That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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public class SlowTime extends SpellBuff {
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/** A {@code ResourceLocation} representing the shader file used when possessing an entity. */
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public static final ResourceLocation SHADER = new ResourceLocation(Wizardry.MODID, "shaders/post/slow_time.json");
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public SlowTime(){
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super("slow_time", 0.2f, 0.8f, 0.8f, () -> WizardryPotions.slow_time);
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addProperties(EFFECT_RADIUS);
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soundValues(0.6f, 1.5f, 0);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(caster.world.isRemote && caster == net.minecraft.client.Minecraft.getMinecraft().player){
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if(Wizardry.settings.useShaders) net.minecraft.client.Minecraft.getMinecraft().entityRenderer.loadShader(SHADER);
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}
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return super.cast(world, caster, hand, ticksInUse, modifiers);
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}
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@Override
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public boolean requiresPacket(){
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return false;
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}
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@Override
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public boolean canBeCastByDispensers(){
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return false;
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}
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@Override
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public boolean canBeCastByNPCs(){
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return false;
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}
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}
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