That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,11 +1,12 @@
{
"ruler_text": "--------------------",
"bookmark_start_section": "introduction",
"colours": {
"text": "#000000",
"caption": "#666666",
"hyperlink": "#601ba0",
"highlight": "#dd4c1d"
"highlight": "#dd4c1d",
"new_section": "#ee88f7"
},
"images": {
@@ -33,74 +34,196 @@
"width": 36,
"height": 33,
"texture_width": 48,
"texture_height": 48
"texture_height": 48,
"border": false
},
"magic_wand": {
"location": "ebwizardry:textures/items/wand_basic.png",
"location": "ebwizardry:textures/items/wand_novice.png",
"caption": "A Magic Wand",
"u": 0,
"v": 0,
"width": 64,
"height": 64
"height": 64,
"border": false
},
"crystal_flower": {
"location": "ebwizardry:textures/gui/flower_picture.png",
"caption": "A Crystal Flower",
"u": 0,
"v": 0,
"width": 64,
"height": 64
"width": 48,
"height": 48
},
"wizard_tower": {
"location": "ebwizardry:textures/gui/tower_picture.png",
"caption": "A Wizard's Tower",
"u": 0,
"v": 0,
"width": 110,
"height": 110
},
"wizard_armour": {
"location": "ebwizardry:textures/gui/armour_picture.png",
"caption": "A Set Of Wizard Armour",
"u": 0,
"v": 0,
"width": 90,
"height": 90
},
"obelisk": {
"location": "ebwizardry:textures/gui/obelisk_picture.png",
"caption": "An Obelisk",
"u": 0,
"v": 0,
"width": 110,
"height": 67
},
"shrine": {
"location": "ebwizardry:textures/gui/shrine_picture.png",
"caption": "An Earth Shrine",
"u": 0,
"v": 0,
"width": 110,
"height": 67
},
"tiers": {
"location": "ebwizardry:textures/gui/tiers_picture.png",
"caption": "The 4 Tiers Of Wand",
"u": 0,
"v": 0,
"width": 96,
"height": 24,
"border": false
},
"elements": {
"location": "ebwizardry:textures/gui/elements_picture.png",
"caption": "The 7 Arcane Elements",
"u": 0,
"v": 0,
"width": 106,
"height": 20,
"border": false
}
},
"recipes": {
"arcane_workbench": {
"location": "ebwizardry:arcane_workbench"
"locations": [ "ebwizardry:arcane_workbench" ]
},
"magic_wand": {
"location": "ebwizardry:magic_wand"
"locations": [ "ebwizardry:magic_wand" ]
},
"novice_wands": {
"locations": [
"ebwizardry:magic_wand",
"ebwizardry:wand_fire",
"ebwizardry:wand_ice",
"ebwizardry:wand_lightning",
"ebwizardry:wand_necromancy",
"ebwizardry:wand_earth",
"ebwizardry:wand_sorcery",
"ebwizardry:wand_healing"
]
},
"magic_missile_spell_book": {
"location": "ebwizardry:magic_missile_spell_book"
"locations": [ "ebwizardry:magic_missile_spell_book" ]
},
"wizard_handbook": {
"location": "ebwizardry:wizard_handbook"
"locations": [ "ebwizardry:wizard_handbook" ]
},
"crystal_flower_to_crystals": {
"location": "ebwizardry:crystal_flower_to_crystals"
"locations": [ "ebwizardry:crystal_flower_to_crystals" ]
},
"mana_flask": {
"location": "ebwizardry:mana_flask"
"crystal_blocks": {
"locations": [
"ebwizardry:crystal_block",
"ebwizardry:crystal_block_fire",
"ebwizardry:crystal_block_ice",
"ebwizardry:crystal_block_lightning",
"ebwizardry:crystal_block_necromancy",
"ebwizardry:crystal_block_earth",
"ebwizardry:crystal_block_sorcery",
"ebwizardry:crystal_block_healing"
]
},
"crystal_blocks_to_crystals": {
"locations": [
"ebwizardry:crystal_block_to_crystals",
"ebwizardry:crystal_block_to_crystals_fire",
"ebwizardry:crystal_block_to_crystals_ice",
"ebwizardry:crystal_block_to_crystals_lightning",
"ebwizardry:crystal_block_to_crystals_necromancy",
"ebwizardry:crystal_block_to_crystals_earth",
"ebwizardry:crystal_block_to_crystals_sorcery",
"ebwizardry:crystal_block_to_crystals_healing"
]
},
"crystal_shard": {
"locations": [ "ebwizardry:crystal_shard" ]
},
"small_mana_flask": {
"locations": [ "ebwizardry:small_mana_flask" ]
},
"medium_mana_flask": {
"locations": [ "ebwizardry:medium_mana_flask" ]
},
"large_mana_flask": {
"locations": [ "ebwizardry:large_mana_flask" ]
},
"runestone": {
"locations": [
"ebwizardry:runestone_fire",
"ebwizardry:runestone_ice",
"ebwizardry:runestone_lightning",
"ebwizardry:runestone_necromancy",
"ebwizardry:runestone_earth",
"ebwizardry:runestone_sorcery",
"ebwizardry:runestone_healing"
]
},
"runestone_pedestal": {
"locations": [
"ebwizardry:runestone_pedestal_fire",
"ebwizardry:runestone_pedestal_ice",
"ebwizardry:runestone_pedestal_lightning",
"ebwizardry:runestone_pedestal_necromancy",
"ebwizardry:runestone_pedestal_earth",
"ebwizardry:runestone_pedestal_sorcery",
"ebwizardry:runestone_pedestal_healing"
]
},
"transportation_stone": {
"location": "ebwizardry:transportation_stone"
"locations": [ "ebwizardry:transportation_stone" ]
},
"magic_silk": {
"location": "ebwizardry:magic_silk"
"locations": [ "ebwizardry:magic_silk" ]
},
"wizard_hat": {
"location": "ebwizardry:wizard_hat"
"locations": [ "ebwizardry:wizard_hat" ]
},
"wizard_robe": {
"location": "ebwizardry:wizard_robe"
"locations": [ "ebwizardry:wizard_robe" ]
},
"wizard_leggings": {
"location": "ebwizardry:wizard_leggings"
"locations": [ "ebwizardry:wizard_leggings" ]
},
"wizard_boots": {
"location": "ebwizardry:wizard_boots"
"locations": [ "ebwizardry:wizard_boots" ]
},
"blank_scroll": {
"location": "ebwizardry:blank_scroll"
"locations": [ "ebwizardry:blank_scroll" ]
},
"firebomb": {
"location": "ebwizardry:firebomb"
"locations": [ "ebwizardry:firebomb" ]
},
"poison_bomb": {
"location": "ebwizardry:poison_bomb"
"locations": [ "ebwizardry:poison_bomb" ]
},
"smoke_bomb": {
"location": "ebwizardry:smoke_bomb"
"locations": [ "ebwizardry:smoke_bomb" ]
},
"spark_bomb": {
"locations": [ "ebwizardry:spark_bomb" ]
}
},
@@ -146,13 +269,19 @@
"include_in_contents": "main_contents",
"text": [
"To get started with wizardry, you will need a few things:",
"To get started with wizardry, you will need:",
"- A magic wand, crafted with a gold nugget, a stick, and a magic crystal.",
"- A magic wand, crafted as shown:",
"#recipe magic_wand",
"- An @arcane_workbench arcane workbench@, crafted with 3 stone, 1 lapis lazuli block, 2 magic crystals, 2 gold nuggets and 1 purple carpet.",
"- An @arcane_workbench arcane workbench@, crafted like so:",
"#recipe arcane_workbench",
"- A @spells spell@ book. These can be found in chests, dropped as loot, purchased from wizards, or you can make a beginner's spell, magic missile, with a book and 4 magic crystals.",
"- A @spells spell@ book. These can be found in chests, dropped as loot, purchased from wizards, or you can make a beginner's spell, magic missile, as shown:",
"#recipe magic_missile_spell_book",
"You will also need a bunch more magic crystals to supply your wand with @mana@."
]
@@ -172,7 +301,7 @@
"#image magic_crystal",
"It is widely accepted that mana cannot be created or destroyed, and that when a spell is cast, the mana it channels is simply dissipated into the surroundings. Indeed, this is how the vast majority of mana exists - spread thinly throughout the world. However, to be of any use, it must be concentrated, either naturally over thousands of years, as is the case with crystals underground, or artificially - an advanced subject covered later in this book. There also exist various ways of making spells more mana-efficient and recovering some of the mana dissipated during spellcasting."
"It is widely accepted that mana cannot be created or destroyed, and that when a spell is cast, the mana it channels is simply dissipated into the surroundings. Indeed, this is how the vast majority of mana exists - spread thinly throughout the world. However, to be of any use, it must be concentrated, either naturally over thousands of years, as is the case with crystals underground, or artificially - an advanced subject not covered in this book. There also exist various ways of making spells more mana-efficient and recovering some of the mana dissipated during spellcasting."
]
},
@@ -190,7 +319,7 @@
"Most wands begin their life as a simple arrangement of a magic crystal of some sort attached to a wooden stick, with a gold nugget affixed to the other end. The crystal is, of course, the source of the wand's power, as it provides the focus necessary to channel @spells@. The rest of the wand is important too though, as it provides not only a means with which to hold the wand, but also a path through which @mana@ can be channelled and directed.",
"As more spells are cast with a wand, it grows more effective at channelling @spells@, and can therefore cast spells of greater power. This effect can be discerned from subtle changes that occur in the shape and appearance of the wand itself: as a wand grows more powerful, its crystal will become more vibrant, it may change in colour depending on its element, and after a while, the wood from which it is made will start to grow and twist into more complex shapes.",
"As more spells are cast with a wand, it grows more effective at channelling @spells@, and can therefore cast spells of greater power. This effect can be discerned from subtle changes that occur in the shape and appearance of the wand itself: as a wand grows more powerful, its crystal will become more vibrant, its colour may change depending on its @elements element@, and after a while, the wood from which it is made will start to grow and twist into more complex shapes.",
"When holding a wand, a small heads-up display will show in the corner of the screen. This indicates the spell that is currently selected along with a pictorial representation of it, and, if the spell has been cast, a cooldown bar indicating the time until that spell can be cast again. It also shows the names of the next and previous spells bound to the wand. To switch between spells, use the #next_spell_key and #previous_spell_key keys (these can be changed in options -> controls). You can also switch spells by scrolling the mouse wheel while sneaking.",
@@ -205,14 +334,16 @@
"ebwizardry:handbook/spells"
],
"text": [
"A @wands wand@ is useless without spells to cast with it. Spells are recorded in two forms: in books, which are permanent, and in scrolls, which are temporary.",
"Spell books are of little use on their own; instead they are used to bind the spell they contain to @wands@. Spell books can be found throughout the world and it will not take long for you to come across one. When you do find one, you can mouse over the spell book to see basic information about the spell at a glance. You can also right-click whilst holding a spell book to read more detailed information about the spell.",
"Spell books are of little use on their own; instead they are used to bind the spell they contain to @wands@. Spell books can be found throughout the world and it will not take long for you to come across one. When you do find one, you can mouse over the spell book to see basic information about the spell at a glance. You can also right-click whilst holding a spell book to read more about it.",
"Scrolls, on the other hand, serve a different purpose: right-clicking whilst holding one will cast the spell that is bound to it, destroying the scroll in the process. Like spell books, scrolls can be found throughout the world, but you can also make them yourself by crafting a blank scroll from a piece of paper and some string. You can then bind a spell to the scroll using the @arcane_workbench arcane workbench@, but only if you have knowledge of that spell (see @enchanting_scrolls Enchanting Scrolls@). Scrolls are quite useful when you need to use a spell once or twice on a particular quest but don't want it to take up a slot on your @wands wand@. It should be noted, however, that scrolls are at best an inefficient method of casting spells.",
"Scrolls, on the other hand, serve a different purpose: right-clicking whilst holding one will cast the spell that is bound to it, destroying the scroll in the process. Like spell books, scrolls can be found throughout the world, but you can also make them yourself (see @enchanting_scrolls Enchanting Scrolls@).",
"To the untrained eye, the magical runes with which spells are written are unreadable. In order to identify a spell, you could, of course, cast it and see what happens - though doing so may cause unwanted side-effects, and many spells need certain conditions in order to work. A safer and more reliable option is to use a scroll of identification, which can be found in chests or purchased from a wizard. Right-clicking whilst holding one will identify the first unknown spell book or scroll on your hotbar, consuming the scroll of identification in the process."
"Scrolls are quite useful when you need to use a spell once or twice on a particular quest but don't want it to take up a slot on your @wands wand@. It should be noted, however, that they are an inefficient method of casting spells compared to using a wand.",
"To the untrained eye, the magical runes with which spells are written are unreadable. In order to identify a spell, you could, of course, cast it and see what happens - though doing so may cause unwanted side-effects, and many spells need certain conditions in order to work. Futhermore, there is always a chance of misreading an unknown spell when casting, with potentially dangerous consequences depending on how powerful the spell is. A safer and more reliable option is to use a scroll of identification, which can be found in chests or purchased from a wizard. Right-clicking whilst holding one will identify the first unknown spell book or scroll on your hotbar, consuming the scroll of identification in the process."
]
},
@@ -230,7 +361,11 @@
],
"text": [
"The arcane workbench is a block similar in appearance to the enchantment table where you can charge, upgrade, and bind @spells@ to your @wands wand@. Simply place it anywhere and right click, and you will see something like this:",
"The arcane workbench is a block similar in appearance to the enchantment table where you can charge, upgrade, and bind @spells@ to your @wands wand@. It may be crafted as follows:",
"#recipe arcane_workbench",
"The following pages explain the various actions that may be performed in the arcane workbench.",
"#image workbench"
],
@@ -238,25 +373,34 @@
"binding_spells": {
"title": "Binding Spells",
"include_in_contents": "arcane_workbench_subsections",
"triggers": [
"ebwizardry:handbook/arcane_workbench"
],
"text": [
"To bind a spell to your wand, simply place your wand in the central slot of the workbench, then place the spell book in one of the surrounding slots and press apply. You will notice that the spell book is left untouched during this process - this is because the act of spell binding does not 'take' the spell from the spell book; rather, it attunes the wand to the spell. As such, you may change the spells bound to your wand as much as you wish by simply repeating the spell binding process. You can bind up to five spells to a wand at one time, though this number may be increased with attunement upgrades."
