Cleanup
This commit is contained in:
@@ -66,19 +66,6 @@ public class Wizardry {
|
||||
// I can make the healing spells use damage multipliers - hurrah!
|
||||
|
||||
// TODO: Switch from IInventory to IItemHandler (Or don't. It's only useful for automation really.)
|
||||
// TODO: Rearrange the config gui and file
|
||||
|
||||
// Updating:
|
||||
// TODO: Make sure all obf reflection names are still correct
|
||||
// TODO: Go through each of the summoned creatures and check there are no extra vanilla methods to override
|
||||
// TODO: Check whether Minecraft has added some methods that do the same job as my utilities, particularly in
|
||||
// relation to itemstacks, hotbar, armour slots and inventory slots.
|
||||
// TODO: Add wizard towers to the /locate command
|
||||
// TODO: Fix cascading worldgen lag and backport (offset area into loaded chunks, possibly use WorldGenMinable)
|
||||
// TODO: Change evil wizard sounds again to use illager sounds?
|
||||
// TODO: Chnage all instanceof checks on split entity variant classes (zombie, skeleton, etc.) to their abstract
|
||||
// base classes where appropriate
|
||||
|
||||
// TODO: Have particles obey Minecraft's particle setting where appropriate
|
||||
// (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java)
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
public class TileEntityArcaneWorkbench extends TileEntity implements IInventory, ITickable {
|
||||
|
||||
/** The inventory of the arcane workbench. */
|
||||
private NonNullList<ItemStack> inventory;
|
||||
/** Controls the rotation of the rune. */
|
||||
public float timer = 0;
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Reference in New Issue
Block a user