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Wizardry/src/main/java/electroblob/wizardry/item/ItemScroll.java
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190 lines
7.4 KiB
Java

package electroblob.wizardry.item;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.event.SpellCastEvent.Source;
import electroblob.wizardry.packet.PacketCastSpell;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class ItemScroll extends Item {
/** The maximum number of ticks a continuous spell scroll can be cast for (by holding the use item button). */
// TODO: Make this configurable
public static final int CASTING_TIME = 120;
public ItemScroll(){
super();
setHasSubtypes(true);
setMaxStackSize(16);
setCreativeTab(WizardryTabs.SPELLS);
}
@Override
public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> list){
if(tab == WizardryTabs.SPELLS){
// In this particular case, getTotalSpellCount() is a more efficient way of doing this since the spell instance
// is not required, only the id.
for(int i = 0; i < Spell.getTotalSpellCount(); i++){
// i+1 is used so that the metadata ties up with the id() method. In other words, the none spell has id
// 0 and since this is not used as a spell book the metadata starts at 1.
list.add(new ItemStack(this, 1, i + 1));
}
}
}
@Override
@SideOnly(Side.CLIENT)
public boolean hasEffect(ItemStack stack){
return true;
}
@Override
// Item's version of this method is, quite frankly, an abomination. Why is a deprecated method being used as such
// an integral part of the code? And what's the point in getUnlocalisedNameInefficiently?
public String getItemStackDisplayName(ItemStack stack){
/* Ok, so this method can be called from either the client or the server side. Obviously, on the client the
* spell name is either translated or obfuscated, then it is put into the item name as part of that translation.
* On the server side, however, there's a problem: on the one hand, the spell name shouldn't be obfuscated in
* case the server wants to do something with it, and in that case returning world-specific gobbledegook is not
* particularly helpful. On the other hand, something might happen that causes this method to be called on the
* server side, but the result to then be sent to the client, which means broken discovery system. Simply put, I
* can't predict that, and it's not my job to cater for other people's incorrect usage of code, especially when
* that might compromise some perfectly reasonable use (think Bibliocraft's 'best guess' book detection). */
return Wizardry.proxy.getScrollDisplayName(stack);
}
@Override
public int getMaxItemUseDuration(ItemStack stack){
return CASTING_TIME;
}
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
ItemStack stack = player.getHeldItem(hand);
Spell spell = Spell.get(stack.getItemDamage());
// By default, scrolls have no modifiers - but with the event system, they could be added.
SpellModifiers modifiers = new SpellModifiers();
// If anything stops the spell working at this point, nothing else happens.
if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(player, spell, modifiers, Source.SCROLL))){
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
}
// Now we can cast continuous spells with scrolls!
if(spell.isContinuous){
if(!player.isHandActive()){
player.setActiveHand(hand);
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
}else{
if(!world.isRemote){
if(spell.cast(world, player, hand, 0, new SpellModifiers())){
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.SCROLL));
if(spell.doesSpellRequirePacket()){
// Sends a packet to all players in dimension to tell them to spawn particles.
IMessage msg = new PacketCastSpell.Message(player.getEntityId(), hand, spell.id(), modifiers);
WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
}
// Scrolls are consumed upon successful use in survival mode
if(!player.capabilities.isCreativeMode) stack.shrink(1);
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
// This else if check was bugging me for AGES! I can't believe I didn't compare to ItemWand before.
}else if(!spell.doesSpellRequirePacket()){
// Client-inconsistent spell casting. This code only runs client-side.
if(spell.cast(world, player, hand, 0, modifiers)){
// This is all that needs to happen, because everything above works fine on just the server side.
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.SCROLL));
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
}
}
}
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
}
// For continuous spells. The count argument actually decrements by 1 each tick.
@Override
public void onUsingTick(ItemStack stack, EntityLivingBase user, int count){
if(user instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)user;
Spell spell = Spell.get(stack.getItemDamage());
// By default, scrolls have no modifiers - but with the event system, they could be added.
SpellModifiers modifiers = new SpellModifiers();
int castingTick = stack.getMaxItemUseDuration() - count;
if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Tick(Source.SCROLL, spell, player, modifiers, castingTick)))
return;
// Continuous spells (these must check if they can be cast each tick since the mana changes)
if(spell.isContinuous){
if(spell.cast(player.world, player, player.getActiveHand(), castingTick, modifiers)){
if(castingTick == 0)
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.SCROLL, spell, player, modifiers));
}
}
}
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityLivingBase user, int timeLeft){
// Consumes a continuous spell scroll when a player in survival mode stops using it.
if(Spell.get(stack.getItemDamage()).isContinuous
&& (!(user instanceof EntityPlayer) || !((EntityPlayer)user).capabilities.isCreativeMode)){
stack.shrink(1);
}
}
@Override
public ItemStack onItemUseFinish(ItemStack stack, World world, EntityLivingBase user){
// Consumes a continuous spell scroll when the casting elapses whilst in use by a player in survival mode.
if(Spell.get(stack.getItemDamage()).isContinuous
&& (!(user instanceof EntityPlayer) || !((EntityPlayer)user).capabilities.isCreativeMode)){
stack.shrink(1);
}
return stack;
}
@Override
@SideOnly(Side.CLIENT)
public FontRenderer getFontRenderer(ItemStack stack){
return Wizardry.proxy.getFontRenderer(stack);
}
}