Electroblob77
81a85883d2
Consume mana/scrolls when forfeits are triggered, fixes #673
2021-06-18 13:49:29 +01:00
Electroblob
3f06d2fea4
Update bug_report.md
2021-06-18 00:08:29 +01:00
Electroblob
26b390268a
Update ISSUE_TEMPLATE.md
2021-06-18 00:08:12 +01:00
Electroblob
486d55f349
Merge pull request #636 from LWHK/class-build
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Add LF for CHS translation
2021-03-03 16:08:01 +00:00
TUsama
5948090d63
add LF manually
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add LF manually
2021-03-01 17:55:32 +08:00
Electroblob77
32340191de
Update version number
4.3.4
2021-02-01 16:49:30 +00:00
Electroblob77
0b09875bb3
Fix problems with combining spell modifiers
2021-02-01 16:41:31 +00:00
Electroblob77
078a36d304
Update The Wizard's Handbook
2021-01-31 20:34:57 +00:00
Electroblob77
3ef4ec522b
Make mana flasks instant-use in creative mode
2021-01-31 16:17:18 +00:00
Electroblob77
cd6fa03990
Limit cooldowns to a minimum of 1 tick and replace armour cooldown reductions with correct values, fixes #603
2021-01-31 15:50:55 +00:00
Electroblob77
bba9fb68e6
Fix Hungarian handbook translation syntax error, fixes #610
2021-01-30 18:11:16 +00:00
Electroblob77
dcb7038833
Remove JSON generator code, fixes #615
2021-01-30 17:50:29 +00:00
Electroblob77
f8a058259d
ItemArmor#getEquipmentSlot() is client-side only for some reason... fixes #608
2021-01-30 17:47:30 +00:00
Electroblob77
1696d5daeb
Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2
2021-01-30 17:46:25 +00:00
Electroblob77
ac69af012a
Update Korean translations, courtesy of red1854th
2021-01-30 17:46:19 +00:00
Electroblob
692546a232
Merge pull request #606 from LWHK/armor-build
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Update zh_cn.lang
2021-01-30 17:17:57 +00:00
TUsama
b0478b627f
some changes
2021-01-28 18:44:16 +08:00
Determancer
2cdca4b990
Merge pull request #1 from LWHK/Determancer-patch-1
2021-01-19 13:07:37 +08:00
Determancer
4c0b2adef4
武士 -> 巫师
2021-01-19 13:07:07 +08:00
Determancer
191dd078b8
Update src/main/resources/assets/ebwizardry/lang/zh_cn.lang
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Co-authored-by: Clefal <1716976420@qq.com >
2021-01-19 13:04:35 +08:00
Determancer
2de7807bec
Update src/main/resources/assets/ebwizardry/lang/zh_cn.lang
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Co-authored-by: Clefal <1716976420@qq.com >
2021-01-19 13:04:13 +08:00
Determancer
9d4f1dd370
Translating All
2021-01-19 11:41:07 +08:00
Determancer
6f769150b1
Sync en_us.lang
2021-01-18 16:01:59 +08:00
TUsama
155dc0b621
update
2021-01-18 15:54:22 +08:00
Electroblob77
07acea53e3
A couple of tweaks for backwards compatiblity
4.3.3
2021-01-17 21:33:09 +00:00
Electroblob77
1fcb3a2b1b
Reduce capacity of medium mana flask and reduce number of crystals required to craft it accordingly
2021-01-17 20:27:21 +00:00
Electroblob77
16eabc8deb
Update version number
2021-01-17 20:23:28 +00:00
Electroblob77
e0efd8d407
Make mana flasks take time to use
2021-01-17 19:25:14 +00:00
Electroblob77
969f0b96fd
Have custom large fireballs deal magic damage to ghasts in order to get around vanilla's hardcoded instanceof check, fixes #443
2021-01-17 17:40:09 +00:00
Electroblob77
8a9d88c9ac
Guard against null item entities in LivingDropsEvent, fixes #464
2021-01-17 17:19:07 +00:00
Electroblob77
3b55728c75
Actually register font of mana with the event bus, fixes #477
2021-01-17 15:26:30 +00:00
Electroblob77
240bffa7ed
Sometimes, I surprise even myself with my own stupidity... fixes #594
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(This is literally why I have a helper method. To prevent exactly this error :/)
2021-01-17 15:14:23 +00:00
Electroblob77
c313236eec
Disable weather forfeit when invoke weather is disabled, closes #554
2021-01-17 15:08:34 +00:00
Electroblob77
21f7928b9c
Guard against null target in remant AI, fixes #600
2021-01-17 14:58:59 +00:00
Electroblob77
1304c11381
People don't listen to me, so let's spell it out to them
2021-01-17 14:41:21 +00:00
Electroblob77
79932e15ab
Allow class armour to be imbued properly at the imbuement altar
2021-01-17 13:36:56 +00:00
Electroblob77
25ee166e41
Derp
2021-01-17 13:32:38 +00:00
Electroblob77
299510e663
Add armour classes!
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- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
2021-01-16 23:02:03 +00:00
Electroblob77
d3d76cae16
Update Russian translations, courtesy of DrHesperus
2021-01-05 20:35:42 +00:00
Electroblob77
0e815c676d
Fix conjured items not disappearing in offhand (actually fixes #493 )
4.3.2
2021-01-04 00:18:37 +00:00
Electroblob77
f81ad670ed
Change donation perk element sync to per-dimension and use EntityJoinWorldEvent instead of PlayerLoggedInEvent, fixes #541
2021-01-03 23:42:27 +00:00
Electroblob77
5b3aebaba1
Update version number
2021-01-03 23:40:57 +00:00
Electroblob77
3ef1afce2f
Update credits
2021-01-03 23:27:53 +00:00
Electroblob77
a3c15d673b
Set arcane lock data server-side and sync the tile entity properly, fixes #580
2021-01-03 23:18:20 +00:00
Electroblob77
d8f1c5f77c
Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2
2021-01-01 23:26:43 +00:00
Electroblob77
1ddcdafe50
Fix the utter mess that is spell property syncing (what was I thinking when I wrote this? and how did it ever work in the first place?!)
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This fix is kinda cheating but I don't care, it works and it's certainly better than the mess that was there before
2021-01-01 23:26:24 +00:00
Electroblob
3c35eaaf54
Merge pull request #584 from SettingDust/bugfix/lighting-web-concurrent-modification
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Try to fix lighting web concurrent modification
2020-12-21 16:39:15 +00:00
SettingDust
094ce5a427
Try to fix #513 #567 …
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Try to fix ConcurrentModificationException in LightningWeb
2020-12-21 22:38:15 +08:00
Electroblob77
e19d324dca
Include offhand inventory in imbued item updating (and armour, while we're at it), fixes #493
2020-12-20 23:32:12 +00:00
Electroblob77
58f6d55b0d
Add timeout when crystal flower charm's effect activates to prevent infinite looping when mod plants don't behave, fixes #488
2020-12-20 23:29:05 +00:00