects;
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// Chooses n random negative potion effects, where n is the potency level
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Collections.shuffle(negativePotions);
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negativePotions = negativePotions.subList(0, negativePotions.size() < n ? negativePotions.size() : n);
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// Now reverse them!
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negativePotions.forEach(p -> caster.removePotionEffect(p.getPotion()));
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negativePotions.forEach(((EntityLivingBase)target)::addPotionEffect);
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}else{
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ParticleBuilder.create(Type.BUFF).entity(caster).clr(1, 1, 0.3f).spawn(world);
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}
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}
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return true;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, @Nullable EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onMiss(World world, @Nullable EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
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return true;
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}
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@Override
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protected void spawnParticle(World world, double x, double y, double z, double vx, double vy, double vz){
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ParticleBuilder.create(Type.DARK_MAGIC).pos(x, y, z).clr(0.1f, 0, 0).spawn(world);
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ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).time(12 + world.rand.nextInt(8)).clr(0.1f, 0, 0.05f).spawn(world);
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}
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}
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