Commit Graph

7 Commits

Author SHA1 Message Date
WinDanesz 032f1aa1a3 fix: Fixed potion effect desyncs in the codebase (lingering clientside-only potion effects with 0 duration) 2026-05-11 16:35:12 +00:00
WinDanesz b8310eedae feat: Added a player_effect_duration_multiplier for the Paralysis spell, defaults to 0.5 2022-06-12 00:12:24 +02:00
Electroblob77 aac931f6b2 Clean up a bunch of TODOs that are no longer relevant 2020-09-23 23:49:36 +01:00
Electroblob77 f2de40e096 Put these arguments the right way round 2020-06-20 21:50:12 +01:00
Electroblob77 238b9d04bb Split up and reorganise WizardryUtilities 2020-06-13 23:29:01 +01:00
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00