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Wizardry/src/main/resources/assets/ebwizardry/lang/en_us.lang
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# PARSE_ESCAPES
tile.ebwizardry\:arcane_workbench.name=Arcane Workbench
tile.ebwizardry\:crystal_ore.name=Crystal Ore
tile.ebwizardry\:petrified_stone.name=Petrified Stone
tile.ebwizardry\:ice_statue.name=Ice Statue
tile.ebwizardry\:crystal_flower.name=Crystal Flower
tile.ebwizardry\:snare.name=Snare
tile.ebwizardry\:transportation_stone.name=Stone of Transportation
tile.ebwizardry\:transportation_stone.confirm=You will now be returned here upon casting %1$s
tile.ebwizardry\:transportation_stone.remember=Remembered the location %s, %s, %s in dimension %s
tile.ebwizardry\:transportation_stone.forget=Forgot the location %s, %s, %s in dimension %s
tile.ebwizardry\:transportation_stone.invalid=You must make a circle with 8 stones of transportation first!
tile.ebwizardry\:spectral_block.name=Spectral Block
tile.ebwizardry\:runestone.name=Runestone
tile.ebwizardry\:runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:thorns.name=Thorns
tile.ebwizardry\:obsidian_crust.name=Obsidian Crust
tile.ebwizardry\:dry_frosted_ice.name=Dry Frosted Ice
tile.ebwizardry\:crystal_flower_pot.name=Flower Pot
tile.ebwizardry\:permafrost.name=Permafrost
tile.ebwizardry\:magic_crystal_block.name=Block of Crystal
tile.ebwizardry\:fire_crystal_block.name=Block of Fiery Crystal
tile.ebwizardry\:ice_crystal_block.name=Block of Icy Crystal
tile.ebwizardry\:lightning_crystal_block.name=Block of Stormy Crystal
tile.ebwizardry\:necromancy_crystal_block.name=Block of Dark Crystal
tile.ebwizardry\:earth_crystal_block.name=Block of Verdant Crystal
tile.ebwizardry\:sorcery_crystal_block.name=Block of Mystical Crystal
tile.ebwizardry\:healing_crystal_block.name=Block of Radiant Crystal
tile.ebwizardry\:oak_gilded_wood.name=Gilded Oak Wood
tile.ebwizardry\:spruce_gilded_wood.name=Gilded Spruce Wood
tile.ebwizardry\:birch_gilded_wood.name=Gilded Birch Wood
tile.ebwizardry\:jungle_gilded_wood.name=Gilded Jungle Wood
tile.ebwizardry\:acacia_gilded_wood.name=Gilded Acacia Wood
tile.ebwizardry\:dark_oak_gilded_wood.name=Gilded Dark Oak Wood
tile.ebwizardry\:oak_bookshelf.name=Oak Bookshelf
tile.ebwizardry\:spruce_bookshelf.name=Spruce Bookshelf
tile.ebwizardry\:birch_bookshelf.name=Birch Bookshelf
tile.ebwizardry\:jungle_bookshelf.name=Jungle Bookshelf
tile.ebwizardry\:acacia_bookshelf.name=Acacia Bookshelf
tile.ebwizardry\:dark_oak_bookshelf.name=Dark Oak Bookshelf
tile.ebwizardry\:oak_lectern.name=Oak Lectern
tile.ebwizardry\:spruce_lectern.name=Spruce Lectern
tile.ebwizardry\:birch_lectern.name=Birch Lectern
tile.ebwizardry\:jungle_lectern.name=Jungle Lectern
tile.ebwizardry\:acacia_lectern.name=Acacia Lectern
tile.ebwizardry\:dark_oak_lectern.name=Dark Oak Lectern
tile.ebwizardry\:receptacle.name=Receptacle
tile.ebwizardry\:imbuement_altar.name=Imbuement Altar
item.ebwizardry\:crystal_magic.name=Magic Crystal
item.ebwizardry\:crystal_magic.desc=The iridescent colors of this crystal seem to slowly shift and swirl, hinting at a magical energy within. Perhaps this magic could be harnessed, somehow...
item.ebwizardry\:crystal_fire.name=Fiery Crystal
item.ebwizardry\:crystal_fire.desc=A crystal that glows a fiery orange. Maybe it is the key to unlocking the element of fire...
item.ebwizardry\:crystal_ice.name=Icy Crystal
item.ebwizardry\:crystal_ice.desc=A crystal with a cold, bluish tint. Perhaps it holds the secrets to the power of frost...