"To bind a @spells spell@ to your @wands wand@, simply place your wand in the central slot of the workbench, then place the spell book in one of the surrounding slots and press confirm. You will notice that the spell book is left untouched during this process - this is because the act of spell binding does not 'take' the spell from the spell book; rather, it attunes the wand to the spell. As such, you may change the spells bound to your wand as much as you wish by simply repeating the spell binding process. You can bind up to five spells to a wand at one time, though this number may be increased with attunement upgrades."
]
},
"charging_wands": {
"title": "Charging Wands",
"include_in_contents": "arcane_workbench_subsections",
"triggers": [
"ebwizardry:handbook/arcane_workbench"
],
"text": [
"To charge your wand, place the wand in the central slot of the arcane workbench and place some magic crystals in the upper of the two slots on the left, and then press apply. Each crystal is worth #mana_per_crystal mana, and the wand will only take what it needs, so you can keep a supply of crystals in the workbench for when you need them. However, bear in mind that the wand can only take a whole number of crystals so if the wand needs, for example, 30 more mana, #mana_per_crystal_minus_30 mana will be lost when charging it."
"To charge your @wands wand@, place the wand in the central slot of the arcane workbench and place some magic crystals in the bottom-left slot, and then press confirm. Each crystal is worth #mana_per_crystal @mana@, and the wand will only take what it needs, so you can keep a supply of crystals in the workbench for when you need them. However, bear in mind that the wand can only take a whole number of crystals, so if the wand needs, for example, 30 more mana, #example_charging_loss mana will be lost when charging it."
]
},
"upgrading_wands": {
"title": "Upgrading Wands",
"include_in_contents": "arcane_workbench_subsections",
"triggers": [
"ebwizardry:handbook/tome_of_arcana"
],
"text": [
"To upgrade your wand, you will need a tome of arcana of the appropriate tier (see @tiers Tiers@) or a special wand upgrade. Both of these can be found as loot or purchased from a wizard. To upgrade your wand, place it in the central slot and the upgrade in the lower of the two slots on the left, then press apply.",
"To upgrade your @wands wand@, you will need a tome of arcana of the appropriate @tiers tier@ or a special wand upgrade. Both of these can be found as loot or purchased from a wizard. To upgrade your wand, place it in the central slot and the upgrade in the top-right slot, then press confirm.",
"Special wand upgrades improve a particular aspect of a wand. Each type of upgrade can stack up to three times, and the total number of upgrades that a wand can take depends on its tier. Upgrades cannot be removed."
]
@@ -264,9 +408,16 @@
"enchanting_scrolls": {
"title": "Enchanting Scrolls",
"include_in_contents": "arcane_workbench_subsections",
"triggers": [
"ebwizardry:handbook/scrolls"
],
"text": [
"The arcane workbench can also be used to enchant spell scrolls. To do so, you will require a blank scroll, crafted from a piece of paper and some string, a spell book for your chosen spell, and enough magic crystals to provide mana to cast it. Place the crystals in the upper left-hand slot, the blank scroll in the central slot, and the spell book in the single slot that appears above it, then press apply to enchant the scroll."
"The arcane workbench can also be used to enchant @spells spell@ scrolls. To do so, you will require a blank scroll, crafted from a piece of paper and some string, a spell book for your chosen spell, and enough magic crystals to provide @mana@ to cast it.",
"#recipe blank_scroll",
"Place the crystals in the bottom-left slot, the blank scroll in the central slot, and the spell book in the single slot above it, then press confirm to enchant the scroll."
]
}
}
@@ -275,11 +426,24 @@
"wizard_armour": {
"title": "Wizard Armour",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:arcane_initiate"
],
"text": [
"As a wizard, you will need something to protect you from the creatures you fight. No ordinary armour will do though. To make the most of your spells, you will need wizard armour: hat, robes, leggings and boots. Unlike ordinary armour, these will not break. Instead, they use arcane energy to shield the wearer. This of course means that they must be charged with magic crystals, just like wands. Fortunately, these garments do not consume much mana. Charge them as you would a wand in the arcane workbench or with a mana flask, but be careful - if they run out of mana, you will find yourself defenceless.",
"As a wizard, you will need something to protect you from the creatures you fight. No ordinary armour will do though. To make the most of your spells, you will need wizard armour: hat, robes, leggings and boots. Unlike ordinary armour, these will not break. Instead, they use arcane energy to shield the wearer. This of course means that they must be charged with magic crystals, just like wands. Fortunately, these garments do not consume much @mana@. Charge them as you would a wand in the @arcane_workbench arcane workbench@ or with a @mana_flasks mana flask@, but be careful - if they run out of mana, you will find yourself defenceless.",
"You can obtain wizard armour by crafting it from magical silk, obtained by crafting string with a magic crystal.",
"#image wizard_armour",
"You can obtain wizard armour by crafting it from magical silk:",
"#recipe magic_silk",
"#recipe wizard_hat",
"#recipe wizard_robe",
"#recipe wizard_leggings",
"#recipe wizard_boots",
"One may enchant wizard armour using a normal enchantment table, and due to the inherent properties of magical silk, it tends to be quite effective at holding enchantments. Of particular utility to a wizard are the Magic, Frost and Shock Protection enchantments, which may prove useful defending against other wielders of magic.",
"Those wizards who devote themselves to the practice of one element sometimes wear special garments which grant bonuses for that element. Full sets of such garments are very sought after among wizards and are not easy to find.",
@@ -296,6 +460,9 @@
"page_numbers": true,
"separator": "."
},
"triggers": [
"ebwizardry:handbook/on_subsection_unlock"
],
"text": [
"One cannot master the arcane just by staying at home - there is a world full of magic out there to explore! Ancient ruins, relics and mysterious beings good and bad await discovery - if you know where to look. The greatest wizards are also the most curious, and gain much of their knowledge and power through exploration of the environment around them, and experimenting with what they find.",
@@ -311,57 +478,83 @@
],
"text": [
"During your travels, you will probably come across curious glowing flowers growing in the wild from time to time. These distinctive blooms are known as crystal flowers, and they are strangely effective at concentrating mana - to this day, nobody is quite sure why. We do know, however, that they can be harvested and crafted to extract the mana as crystals, making them a rather useful above-ground source of mana. The amount of mana obtainable this way is limited, though, by the small size of the flowers and due to them only growing in small patches.",
"During your travels, you will probably come across curious glowing flowers growing in the wild from time to time. These distinctive blooms are known as crystal flowers, and they are strangely effective at concentrating @mana@ - to this day, nobody is quite sure why. We do know, however, that they can be harvested and crafted to extract the mana as crystals, making them a rather useful above-ground source of mana. The amount of mana obtainable this way is limited, though, by the small size of the flowers and due to them only growing in small patches.",
"#image crystal_flower"
"#image crystal_flower",
"#recipe crystal_flower_to_crystals"
]
},
"wizard_towers": {
"title": "Wizard Towers",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:wizard_tower"
],
"text": [
"Fear not - you are not the only practicioner of magic in this world. On your travels, you may well encounter a tall tower or two with a distinctive pointed roof. This is the residence of a fellow wizard. A life of solitude can make wizards a little grumpy at times, but they are usually friendly folk who are willing to share their knowledge with you - albeit for a price. Expect to pay precious metals and gems, and in return you will recieve many a great arcane wonder. If, however, it is a master spell you seek, you will need to speak to a specialist.",
"Fear not - you are not the only practicioner of magic in this world. On your travels, you may well encounter a tall tower or two with a distinctive pointed roof. This is the residence of a fellow wizard. A life of solitude can make wizards a little grumpy at times, but they are usually friendly folk who are willing to share their knowledge with you - albeit for a price. Expect to pay precious metals and gems, and in return you will recieve many a great arcane wonder.",
"If, however, it is a @tiers master@ spell you seek, you will need to speak to a specialist.",
"#image wizard_tower",
"Unfortunately, there are a few wizards out there who do not welcome visitors. These wizards are typically outcasts, and are hostile to anyone crossing their path. Approach these individuals with caution, and be prepared to defend yourself against powerful magic. Defeat them however, and their knowledge is yours for the taking.",
"It should also be noted that no wizard will take kindly to being attacked or stolen from - and will readily take the law into their own hands."
"It should also be noted that no wizard will take kindly to being attacked or stolen from - and they will readily take the law into their own hands."
]
},
"obelisks": {
"title": "Obelisks",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:handbook/obelisks"
],
"text": [
"Vestiges of ancient magic are scattered throughout the world, the most notable of which are carved stone structures which bear a great many symbols and runes. These ruins are all that remain of what appears to have been some kind of ancient civilisation. Whoever, or whatever, built them, they clearly had a considerable knowledge of magic, and used it to place protective enchantments over such locations that still persist to this day.",
"These stuctures fit broadly into two types. The first, and more common, of these are obelisks: tall spikes of carved stone, known as runestone, with an open structure at the bottom that usually contains minor arcane relics from the forgotten past. These structures are typically protected by an enchantment that summons hostile magical creatures should any human stray too close. Fend off these creatures and destroy their source, and the relics are yours."
"These stuctures fit broadly into two types. The first, and more common, of these are obelisks: tall spikes of carved stone, known as runestone, with an open structure at the bottom containing minor arcane relics from the forgotten past.",
"#image obelisk",
"These structures are typically protected by an enchantment that summons hostile @creatures magical creatures@ should any human stray too close. Fend off these creatures and destroy their source, and the relics are yours."
]
},
"shrines": {
"title": "Shrines",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:visit_shrine"
],
"text": [
"The second, and rarer, kind of structure is known as a shrine. These structures consist of a circle of runestone pillars surrounding a central platform, upon which sits a chest filled with ancient artefacts. This chest is typically protected by an arcane lock enchantment, preventing anyone except the owner from opening it. The entire structure is also protected by a containment field, which prevents anything that strays too close from escaping.",
"The second, and rarer, kind of structure is known as a shrine. These structures consist of a circle of runestone pillars surrounding a central pedestal, upon which sits a chest filled with ancient @artefacts@. This chest is typically protected by an arcane lock enchantment, preventing anyone except the owner from opening it. The entire structure is also protected by a containment field, which prevents anything that strays too close from escaping.",
"#image shrine",
"Due to their great arcane power and significance, not to mention the riches within, these structures are particularly attractive to any aspiring wizard - but be cautious. There are numerous reports of wizards becoming trapped within containment fields and slowly being driven insane, perhaps by claustrophobia. A growing number, however, believe such occurences to be a deliberate part of the shrine's protective magic, and that the wizards trapped within are in fact being controlled to protect the structure. A chilling prospect, surely, for anyone who dares to venture near..."
]
},
"creatures": {
"title": "Magical Creatures",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:handbook/magical_creatures"
],
"text": [
"Besides wizards, a multitude of other creatures also use magic. Many of these creatures are arcane in origin, and most can be summoned using certain magical spells. One may encounter these creatures guarding an obelisk, or perhaps a powerful summoner. Lesser arcane beings are even found occasionally in the wilderness."
"Besides wizards, a multitude of other creatures also use magic. Many of these creatures are arcane in origin, and most can be summoned using certain magical @spells spells@. One may encounter these creatures guarding an @obelisks obelisk@, or perhaps a powerful summoner. Lesser arcane beings are even found occasionally in the wilderness."
]
},
"artefacts": {
"title": "Artefacts",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:artefact"
],
"text": [
"When exploring a shrine, you may be lucky enough to uncover some kind of ancient magical artefact - an object capable of granting its wearer unique and powerful buffs and special powers. Three types are known to have been found: rings, which grant bonuses and effects to spells, amulets, which improve defensive abilities, and trinkets, which give utility effects. These artefacts appear to function only when worn appropriately; simply having them on one's person is insufficient."
"When exploring a @shrines shrine@, you may be lucky enough to uncover some kind of ancient magical artefact - an object capable of granting its wearer unique and powerful buffs and special powers. Three types are known to have been found: rings, which grant bonuses and effects to spells, amulets, which improve defensive abilities, and charms, which give utility effects. These artefacts appear to function only when worn appropriately; simply having them on one's person is insufficient."
]
}
}
@@ -370,26 +563,40 @@
"tiers": {
"title": "Tiers",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:handbook/tome_of_arcana"
],
"text":[
"Wands and spells come in four tiers: #colour_novicenovice#colour_reset, #colour_apprenticeapprentice#colour_reset, #colour_advancedadvanced #colour_resetand #colour_mastermaster#colour_reset. Each tier is more powerful than the last.",
"@wands Wands@ and @spells@ come in four tiers: #colour_novicenovice#colour_reset, #colour_apprenticeapprentice#colour_reset, #colour_advancedadvanced #colour_resetand #colour_mastermaster#colour_reset. Each tier is more powerful than the last.",
"#image tiers",
"#colour_noviceNovice #colour_resetwands are the ones that can be crafted. They hold up to #novice_max_charge mana, and can only cast novice spells. Novice spells are simple enough to be cast by anyone and they do not usually cost much mana. This does not necessarily mean that they are useless at higher tiers however; their low cost makes some novice spells useful even when you have access to master spells.",
"#colour_apprenticeApprentice #colour_resetwands are the next tier up from novice wands. They hold up to #apprentice_max_charge mana and can cast novice and apprentice spells. Apprentice spells are a little more impressive than novice spells but usually cost more.",
"#colour_advancedAdvanced #colour_resetwands are quite rare and are much more powerful. They can cast all spells except master spells, and hold #advanced_max_charge mana. Advanced spells can grant superhuman powers such as invisibility and wreak havoc on enemies.",
"#colour_advancedAdvanced #colour_resetwands are quite rare and are much more powerful. They can cast all spells except master spells, and hold #advanced_max_charge mana. Advanced spells can grant superhuman powers such as invisibility and wreak havoc on foes.",
"#colour_masterMaster #colour_resetwands are the most powerful wands in existence. They hold up to #master_max_charge mana, and can cast any spell. Master spell books are very rare and the spells can cause complete devastation not only to enemies but even the world itself. Use with caution."
"#colour_masterMaster #colour_resetwands are the most powerful wands in existence. They hold up to #master_max_charge mana, and can cast any spell. Master spell books are very rare and the spells can cause complete devastation not only to enemies but even the world itself. Use with caution.",
"To be upgraded to a higher tier, a wand must first become powerful enough to channel spells of that tier. Wands gain power as spells are cast with them. Spell variety, spell power, elemental effects and other external factors may all have an effect on how quickly a wand matures.",
"Once a wand is sufficiently powerful, a tome of arcana provides the final catalyst needed to elevate the wand to the next tier (see @upgrading_wands Upgrading Wands@), and once this has happened, the maturing process can begin again for the next tier."
