Commit Graph

12 Commits

Author SHA1 Message Date
Electroblob77 b76374fb58 Make lightning bolt count as player damage and support damage modifiers 2020-06-30 14:06:27 +01:00
Electroblob77 f2de40e096 Put these arguments the right way round 2020-06-20 21:50:12 +01:00
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob 1e0613c949 Cleanup 2018-04-06 22:53:53 +01:00
Philipp Rustemeier 612bbdb64d Replace Achievements with Advancements
- Advancements are now in JSON files, converted by the included migration script.
- WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions.
- Plus some other small and obvious fixes.
2018-03-16 18:08:34 +01:00
Corail31 489fb82fbd 1.12 conversion 2018-03-09 11:56:31 +01:00
Electroblob f54b92be16 Replace hasKey with hasUniqueId where appropriate, should fix some weirdness with a few spells 2018-02-22 13:32:09 +00:00
Electroblob 3df5597dcc Initial 1.11.2 update 2018-02-07 21:15:50 +00:00
Electroblob 2af7329478 Miscellaneous setup 2018-01-30 16:02:13 +00:00
Electroblob da6b007a3a Initial commit 2018-01-19 20:33:04 +00:00