item.ebwizardry\:crystal_lightning.name=Stormy Crystal
item.ebwizardry\:crystal_lightning.desc=A crystal that seems to swirl and flash with a chaotic energy. Maybe it hides a greater power within...
item.ebwizardry\:crystal_necromancy.name=Dark Crystal
item.ebwizardry\:crystal_necromancy.desc=A crystal with a deep, purplish appearance that seems to draw you in. Perhaps it is a gateway to something darker...
item.ebwizardry\:crystal_earth.name=Verdant Crystal
item.ebwizardry\:crystal_earth.desc=A crystal patterened with a great many greens and browns. Perhaps it holds a connection to the forces of nature...
item.ebwizardry\:crystal_sorcery.name=Mystical Crystal
item.ebwizardry\:crystal_sorcery.desc=A crystal that glimmers with a bluish-green light. Maybe it conceals the secrets of an ancient force...
item.ebwizardry\:crystal_healing.name=Radiant Crystal
item.ebwizardry\:crystal_healing.desc=A crystal that glints a golden yellow in the sunlight. Perhaps it possesses the link to a divine power...
item.ebwizardry\:spell_book.name=Spell Book
item.ebwizardry\:spell_book.desc=A book filled with the runes and glyphs of an ancient script. Perhaps with dedication, one might be able to decipher its contents...\n\nRight-click while holding this book to read it.
item.ebwizardry\:spell_book.new=Not yet discovered!
item.ebwizardry\:spell_book.apply_to_wizard=Replaced %1$s's spell %2$s with %3$s
item.ebwizardry\:ruined_spell_book.name=Ruined Spell Book
item.ebwizardry\:ruined_spell_book.desc=The pages of this tattered spell book are too damaged to be read properly, but somehow, you feel there is still magic left within it - if only it could be restored...
item.ebwizardry\:arcane_tome.name=Tome of Arcana
item.ebwizardry\:arcane_tome.desc=Upgrades any %1$s wand with sufficient progression to %2$s tier
item.ebwizardry\:wizard_handbook.name=The Wizard's Handbook
item.ebwizardry\:wizard_handbook.author=by %1$s
item.ebwizardry\:wizard_handbook.desc=Your not-so-pocket-sized guide to the arcane arts! A must-have for any aspiring wizard who seeks to learn the secrets of magic.\n\nRight-click while holding this book to read it.
item.ebwizardry\:wizard_handbook.disabled=This item was disabled in the config!
item.ebwizardry\:wand.generic=wand
item.ebwizardry\:wand.buff=+%1$s%% %2$s potency
item.ebwizardry\:wand.spell=Current Spell\: %1$s
item.ebwizardry\:wand.mana=Mana\: %1$s/%2$s
item.ebwizardry\:wand.progression=Progression\: %1$s/%2$s
item.ebwizardry\:wand.levelup=%1$s is ready to upgrade to %2$s tier
item.ebwizardry\:wand.addally=%1$s has been added to your list of allies
item.ebwizardry\:wand.removeally=%1$s has been removed from your list of allies
item.ebwizardry\:magic_wand.name=Magic Wand
item.ebwizardry\:apprentice_wand.name=Apprentice Wand
item.ebwizardry\:advanced_wand.name=Advanced Wand
item.ebwizardry\:master_wand.name=Master Wand
item.ebwizardry\:novice_fire_wand.name=Wand of Embers
item.ebwizardry\:novice_ice_wand.name=Wand of Frost
item.ebwizardry\:novice_lightning_wand.name=Wand of Sparks
item.ebwizardry\:novice_necromancy_wand.name=Wand of Shadows
item.ebwizardry\:novice_earth_wand.name=Wand of the Forest
item.ebwizardry\:novice_sorcery_wand.name=Wand of Mystery
item.ebwizardry\:novice_healing_wand.name=Wand of Healing
item.ebwizardry\:apprentice_fire_wand.name=Apprentice Pyromancer Wand
item.ebwizardry\:apprentice_ice_wand.name=Apprentice Ice Mage Wand
