Electroblob77
e9093b9360
FastTESRs are a thing, they might be useful...
2020-06-20 13:10:16 +01:00
Electroblob77
3a5a97c6b9
Add potency modifier support for forest of thorns
2020-06-19 21:03:35 +01:00
Electroblob77
9936388600
Sync snare too
2020-06-19 21:03:12 +01:00
Electroblob77
6aacebcc74
Stop setting the block each tick to make thorns grow and do it properly in the tile entity and getActualState
...
Also fixes ownerless thorns not dealing damage and removes knockback
2020-06-19 20:46:46 +01:00
Electroblob77
c842fef2f7
Remove unnecessary tile entity from upper thorn blocks, and reminder to do the same for statue blocks
2020-06-19 16:37:03 +01:00
Electroblob77
a87eca3bd8
Store the caster UUID regardless of whether the entity actually exists, and only read the UUID if it exists in the tag compound
2020-06-19 16:33:57 +01:00
Electroblob77
bfd7f6e5a5
Improvements to sound loops to try and remove gaps between parts
2020-06-18 15:41:04 +01:00
Electroblob77
8e8e249426
Add imbuement altar
...
- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
2020-06-17 23:44:02 +01:00
Electroblob77
238b9d04bb
Split up and reorganise WizardryUtilities
2020-06-13 23:29:01 +01:00
Electroblob77
cfdda5716d
Smooooooth animations
2020-05-31 17:22:23 +01:00
Electroblob77
05aac02966
A good ol' splash of optimise imports
2020-05-24 23:59:13 +01:00
Electroblob77
94f4e680af
Sync tile entities with casters properly, and tidy up a few other related things
2020-05-24 22:09:09 +01:00
Electroblob77
e17b5d2300
Remove incorrect !world.isRemote check and redundant constructor, fixes #446
2020-05-23 21:04:29 +01:00
Electroblob77
594c546f11
Make all valid books work with shift-clicking and hopper insertion
2020-05-16 18:33:53 +01:00
Electroblob77
a97abd26d0
Add receptacles
2020-05-11 18:42:00 +01:00
Electroblob77
5ad4cc0610
Fix hoppers putting spell books in hidden slots
2020-04-19 17:41:12 +01:00
Electroblob77
8682fcbe91
Only prevent syncing when first loading the world
2020-04-12 22:51:24 +01:00
Electroblob77
e8ca773557
Don't sync when loading from NBT
2020-04-12 21:59:22 +01:00
Electroblob77
c622158818
Fix syncing of everything
2020-04-12 18:35:30 +01:00
Electroblob77
c5b5172481
Add lecterns
2020-04-08 00:16:12 +01:00
Electroblob77
938d0df95c
TODO: Convert magic light to a non-tileentity block
2020-04-05 16:12:46 +01:00
Electroblob77
004c4c09e3
Add bookshelves
2020-03-25 14:29:27 +00:00
Electroblob77
f5da195605
Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299
2020-01-27 13:45:47 +00:00
Electroblob77
ebe64b06e3
Move setBlockState call inside !world.isRemote check, fixes #216
2019-09-02 15:51:44 +01:00
Electroblob77
f37812be3e
That's one heck of a commit you've got there...
...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77
224ee281ef
Cleanup
2019-01-05 22:18:14 +00:00
Electroblob
75e5de603e
Delegate workbench apply button and slot behaviour to item classes
2018-06-24 12:52:55 +01:00
Electroblob
05b905b988
Fix light level detection for petrified creatures breaking out
2018-06-05 14:12:33 +01:00
Electroblob
669cd2892d
Add check for valid special wand upgrades, fixes #48
2018-06-05 11:12:03 +01:00
Electroblob
49a6dc43c1
Cleanup
2018-06-04 17:20:39 +01:00
Electroblob
1e0613c949
Cleanup
2018-04-06 22:53:53 +01:00
Philipp Rustemeier
b9d240799d
Finish changing modid to 'ebwizardry'
...
- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
2018-03-16 18:08:47 +01:00
Philipp Rustemeier
612bbdb64d
Replace Achievements with Advancements
...
- Advancements are now in JSON files, converted by the included migration script.
- WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions.
- Plus some other small and obvious fixes.
2018-03-16 18:08:34 +01:00
Corail31
489fb82fbd
1.12 conversion
2018-03-09 11:56:31 +01:00
Electroblob
3df5597dcc
Initial 1.11.2 update
2018-02-07 21:15:50 +00:00
Electroblob
2af7329478
Miscellaneous setup
2018-01-30 16:02:13 +00:00
Electroblob
da6b007a3a
Initial commit
2018-01-19 20:33:04 +00:00