Commit Graph

20 Commits

Author SHA1 Message Date
Electroblob77 038fd7225f Add progression bar to arcane workbench GUI 2019-09-05 00:28:05 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 b33037fd1b Missed in 1356905 2019-01-05 23:18:52 +00:00
Electroblob77 a378fe86f5 Retexture all the things! 2019-01-05 23:18:30 +00:00
Electroblob77 5dfa58bf27 Add more spell HUD skins! 2019-01-05 23:12:54 +00:00
Electroblob77 740bfb1a8f Replace old spell book GUI texture with four retextured tiered variants and tweak the layout a tiny bit 2019-01-05 23:12:03 +00:00
Electroblob77 13569058ae Handbook rewrite part 1: Formatting and JSON-ification!
- Everything is now defined in a JSON file
- Formatting is now done dynamically and content wraps properly no matter what font is used
- Added inline hyperlinks
- Added a movable bookmark for quick access to a specific page
- Added next section and previous section buttons to flip through entire sections at once
- Added a contents button visible on every page, which navigates directly to the main contents
2019-01-05 22:38:06 +00:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
Electroblob af01beb583 Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
2018-07-02 22:33:09 +01:00
Electroblob f6a24038cc Retexture spell HUD, add different textures for survival/creative mode, and tidy up the GUI code 2018-06-24 19:14:48 +01:00
Electroblob fde5935adc Add visual first person blink effect 2018-06-24 19:11:59 +01:00
Electroblob f8eecfc6d5 Retexture wands 2018-06-24 16:14:17 +01:00
Electroblob 9464b3a084 Retexture leaf particles and move colouring to code 2018-06-24 15:51:28 +01:00
Electroblob d0bf90b900 Retexture flight wings 2018-06-24 15:50:02 +01:00
Electroblob fec4b755bd Remove old unused textures 2018-06-24 15:49:13 +01:00
Electroblob 438f5d7a2e Merge branch '1.12.2' into 1.12.2-dev 2018-06-05 21:44:17 +01:00
Electroblob 49a6dc43c1 Cleanup 2018-06-04 17:20:39 +01:00
Electroblob df14912693 Add new files for the particle refactoring 2018-05-02 13:17:04 +01:00
Electroblob 8316dcad70 Change some advancement icon frames and add new background 2018-04-07 17:49:59 +01:00
Philipp Rustemeier 62c2a9e9b8 Various small fixes for 1.12 2018-03-16 18:07:37 +01:00