127 lines
5.5 KiB
Java
127 lines
5.5 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.*;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@Mod.EventBusSubscriber
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public class Paralysis extends SpellRay {
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/** Creatures with this much health or less will snap out of paralysis - but only when they take damage, so a
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* creature on critical health may still be paralysed, but if it takes any damage at all the paralysis effect
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* will end. */
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private static final String CRITICAL_HEALTH = "critical_health";
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/**
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* Multiplier for affecting players
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*/
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private static final String PLAYER_EFFECT_DURATION_MULTIPLIER = "player_effect_duration_multiplier";
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public Paralysis(){
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super("paralysis", SpellActions.POINT, false);
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addProperties(DAMAGE, EFFECT_DURATION, CRITICAL_HEALTH, PLAYER_EFFECT_DURATION_MULTIPLIER);
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(EntityUtils.isLiving(target)){
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if(world.isRemote){
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// Rather neatly, the entity can be set here and if it's null nothing will happen.
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ParticleBuilder.create(Type.BEAM).entity(caster).clr(0.2f, 0.6f, 1)
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.pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(target).spawn(world);
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ParticleBuilder.create(Type.LIGHTNING).entity(caster)
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.pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(target).spawn(world);
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}
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// This is a lot neater than it was, thanks to the damage type system.
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){
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if(!world.isRemote && caster instanceof EntityPlayer) ((EntityPlayer)caster).sendStatusMessage(
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new TextComponentTranslation("spell.resist",
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target.getName(), this.getNameForTranslationFormatted()), true);
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}else{
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target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
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getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY));
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}
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float durationMultiplier = target instanceof EntityPlayer ? modifiers.get(PLAYER_EFFECT_DURATION_MULTIPLIER) : 1.0f;
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if(!world.isRemote){
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((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.paralysis,
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(int)(getProperty(EFFECT_DURATION).floatValue() * durationMultiplier * modifiers.get(WizardryItems.duration_upgrade)), 0));
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}
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}
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return false;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(world.isRemote){
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if(world.getBlockState(pos).getMaterial().isSolid()){
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Vec3d vec = hit.add(new Vec3d(side.getDirectionVec()).scale(GeometryUtils.ANTI_Z_FIGHTING_OFFSET));
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ParticleBuilder.create(Type.SCORCH).pos(vec).face(side).clr(0.4f, 0.8f, 1).spawn(world);
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}
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}
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, Vec3d origin, Vec3d direction, int ticksInUse, SpellModifiers modifiers){
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// This is first because we want the endpoint to be unaffected by the offset
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Vec3d endpoint = origin.add(direction.scale(getProperty(RANGE).floatValue() * modifiers.get(WizardryItems.range_upgrade)));
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if(world.isRemote){
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ParticleBuilder.create(Type.LIGHTNING).time(4).pos(origin).target(endpoint).scale(0.5f).spawn(world);
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ParticleBuilder.create(Type.BEAM).clr(0.2f, 0.6f, 1).time(4).pos(origin)
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.target(endpoint).spawn(world);
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}
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return true;
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}
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// See WizardryClientEventHandler for prevention of players' movement under the effects of paralysis
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@SubscribeEvent
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public static void onLivingUpdateEvent(LivingUpdateEvent event){
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// Disables entities' AI when under the effects of paralysis and re-enables it on the last update of the effect
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// - this can't be in the potion class because it requires access to the duration and hence the actual
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// PotionEffect instance
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if(event.getEntity() instanceof EntityLiving && event.getEntityLiving().isPotionActive(WizardryPotions.paralysis)){
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int timeLeft = event.getEntityLiving().getActivePotionEffect(WizardryPotions.paralysis).getDuration();
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((EntityLiving)event.getEntity()).setNoAI(timeLeft > 1);
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}
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}
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@SubscribeEvent
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public static void onLivingHurtEvent(LivingHurtEvent event){
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// Paralysed creatures snap out of paralysis when they take critical damage
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if(event.getEntityLiving().isPotionActive(WizardryPotions.paralysis) && event.getEntityLiving().getHealth()
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- event.getAmount() <= Spells.paralysis.getProperty(CRITICAL_HEALTH).floatValue()){
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event.getEntityLiving().removePotionEffect(WizardryPotions.paralysis);
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}
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}
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}
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