b374f71533
- Splits all particle textures into individual files intead of sprite sheets - Replaces arc and lightning pulse entities with particles - Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types - Renames a few ParticleBuilder methods for conciseness. - Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
114 lines
4.0 KiB
Java
114 lines
4.0 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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public class LightningRay extends SpellRay {
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private static final float BASE_DAMAGE = 3;
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public LightningRay(){
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super("lightning_ray", Tier.APPRENTICE, Element.LIGHTNING, SpellType.ATTACK, 5, 0, true, 10, null);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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// TODO: Temporary solution until I implement a better continuous sound system
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boolean flag = super.cast(world, caster, hand, ticksInUse, modifiers);
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if(flag){
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if(ticksInUse == 1){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LIGHTNING, 1, 1);
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}else if(ticksInUse > 0 && ticksInUse % 20 == 0){
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_LOOP_LIGHTNING, 1, 1);
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}
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}
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return flag;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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boolean flag = super.cast(world, caster, hand, ticksInUse, target, modifiers);
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if(flag){
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if(ticksInUse == 1){
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caster.playSound(WizardrySounds.SPELL_LIGHTNING, 1, 1);
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}else if(ticksInUse > 0 && ticksInUse % 20 == 0){
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caster.playSound(WizardrySounds.SPELL_LOOP_LIGHTNING, 1, 1);
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}
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}
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return flag;
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}
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@Override
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protected boolean onEntityHit(World world, Entity target, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.isLiving(target)){
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if(MagicDamage.isEntityImmune(DamageType.SHOCK, target)){
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if(!world.isRemote && ticksInUse == 1)
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caster.sendMessage(new TextComponentTranslation("spell.resist", target.getName(),
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this.getNameForTranslationFormatted()));
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}else{
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WizardryUtilities.attackEntityWithoutKnockback(target,
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MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
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BASE_DAMAGE * modifiers.get(SpellModifiers.POTENCY));
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}
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if(world.isRemote){
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if(ticksInUse % 3 == 0) ParticleBuilder.create(Type.LIGHTNING).entity(caster)
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.pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(target).spawn(world);
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// Particle effect
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for(int i=0; i<5; i++){
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ParticleBuilder.create(Type.SPARK, target).spawn(world);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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return false;
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}
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@Override
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protected boolean onMiss(World world, EntityLivingBase caster, int ticksInUse, SpellModifiers modifiers){
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// This is a nice example of when onMiss is used for more than just returning a boolean
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if(world.isRemote && ticksInUse % 4 == 0){
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if(caster != null) origin = origin.subtract(0, Y_OFFSET, 0);
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double freeRange = 0.8 * baseRange; // The arc does not reach full range when it has a free end
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Vec3d endpoint = origin.add(direction.scale(freeRange));
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ParticleBuilder.create(Type.LIGHTNING).entity(caster)
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.pos(caster != null ? origin.subtract(caster.getPositionVector()) : origin).target(endpoint).spawn(world);
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}
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return true;
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}
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}
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