Electroblob77
c05f4001fd
Add frost barrier spell
2020-09-27 17:48:37 +01:00
Electroblob77
dac40ecf98
Extend mind control overlay effect to possessed creatures
2020-08-21 23:24:18 +01:00
Electroblob77
ba487bea41
Add withering totem spell
2020-08-21 00:08:31 +01:00
Electroblob77
e5e01dca88
Client event handlers should be specified as such!
2020-07-27 13:10:05 +01:00
Electroblob77
3343385a7c
Add donor perks and tweak generalise rendering of healing totem
2020-07-19 15:56:07 +01:00
Electroblob77
a78a4147db
Fix summon animation being stuck on frame 0 for permanent summoned creatures
2020-07-06 15:18:10 +01:00
Electroblob77
de7226f792
Various tweaks to boulder
2020-07-05 15:46:49 +01:00
Electroblob77
22a125d720
Add boulder spell
2020-07-05 00:39:06 +01:00
Electroblob77
8ae6bc9102
Tidy up entity geometry stuff:
...
- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
2020-07-04 13:34:11 +01:00
Electroblob77
68dad2a148
Add mind control overlay
2020-06-29 21:16:10 +01:00
Electroblob77
3a68ba8927
Implement blast modifier support for all applicable constructs, plus misc construct-related cleanup and fixes
2020-06-28 16:56:18 +01:00
Electroblob77
080022127c
Add radiant totem spell
2020-06-26 17:46:47 +01:00
Electroblob77
732621f37c
Fix invisible entities showing the frost layer
2020-06-14 14:54:41 +01:00
Electroblob77
238b9d04bb
Split up and reorganise WizardryUtilities
2020-06-13 23:29:01 +01:00
Electroblob77
a65c56eb41
Mooore smoooooth animations
2020-06-12 23:12:37 +01:00
Electroblob77
1a094e1970
Reorganise and clean up client event handlers
2020-06-06 23:25:56 +01:00