item.ebwizardry\:apprentice_lightning_wand.name=Apprentice Storm Mage Wand
item.ebwizardry\:apprentice_necromancy_wand.name=Apprentice Necromancer Wand
item.ebwizardry\:apprentice_earth_wand.name=Apprentice Earth Mage Wand
item.ebwizardry\:apprentice_sorcery_wand.name=Apprentice Sorcerer Wand
item.ebwizardry\:apprentice_healing_wand.name=Apprentice Healer Wand
item.ebwizardry\:advanced_fire_wand.name=Wand of the Pyromancer
item.ebwizardry\:advanced_ice_wand.name=Wand of the Ice Mage
item.ebwizardry\:advanced_lightning_wand.name=Wand of the Storm Mage
item.ebwizardry\:advanced_necromancy_wand.name=Wand of the Necromancer
item.ebwizardry\:advanced_earth_wand.name=Wand of the Earth Mage
item.ebwizardry\:advanced_sorcery_wand.name=Wand of the Sorcerer
item.ebwizardry\:advanced_healing_wand.name=Wand of the Healer
item.ebwizardry\:master_fire_wand.name=Master Pyromancer Wand
item.ebwizardry\:master_ice_wand.name=Master Ice Mage Wand
item.ebwizardry\:master_lightning_wand.name=Master Storm Mage Wand
item.ebwizardry\:master_necromancy_wand.name=Master Necromancer Wand
item.ebwizardry\:master_earth_wand.name=Master Earth Mage Wand
item.ebwizardry\:master_sorcery_wand.name=Master Sorcerer Wand
item.ebwizardry\:master_healing_wand.name=Master Healer Wand
item.ebwizardry\:spectral_sword.name=Spectral Sword
item.ebwizardry\:spectral_pickaxe.name=Spectral Pickaxe
item.ebwizardry\:spectral_bow.name=Spectral Bow
item.ebwizardry\:spectral_sword_upgraded.name=Spectral Sword
item.ebwizardry\:spectral_pickaxe_upgraded.name=Spectral Pickaxe
item.ebwizardry\:small_mana_flask.name=Small Mana Flask
item.ebwizardry\:medium_mana_flask.name=Medium Mana Flask
item.ebwizardry\:large_mana_flask.name=Large Mana Flask
item.ebwizardry\:mana_flask.desc=Craft with a wand or piece of wizard armor to restore %s mana
item.ebwizardry\:grand_crystal.name=Grand Magic Crystal
item.ebwizardry\:grand_crystal.desc=A huge magic crystal, several times the size of those found naturally. Someone must have grown it artificially - but how?
item.ebwizardry\:crystal_shard.name=Magic Crystal Shard
item.ebwizardry\:crystal_shard.desc=A small piece of a shattered magic crystal. It contains little mana on its own, but it might have other uses...
item.ebwizardry\:astral_diamond.name=Astral Diamond
item.ebwizardry\:astral_diamond.desc=A highly-prized gemstone that sparkles brightly under starlight. It is said that the most powerful wizards seek astral diamonds in return for the most elusive arcane knowledge.
item.ebwizardry\:purifying_elixir.name=Purifying Elixir
item.ebwizardry\:purifying_elixir.desc=Removes curses when consumed
item.ebwizardry\:purifying_elixir.desc_extended=A small vial of exotic-looking golden liquid, which clearly has powerful healing properties. It would probably be wise to save this for when it is needed.
item.ebwizardry\:storage_upgrade.name=Wand Storage Upgrade
item.ebwizardry\:siphon_upgrade.name=Wand Siphon Upgrade
item.ebwizardry\:condenser_upgrade.name=Wand Condenser Upgrade
item.ebwizardry\:range_upgrade.name=Wand Range Upgrade
item.ebwizardry\:duration_upgrade.name=Wand Duration Upgrade
item.ebwizardry\:cooldown_upgrade.name=Wand Cooldown Upgrade
item.ebwizardry\:blast_upgrade.name=Wand Blast Upgrade
item.ebwizardry\:attunement_upgrade.name=Wand Attunement Upgrade
item.ebwizardry\:melee_upgrade.name=Wand Melee Upgrade
item.ebwizardry\:wand_upgrade.generic.desc=Apply this upgrade to a wand in the arcane workbench.
