That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,37 +1,55 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.EnumAction;
import net.minecraft.network.play.server.SPacketEntityVelocity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
public class Whirlwind extends SpellRay {
public static final String REPULSION_VELOCITY = "repulsion_velocity";
public Whirlwind(){
super("whirlwind", Tier.APPRENTICE, Element.EARTH, SpellType.DEFENCE, 10, 15, false, 10, WizardrySounds.SPELL_ICE);
super("whirlwind", false, EnumAction.NONE);
this.soundValues(0.8f, 0.7f, 0.2f);
addProperties(REPULSION_VELOCITY);
}
@Override
protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(target instanceof EntityPlayer && ((caster instanceof EntityPlayer && !Wizardry.settings.playersMoveEachOther)
|| ItemArtefact.isArtefactActive((EntityPlayer)target, WizardryItems.amulet_anchoring))){
if(!world.isRemote && caster instanceof EntityPlayer) ((EntityPlayer)caster).sendStatusMessage(
new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()), true);
return false;
}
// Left as EntityLivingBase because why not be able to move armour stands around?
if(target instanceof EntityLivingBase){
Vec3d vec = target.getPositionVector().add(0, target.getEyeHeight(), 0).subtract(origin).normalize();
if(!world.isRemote){
target.motionX = caster.getLookVec().x * 2;
target.motionY = caster.getLookVec().y * 2 + 1;
target.motionZ = caster.getLookVec().z * 2;
float velocity = getProperty(REPULSION_VELOCITY).floatValue() * modifiers.get(SpellModifiers.POTENCY);
target.motionX = vec.x * velocity;
target.motionY = vec.y * velocity + 1;
target.motionZ = vec.z * velocity;
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
@@ -40,15 +58,14 @@ public class Whirlwind extends SpellRay {
}
if(world.isRemote){
double distance = target.getDistance(origin.x, origin.y, origin.z);
for(int i = 0; i < 10; i++){
double x = (double)(caster.posX + world.rand.nextFloat() - 0.5F
+ caster.getLookVec().x * caster.getDistance(target) * 0.5);
double y = (double)(caster.getEntityBoundingBox().minY + caster.getEyeHeight() + world.rand.nextFloat() - 0.5F
+ caster.getLookVec().y * caster.getDistance(target) * 0.5);
double z = (double)(caster.posZ + world.rand.nextFloat() - 0.5F
+ caster.getLookVec().z * caster.getDistance(target) * 0.5);
world.spawnParticle(EnumParticleTypes.CLOUD, x, y, z, caster.getLookVec().x,
caster.getLookVec().y, caster.getLookVec().z);
double x = origin.x + world.rand.nextDouble() - 0.5 + vec.x * distance * 0.5;
double y = origin.y + world.rand.nextDouble() - 0.5 + vec.y * distance * 0.5;
double z = origin.z + world.rand.nextDouble() - 0.5 + vec.z * distance * 0.5;
world.spawnParticle(EnumParticleTypes.CLOUD, x, y, z, vec.x, vec.y, vec.z);
}
}
@@ -59,12 +76,12 @@ public class Whirlwind extends SpellRay {
}
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
return false;
}
@Override
protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
return false;
}