Commit Graph

19 Commits

Author SHA1 Message Date
Electroblob77 6f7b225ce8 ParticleBuilder is not thread-safe! 2021-06-18 13:49:45 +01:00
Electroblob77 0dd26de905 Add guardian beam spell 2020-10-17 15:28:51 +01:00
Electroblob77 970894ea21 Comments and TODOs 2020-10-03 00:54:29 +01:00
Electroblob77 651eb8834b Make sure ParticleBuilder warnings only trigger when appropriate, plus misc cleanup 2020-07-06 22:53:10 +01:00
Electroblob77 8ae6bc9102 Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
2020-07-04 13:34:11 +01:00
Electroblob77 daf174ec3f Remove unused summon particles, we have a fancier layer system now :D 2020-06-18 18:04:49 +01:00
Electroblob77 c4d4c67302 Well this is awkward :/ 2020-05-11 18:35:37 +01:00
Electroblob77 b9958ce16f Add cloud particle from TF spell pack, and change smoke bomb to use it instead of vanilla's large_smoke particles 2020-04-18 18:06:22 +01:00
Electroblob77 c5b5172481 Add lecterns 2020-04-08 00:16:12 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
Electroblob a49756ddaa Add vector-based position and velocity methods to ParticleBuilder 2018-06-24 16:13:04 +01:00
Electroblob ee3fca35bd Particle tweaks and fixes 2018-06-24 16:12:40 +01:00
Electroblob 55ae4b1161 Miscellaneous cleanup and commenting 2018-06-24 16:08:28 +01:00
Electroblob be952e65f4 Fix incorrect position input in ParticleBuilder's spherical particle spawning convenience method 2018-06-20 23:33:53 +01:00
Electroblob 24457ebe36 Add error prevention and console warning for trying to spawn particles on the server side using ParticleBuilder 2018-06-20 23:32:14 +01:00
Electroblob 106148fd9e Miscellaneous cleanup and commenting 2018-06-20 23:28:56 +01:00
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob df14912693 Add new files for the particle refactoring 2018-05-02 13:17:04 +01:00