]
},
"elements": {
"title": "Elements",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:handbook/elements"
],
"text": [
"Spells belong to different elements, which describe the nature of the spell and also have perks when used with certain wands.",
"@spells Spells@ belong to different elements, which determine the nature of the spell and also grant perks when used with certain @wands@.",
"#image elements",
"#colour_fireFire#colour_reset \nPerhaps the most destructive element, fire concerns burning, lava, and explosions. A powerful pyromancer will unleash hell upon their enemies and probably set the world alight in the process. Most fire attack spells set fire to their target, causing ongoing damage over time. However, be wary that fire spells may have no effect on nether mobs.",
@@ -397,7 +604,7 @@
"#colour_lightningLightning#colour_reset \nThis element concerns lightning, storms, and the weather. A powerful storm mage is a force to be reckoned with, and some posess the ability to call down lightning at will. Lightning spells often damage multiple enemies at once and usually seek their target, making them an effective attack against any mob... but beware of creepers.",
"#colour_necromancyNecromancy#colour_reset \nNecromancy is the element of darkness, chaos and the undead. Necromancers are mysterious and often regarded as evil, though this is usually not the case. Necromancy spells are commonly used to summon creatures to fight for you or even bend the will of your enemies.",
"#colour_necromancyNecromancy#colour_reset \nNecromancy is the element of darkness, chaos and the undead. Necromancers are mysterious and often regarded as evil, though this is usually not the case. Necromancy spells are commonly used to summon @creatures@ to fight for you or even bend the will of your enemies.",
"#colour_earthEarth#colour_reset \nThe element of earth is focused on the natural world: animals, plants, the wind, and such like. Earth magic is diverse and takes a wide variety of forms, from poisoning enemies to unleashing the fury of the weather. Earth spells are a mixture of attack, defence and utility.",
@@ -407,25 +614,10 @@
"The boundaries between the different elements are not always distinct, and some spells bear traits of elements other than their own.",
"If you are lucky, you may happen upon an elemental wand. These wands will allow you to cast spells of the right element for more potency than usual."
"If you are lucky, you may happen upon an elemental crystal. Elemental crystals are magic crystals that have absorbed elemental properties as they have grown - though the exact conditions required and mechanism by which this happens remain a mystery. We do know, however, that such crystals may be used to create elemental wands, which allow spells of the right element to be cast with more potency than usual."
]
},
"growing_crystals": {
"title": "Growing Crystals",
"include_in_contents": "main_contents",
"text": [
"Magic crystals normally form naturally underground over thousands of years, by gradually drawing latent mana from the surrounding rock as they grow. Crystalline structures are very good at absorbing and holding mana, hence the mana is naturally drawn towards them. Given the right conditions, however, it is possible to greatly speed up this process. This has given rise to the advanced technique of crystal growing, which requires both great patience and attention to detail.",
"In order to encourage crystal growth, one must begin with a crystal seed. The most effective seeds have proven to be crystal shards, obtained by simply shattering a magic crystal into pieces. A crystal seed must then be planted into some kind of substrate, usually rock, although other materials are also viable. Left alone, this would produce a sizeable crystal in hundreds of years, depending on the conditions.",
"To reduce this length of time, several things can be done. Immersing the seed and substrate in mineral-rich water helps with crystal growth, but not with concentrating mana. To concentrate mana more quickly, two techniques can be employed: firstly, surrounding the growth site with lesser mana-gathering objects allows the crystal to draw from them, meaning the surrounding environment is constantly replenished with mana. Too many, however, and they begin to draw mana away from the growing crystal. Secondly, mana can be drawn through some materials better than others: air is very poor at this, whereas dense materials tend to be much better. Some wizards have taken to experimentation with exotic, magical, or even otherworldy materials to try and improve crystal growth. Some even claim to have altered the type of crystal that is formed in this way.",
"If conditions are exactly right, it is even possible for crystals to grow far beyond their natural size. Such crystals are known as grand magic crystals, and besides containing a great quantity of mana, they have a few specific uses."
]
},
"miscellaneous": {
"title": "Miscellaneous",
"include_in_contents": "main_contents",
@@ -435,37 +627,57 @@
"page_numbers": true,
"separator": "."
},
"triggers": [
"ebwizardry:on_subsection_unlock"
],
"sections": {
"mana_flasks": {
"title": "Mana Flasks",
"include_in_contents": "miscellaneous_subsections",
"triggers": [
"ebwizardry:handbook/mana_flasks"
],
"text": [
"Arkendur's Arcane Supplies Co. - magical items for your every need!",
"Need to recharge your wand on the go? No problem! Mana can now be bottled.** Simply craft a mana flask with a glass bottle and eight magic crystals and take it with you. When you need to use it, simply craft it with your wand and it will restore some of the charge.*",
"Need to recharge your @wands wand@ on the go? No problem! @mana Mana@ can now be bottled. Simply craft a mana flask with a glass bottle and eight magic crystals and take it with you. When you need to use it, simply craft it with your wand and it will restore some of the charge. *",
"#recipe medium_mana_flask",
"NEW! Introducing the brand-new large*** and small mana flasks - now you can choose a size of mana flask to meet your needs!",
"NEW! Introducing the brand-new small and large mana flasks - now you can choose a size of mana flask to meet your needs!",
"#recipe small_mana_flask",
"#recipe large_mana_flask",
"* This process will consume the bottle.",
"** Some mana is lost during bottling.",
"*** Large mana flask requires grand magic crystals."
"* This process will destroy the bottle. Some mana is lost during bottling."
]
},
"throwable_items": {
"title": "Throwable Items",
"include_in_contents": "miscellaneous_subsections",
"triggers": [
"ebwizardry:handbook/throwables"
],
"text": [
"Various spells conjure physical items, some of which can also be crafted directly. Firebombs, poison bombs, spark bombs and smoke bombs can all be crafted."
"Various @spells@ conjure physical items, some of which can also be crafted directly. Firebombs, poison bombs, spark bombs and smoke bombs can all be crafted:",
"#recipe firebomb",
"#recipe poison_bomb",
"#recipe smoke_bomb",
"#recipe spark_bomb"
]
},
"automated_casting": {
"title": "Automated Casting",
"include_in_contents": "miscellaneous_subsections",
"triggers": [
"ebwizardry:enchant_scroll"
],
"text": [
"Recent experimentation has revealed that it is possible to automate spell casting, to a degree, using nothing more than a simple dispenser. Nobody is quite sure why, but it would appear that the strange properties of redstone even extend to triggering the activation of spell scrolls. Placing a few into a dispenser and powering it ought to do the trick..."
"Recent experimentation has revealed that it is possible to automate @spells spell@ casting, to a degree, using nothing more than a simple dispenser. Nobody is quite sure why, but it would appear that the strange properties of redstone even extend to triggering the activation of spell scrolls. Placing a few into a dispenser and powering it ought to do the trick..."
]
}
}
@@ -477,11 +689,18 @@
"text": [
"#recipe arcane_workbench",
"#recipe magic_wand",
"#recipe novice_wands",
"#recipe magic_missile_spell_book",
"#recipe wizard_handbook",
"#recipe crystal_flower_to_crystals",
"#recipe mana_flask",
"#recipe crystal_blocks",
"#recipe crystal_blocks_to_crystals",
"#recipe crystal_shard",
"#recipe small_mana_flask",
"#recipe medium_mana_flask",
"#recipe large_mana_flask",
"#recipe runestone",
"#recipe runestone_pedestal",
"#recipe transportation_stone",
"#recipe magic_silk",
"#recipe wizard_hat",
@@ -491,7 +710,8 @@
"#recipe blank_scroll",
"#recipe firebomb",
"#recipe poison_bomb",
"#recipe smoke_bomb"
"#recipe smoke_bomb",
"#recipe spark_bomb"
]
},
@@ -502,8 +722,6 @@
"Electroblob's Wizardry \nVersion #version \nFor Minecraft #mcversion",
"For more information, check out the @https://github.com/Electroblob77/Wizardry/wiki wiki@.",
"Designed, coded and textured by Electroblob",
"Thanks to Minecraft Forge and MCP, without which this mod would not have been possible.",
@@ -514,13 +732,17 @@
"Code:",
"- Corail31 \n- 12foo \n- Shadows-of-Fire",
"- Corail31 \n- 12foo \n- Shadows-of-Fire \n- Tora-B \n- Avatair \n- Aeronica",
"Translations:",
"- Russian: VilagVil \n- Spanish and Mexican Spanish: MadWrist \n- Chinese: ZHENGLOC",
"- Spanish and Mexican Spanish: MadWrist \n- Russian: VilagVil, kellixon \n- French: Hahdrim \n- Brazilian Portuguese: lorrampi \n- Chinese: ZHENGLOC, dragon-evol \n-Korean: shejery, rewi_wire",
"Lightning ray sound effect from OhhWowProductions"
"Lightning ray sound effect from OhhWowProductions",
"For more information, check out the @https://github.com/Electroblob77/Wizardry/wiki wiki@.",
"Can't get enough wizardry? Join the @https://discord.gg/MTmMzMv Discord server@ for the latest news, discussions and extras!"
]
}
@@ -1,225 +0,0 @@
PAGEBREAK
LINEBREAK
The Wizard's Handbook
By Electroblob
PAGEBREAK
Introduction
--------------------
Greetings, wizard! This book explains the many ways of the arcane and how to use them.
Should you ever lose this book, you can get a new one by crafting a book with a magic crystal.
PAGEBREAK
Contents
--------------------
PAGEBREAK
SECTION Setting up
Setting up
--------------------
To get started with wizardry, you will need a few things:
- A magic wand, crafted with a gold nugget, a stick, and a magic crystal.
- An arcane workbench, crafted with 3 stone, 1 lapis lazuli block, 2 magic crystals, 2 gold nuggets and 1 purple carpet.
- A spell book. These can be found in chests, dropped as loot, purchased from wizards, or you can make a beginner's spell, magic missile, with a book and 4 magic crystals.
You will also need a bunch more magic crystals to supply your wand with mana.
PAGEBREAK
SECTION Mana
Mana
--------------------
Mana is the arcane energy that gives wizards their powers. It manifests itself in naturally occurring crystals, which can be found embedded in rocks underground. Wands can store mana within them, and this mana is channeled into the spells that you cast. Different spells cost different amounts of mana, depending on how powerful they are and how long they last.
Mouse over a wand to see how much mana is stored in it.
IMAGE CRYSTAL
LINEBREAK
Magic
Crystal Ore Crystal
PAGEBREAK
SECTION Wands
Wands
--------------------
The wand is the implement of choice for a wizard. With it, you can cast any spell provided the wand can contain its power (see Tiers for a more in-depth explanation). Wands come in
various different varieties but you will almost certainly start with a basic magic wand.
When holding a wand, a small heads-up display will show in the corner of the screen. This indicates the spell that is currently selected along with a pictorial representation of it, and, if the spell has been cast, a cooldown bar indicating the time until that spell can be cast again.
PAGEBREAK
SECTION Spells
Spells
--------------------
A wand is useless without spells to cast with it. Spells are recorded in two forms: in books, which are permanent, and in scrolls, which are temporary.
Spell books are of little use on their own; instead they are used to bind the spell they contain to wands. Spell books can be found throughout the world and it will not take long for you to come across one. When you do find one, you can mouse over the spell book to see basic information about the spell at a glance. You can also right-click whilst holding a spell book to read more detailed information about the spell.
Scrolls, on the other hand, serve a different purpose: right-clicking whilst holding one will cast the spell that is bound to it, destroying the scroll in the process. Like spell books, scrolls can be found throughout the world, but you can also make them yourself by crafting a blank scroll from a piece of paper and some string. You can then bind a spell to the scroll using the arcane workbench, but only if you have knowledge of that spell. Doing so will consume a number of magic crystals equal to the mana cost of the spell (rounded up to the nearest MANA_PER_CRYSTAL).
To the untrained eye, the magical runes with which spells are written are unreadable. In order to identify a spell, you could, of course, cast it and see what happens - though doing so may cause unwanted side-effects, and many spells need certain conditions in order to work. A safer and more reliable option is to use a scroll of identification, which can be found in chests or purchased from a wizard. Right- -clicking whilst holding one will identify the first unknown spell book or scroll on your hotbar, consuming the scroll of identification.
Scrolls are quite useful when you need to use a spell once or twice on a particular quest but don't want it to take up a slot on your wand. It should be noted, however, that scrolls are at best an inefficient method of casting spells.
PAGEBREAK
SECTION Arcane Workbench
The Arcane Workbench
--------------------
The arcane workbench is a block similar in appearance to the enchantment table where you can charge, upgrade, and bind spells to your wand. Simply place it anywhere and right click, and you will see a gui appear like the one to the right.
PAGEBREAK
IMAGE WORKBENCH
LINEBREAK
The Arcane Workbench
PAGEBREAK
SECTION Binding Spells
Binding Spells
--------------------
To bind a spell to your wand, simply place your wand in the central slot of the workbench, then place the spell book in one of the surrounding slots and press apply. You can bind up to five spells to a wand at one time, though this may be increased with attunement upgrades. When holding a wand, you can switch between spells with the NEXT_SPELL_KEY and PREVIOUS_SPELL_KEY keys (these can be changed in options -> controls). You can also switch spells by scrolling the mouse wheel while sneaking.
SECTION Charging Wands
Charging your wand
--------------------
To charge your wand, place the wand in the central slot of the arcane workbench and place some magic crystals in the upper of the two slots on the left, and then press apply. Each crystal is worth MANA_PER_CRYSTAL mana, and the wand will only take what it needs, so you can keep a supply of crystals in the workbench for when you need them. However, bear in mind that the wand can only take a whole number of crystals so if the wand needs, for example, 30 more mana, MANA_PER_CRYSTAL_MINUS_30 mana will be lost when charging it. All wands will take an exact number of crystals to charge if they are empty, unless they have a storage upgrade applied.
SECTION Upgrading Wands
Upgrading your wand
--------------------
To upgrade your wand, you will need a tome of arcana of the appropriate tier (see Tiers) or a special wand upgrade. Both of these can be found as loot or purchased from a wizard. To upgrade your wand, place it in the central slot and the upgrade in the lower of the two slots on the left, then press apply.
Special wand upgrades improve a particular aspect of a wand. Each type of upgrade can stack up to three times, and the total number of upgrades that a wand can take depends on its tier. Upgrades cannot be removed.
