Files
Wizardry/src/main/java/electroblob/wizardry/entity/construct/EntityRadiantTotem.java
T
2020-10-16 19:43:13 +01:00

144 lines
4.6 KiB
Java

package electroblob.wizardry.entity.construct;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.RadiantTotem;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.*;
import electroblob.wizardry.util.BlockUtils.SurfaceCriteria;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder.Type;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
public class EntityRadiantTotem extends EntityScaledConstruct {
private static final int PERIMETER_PARTICLE_DENSITY = 6;
public EntityRadiantTotem(World world){
super(world);
this.setSize(1, 1); // This entity is different in that its area of effect is kind of 'outside' it
}
@Override
protected boolean shouldScaleWidth(){
return false;
}
@Override
protected boolean shouldScaleHeight(){
return false;
}
@Override
public void onUpdate(){
if(world.isRemote && this.ticksExisted == 1){
Wizardry.proxy.playMovingSound(this, WizardrySounds.ENTITY_RADIANT_TOTEM_AMBIENT, WizardrySounds.SPELLS, 1, 1, true);
}
super.onUpdate();
double radius = Spells.radiant_totem.getProperty(Spell.EFFECT_RADIUS).floatValue() * sizeMultiplier;
if(world.isRemote){
ParticleBuilder.create(Type.DUST, rand, posX, posY + 0.2, posZ, 0.3, false)
.vel(0, -0.02 - world.rand.nextFloat() * 0.01, 0).clr(0xffffff).fade(0xffec90).spawn(world);
for(int i=0; i<PERIMETER_PARTICLE_DENSITY; i++){
float angle = ((float)Math.PI * 2)/PERIMETER_PARTICLE_DENSITY * (i + rand.nextFloat());
double x = posX + radius * MathHelper.sin(angle);
double z = posZ + radius * MathHelper.cos(angle);
Integer y = BlockUtils.getNearestSurface(world, new BlockPos(x, posY, z), EnumFacing.UP, 5, true, SurfaceCriteria.COLLIDABLE);
if(y != null){
ParticleBuilder.create(Type.DUST).pos(x, y, z).vel(0, 0.01, 0).clr(0xffffff).fade(0xffec90).spawn(world);
}
}
}
List<EntityLivingBase> nearby = EntityUtils.getLivingWithinRadius(radius, posX, posY, posZ, world);
nearby.sort(Comparator.comparingDouble(e -> e.getDistanceSq(this)));
List<EntityLivingBase> nearbyAllies = nearby.stream().filter(e -> e == getCaster()
|| AllyDesignationSystem.isAllied(getCaster(), e)).collect(Collectors.toList());
nearby.removeAll(nearbyAllies);
int targetsRemaining = Spells.radiant_totem.getProperty(RadiantTotem.MAX_TARGETS).intValue()
+ (int)((damageMultiplier - 1) / Constants.POTENCY_INCREASE_PER_TIER);
while(!nearbyAllies.isEmpty() && targetsRemaining > 0){
EntityLivingBase ally = nearbyAllies.remove(0);
if(ally.getHealth() < ally.getMaxHealth()){
// Slightly slower than healing aura, and it only does 1 at a time (without potency modifiers)
if(ally.ticksExisted % 8 == 0) ally.heal(Spells.radiant_totem.getProperty(Spell.HEALTH).floatValue());
targetsRemaining--;
if(world.isRemote){
ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector().add(0, height/2, 0))
.target(ally).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world);
}
}
}
while(!nearby.isEmpty() && targetsRemaining > 0){
EntityLivingBase target = nearby.remove(0);
if(EntityUtils.isLiving(target) && isValidTarget(target)){
if(target.ticksExisted % target.maxHurtResistantTime == 1){
float damage = Spells.radiant_totem.getProperty(Spell.DAMAGE).floatValue();
EntityUtils.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(this,
getCaster(), DamageType.RADIANT), damage);
}
targetsRemaining--;
if(world.isRemote){
ParticleBuilder.create(Type.BEAM).pos(this.getPositionVector().add(0, height/2, 0))
.target(target).clr(1, 0.6f + 0.3f * world.rand.nextFloat(), 0.2f).spawn(world);
}
}
}
}
@Override
public void despawn(){
this.playSound(WizardrySounds.ENTITY_RADIANT_TOTEM_VANISH, 1, 1);
super.despawn();
}
// Usually damage multipliers don't need syncing, but here we're using it for the non-standard purpose of targeting
@Override
public void writeSpawnData(ByteBuf data){
super.writeSpawnData(data);
data.writeFloat(damageMultiplier);
}
@Override
public void readSpawnData(ByteBuf data){
super.readSpawnData(data);
damageMultiplier = data.readFloat();
}
}