Commit Graph

79 Commits

Author SHA1 Message Date
Electroblob77 a54f00875f Add disintegrate animation, plus misc tweaks to disintegration 2020-06-05 17:11:19 +01:00
Electroblob77 ce92d564f4 Cleanup 2020-06-04 23:16:43 +01:00
Electroblob77 930ad77db5 ...well this is embarrassing :/ 2020-06-02 23:12:42 +01:00
Electroblob77 ddcaffc1b1 Add config option to treat passive creatures as allies 2020-05-22 17:34:07 +01:00
Electroblob77 fe5060a2c0 Don't decrement spell index if spells haven't been initialised, and add the missing safety check to getCurrentMaxCooldown - fixes #428 2020-05-13 12:06:41 +01:00
Electroblob77 25475632d9 Require line-of-sight for summoning spells 2020-05-12 23:28:05 +01:00
Electroblob77 bfc23ce6f7 Remove a bunch of deprecated methods 2020-05-12 23:09:48 +01:00
Electroblob77 c4d4c67302 Well this is awkward :/ 2020-05-11 18:35:37 +01:00
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00
Electroblob77 a31b1c79e3 Make indirect magic damage count as magic damage, fixes #396 2020-05-06 20:21:49 +01:00
Electroblob77 f0752317e6 Add spell quick access keys 2020-04-18 21:45:01 +01:00
Electroblob77 b9958ce16f Add cloud particle from TF spell pack, and change smoke bomb to use it instead of vanilla's large_smoke particles 2020-04-18 18:06:22 +01:00
Electroblob77 f1cb7dbbbe Make arcane lock work on both halves of a double chest at once 2020-04-18 16:12:05 +01:00
Electroblob77 b23136d568 Add method for checking if a spell property exists 2020-04-17 23:02:45 +01:00
Electroblob77 91b2ee1a13 Merge branch '1.12.2' into 4.3-dev 2020-04-14 17:41:33 +01:00
Electroblob77 c81830efec Neither of these should be null. I should not have to check they aren't null. But apparently they can be. So I do. Fixes #402. 2020-04-13 19:04:01 +01:00
Electroblob77 d56cf37f2b Make spell books return to the slots they came from (provided the container isn't closed) 2020-04-09 20:08:28 +01:00
Electroblob77 c5b5172481 Add lecterns 2020-04-08 00:16:12 +01:00
Electroblob77 0b56d47022 Replace wildcard with metadata 0 for display purposes, fixes #370
N.B. The output is still not visible for non-zero inputs when using wildcard trades, but for now this is good enough
2020-03-18 15:32:59 +00:00
Electroblob77 61080134fd Add wildcard support for item/block configs 2020-02-22 00:46:37 +00:00
Electroblob77 df8fd21c0b Add metadata support to block/item list config options, fixes #353 2020-02-21 17:40:08 +00:00
Electroblob77 3052e56d03 Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers 2020-01-27 16:42:28 +00:00
Electroblob77 7a247df3e1 Encourage users to report the circular NBT reference error 2020-01-27 14:33:45 +00:00
Electroblob77 f5da195605 Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299 2020-01-27 13:45:47 +00:00
Electroblob77 4677d9ff30 Unleash the full potential of spell properties files!
- Spell properties files can now be overridden globally in config/ebwizardry/spells
- Spell properties files can now be overridden for specific worlds in [world save]/data/spells
- Moved the main config file to the new ebwizardry folder because it makes more sense for it to be there now
- Probably broke something in the process
2019-10-02 20:13:44 +01:00
Electroblob77 03dd76c18a Fix the blockpos passed into the block being the blockpos a block below the blockpos of the blockstate where the block was from, fixes #267
Easy mistake to make, but how has it avoided detection for so long...?
2019-09-30 11:30:53 +01:00
Electroblob77 4cde8c60bc Fix NPE in WandHelper#getCurrentCooldown 2019-09-05 00:47:50 +01:00
Electroblob77 999e32f37c Add lower limit checks for wand cooldown indices in NBT, fixes #155 2019-09-05 00:20:13 +01:00
Electroblob77 06d02ad45d Swap order of attacker/target null checks in ADS, fixes #185 2019-09-04 13:11:08 +01:00
Electroblob77 a6c24e9cb6 Cleanup 2019-09-03 16:27:55 +01:00
Electroblob77 931c99617c Move sound category initialisation to preInit and replace the colon with an underscore, fixes #198
I should learn to read, it's literally written in the javadoc for CustomSoundCategory...
2019-09-03 15:45:25 +01:00
Electroblob77 8551dc407b Add array range checks to all cooldown methods that don't have them, fixes #183
I'm concerned this may just be convering up the problem, but without being able to recreate it there's little else I can do.
2019-09-02 19:03:08 +01:00
Electroblob77 2e5a9fce3e Don't call canCast() from WizardryUtilities#isCasting(), fixes #196 2019-09-02 15:15:36 +01:00
Electroblob77 93bc9b1b89 Add tree blocks config option, fixes #165 2019-08-18 22:44:09 +01:00
Electroblob77 78fc00c0cc Yet another AIOOBE fix for WandHelper, fixes #176
Right, I've had enough of this. Why do other people keep getting AIOOBEs from WandHelper when I've never ever had one in my dev environment, after all the testing I've done? What gives?!
2019-08-18 22:02:47 +01:00
Electroblob77 f86ea2334d Merge branch '1.12.2-dev' into 1.12.2 2019-08-18 12:34:04 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Torabi 44d1d4dbb7 Fix Immunities
Switch to an EnumSet for immunities, both because it's more efficient for this purpose, and because adding immunities to an entity caused a crash, because of improperly attempting to extend an array through the asList wrapper.
2019-01-26 09:06:59 -07:00
Electroblob77 3bdee06738 Merge branch '1.12.2' into 1.12.2-dev 2019-01-06 16:26:02 +00:00
Electroblob77 eb2abdfbe9 Move wand and armour map retrieval methods to WizardryItems, encapsulating the underlying maps 2019-01-05 22:52:45 +00:00
Electroblob77 09185e5f1c Introduce DrawingUtils to centralise GUI rendering utility methods 2019-01-05 22:28:57 +00:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob77 a7e6b2892c Add check to prevent ArrayIndexOutOfBoundsException in WandHelper, fixes #90 (and duplicate issues #80, #91, #97 and #98) 2019-01-04 20:07:02 +00:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
alesto 151dcc06da Updated mappings 2018-11-22 16:02:40 +01:00
Electroblob af01beb583 Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
2018-07-02 22:33:09 +01:00
Electroblob f6a24038cc Retexture spell HUD, add different textures for survival/creative mode, and tidy up the GUI code 2018-06-24 19:14:48 +01:00
Electroblob a49756ddaa Add vector-based position and velocity methods to ParticleBuilder 2018-06-24 16:13:04 +01:00
Electroblob ee3fca35bd Particle tweaks and fixes 2018-06-24 16:12:40 +01:00
Electroblob 55ae4b1161 Miscellaneous cleanup and commenting 2018-06-24 16:08:28 +01:00