PAGEBREAK
SECTION Flowers and Flasks
Flowers and Flasks
--------------------
You will probably come across curious glowing flowers growing in the wild from time to time. These are crystal flowers, a naturally occurring source of mana. They can be harvested and crafted to extract the mana as crystals.
Need to recharge your wand on the go? No problem! Mana can now be bottled. Simply craft a mana flask with a glass bottle and eight magic crystals and take it with you. When you need to use it, simply craft it with your wand and it will restore some of the charge. This process will consume the bottle. Some mana is lost during bottling.
PAGEBREAK
SECTION Tiers
Tiers
--------------------
Wands and spells come in four tiers: BASIC_COLOURnoviceRESET_COLOUR, APPRENTICE_COLOURapprenticeRESET_COLOUR, ADVANCED_COLOURadvanced RESET_COLOURand MASTER_COLOURmasterRESET_COLOUR. Each tier is more powerful than the last.
BASIC_COLOURNovice RESET_COLOURwands are the ones that can be crafted. They hold up to BASIC_MAX_CHARGE mana, and can only cast novice spells. Novice spells are simple enough to be cast by anyone and they do not usually cost much mana. This does not necessarily mean that they are useless at higher tiers however; their low cost makes some novice spells useful even when you have access to master spells.
APPRENTICE_COLOURApprentice RESET_COLOURwands are the next tier up from novice wands. They hold up to APPRENTICE_MAX_CHARGE mana and can cast novice and apprentice spells. Apprentice spells are a little more impressive than novice spells but usually cost more.
ADVANCED_COLOURAdvanced RESET_COLOURwands are quite rare and are much more powerful. They can cast all spells except master spells, and hold ADVANCED_MAX_CHARGE mana. Advanced spells can grant superhuman powers such as invisibility and wreak havoc on enemies.
MASTER_COLOURMaster RESET_COLOURwands are the most powerful wands in existence. They hold up to MASTER_MAX_CHARGE mana, and can cast any spell. Master spell books are very rare and the spells can cause complete devastation not only to enemies but even the world itself. Use with caution.
PAGEBREAK
SECTION Elements
Elements
--------------------
Spells belong to different elements, which describe the nature of the spell and also have perks when used with certain wands.
FIRE_COLOURFire
Perhaps the most destructive element, fire concerns burning, lava, and explosions. A powerful pyromancer will unleash hell upon their enemies and probably set the world alight in the process. Most fire attack spells set fire to their target, causing ongoing damage over time. However, be wary that fire spells may have no effect on nether mobs.
ICE_COLOURIce
The element of ice is made of all that is cold. Frost spells often slow enemies down or freeze them completely, and are especially effective on creatures of fire. Frost magic can prove equally useful outside of combat, such as freezing water to cross a river.
LIGHTNING_COLOURLightning
This element concerns lightning, storms, and the weather. A powerful storm mage is a force to be reckoned with, and some posess the ability to call down lightning at will. Lightning spells often damage multiple enemies at once and usually seek their target, making them an effective attack against any mob... but beware of creepers.
NECROMANCY_COLOURNecromancy
Necromancy is the element of darkness, chaos and the undead. Necromancers are mysterious and often regarded as evil, though this is usually not the case. Necromancy spells are commonly used to summon creatures to fight for you or even bend the will of your enemies.
EARTH_COLOUREarth
The element of earth is focused on the natural world: animals, plants, the wind, and such like. Earth magic is diverse and takes a wide variety of forms, from poisoning enemies to unleashing the fury of the weather. Earth spells are a mixture of attack, defence and utility.
SORCERY_COLOURSorcery
Sorcery is the element of force and change. Sorcerers manipulate light, gravity and even reality itself to fit their needs. Sorcery spells can be used, among other things, to grant their caster magical powers or move objects to their will.
HEALING_COLOURHealing
The element of healing is concerned with defence and regeneration. Healers seek to protect themselves and their allies as much as possible and as such can be very difficult opponents. Though generally not used as an attack, the purifying light of some healing spells will do considerable damage to the undead. Healing spells are indispensable when in combat.
The boundaries between the different elements are not always distinct, and some spells bear traits of elements other than their own.
If you are lucky, you may happen upon an elemental wand. These wands will allow you to cast spells of the right element for more potency than usual.
PAGEBREAK
SECTION Wizard Armour
Wizard Armour
--------------------
As a wizard, you will need something to protect you from the creatures you fight. No ordinary armour will do though. To make the most of your spells, you will need wizard armour: hat, robes, leggings and boots. Unlike ordinary armour, these will not break. Instead, they use arcane energy to shield the wearer. This of course means that they must be charged with magic crystals, just like wands. Fortunately, these garments do not consume much mana. Charge them as you would a wand in the arcane workbench or with a mana flask, but be careful - if they run out of mana, you will find yourself defenceless.
You can obtain wizard armour by crafting it from magical silk, obtained by crafting string with a magic crystal.
Those wizards who devote themselves to the practice of one element sometimes wear special garments which grant bonuses for that element. Full sets of such garments are very sought after among wizards and are not easy to find.
Legend speaks of an arcane seal used by the most powerful wizards to greatly improve their armour.
PAGEBREAK
SECTION Wizards and Towers
Wizards and Towers
--------------------
Fear not - you are not the only practicioner of magic in this world. On your travels, you may well encounter tall towers with distinctive pointed roofs. These are the residences of fellow wizards. A life of solitude can make wizards a little grumpy at times, but they are usually friendly folk who are willing to share their knowledge with you - albeit for a price. Expect to pay precious metals and gems, and in return you will recieve many a great arcane wonder. If, however, it is a master spell you seek, you will need to speak to a specialist.
Unfortunately, there are a few wizards out there who do not welcome visitors. These wizards are typically outcasts, and are hostile to anyone crossing their path. Approach these individuals with caution, and be prepared to defend yourself against powerful magic. Defeat them however, and their knowledge is yours for the taking.
PAGEBREAK
SECTION Crafting Recipes
Crafting Recipes
--------------------
PAGEBREAK
PAGEBREAK
Crafting Recipes
--------------------
PAGEBREAK
PAGEBREAK
Crafting Recipes
--------------------
PAGEBREAK
PAGEBREAK
Crafting Recipes
--------------------
PAGEBREAK
PAGEBREAK
Credits
--------------------
Electroblob's Wizardry
Version VERSION
For Minecraft MCVERSION
Designed, coded and textured by Electroblob
Thanks to Minecraft Forge and MCP, without which this mod would not have been possible.
Thanks also to the Minecraft modding community, which always has an answer to my modding problems!
In addition, I'd like to thank the following individuals for their contributions to the mod:
Code:
- Corail31
- 12foo
- Shadows-of-Fire
- HellFirePvP
Translations:
- Russian: VilagVil
- Spanish and Mexican Spanish: MadWrist
- Chinese: ZHENGLOC and dragon-evol
Lightning ray sound effect from OhhWowProductions
@@ -1,11 +1,12 @@
{
"ruler_text": "--------------------",
"bookmark_start_section": "introduction",
"colours": {
"text": "#000000",
"caption": "#666666",
"hyperlink": "#601ba0",
"highlight": "#dd4c1d"
"highlight": "#dd4c1d",
"new_section": "#ee88f7"
},
"images": {
@@ -33,74 +34,196 @@
"width": 36,
"height": 33,
"texture_width": 48,
"texture_height": 48
"texture_height": 48,
"border": false
},
"magic_wand": {
"location": "ebwizardry:textures/items/wand_basic.png",
"location": "ebwizardry:textures/items/wand_novice.png",
"caption": "A Magic Wand",
"u": 0,
"v": 0,
"width": 64,
"height": 64
"height": 64,
"border": false
},
"crystal_flower": {
"location": "ebwizardry:textures/gui/flower_picture.png",
"caption": "A Crystal Flower",
"u": 0,
"v": 0,
"width": 64,
"height": 64
"width": 48,
"height": 48
},
"wizard_tower": {
"location": "ebwizardry:textures/gui/tower_picture.png",
"caption": "A Wizard's Tower",
"u": 0,
"v": 0,
"width": 110,
"height": 110
},
"wizard_armour": {
"location": "ebwizardry:textures/gui/armour_picture.png",
"caption": "A Set Of Wizard Armour",
"u": 0,
"v": 0,
"width": 90,
"height": 90
},
"obelisk": {
"location": "ebwizardry:textures/gui/obelisk_picture.png",
"caption": "An Obelisk",
"u": 0,
"v": 0,
"width": 110,
"height": 67
},
"shrine": {
"location": "ebwizardry:textures/gui/shrine_picture.png",
"caption": "An Earth Shrine",
"u": 0,
"v": 0,
"width": 110,
"height": 67
},
"tiers": {
"location": "ebwizardry:textures/gui/tiers_picture.png",
"caption": "The 4 Tiers Of Wand",
"u": 0,
"v": 0,
"width": 96,
"height": 24,
"border": false
},
"elements": {
"location": "ebwizardry:textures/gui/elements_picture.png",
"caption": "The 7 Arcane Elements",
"u": 0,
"v": 0,
"width": 106,
"height": 20,
"border": false
}
},
"recipes": {
"arcane_workbench": {
"location": "ebwizardry:arcane_workbench"
"locations": [ "ebwizardry:arcane_workbench" ]
},
"magic_wand": {
"location": "ebwizardry:magic_wand"
"locations": [ "ebwizardry:magic_wand" ]
},
"novice_wands": {
"locations": [
"ebwizardry:magic_wand",
"ebwizardry:wand_fire",
"ebwizardry:wand_ice",
"ebwizardry:wand_lightning",
"ebwizardry:wand_necromancy",
"ebwizardry:wand_earth",
"ebwizardry:wand_sorcery",
"ebwizardry:wand_healing"
]
},
"magic_missile_spell_book": {
"location": "ebwizardry:magic_missile_spell_book"
"locations": [ "ebwizardry:magic_missile_spell_book" ]
},
"wizard_handbook": {
"location": "ebwizardry:wizard_handbook"
"locations": [ "ebwizardry:wizard_handbook" ]
},
"crystal_flower_to_crystals": {
"location": "ebwizardry:crystal_flower_to_crystals"
"locations": [ "ebwizardry:crystal_flower_to_crystals" ]
},
"mana_flask": {
"location": "ebwizardry:mana_flask"
"crystal_blocks": {
"locations": [
"ebwizardry:crystal_block",
"ebwizardry:crystal_block_fire",
"ebwizardry:crystal_block_ice",
"ebwizardry:crystal_block_lightning",
"ebwizardry:crystal_block_necromancy",
"ebwizardry:crystal_block_earth",
"ebwizardry:crystal_block_sorcery",
"ebwizardry:crystal_block_healing"
]
},
"crystal_blocks_to_crystals": {
"locations": [
"ebwizardry:crystal_block_to_crystals",
"ebwizardry:crystal_block_to_crystals_fire",
"ebwizardry:crystal_block_to_crystals_ice",
"ebwizardry:crystal_block_to_crystals_lightning",
"ebwizardry:crystal_block_to_crystals_necromancy",
"ebwizardry:crystal_block_to_crystals_earth",
"ebwizardry:crystal_block_to_crystals_sorcery",
"ebwizardry:crystal_block_to_crystals_healing"
]
},
"crystal_shard": {
"locations": [ "ebwizardry:crystal_shard" ]
},
"small_mana_flask": {
"locations": [ "ebwizardry:small_mana_flask" ]
},
"medium_mana_flask": {
"locations": [ "ebwizardry:medium_mana_flask" ]
},
"large_mana_flask": {
"locations": [ "ebwizardry:large_mana_flask" ]
},
"runestone": {
"locations": [
"ebwizardry:runestone_fire",
"ebwizardry:runestone_ice",
"ebwizardry:runestone_lightning",
"ebwizardry:runestone_necromancy",
"ebwizardry:runestone_earth",
"ebwizardry:runestone_sorcery",
"ebwizardry:runestone_healing"
]
},
"runestone_pedestal": {
"locations": [
"ebwizardry:runestone_pedestal_fire",
"ebwizardry:runestone_pedestal_ice",
"ebwizardry:runestone_pedestal_lightning",
"ebwizardry:runestone_pedestal_necromancy",
"ebwizardry:runestone_pedestal_earth",
"ebwizardry:runestone_pedestal_sorcery",
"ebwizardry:runestone_pedestal_healing"
]
},
"transportation_stone": {
"location": "ebwizardry:transportation_stone"
"locations": [ "ebwizardry:transportation_stone" ]
},
"magic_silk": {
"location": "ebwizardry:magic_silk"
"locations": [ "ebwizardry:magic_silk" ]
},
"wizard_hat": {
"location": "ebwizardry:wizard_hat"
"locations": [ "ebwizardry:wizard_hat" ]
},
"wizard_robe": {
"location": "ebwizardry:wizard_robe"
"locations": [ "ebwizardry:wizard_robe" ]
},
"wizard_leggings": {
"location": "ebwizardry:wizard_leggings"
"locations": [ "ebwizardry:wizard_leggings" ]
},
"wizard_boots": {
"location": "ebwizardry:wizard_boots"
"locations": [ "ebwizardry:wizard_boots" ]
},
"blank_scroll": {
"location": "ebwizardry:blank_scroll"
"locations": [ "ebwizardry:blank_scroll" ]
},
"firebomb": {
"location": "ebwizardry:firebomb"
"locations": [ "ebwizardry:firebomb" ]
},
"poison_bomb": {
"location": "ebwizardry:poison_bomb"
"locations": [ "ebwizardry:poison_bomb" ]
},
"smoke_bomb": {
"location": "ebwizardry:smoke_bomb"
"locations": [ "ebwizardry:smoke_bomb" ]
},
"spark_bomb": {
"locations": [ "ebwizardry:spark_bomb" ]
}
},
@@ -146,13 +269,19 @@
"include_in_contents": "main_contents",
"text": [
"To get started with wizardry, you will need a few things:",
"To get started with wizardry, you will need:",
"- A magic wand, crafted with a gold nugget, a stick, and a magic crystal.",
"- A magic wand, crafted as shown:",
"- An @arcane_workbench arcane workbench@, crafted with 3 stone, 1 lapis lazuli block, 2 magic crystals, 2 gold nuggets and 1 purple carpet.",
"#recipe magic_wand",
"- A @spells spell@ book. These can be found in chests, dropped as loot, purchased from wizards, or you can make a beginner's spell, magic missile, with a book and 4 magic crystals.",
"- An @arcane_workbench arcane workbench@, crafted like so:",
"#recipe arcane_workbench",
"- A @spells spell@ book. These can be found in chests, dropped as loot, purchased from wizards, or you can make a beginner's spell, magic missile, as shown:",
"#recipe magic_missile_spell_book",
"You will also need a bunch more magic crystals to supply your wand with @mana@."
