Gameplay Category:
- manaPerShard: Amount of mana a crystal shard is worth (default: 10)
- manaPerCrystal: Amount of mana each magic crystal is worth (default: 100)
- grandCrystalMana: Amount of mana a grand magic crystal is worth (default: 400)
- nonElementalUpgradeBonus: Bonus wand upgrades for non-elemental wands (default: 3)
- siphonManaPerLevel: Mana gained per siphon upgrade level (default: 5)
- condenserTickInterval: Ticks between condenser mana increases (default: 50)
Tweaks Category:
- storageIncreasePerLevel: Charge increase per storage upgrade level (default: 0.15)
- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!