Commit Graph

371 Commits

Author SHA1 Message Date
Electroblob77 b33037fd1b Missed in 1356905 2019-01-05 23:18:52 +00:00
Electroblob77 a378fe86f5 Retexture all the things! 2019-01-05 23:18:30 +00:00
Electroblob77 5dfa58bf27 Add more spell HUD skins! 2019-01-05 23:12:54 +00:00
Electroblob77 740bfb1a8f Replace old spell book GUI texture with four retextured tiered variants and tweak the layout a tiny bit 2019-01-05 23:12:03 +00:00
Electroblob77 13569058ae Handbook rewrite part 1: Formatting and JSON-ification!
- Everything is now defined in a JSON file
- Formatting is now done dynamically and content wraps properly no matter what font is used
- Added inline hyperlinks
- Added a movable bookmark for quick access to a specific page
- Added next section and previous section buttons to flip through entire sections at once
- Added a contents button visible on every page, which navigates directly to the main contents
2019-01-05 22:38:06 +00:00
Electroblob77 f9f6b34549 Update version number 2019-01-05 18:28:06 +00:00
Electroblob77 51a2ff0976 Update version number 2019-01-04 22:12:37 +00:00
Electroblob77 1b298ff18b Update credits (all locations) 2019-01-04 22:12:06 +00:00
dragon-evol e73e998de2 minor fixes 2019-01-03 13:19:53 +08:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
dragon-evol a00c594d83 Add files via upload 2018-12-17 14:23:23 +08:00
dragon-evol e2bc2824f6 Add files via upload 2018-12-17 14:11:18 +08:00
Electroblob ad363c64af Correct missing return in lang file 2018-07-03 00:26:44 +01:00
Electroblob 7c7a69c755 Add config option to reverse the spell switching scroll direction 2018-07-02 22:56:04 +01:00
Electroblob af01beb583 Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
2018-07-02 22:33:09 +01:00
Electroblob f6a24038cc Retexture spell HUD, add different textures for survival/creative mode, and tidy up the GUI code 2018-06-24 19:14:48 +01:00
Electroblob fde5935adc Add visual first person blink effect 2018-06-24 19:11:59 +01:00
Electroblob f8eecfc6d5 Retexture wands 2018-06-24 16:14:17 +01:00
Electroblob 9464b3a084 Retexture leaf particles and move colouring to code 2018-06-24 15:51:28 +01:00
Electroblob d0bf90b900 Retexture flight wings 2018-06-24 15:50:02 +01:00
Electroblob fec4b755bd Remove old unused textures 2018-06-24 15:49:13 +01:00
Electroblob 373fd4c8e8 Add chat readout for applying spells to wizards in creative mode 2018-06-20 23:30:07 +01:00
ZLOCK_1911 f33a0aceb2 Update zh_cn.lang 2018-06-09 12:02:45 +08:00
ZLOCK_1911 a75a6c6114 Create zh_cn.lang 2018-06-07 18:31:37 +08:00
Electroblob 438f5d7a2e Merge branch '1.12.2' into 1.12.2-dev 2018-06-05 21:44:17 +01:00
Electroblob 9c1042f686 Update version number 2018-06-05 17:01:04 +01:00
Electroblob cad3fee1b9 Update mcmod.info 2018-06-05 16:58:33 +01:00
Electroblob 5947b2ee62 Fix smoke bomb recipe and allow charcoal to be used 2018-06-05 16:00:47 +01:00
Electroblob f88aac11e9 Convert all non-dynamic recipes to JSON, add ore dictionary support where appropriate and change incorrect "amount" tag to "count", fixes #18 2018-06-05 15:43:14 +01:00
Electroblob 49a6dc43c1 Cleanup 2018-06-04 17:20:39 +01:00
Electroblob 194bff3e6a Miscellaneous lang file fixes 2018-06-04 13:09:23 +01:00
Electroblob f15919fdce Organise the config file and GUI into categories 2018-06-04 12:39:56 +01:00
Electroblob 9b5e5a871c Add dimension whitelist option for evil wizard spawning and restrict numbers to 1 per chunk, closes #26 2018-06-03 22:22:18 +01:00
Electroblob f72ed33515 Add mind control targets blacklist config option 2018-06-03 18:17:05 +01:00
Electroblob df14912693 Add new files for the particle refactoring 2018-05-02 13:17:04 +01:00
Electroblob 339ec69a72 Update version number 2018-04-14 15:53:51 +01:00
Electroblob a1ae3a2b8b Update version number 2018-04-14 12:49:45 +01:00
Electroblob c51e0bd218 Fix mods list logo 2018-04-09 17:29:18 +01:00
Electroblob 8cf7572041 Update mcmod.info 2018-04-08 00:03:39 +01:00
Electroblob db057a5ca9 Update credits 2018-04-08 00:03:15 +01:00
Electroblob 8316dcad70 Change some advancement icon frames and add new background 2018-04-07 17:49:59 +01:00
Electroblob 0424e409fc Fix root advancement localisations and rename all advancement translation keys to bring them in line with everything else 2018-04-07 00:08:26 +01:00
Electroblob e22d428016 Update version number 2018-04-06 22:51:07 +01:00
Philipp Rustemeier 6890ae765a Fix JSON recipe crafting with ore dictionary
In current Forge, you can use OD entries in normal crafting recipes; using the special forge crafting recipe types is no longer necessary.
2018-03-16 18:08:55 +01:00
Philipp Rustemeier b9d240799d Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
2018-03-16 18:08:47 +01:00
Philipp Rustemeier 612bbdb64d Replace Achievements with Advancements
- Advancements are now in JSON files, converted by the included migration script.
- WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions.
- Plus some other small and obvious fixes.
2018-03-16 18:08:34 +01:00
Philipp Rustemeier 62c2a9e9b8 Various small fixes for 1.12 2018-03-16 18:07:37 +01:00
Corail31 489fb82fbd 1.12 conversion 2018-03-09 11:56:31 +01:00
Electroblob b4fdf181be Fix incorrect achievement description keys in lang files 2018-02-27 23:41:18 +00:00
Electroblob ddd70b954c Change transportation stone item to use 2D texture instead of 3D model 2018-02-27 23:39:45 +00:00