]
@@ -172,7 +301,7 @@
"#image magic_crystal",
"It is widely accepted that mana cannot be created or destroyed, and that when a spell is cast, the mana it channels is simply dissipated into the surroundings. Indeed, this is how the vast majority of mana exists - spread thinly throughout the world. However, to be of any use, it must be concentrated, either naturally over thousands of years, as is the case with crystals underground, or artificially - an advanced subject covered later in this book. There also exist various ways of making spells more mana-efficient and recovering some of the mana dissipated during spellcasting."
"It is widely accepted that mana cannot be created or destroyed, and that when a spell is cast, the mana it channels is simply dissipated into the surroundings. Indeed, this is how the vast majority of mana exists - spread thinly throughout the world. However, to be of any use, it must be concentrated, either naturally over thousands of years, as is the case with crystals underground, or artificially - an advanced subject not covered in this book. There also exist various ways of making spells more mana-efficient and recovering some of the mana dissipated during spellcasting."
]
},
@@ -190,7 +319,7 @@
"Most wands begin their life as a simple arrangement of a magic crystal of some sort attached to a wooden stick, with a gold nugget affixed to the other end. The crystal is, of course, the source of the wand's power, as it provides the focus necessary to channel @spells@. The rest of the wand is important too though, as it provides not only a means with which to hold the wand, but also a path through which @mana@ can be channeled and directed.",
"As more spells are cast with a wand, it grows more effective at channeling @spells@, and can therefore cast spells of greater power. This effect can be discerned from subtle changes that occur in the shape and appearance of the wand itself: as a wand grows more powerful, its crystal will become more vibrant, it may change in color depending on its element, and after a while, the wood from which it is made will start to grow and twist into more complex shapes.",
"As more spells are cast with a wand, it grows more effective at channeling @spells@, and can therefore cast spells of greater power. This effect can be discerned from subtle changes that occur in the shape and appearance of the wand itself: as a wand grows more powerful, its crystal will become more vibrant, its colour may change depending on its @elements element@, and after a while, the wood from which it is made will start to grow and twist into more complex shapes.",
"When holding a wand, a small heads-up display will show in the corner of the screen. This indicates the spell that is currently selected along with a pictorial representation of it, and, if the spell has been cast, a cooldown bar indicating the time until that spell can be cast again. It also shows the names of the next and previous spells bound to the wand. To switch between spells, use the #next_spell_key and #previous_spell_key keys (these can be changed in options -> controls). You can also switch spells by scrolling the mouse wheel while sneaking.",
@@ -208,11 +337,13 @@
"A @wands wand@ is useless without spells to cast with it. Spells are recorded in two forms: in books, which are permanent, and in scrolls, which are temporary.",
"Spell books are of little use on their own; instead they are used to bind the spell they contain to @wands@. Spell books can be found throughout the world and it will not take long for you to come across one. When you do find one, you can mouse over the spell book to see basic information about the spell at a glance. You can also right-click whilst holding a spell book to read more detailed information about the spell.",
"Spell books are of little use on their own; instead they are used to bind the spell they contain to @wands@. Spell books can be found throughout the world and it will not take long for you to come across one. When you do find one, you can mouse over the spell book to see basic information about the spell at a glance. You can also right-click whilst holding a spell book to read more about it.",
"Scrolls, on the other hand, serve a different purpose: right-clicking whilst holding one will cast the spell that is bound to it, destroying the scroll in the process. Like spell books, scrolls can be found throughout the world, but you can also make them yourself by crafting a blank scroll from a piece of paper and some string. You can then bind a spell to the scroll using the @arcane_workbench arcane workbench@, but only if you have knowledge of that spell (see @enchanting_scrolls Enchanting Scrolls@). Scrolls are quite useful when you need to use a spell once or twice on a particular quest but don't want it to take up a slot on your @wands wand@. It should be noted, however, that scrolls are at best an inefficient method of casting spells.",
"Scrolls, on the other hand, serve a different purpose: right-clicking whilst holding one will cast the spell that is bound to it, destroying the scroll in the process. Like spell books, scrolls can be found throughout the world, but you can also make them yourself (see @enchanting_scrolls Enchanting Scrolls@).",
"To the untrained eye, the magical runes with which spells are written are unreadable. In order to identify a spell, you could, of course, cast it and see what happens - though doing so may cause unwanted side-effects, and many spells need certain conditions in order to work. A safer and more reliable option is to use a scroll of identification, which can be found in chests or purchased from a wizard. Right-clicking whilst holding one will identify the first unknown spell book or scroll on your hotbar, consuming the scroll of identification in the process."
"Scrolls are quite useful when you need to use a spell once or twice on a particular quest but don't want it to take up a slot on your @wands wand@. It should be noted, however, that they are an inefficient method of casting spells compared to using a wand.",
"To the untrained eye, the magical runes with which spells are written are unreadable. In order to identify a spell, you could, of course, cast it and see what happens - though doing so may cause unwanted side-effects, and many spells need certain conditions in order to work. Futhermore, there is always a chance of misreading an unknown spell when casting, with potentially dangerous consequences depending on how powerful the spell is. A safer and more reliable option is to use a scroll of identification, which can be found in chests or purchased from a wizard. Right-clicking whilst holding one will identify the first unknown spell book or scroll on your hotbar, consuming the scroll of identification in the process."
]
},
@@ -230,7 +361,11 @@
],
"text": [
"The arcane workbench is a block similar in appearance to the enchantment table where you can charge, upgrade, and bind @spells@ to your @wands wand@. Simply place it anywhere and right click, and you will see something like this:",
"The arcane workbench is a block similar in appearance to the enchantment table where you can charge, upgrade, and bind @spells@ to your @wands wand@. It may be crafted as follows:",
"#recipe arcane_workbench",
"The following pages explain the various actions that may be performed in the arcane workbench.",
"#image workbench"
],
@@ -238,25 +373,34 @@
"binding_spells": {
"title": "Binding Spells",
"include_in_contents": "arcane_workbench_subsections",
"triggers": [
"ebwizardry:handbook/arcane_workbench"
],
"text": [
"To bind a spell to your wand, simply place your wand in the central slot of the workbench, then place the spell book in one of the surrounding slots and press apply. You will notice that the spell book is left untouched during this process - this is because the act of spell binding does not 'take' the spell from the spell book; rather, it attunes the wand to the spell. As such, you may change the spells bound to your wand as much as you wish by simply repeating the spell binding process. You can bind up to five spells to a wand at one time, though this number may be increased with attunement upgrades."
"To bind a @spells spell@ to your @wands wand@, simply place your wand in the central slot of the workbench, then place the spell book in one of the surrounding slots and press apply. You will notice that the spell book is left untouched during this process - this is because the act of spell binding does not 'take' the spell from the spell book; rather, it attunes the wand to the spell. As such, you may change the spells bound to your wand as much as you wish by simply repeating the spell binding process. You can bind up to five spells to a wand at one time, though this number may be increased with attunement upgrades."
]
},
"charging_wands": {
"title": "Charging Wands",
"include_in_contents": "arcane_workbench_subsections",
"triggers": [
"ebwizardry:handbook/arcane_workbench"
],
"text": [
"To charge your wand, place the wand in the central slot of the arcane workbench and place some magic crystals in the upper of the two slots on the left, and then press apply. Each crystal is worth #mana_per_crystal mana, and the wand will only take what it needs, so you can keep a supply of crystals in the workbench for when you need them. However, bear in mind that the wand can only take a whole number of crystals so if the wand needs, for example, 30 more mana, #mana_per_crystal_minus_30 mana will be lost when charging it."
"To charge your @wands wand@, place the wand in the central slot of the arcane workbench and place some magic crystals in the bottom-left slot, and then press apply. Each crystal is worth #mana_per_crystal @mana@, and the wand will only take what it needs, so you can keep a supply of crystals in the workbench for when you need them. However, bear in mind that the wand can only take a whole number of crystals, so if the wand needs, for example, 30 more mana, #example_charging_loss mana will be lost when charging it."
]
},
"upgrading_wands": {
"title": "Upgrading Wands",
"include_in_contents": "arcane_workbench_subsections",
"triggers": [
"ebwizardry:handbook/tome_of_arcana"
],
"text": [
"To upgrade your wand, you will need a tome of arcana of the appropriate tier (see @tiers Tiers@) or a special wand upgrade. Both of these can be found as loot or purchased from a wizard. To upgrade your wand, place it in the central slot and the upgrade in the lower of the two slots on the left, then press apply.",
"To upgrade your @wands wand@, you will need a tome of arcana of the appropriate @tiers tier@ or a special wand upgrade. Both of these can be found as loot or purchased from a wizard. To upgrade your wand, place it in the central slot and the upgrade in the top-right slot, then press apply.",
"Special wand upgrades improve a particular aspect of a wand. Each type of upgrade can stack up to three times, and the total number of upgrades that a wand can take depends on its tier. Upgrades cannot be removed."
]
@@ -264,9 +408,16 @@
"enchanting_scrolls": {
"title": "Enchanting Scrolls",
"include_in_contents": "arcane_workbench_subsections",
"triggers": [
"ebwizardry:handbook/scrolls"
],
"text": [
"The arcane workbench can also be used to enchant spell scrolls. To do so, you will require a blank scroll, crafted from a piece of paper and some string, a spell book for your chosen spell, and enough magic crystals to provide mana to cast it. Place the crystals in the upper left-hand slot, the blank scroll in the central slot, and the spell book in the single slot that appears above it, then press apply to enchant the scroll."
"The arcane workbench can also be used to enchant @spells spell@ scrolls. To do so, you will require a blank scroll, crafted from a piece of paper and some string, a spell book for your chosen spell, and enough magic crystals to provide @mana@ to cast it.",
"#recipe blank_scroll",
"Place the crystals in the bottom-left slot, the blank scroll in the central slot, and the spell book in the single slot above it, then press confirm to enchant the scroll."
]
}
}
@@ -275,11 +426,24 @@
"wizard_armour": {
"title": "Wizard Armor",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:arcane_initiate"
],
"text": [
"As a wizard, you will need something to protect you from the creatures you fight. No ordinary armor will do though. To make the most of your spells, you will need wizard armor: hat, robes, leggings and boots. Unlike ordinary armor, these will not break. Instead, they use arcane energy to shield the wearer. This of course means that they must be charged with magic crystals, just like wands. Fortunately, these garments do not consume much mana. Charge them as you would a wand in the arcane workbench or with a mana flask, but be careful - if they run out of mana, you will find yourself defenseless.",
"As a wizard, you will need something to protect you from the creatures you fight. No ordinary armor will do though. To make the most of your spells, you will need wizard armor: hat, robes, leggings and boots. Unlike ordinary armor, these will not break. Instead, they use arcane energy to shield the wearer. This of course means that they must be charged with magic crystals, just like wands. Fortunately, these garments do not consume much @mana@. Charge them as you would a wand in the @arcane_workbench arcane workbench@ or with a @mana_flasks mana flask@, but be careful - if they run out of mana, you will find yourself defenseless.",
"You can obtain wizard armor by crafting it from magical silk, obtained by crafting string with a magic crystal.",
"#image wizard_armour",
"You can obtain wizard armor by crafting it from magical silk:",
"#recipe magic_silk",
"#recipe wizard_hat",
"#recipe wizard_robe",
"#recipe wizard_leggings",
"#recipe wizard_boots",
"One may enchant wizard armour using a normal enchantment table, and due to the inherent properties of magical silk, it tends to be quite effective at holding enchantments. Of particular utility to a wizard are the Magic, Frost and Shock Protection enchantments, which may prove useful defending against other wielders of magic.",
"Those wizards who devote themselves to the practise of one element sometimes wear special garments which grant bonuses for that element. Full sets of such garments are very sought after among wizards and are not easy to find.",
@@ -296,6 +460,9 @@
"page_numbers": true,
"separator": "."
},
"triggers": [
"ebwizardry:handbook/on_subsection_unlock"
],
"text": [
"One cannot master the arcane just by staying at home - there is a world full of magic out there to explore! Ancient ruins, relics and mysterious beings good and bad await discovery - if you know where to look. The greatest wizards are also the most curious, and gain much of their knowledge and power through exploration of the environment around them, and experimenting with what they find.",
@@ -311,39 +478,59 @@
],
"text": [
"During your travels, you will probably come across curious glowing flowers growing in the wild from time to time. These distinctive blooms are known as crystal flowers, and they are strangely effective at concentrating mana - to this day, nobody is quite sure why. We do know, however, that they can be harvested and crafted to extract the mana as crystals, making them a rather useful above-ground source of mana. The amount of mana obtainable this way is limited, though, by the small size of the flowers and due to them only growing in small patches.",
"During your travels, you will probably come across curious glowing flowers growing in the wild from time to time. These distinctive blooms are known as crystal flowers, and they are strangely effective at concentrating @mana@ - to this day, nobody is quite sure why. We do know, however, that they can be harvested and crafted to extract the mana as crystals, making them a rather useful above-ground source of mana. The amount of mana obtainable this way is limited, though, by the small size of the flowers and due to them only growing in small patches.",
"#image crystal_flower"
"#image crystal_flower",
"#recipe crystal_flower_to_crystals"
]
},
"wizard_towers": {
"title": "Wizard Towers",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:wizard_tower"
],
"text": [
"Fear not - you are not the only practicioner of magic in this world. On your travels, you may well encounter a tall tower or two with a distinctive pointed roof. This is the residence of a fellow wizard. A life of solitude can make wizards a little grumpy at times, but they are usually friendly folk who are willing to share their knowledge with you - albeit for a price. Expect to pay precious metals and gems, and in return you will recieve many a great arcane wonder. If, however, it is a master spell you seek, you will need to speak to a specialist.",
"Fear not - you are not the only practicioner of magic in this world. On your travels, you may well encounter a tall tower or two with a distinctive pointed roof. This is the residence of a fellow wizard. A life of solitude can make wizards a little grumpy at times, but they are usually friendly folk who are willing to share their knowledge with you - albeit for a price. Expect to pay precious metals and gems, and in return you will recieve many a great arcane wonder.",
"If, however, it is a @tiers master@ spell you seek, you will need to speak to a specialist.",
"#image wizard_tower",
"Unfortunately, there are a few wizards out there who do not welcome visitors. These wizards are typically outcasts, and are hostile to anyone crossing their path. Approach these individuals with caution, and be prepared to defend yourself against powerful magic. Defeat them however, and their knowledge is yours for the taking.",
"It should also be noted that no wizard will take kindly to being attacked or stolen from - and will readily take the law into their own hands."
