That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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@@ -1,48 +1,60 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.item.EnumAction;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.event.entity.living.LivingAttackEvent;
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import net.minecraftforge.event.world.BlockEvent;
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import net.minecraftforge.event.entity.living.PotionEvent;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@Mod.EventBusSubscriber
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public class Transience extends Spell {
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/** A {@code ResourceLocation} representing the shader file used when under the effects of transience. */
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public static final ResourceLocation SHADER = new ResourceLocation(Wizardry.MODID, "shaders/post/transience.json");
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public Transience(){
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super("transience", Tier.ADVANCED, Element.HEALING, SpellType.BUFF, 50, 100, EnumAction.BOW, false);
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super("transience", EnumAction.BOW, false);
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addProperties(EFFECT_DURATION);
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}
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@Override
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public boolean doesSpellRequirePacket(){
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return false;
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public boolean requiresPacket(){
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return true;
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(world.isRemote && caster == net.minecraft.client.Minecraft.getMinecraft().player){
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if(Wizardry.settings.useShaders) net.minecraft.client.Minecraft.getMinecraft().entityRenderer.loadShader(SHADER);
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electroblob.wizardry.client.WizardryClientEventHandler.playBlinkEffect();
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}
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if(!caster.isPotionActive(WizardryPotions.transience)){
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if(!world.isRemote){
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caster.addPotionEffect(new PotionEffect(WizardryPotions.transience,
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(int)(400 * modifiers.get(WizardryItems.duration_upgrade)), 0));
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caster.addPotionEffect(new PotionEffect(MobEffects.INVISIBILITY,
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(int)(400 * modifiers.get(WizardryItems.duration_upgrade)), 0, false, false));
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0f, 1.0f);
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int duration = (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
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caster.addPotionEffect(new PotionEffect(WizardryPotions.transience, duration, 0));
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caster.addPotionEffect(new PotionEffect(MobEffects.INVISIBILITY, duration, 0, false, false));
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this.playSound(world, caster, ticksInUse, duration, modifiers);
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}
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return true;
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}
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return false;
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@@ -53,7 +65,7 @@ public class Transience extends Spell {
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if(event.getSource() != null){
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// Prevents all blockable damage while transience is active
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if(event.getEntityLiving().isPotionActive(WizardryPotions.transience)
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&& !event.getSource().isUnblockable()){
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&& event.getSource() != DamageSource.OUT_OF_WORLD){
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event.setCanceled(true);
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}
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// Prevents transient entities from causing any damage
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@@ -65,20 +77,19 @@ public class Transience extends Spell {
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}
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@SubscribeEvent
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public static void onBlockPlaceEvent(BlockEvent.PlaceEvent event){
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// Prevents transient players from placing blocks
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if(event.getPlayer().isPotionActive(WizardryPotions.transience)){
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public static void onPlayerInteractEvent(PlayerInteractEvent event){
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// Prevents transient players from interacting with the world in any way
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if(event.isCancelable() && event.getEntityPlayer().isPotionActive(WizardryPotions.transience)){
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event.setCanceled(true);
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return;
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}
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}
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@SubscribeEvent
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public static void onBlockBreakEvent(BlockEvent.BreakEvent event){
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// Prevents transient players from breaking blocks
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if(event.getPlayer().isPotionActive(WizardryPotions.transience)){
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event.setCanceled(true);
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return;
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public static void onPotionAddedEvent(PotionEvent.PotionAddedEvent event){
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if(event.getEntity().world.isRemote && event.getPotionEffect().getPotion() == WizardryPotions.transience
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&& event.getEntity() == net.minecraft.client.Minecraft.getMinecraft().player){
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if(Wizardry.settings.useShaders) net.minecraft.client.Minecraft.getMinecraft().entityRenderer.loadShader(SHADER);
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electroblob.wizardry.client.WizardryClientEventHandler.playBlinkEffect();
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}
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}
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