This commit is contained in:
Electroblob
2018-06-04 17:20:39 +01:00
parent b82bc6698f
commit 49a6dc43c1
3 changed files with 1 additions and 13 deletions
@@ -66,19 +66,6 @@ public class Wizardry {
// I can make the healing spells use damage multipliers - hurrah!
// TODO: Switch from IInventory to IItemHandler (Or don't. It's only useful for automation really.)
// TODO: Rearrange the config gui and file
// Updating:
// TODO: Make sure all obf reflection names are still correct
// TODO: Go through each of the summoned creatures and check there are no extra vanilla methods to override
// TODO: Check whether Minecraft has added some methods that do the same job as my utilities, particularly in
// relation to itemstacks, hotbar, armour slots and inventory slots.
// TODO: Add wizard towers to the /locate command
// TODO: Fix cascading worldgen lag and backport (offset area into loaded chunks, possibly use WorldGenMinable)
// TODO: Change evil wizard sounds again to use illager sounds?
// TODO: Chnage all instanceof checks on split entity variant classes (zombie, skeleton, etc.) to their abstract
// base classes where appropriate
// TODO: Have particles obey Minecraft's particle setting where appropriate
// (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java)
@@ -28,6 +28,7 @@ import net.minecraftforge.fml.relauncher.SideOnly;
public class TileEntityArcaneWorkbench extends TileEntity implements IInventory, ITickable {
/** The inventory of the arcane workbench. */
private NonNullList<ItemStack> inventory;
/** Controls the rotation of the rune. */
public float timer = 0;
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