"It should also be noted that no wizard will take kindly to being attacked or stolen from - and they will readily take the law into their own hands."
]
},
"obelisks": {
"title": "Obelisks",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:handbook/obelisks"
],
"text": [
"Vestiges of ancient magic are scattered throughout the world, the most notable of which are carved stone structures which bear a great many symbols and runes. These ruins are all that remain of what appears to have been some kind of ancient civilisation. Whoever, or whatever, built them, they clearly had a considerable knowledge of magic, and used it to place protective enchantments over such locations that still persist to this day.",
"These stuctures fit broadly into two types. The first, and more common, of these are obelisks: tall spikes of carved stone, known as runestone, with an open structure at the bottom that usually contains minor arcane relics from the forgotten past. These structures are typically protected by an enchantment that summons hostile magical creatures should any human stray too close. Fend off these creatures and destroy their source, and the relics are yours."
"These stuctures fit broadly into two types. The first, and more common, of these are obelisks: tall spikes of carved stone, known as runestone, with an open structure at the bottom containing minor arcane relics from the forgotten past.",
"#image obelisk",
"These structures are typically protected by an enchantment that summons hostile @creatures magical creatures@ should any human stray too close. Fend off these creatures and destroy their source, and the relics are yours."
]
},
"shrines": {
"title": "Shrines",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:visit_shrine"
],
"text": [
"The second, and rarer, kind of structure is known as a shrine. These structures consist of a circle of runestone pillars surrounding a central platform, upon which sits a chest filled with ancient artifacts. This chest is typically protected by an arcane lock enchantment, preventing anyone except the owner from opening it. The entire structure is also protected by a containment field, which prevents anything that strays too close from escaping.",
"The second, and rarer, kind of structure is known as a shrine. These structures consist of a circle of runestone pillars surrounding a central pedestal, upon which sits a chest filled with ancient @artefacts artifacts@. This chest is typically protected by an arcane lock enchantment, preventing anyone except the owner from opening it. The entire structure is also protected by a containment field, which prevents anything that strays too close from escaping.",
"#image shrine",
"Due to their great arcane power and significance, not to mention the riches within, these structures are particularly attractive to any aspiring wizard - but be cautious. There are numerous reports of wizards becoming trapped within containment fields and slowly being driven insane, perhaps by claustrophobia. A growing number, however, believe such occurences to be a deliberate part of the shrine's protective magic, and that the wizards trapped within are in fact being controlled to protect the structure. A chilling prospect, surely, for anyone who dares to venture near..."
]
@@ -351,17 +538,23 @@
"creatures": {
"title": "Magical Creatures",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:handbook/magical_creatures"
],
"text": [
"Besides wizards, a multitude of other creatures also use magic. Many of these creatures are arcane in origin, and most can be summoned using certain magical spells. One may encounter these creatures guarding an obelisk, or perhaps a powerful summoner. Lesser arcane beings are even found occasionally in the wilderness."
"Besides wizards, a multitude of other creatures also use magic. Many of these creatures are arcane in origin, and most can be summoned using certain magical @spells spells@. One may encounter these creatures guarding an @obelisks obelisk@, or perhaps a powerful summoner. Lesser arcane beings are even found occasionally in the wilderness."
]
},
"artefacts": {
"title": "Artifacts",
"include_in_contents": "magical_world_subsections",
"triggers": [
"ebwizardry:artefact"
],
"text": [
"When exploring a shrine, you may be lucky enough to uncover some kind of ancient magical artifact - an object capable of granting its wearer unique and powerful buffs and special powers. Three types are known to have been found: rings, which grant bonuses and effects to spells, amulets, which improve defensive abilities, and trinkets, which give utility effects. These artifacts appear to function only when worn appropriately; simply having them on one's person is insufficient."
"When exploring a @shrines shrine@, you may be lucky enough to uncover some kind of ancient magical artifact - an object capable of granting its wearer unique and powerful buffs and special powers. Three types are known to have been found: rings, which grant bonuses and effects to spells, amulets, which improve defensive abilities, and charms, which give utility effects. These artifacts appear to function only when worn appropriately; simply having them on one's person is insufficient."
]
}
}
@@ -370,26 +563,40 @@
"tiers": {
"title": "Tiers",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:handbook/tome_of_arcana"
],
"text":[
"Wands and spells come in four tiers: #colour_novicenovice#colour_reset, #colour_apprenticeapprentice#colour_reset, #colour_advancedadvanced #colour_resetand #colour_mastermaster#colour_reset. Each tier is more powerful than the last.",
"@wands Wands@ and @spells@ come in four tiers: #colour_novicenovice#colour_reset, #colour_apprenticeapprentice#colour_reset, #colour_advancedadvanced #colour_resetand #colour_mastermaster#colour_reset. Each tier is more powerful than the last.",
"#image tiers",
"#colour_noviceNovice #colour_resetwands are the ones that can be crafted. They hold up to #novice_max_charge mana, and can only cast novice spells. Novice spells are simple enough to be cast by anyone and they do not usually cost much mana. This does not necessarily mean that they are useless at higher tiers however; their low cost makes some novice spells useful even when you have access to master spells.",
"#colour_apprenticeApprentice #colour_resetwands are the next tier up from novice wands. They hold up to #apprentice_max_charge mana and can cast novice and apprentice spells. Apprentice spells are a little more impressive than novice spells but usually cost more.",
"#colour_advancedAdvanced #colour_resetwands are quite rare and are much more powerful. They can cast all spells except master spells, and hold #advanced_max_charge mana. Advanced spells can grant superhuman powers such as invisibility and wreak havoc on enemies.",
"#colour_advancedAdvanced #colour_resetwands are quite rare and are much more powerful. They can cast all spells except master spells, and hold #advanced_max_charge mana. Advanced spells can grant superhuman powers such as invisibility and wreak havoc on foes.",
"#colour_masterMaster #colour_resetwands are the most powerful wands in existence. They hold up to #master_max_charge mana, and can cast any spell. Master spell books are very rare and the spells can cause complete devastation not only to enemies but even the world itself. Use with caution."
"#colour_masterMaster #colour_resetwands are the most powerful wands in existence. They hold up to #master_max_charge mana, and can cast any spell. Master spell books are very rare and the spells can cause complete devastation not only to enemies but even the world itself. Use with caution.",
"To be upgraded to a higher tier, a wand must first become powerful enough to channel spells of that tier. Wands gain power as spells are cast with them. Spell variety, spell power, elemental effects and other external factors may all have an effect on how quickly a wand matures.",
"Once a wand is sufficiently powerful, a tome of arcana provides the final catalyst needed to elevate the wand to the next tier (see @upgrading_wands Upgrading Wands@), and once this has happened, the maturing process can begin again for the next tier."
]
},
"elements": {
"title": "Elements",
"include_in_contents": "main_contents",
"triggers": [
"ebwizardry:handbook/elements"
],
"text": [
"Spells belong to different elements, which describe the nature of the spell and also have perks when used with certain wands.",
"@spells Spells@ belong to different elements, which determine the nature of the spell and also grant perks when used with certain @wands@.",
"#image elements",
"#colour_fireFire#colour_reset \nPerhaps the most destructive element, fire concerns burning, lava, and explosions. A powerful pyromancer will unleash hell upon their enemies and probably set the world alight in the process. Most fire attack spells set fire to their target, causing ongoing damage over time. However, be wary that fire spells may have no effect on nether mobs.",
@@ -397,7 +604,7 @@
"#colour_lightningLightning#colour_reset \nThis element concerns lightning, storms, and the weather. A powerful storm mage is a force to be reckoned with, and some posess the ability to call down lightning at will. Lightning spells often damage multiple enemies at once and usually seek their target, making them an effective attack against any mob... but beware of creepers.",
"#colour_necromancyNecromancy#colour_reset \nNecromancy is the element of darkness, chaos and the undead. Necromancers are mysterious and often regarded as evil, though this is usually not the case. Necromancy spells are commonly used to summon creatures to fight for you or even bend the will of your enemies.",
"#colour_necromancyNecromancy#colour_reset \nNecromancy is the element of darkness, chaos and the undead. Necromancers are mysterious and often regarded as evil, though this is usually not the case. Necromancy spells are commonly used to summon @creatures@ to fight for you or even bend the will of your enemies.",
"#colour_earthEarth#colour_reset \nThe element of earth is focused on the natural world: animals, plants, the wind, and such like. Earth magic is diverse and takes a wide variety of forms, from poisoning enemies to unleashing the fury of the weather. Earth spells are a mixture of attack, defense and utility.",
@@ -407,22 +614,7 @@
"The boundaries between the different elements are not always distinct, and some spells bear traits of elements other than their own.",
"If you are lucky, you may happen upon an elemental wand. These wands will allow you to cast spells of the right element for more potency than usual."
]
},
"growing_crystals": {
"title": "Growing Crystals",
"include_in_contents": "main_contents",
"text": [
"Magic crystals normally form naturally underground over thousands of years, by gradually drawing latent mana from the surrounding rock as they grow. Crystalline structures are very good at absorbing and holding mana, hence the mana is naturally drawn towards them. Given the right conditions, however, it is possible to greatly speed up this process. This has given rise to the advanced technique of crystal growing, which requires both great patience and attention to detail.",
"In order to encourage crystal growth, one must begin with a crystal seed. The most effective seeds have proven to be crystal shards, obtained by simply shattering a magic crystal into pieces. A crystal seed must then be planted into some kind of substrate, usually rock, although other materials are also viable. Left alone, this would produce a sizeable crystal in hundreds of years, depending on the conditions.",
"To reduce this length of time, several things can be done. Immersing the seed and substrate in mineral-rich water helps with crystal growth, but not with concentrating mana. To concentrate mana more quickly, two techniques can be employed: firstly, surrounding the growth site with lesser mana-gathering objects allows the crystal to draw from them, meaning the surrounding environment is constantly replenished with mana. Too many, however, and they begin to draw mana away from the growing crystal. Secondly, mana can be drawn through some materials better than others: air is very poor at this, whereas dense materials tend to be much better. Some wizards have taken to experimentation with exotic, magical, or even otherworldy materials to try and improve crystal growth. Some even claim to have altered the type of crystal that is formed in this way.",
"If conditions are exactly right, it is even possible for crystals to grow far beyond their natural size. Such crystals are known as grand magic crystals, and besides containing a great quantity of mana, they have a few specific uses."
"If you are lucky, you may happen upon an elemental crystal. Elemental crystals are magic crystals that have absorbed elemental properties as they have grown - though the exact conditions required and mechanism by which this happens remain a mystery. We do know, however, that such crystals may be used to create elemental wands, which allow spells of the right element to be cast with more potency than usual."
]
},
@@ -435,37 +627,57 @@
"page_numbers": true,
"separator": "."
},
"triggers": [
"ebwizardry:on_subsection_unlock"
],
"sections": {
"mana_flasks": {
"title": "Mana Flasks",
"include_in_contents": "miscellaneous_subsections",
"triggers": [
"ebwizardry:handbook/mana_flasks"
],
"text": [
"Arkendur's Arcane Supplies Co. - magical items for your every need!",
"Need to recharge your wand on the go? No problem! Mana can now be bottled.** Simply craft a mana flask with a glass bottle and eight magic crystals and take it with you. When you need to use it, simply craft it with your wand and it will restore some of the charge.*",
"Need to recharge your @wands wand@ on the go? No problem! @mana Mana@ can now be bottled. Simply craft a mana flask with a glass bottle and eight magic crystals and take it with you. When you need to use it, simply craft it with your wand and it will restore some of the charge. *",
"NEW! Introducing the brand-new large*** and small mana flasks - now you can choose a size of mana flask to meet your needs!",
"* This process will consume the bottle.",
"** Some mana is lost during bottling.",
"*** Large mana flask requires grand magic crystals."
"#recipe medium_mana_flask",
"NEW! Introducing the brand-new small and large mana flasks - now you can choose a size of mana flask to meet your needs!",
"#recipe small_mana_flask",
"#recipe large_mana_flask",
"* This process will destroy the bottle. Some mana is lost during bottling."
]
},
"throwable_items": {
"title": "Throwable Items",
"include_in_contents": "miscellaneous_subsections",
"triggers": [
"ebwizardry:handbook/throwables"
],
"text": [
"Various spells conjure physical items, some of which can also be crafted directly. Firebombs, poison bombs, spark bombs and smoke bombs can all be crafted."
"Various @spells@ conjure physical items, some of which can also be crafted directly. Firebombs, poison bombs, spark bombs and smoke bombs can all be crafted:",
"#recipe firebomb",
"#recipe poison_bomb",
"#recipe smoke_bomb",
"#recipe spark_bomb"
]
},
"automated_casting": {
"title": "Automated Casting",
"include_in_contents": "miscellaneous_subsections",
"triggers": [
"ebwizardry:enchant_scroll"
],
"text": [
"Recent experimentation has revealed that it is possible to automate spell casting, to a degree, using nothing more than a simple dispenser. Nobody is quite sure why, but it would appear that the strange properties of redstone even extend to triggering the activation of spell scrolls. Placing a few into a dispenser and powering it ought to do the trick..."
"Recent experimentation has revealed that it is possible to automate @spells spell@ casting, to a degree, using nothing more than a simple dispenser. Nobody is quite sure why, but it would appear that the strange properties of redstone even extend to triggering the activation of spell scrolls. Placing a few into a dispenser and powering it ought to do the trick..."
]
}
}
@@ -477,11 +689,18 @@
"text": [
"#recipe arcane_workbench",
"#recipe magic_wand",
"#recipe novice_wands",
"#recipe magic_missile_spell_book",
"#recipe wizard_handbook",
"#recipe crystal_flower_to_crystals",
"#recipe mana_flask",
"#recipe crystal_blocks",
"#recipe crystal_blocks_to_crystals",
"#recipe crystal_shard",
"#recipe small_mana_flask",
"#recipe medium_mana_flask",
"#recipe large_mana_flask",
"#recipe runestone",
"#recipe runestone_pedestal",
"#recipe transportation_stone",
"#recipe magic_silk",
"#recipe wizard_hat",
@@ -491,7 +710,8 @@
"#recipe blank_scroll",
"#recipe firebomb",
"#recipe poison_bomb",
"#recipe smoke_bomb"
"#recipe smoke_bomb",
"#recipe spark_bomb"
]
},
@@ -502,8 +722,6 @@
"Electroblob's Wizardry \nVersion #version \nFor Minecraft #mcversion",
"For more information, check out the @https://github.com/Electroblob77/Wizardry/wiki wiki@.",
"Designed, coded and textured by Electroblob",
"Thanks to Minecraft Forge and MCP, without which this mod would not have been possible.",
@@ -514,13 +732,17 @@
"Code:",
"- Corail31 \n- 12foo \n- Shadows-of-Fire",
"- Corail31 \n- 12foo \n- Shadows-of-Fire \n- Tora-B \n- Avatair \n- Aeronica",
"Translations:",
"- Russian: VilagVil \n- Spanish and Mexican Spanish: MadWrist \n- Chinese: ZHENGLOC",
"- Spanish and Mexican Spanish: MadWrist \n- Russian: VilagVil, kellixon \n- French: Hahdrim \n- Brazilian Portuguese: lorrampi \n- Chinese: ZHENGLOC, dragon-evol \n-Korean: shejery, rewi_wire",
"Lightning ray sound effect from OhhWowProductions"
"Lightning ray sound effect from OhhWowProductions",
"For more information, check out the @https://github.com/Electroblob77/Wizardry/wiki wiki@.",
"Can't get enough wizardry? Join the @https://discord.gg/MTmMzMv Discord server@ for the latest news, discussions and extras!"
]
}
@@ -1,225 +0,0 @@
PAGEBREAK
LINEBREAK
The Wizard's Handbook
By Electroblob
PAGEBREAK
Introduction
--------------------
Greetings, wizard! This book explains the many ways of the arcane and how to use them.
Should you ever lose this book, you can get a new one by crafting a book with a magic crystal.
PAGEBREAK
Contents
--------------------
PAGEBREAK
SECTION Setting up
Setting up
--------------------
To get started with wizardry, you will need a few things:
- A magic wand, crafted with a gold nugget, a stick, and a magic crystal.
- An arcane workbench, crafted with 3 stone, 1 lapis lazuli block, 2 magic crystals, 2 gold nuggets and 1 purple carpet.
- A spell book. These can be found in chests, dropped as loot, purchased from wizards, or you can make a beginner's spell, magic missile, with a book and 4 magic crystals.
You will also need a bunch more magic crystals to supply your wand with mana.
PAGEBREAK
SECTION Mana
Mana
--------------------
Mana is the arcane energy that gives wizards their powers. It manifests itself in naturally occurring crystals, which can be found embedded in rocks underground. Wands can store mana within them, and this mana is channeled into the spells that you cast. Different spells cost different amounts of mana, depending on how powerful they are and how long they last.
Mouse over a wand to see how much mana is stored in it.
IMAGE CRYSTAL
LINEBREAK
Magic
Crystal Ore Crystal
PAGEBREAK
SECTION Wands
Wands
--------------------
The wand is the implement of choice for a wizard. With it, you can cast any spell provided the wand can contain its power (see Tiers for a more in-depth explanation). Wands come in
various different varieties but you will almost certainly start with a basic magic wand.
When holding a wand, a small heads-up display will show in the corner of the screen. This indicates the spell that is currently selected along with a pictorial representation of it, and, if the spell has been cast, a cooldown bar indicating the time until that spell can be cast again.
PAGEBREAK
SECTION Spells
Spells
--------------------
A wand is useless without spells to cast with it. Spells are recorded in two forms: in books, which are permanent, and in scrolls, which are temporary.
Spell books are of little use on their own; instead they are used to bind the spell they contain to wands. Spell books can be found throughout the world and it will not take long for you to come across one. When you do find one, you can mouse over the spell book to see basic information about the spell at a glance. You can also right-click whilst holding a spell book to read more detailed information about the spell.
Scrolls, on the other hand, serve a different purpose: right-clicking whilst holding one will cast the spell that is bound to it, destroying the scroll in the process. Like spell books, scrolls can be found throughout the world, but you can also make them yourself by crafting a blank scroll from a piece of paper and some string. You can then bind a spell to the scroll using the arcane workbench, but only if you have knowledge of that spell. Doing so will consume a number of magic crystals equal to the mana cost of the spell (rounded up to the nearest MANA_PER_CRYSTAL).
To the untrained eye, the magical runes with which spells are written are unreadable. In order to identify a spell, you could, of course, cast it and see what happens - though doing so may cause unwanted side-effects, and many spells need certain conditions in order to work. A safer and more reliable option is to use a scroll of identification, which can be found in chests or purchased from a wizard. Right- -clicking whilst holding one will identify the first unknown spell book or scroll on your hotbar, consuming the scroll of identification.
Scrolls are quite useful when you need to use a spell once or twice on a particular quest but don't want it to take up a slot on your wand. It should be noted, however, that scrolls are at best an inefficient method of casting spells.
PAGEBREAK
SECTION Arcane Workbench
The Arcane Workbench
--------------------
The arcane workbench is a block similar in appearance to the enchantment table where you can charge, upgrade, and bind spells to your wand. Simply place it anywhere and right click, and you will see a gui appear like the one to the right.
PAGEBREAK
IMAGE WORKBENCH
LINEBREAK
The Arcane Workbench
PAGEBREAK
SECTION Binding Spells
Binding Spells
--------------------
To bind a spell to your wand, simply place your wand in the central slot of the workbench, then place the spell book in one of the surrounding slots and press apply. You can bind up to five spells to a wand at one time, though this may be increased with attunement upgrades. When holding a wand, you can switch between spells with the NEXT_SPELL_KEY and PREVIOUS_SPELL_KEY keys (these can be changed in options -> controls). You can also switch spells by scrolling the mouse wheel while sneaking.
SECTION Charging Wands
Charging your wand
--------------------
To charge your wand, place the wand in the central slot of the arcane workbench and place some magic crystals in the upper of the two slots on the left, and then press apply. Each crystal is worth MANA_PER_CRYSTAL mana, and the wand will only take what it needs, so you can keep a supply of crystals in the workbench for when you need them. However, bear in mind that the wand can only take a whole number of crystals so if the wand needs, for example, 30 more mana, MANA_PER_CRYSTAL_MINUS_30 mana will be lost when charging it. All wands will take an exact number of crystals to charge if they are empty, unless they have a storage upgrade applied.
SECTION Upgrading Wands
Upgrading your wand
--------------------
To upgrade your wand, you will need a tome of arcana of the appropriate tier (see Tiers) or a special wand upgrade. Both of these can be found as loot or purchased from a wizard. To upgrade your wand, place it in the central slot and the upgrade in the lower of the two slots on the left, then press apply.
Special wand upgrades improve a particular aspect of a wand. Each type of upgrade can stack up to three times, and the total number of upgrades that a wand can take depends on its tier. Upgrades cannot be removed.
PAGEBREAK
SECTION Flowers and Flasks
Flowers and Flasks
--------------------
You will probably come across curious glowing flowers growing in the wild from time to time. These are crystal flowers, a naturally occurring source of mana. They can be harvested and crafted to extract the mana as crystals.
Need to recharge your wand on the go? No problem! Mana can now be bottled. Simply craft a mana flask with a glass bottle and eight magic crystals and take it with you. When you need to use it, simply craft it with your wand and it will restore some of the charge. This process will consume the bottle. Some mana is lost during bottling.
PAGEBREAK
SECTION Tiers
Tiers
--------------------
Wands and spells come in four tiers: BASIC_COLOURnoviceRESET_COLOUR, APPRENTICE_COLOURapprenticeRESET_COLOUR, ADVANCED_COLOURadvanced RESET_COLOURand MASTER_COLOURmasterRESET_COLOUR. Each tier is more powerful than the last.
BASIC_COLOURNovice RESET_COLOURwands are the ones that can be crafted. They hold up to BASIC_MAX_CHARGE mana, and can only cast novice spells. Novice spells are simple enough to be cast by anyone and they do not usually cost much mana. This does not necessarily mean that they are useless at higher tiers however; their low cost makes some novice spells useful even when you have access to master spells.
APPRENTICE_COLOURApprentice RESET_COLOURwands are the next tier up from novice wands. They hold up to APPRENTICE_MAX_CHARGE mana and can cast novice and apprentice spells. Apprentice spells are a little more impressive than novice spells but usually cost more.
ADVANCED_COLOURAdvanced RESET_COLOURwands are quite rare and are much more powerful. They can cast all spells except master spells, and hold ADVANCED_MAX_CHARGE mana. Advanced spells can grant superhuman powers such as invisibility and wreak havoc on enemies.
MASTER_COLOURMaster RESET_COLOURwands are the most powerful wands in existence. They hold up to MASTER_MAX_CHARGE mana, and can cast any spell. Master spell books are very rare and the spells can cause complete devastation not only to enemies but even the world itself. Use with caution.
PAGEBREAK
SECTION Elements
Elements
--------------------
Spells belong to different elements, which describe the nature of the spell and also have perks when used with certain wands.
FIRE_COLOURFire
Perhaps the most destructive element, fire concerns burning, lava, and explosions. A powerful pyromancer will unleash hell upon their enemies and probably set the world alight in the process. Most fire attack spells set fire to their target, causing ongoing damage over time. However, be wary that fire spells may have no effect on nether mobs.
ICE_COLOURIce
The element of ice is made of all that is cold. Frost spells often slow enemies down or freeze them completely, and are especially effective on creatures of fire. Frost magic can prove equally useful outside of combat, such as freezing water to cross a river.
LIGHTNING_COLOURLightning
This element concerns lightning, storms, and the weather. A powerful storm mage is a force to be reckoned with, and some posess the ability to call down lightning at will. Lightning spells often damage multiple enemies at once and usually seek their target, making them an effective attack against any mob... but beware of creepers.
NECROMANCY_COLOURNecromancy
Necromancy is the element of darkness, chaos and the undead. Necromancers are mysterious and often regarded as evil, though this is usually not the case. Necromancy spells are commonly used to summon creatures to fight for you or even bend the will of your enemies.
EARTH_COLOUREarth
The element of earth is focused on the natural world: animals, plants, the wind, and such like. Earth magic is diverse and takes a wide variety of forms, from poisoning enemies to unleashing the fury of the weather. Earth spells are a mixture of attack, defense and utility.
SORCERY_COLOURSorcery
Sorcery is the element of force and change. Sorcerers manipulate light, gravity and even reality itself to fit their needs. Sorcery spells can be used, among other things, to grant their caster magical powers or move objects to their will.
HEALING_COLOURHealing
The element of healing is concerned with defense and regeneration. Healers seek to protect themselves and their allies as much as possible and as such can be very difficult opponents. Though generally not used as an attack, the purifying light of some healing spells will do considerable damage to the undead. Healing spells are indispensable when in combat.
The boundaries between the different elements are not always distinct, and some spells bear traits of elements other than their own.
If you are lucky, you may happen upon an elemental wand. These wands will allow you to cast spells of the right element for more potency than usual.
PAGEBREAK
SECTION Wizard Armor
Wizard Armor
--------------------
As a wizard, you will need something to protect you from the creatures you fight. No ordinary armor will do though. To make the most of your spells, you will need wizard armor: hat, robes, leggings and boots. Unlike ordinary armor, these will not break. Instead, they use arcane energy to shield the wearer. This of course means that they must be charged with magic crystals, just like wands. Fortunately, these garments do not consume much mana. Charge them as you would a wand in the arcane workbench or with a mana flask, but be careful - if they run out of mana, you will find yourself defenseless.
You can obtain wizard armor by crafting it from magical silk, obtained by crafting string with a magic crystal.
Those wizards who devote themselves to the practice of one element sometimes wear special garments which grant bonuses for that element. Full sets of such garments are very sought after among wizards and are not easy to find.
Legend speaks of an arcane seal used by the most powerful wizards to greatly improve their armor.
PAGEBREAK
SECTION Wizards and Towers
Wizards and Towers
--------------------
Fear not - you are not the only practicioner of magic in this world. On your travels, you may well encounter tall towers with distinctive pointed roofs. These are the residences of fellow wizards. A life of solitude can make wizards a little grumpy at times, but they are usually friendly folk who are willing to share their knowledge with you - albeit for a price. Expect to pay precious metals and gems, and in return you will recieve many a great arcane wonder. If, however, it is a master spell you seek, you will need to speak to a specialist.
Unfortunately, there are a few wizards out there who do not welcome visitors. These wizards are typically outcasts, and are hostile to anyone crossing their path. Approach these individuals with caution, and be prepared to defend yourself against powerful magic. Defeat them however, and their knowledge is yours for the taking.
PAGEBREAK
SECTION Crafting Recipes
Crafting Recipes
--------------------
PAGEBREAK
PAGEBREAK
Crafting Recipes
--------------------
PAGEBREAK
PAGEBREAK
Crafting Recipes
--------------------
PAGEBREAK
PAGEBREAK
Crafting Recipes
--------------------
PAGEBREAK
PAGEBREAK
Credits
--------------------
Electroblob's Wizardry
Version VERSION
For Minecraft MCVERSION
Designed, coded and textured by Electroblob
Thanks to Minecraft Forge and MCP, without which this mod would not have been possible.
Thanks also to the Minecraft modding community, which always has an answer to my modding problems!
In addition, I'd like to thank the following individuals for their contributions to the mod:
Code:
- Corail31
- 12foo
- Shadows-of-Fire
- HellFirePvP
Translations:
- Russian: VilagVil
- Spanish and Mexican Spanish: MadWrist
- Chinese: ZHENGLOC and dragon-evol
Lightning ray sound effect from OhhWowProductions
@@ -173,7 +173,7 @@ Niveles
Las varitas y los hechizos vienen en cuatro niveles: BASIC_COLOURBasicoRESET_COLOUR, APPRENTICE_COLOURAprendizRESET_COLOUR, ADVANCED_COLOURAvanzadoRESET_COLOUR y MASTER_COLOURMaestroRESET_COLOUR. Cada nivel es mejor que el anterior.
Las varitas BASIC_COLOURBasico RESET_COLOURson las que pueden ser crafteadas. Almacenan
BASIC_MAX_CHARGE mana, y solo pueden lanzar hechizos basicos. Hechizos basicos son suficientemente simples para ser lanzados por cualquiera y no usan mucho mana. Esto
BASIC_MAX_CHARGE mana, y solo pueden lanzar hechizos basicos. Hechizos basicos son suficientemente simples para ser lanzados por cualquiera y no usan mucho mana. Esto
no significa que son inservibles en niveles mas altos, sin embargo; su costo pequeno
hace que algunos hechizos basicos sean utiles cuando tienes acceso a hechizos maestros.
@@ -173,7 +173,7 @@ Niveles
Las varitas y los hechizos vienen en cuatro niveles: BASIC_COLOURBasicoRESET_COLOUR, APPRENTICE_COLOURAprendizRESET_COLOUR, ADVANCED_COLOURAvanzadoRESET_COLOUR y MASTER_COLOURMaestroRESET_COLOUR. Cada nivel es mejor que el anterior.
Las varitas BASIC_COLOURBasico RESET_COLOURson las que pueden ser crafteadas. Almacenan
BASIC_MAX_CHARGE mana, y solo pueden lanzar hechizos basicos. Hechizos basicos son suficientemente simples para ser lanzados por cualquiera y no usan mucho mana. Esto
BASIC_MAX_CHARGE mana, y solo pueden lanzar hechizos basicos. Hechizos basicos son suficientemente simples para ser lanzados por cualquiera y no usan mucho mana. Esto
no significa que son inservibles en niveles mas altos, sin embargo; su costo pequeno
hace que algunos hechizos basicos sean utiles cuando tienes acceso a hechizos maestros.
@@ -0,0 +1,239 @@
PAGEBREAK
LINEBREAK
마법사의 안내서
By Electroblob
PAGEBREAK
소개
--------------------
안녕하신가 마법사 친구! 이 책에서는 마법과 그 사용법을 다룬다네.
만약 이 책을 잃어버려도 슬퍼하지 말게. 책과 마법 수정으로 다시 만들 수 있으니 말이야.
PAGEBREAK
목차
--------------------
PAGEBREAK
SECTION 시작하는 법
Setting up
--------------------
마도의 길을 걷기 위해선 몇가지 도구가 필요하다네.
- 마법 지팡이, 금 조각과 막대기, 마법 수정 각 1개를 작업대에 대각선으로 놓아 시작의 지팡이를 만들 수 있네.
- 아케인 작업대, 작업대에 돌 3개를 아래에 두고 그 위로 청금석 블록과 보라색 카펫을 쌓아 올리게, 마지막으로 양 끝을 마법 수정 - 금 조각 순으로 쌓으면 되네.
- 주문서. 이건 상자에서 찾거나 마법사와 거래하는 수 밖에 없네, 그래도 가장 기본적인 주문은 책 주위를 마법 수정 4개로 둘러싸 만들 수 있지.
그리고 마법 수정은 마나를 충전하는데 쓰이니 많이 필요할 걸세.
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마나
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마나는 우리에게 힘을 주는 신비한 에너지일세. 보통은 지하에서 결정체로 나타나지. 마법 수정 한개에는 100의 마나가 담겨 있네.
우리는 마나를 지팡이에 저장해서 주문을 사용하고, 주문마다 그 위력이나 지속력에 따라 사용하는 마력의 양이 다르다네.
지팡이에 마우스를 올리면 남은 마력의 양을 알 수 있네.
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수정 광석 마법 수정
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SECTION 지팡이
지팡이
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지팡이는 마법사의 무기일세. 지팡이가 감당하는 한에서는 어떠한 주문이라도 쓸 수 있지.
지팡이에는 많은 종류가 있지만 대부분이 처음에는 시작의 지팡이를 사용할 걸세.
지팡이를 들고 있다면 화면 구석에 작은 창이 나타날 게야. 거기 있는 그림이 지금 대기중인 주문이고 그 옆의 막대기가 다 차야먄 그 주문을 다시 쓸 수 있네.
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SECTION 주문
주문
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주문 없는 지팡이는 물 없는 호수와도 같지. 주문은 두가지 형태로 기록되는데, 첫 번째는 영구적인 주문서이고 두 번째는 일시적인 두루마리라네.
주문서는 아케인 작업대를 이용해 지팡이에 주문을 저장하는데 쓰이네. 이건 잠시 뒤에 설명하지. 주문서는 전 세계 어디서든 찾을 수 있네. 주문서를 찾으면 간단한 정보를 훑어볼 수 있고, 책을 펴 보면 자세한 정보를 얻을 수 있네.
두루마리는 좀 다르다네. 단 한번만 사용할 수 있지. 두루마리도 세계 어디서든 찾을 수 있지만 종이 한 장과 실을 사용해 직접 만들 수도 있네. 그리고 아케인 작업대에서 알고 있는 주문을 각인하면 되네. 이때 마법 수정으로 마력을 주입해야 하니 주의하게.
대부분의 마법의 문자들은 배우지 않은 사람은 읽을 수 없네. 주문을 써봐서 알아내는 방법도 있지만 위험하지. 이럴때는 지식의 두루마리를 사용하는게 좋네. 이 두루마리는 마법사와 거래하거나 여러 유적을 찾아보면 있을 걸세.
두루마리는 한두번 사용해야 하지만 지팡이의 공간이 부족할때 쓸만한 수단이네. 하지만 두루마리는 몹시 비 효율적이라는 걸 기억하게.
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SECTION 아케인 작업대
아케인 작업대
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아케인 작업대는 겉보기에는 인챈트 테이블과 비슷하게 생겼네. 마법사는 여기서 지팡이를 강화하고 주문을 저장하지. 사용하려 하면 다음과 같은 화면이 나올 걸세.
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아케인 작업대
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SECTION 주문 저장
주문 저장
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지팡이에 주문을 넣으려면 아케인 작업대에 지팡이를 올리고 주변에 주문서를 두면 된다네. 한번에 최대 5개의 주문을 저장할 수 있지만 지팡이를 개조하면 최대 8개의 주문을 저장할 수 있네.
지팡이를 든 채로 주문을 바꾸려면 쉬프트-휠을 쓰거나 지정된 키를 쓰면 되네.
SECTION 지팡이 충전
지팡이 충전
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마법을 쓰다 보면 지팡이의 마력이 부족하기 마련이지. 지팡이를 충전하려면 아케인 작업대에 지팡이를 올리고 왼쪽 칸에 마법 수정을 올리면 되네. 그러면 100의 마력을 충전하지.
SECTION 지팡이 강화
지팡이 강화
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마법사가 지팡이를 강화하는 방법에는 두가지 종류가 있지.
첫 번째는 등급에 맞는 마도서를 찾아 지팡이 자체의 격을 높이는 걸세.
두 번째는 특수한 도구를 사용하여 지팡이의 효율을 높일 수 있네. 마도서와 도구들 모두 유적이나 마법사에게서 얻을 수 있네.
특수한 개조는 지팡이의 어느 한쪽 능력을 높혀주지. 같은 개조는 3번까지 중첩할 수 있고 최대한 개조할 수 있는 횟수는 얼마나 중첩했느냐에 따라 다르네. 또한 한번 개조된 지팡이는 되돌릴 수 없네.
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꽃과 플라스크
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전에 마법 수정은 지하 암석에서 얻을 수 있다는 말 기억하나? 사실 마법 수정을 얻는 방법에는 한가지가 더 있네. 지상의 꽃들은 가끔씩 마력을 띄고있는 경우가 있어. 이러한 꽃들에게서 마력을 추출하면 마법 수정을 만들 수 있네.
혹여 이동중에 마력을 충전해야 하나? 문제 없네. 마력은 병에 담을 수도 있다네. 유리병 한개에 8개의 마력 수정을 두르면 마나 플라스크가 완성되네. 언제든 지팡이와 이를 조합하여 700의 마력을 회복할 수 있네.
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SECTION 등급
등급
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지팡이와 주문들은 4개의 등급으로 나뉜다네 : BASIC_COLOUR초보자RESET_COLOUR, APPRENTICE_COLOUR견습생RESET_COLOUR, ADVANCED_COLOUR숙련자 RESET_COLOUR그리고 MASTER_COLOUR대가RESET_COLOUR.
BASIC_COLOUR초보자RESET_COLOUR가 사용하는 시작의 지팡이는 BASIC_MAX_CHARGE 마력을 지니고 있네. 초보자 주문들은 금방 익힐 수 있을 정도로 간단하고 사용하는 마력이 적어. 하지만 그렇다고 해서 높은 수준에서 쓸모없지는 않다네. 특유의 저마력으로 대가들 조차 유용하게 사용하지.
APPRENTICE_COLOUR견습생RESET_COLOUR들의 지팡이는 초보자들의 다음 지팡이지. APPRENTICE_MAX_CHARGE 마력을 지녔고 초보와 견습 주문을 외울 수 있네. 여기엔 유용하고 적당한 주문들이 많이 있지.
ADVANCED_COLOUR숙련자RESET_COLOUR가 된 마법사는 몹시 강력하다네. 그들의 지팡이는 ADVANCED_MAX_CHARGE 마력을 지니고 대가의 주문을 제외한 모든 주문을 외울 수 있어. 이 등급의 주문들은 적을 직접 파괴하고 초인적인 힘을 줄 걸세.
MASTER_COLOUR대가RESET_COLOUR의 지팡이는 현존하는 최강의 지팡이라네. MASTER_MAX_CHARGE 마력을 지니고 모든 주문을 사용할 수 있지. 이 단계의 주문은 몹시 드묾어서 찾아보기도 힘들지만 그 여파는 엄청날 걸세. 주의하게나.
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SECTION 원소
원소
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거의 모든 주문들에는 각자의 속성이 존재하네. 이에 알맞는 지팡이를 사용하면 높은 효율을 보일 수 있지.
FIRE_COLOUR화염
아마도 가장 파괴적인 속성이 아닐까 하는군. 강력한 화염술사는 적을 불태우고 자연을 파괴하네. 화염 주문들은 불꽃을 내뿜고 지속되는 고통을 야기하네.
ICE_COLOUR빙결
서리와 얼음, 그리고 모든 차가운 것을 포함하는 속성일세. 적들을 얼려 둔하게 만들 수 있지. 아니면 아예 얼음에 가두는건 어떤가?
LIGHTNING_COLOUR전격
위험하기로는 이만한 속성도 없을 걸세. 번개와 폭풍을 다루는 속성이네. 강력한 폭풍술사는 무시무시한 번개를 마음대로 다루지. 이 주문들은 동시에 여러 적을 상대하기에 알맞네.
NECROMANCY_COLOUR사령
사령술은 어둠과 혼돈, 언데드를 부리는 마법일세. 보통은 사악한 이미지가 많다마는 꼭 그런것도 아닐세. 이들은 자신을 도울 친구들을 부르고 적들의 의지를 꺽어버리는데 능숙해.
EARTH_COLOUR자연
자연은 매우 다양한 요소의 집합체이지. 동물과 식물, 하늘과 대지. 자연의 마법은 그 유형이 몹시 다양하다네. 아무렴 모든 것은 자연의 일부니까 말이야.
SORCERY_COLOUR신비
이 신비한 힘은 자세히 밝혀진게 적네. 빛부터 중력, 공간까지 뭐 하나 쉽게 설명할 수 없는 요소를 두루 다루지. 그래도 확실히 편리하기는 하다는군.
HEALING_COLOUR치유
치유의 힘은 자네를 보호하고 다시 일으켜 세울 게야. 대부분의 주문이 생명의 보호와 유지에 몰려있고 공격 능력은 매우 낮아. 하지만 일부 언데드에게는 치명적일 수 있네.
물론 이 모든 속성들이 엄격히 구분되는 것은 아니네. 어떤 주문들은 다른 속성의 힘을 쓰기도 하지.
운이 좋다면 원소가 깃든 지팡이를 얻을지도 모르지. 이 지팡이들은 맞는 힘에게 강력한 조력이 될게야.
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SECTION 마법사의 방어구
마법사의 방어구
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마법사로서 싸워 나가려면 그에 걸맞는 갑옷이 필요하지. 오래전부터 전해지던 마법사의 방어구는 평범한 갑옷과는 다르다네. 이 방어구들은 마력이 존재하는 한 찢어지거나 파괴되지 않을 걸세.
마법 수정에 4개의 실을 둘러 마법 천을 짤 수 있네. 이 천들을 이용하면 마법사의 방어구가 완성되지.
간혹 특정한 분야에 전문화된 마법사는 그 분야에 도움을 주는 더욱 특별한 옷을 찾아다닌다네. 물론 이런 방어구는 몹시 드묾지.
전설에 의하면 특수한 마법으로 이 방어구들을 더욱 강화할 수 있다더군. 믿거나 말거나 말이야.
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SECTION 마법사와 탑
마법사와 탑
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두려워 말게 어린 마법사여. 이 넓은 세상에 어디 마법사가 자네 하나겠나?
세상을 떠돌다 보면 뾰족한 탑에 사는 고독한 마법사들을 보게 될 걸세. 이들은 홀로 지식을 탐구하는 이들이지.
자네가 원한다면 대가를 내고 그들의 지식을 배울 수 있네. 물론, 그 반대도 가능하지. 단지 이들은 좀 너무 혼자 있어서 그런지 꽤나 괘팍하다네. 절대 이들의 집에선 아무것도 부수지 말게.
그리고 불행하게도 너무 오래 혼자인 마법사들은 세상을 배척하게 되기도 하지. 이들은 옛 향수에 빠져서는 모든 이들에게 적대적이지.
이들은 위험한 존재일세. 하지만 이들을 무찌른다면, 그의 지식은 자네 것일세.
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SECTION 조합법
조합법
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조합법
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조합법
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조합법
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마치며
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Electroblob's Wizardry
Version VERSION
For Minecraft MCVERSION
디자인, 코드 및 텍스쳐 by Electroblob
마인크래프트 포지와 MCP에게 감사합니다. 이들이 없었다면 이 모드는 완성되지 못했을 겁니다.
또한 마인크래프트 모딩 커뮤니티에게도 감사합니다. 문제가 생기면 늘 대답을 해줬어요!
마지막으로, 모드에 도움을 준 아래의 각 개인들에게 감사합니다.
코드:
- Corail31
- 12foo
- Shadows-of-Fire
- HellFirePvP
번역:
- 러시아어: VilagVil
- 스페인어와 멕시코 스페인어: MadWrist
- 중국어: ZHENGLOC and dragon-evol
- 한국어: rewi_wire
번개 광선의 음향 효과: OhhWowProductions