item.ebwizardry\:storage_upgrade.desc=Upgrades the mana capacity of a wand
item.ebwizardry\:siphon_upgrade.desc=Upgrades a wand to extract mana from mobs when killed
item.ebwizardry\:condenser_upgrade.desc=Upgrades a wand to slowly regenerate mana over time
item.ebwizardry\:range_upgrade.desc=Upgrades the effective range of spells cast by a wand
item.ebwizardry\:duration_upgrade.desc=Upgrades the duration of effects cast by a wand
item.ebwizardry\:cooldown_upgrade.desc=Upgrades the spell cooldown speed of a wand
item.ebwizardry\:blast_upgrade.desc=Upgrades the area of effect of spells cast by a wand
item.ebwizardry\:attunement_upgrade.desc=Upgrades the number of spells that can be bound to a wand
item.ebwizardry\:melee_upgrade.desc=Upgrades a wand to use mana to deal more damage to mobs when hit
item.ebwizardry\:flaming_axe.name=Flaming Axe
item.ebwizardry\:frost_axe.name=Frost Axe
item.ebwizardry\:flaming_axe_upgraded.name=Flaming Axe
item.ebwizardry\:frost_axe_upgraded.name=Frost Axe
item.ebwizardry\:firebomb.name=Firebomb
item.ebwizardry\:poison_bomb.name=Poison Bomb
item.ebwizardry\:smoke_bomb.name=Smoke Bomb
item.ebwizardry\:spark_bomb.name=Spark Bomb
item.ebwizardry\:blank_scroll.name=Blank Scroll
item.ebwizardry\:scroll.generic=scroll
item.ebwizardry\:scroll.name=Scroll of %1$s
item.ebwizardry\:scroll.undiscovered.name=Scroll "%1$s"
item.ebwizardry\:scroll.desc=An enchanted sheet of parchment bound loosely with string. Upon the parchment is written an incantation of some kind, presumably to be read aloud.\n\nRight-click while holding this scroll to use it.
item.ebwizardry\:identification_scroll.name=Scroll of Identification
item.ebwizardry\:identification_scroll.desc=Identifies an unknown spell book or scroll
item.ebwizardry\:identification_scroll.desc_extended=Right-click while holding this scroll to identify the first undiscovered spell book or scroll on your hotbar.
item.ebwizardry\:identification_scroll.nothing_to_identify=Nothing to identify!
item.ebwizardry\:resplendent_thread.name=Resplendent Thread
item.ebwizardry\:resplendent_thread.desc=Upgrades regular wizard armor into sage armor
item.ebwizardry\:resplendent_thread.desc_extended=A shimmering silken thread used to embroider the finest robes with arcane symbols, improving their enchantability.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
item.ebwizardry\:crystal_silver_plating.name=Crystal Silver Plating
item.ebwizardry\:crystal_silver_plating.desc=Upgrades regular wizard armor into battlemage armor
item.ebwizardry\:crystal_silver_plating.desc_extended=An almost mythical alloy forged in the foundries of Eldar, with exceptional magic deflection properties.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
item.ebwizardry\:ethereal_crystalweave.name=Ethereal Crystalweave
item.ebwizardry\:ethereal_crystalweave.desc=Upgrades regular wizard armor into warlock armor
item.ebwizardry\:ethereal_crystalweave.desc_extended=An enchanted fabric that is as thick as animal hide, yet somehow feels lighter than paper in one's hands.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
item.ebwizardry\:magic_silk.name=Magical Silk
item.ebwizardry\:spectral_dust.name=Spectral Dust
item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s cost
item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% Cooldown
item.ebwizardry\:wizard_armour.enchantability=Extra enchantability
item.ebwizardry\:wizard_armour.mana=Mana\: %1$s/%2$s
item.ebwizardry\:wizard_armour.full_set=Full set:
item.ebwizardry\:sage_armour.full_set_bonus=-%1$s%% Other element cost
item.ebwizardry\:battlemage_armour.full_set_bonus=Ward I effect
item.ebwizardry\:warlock_armour.full_set_bonus=+%1$s%% Movement speed
item.ebwizardry\:wizard_hat.name=Wizard Hat
item.ebwizardry\:wizard_robe.name=Wizard Robes
item.ebwizardry\:wizard_leggings.name=Wizard Leggings
item.ebwizardry\:wizard_boots.name=Wizard Boots
item.ebwizardry\:wizard_hat_fire.name=Pyromancer Hat
item.ebwizardry\:wizard_robe_fire.name=Pyromancer Robes
item.ebwizardry\:wizard_leggings_fire.name=Pyromancer Leggings
item.ebwizardry\:wizard_boots_fire.name=Pyromancer Boots
item.ebwizardry\:wizard_hat_ice.name=Ice Mage Hat
item.ebwizardry\:wizard_robe_ice.name=Ice Mage Robes
item.ebwizardry\:wizard_leggings_ice.name=Ice Mage Leggings
item.ebwizardry\:wizard_boots_ice.name=Ice Mage Boots
item.ebwizardry\:wizard_hat_lightning.name=Storm Mage Hat
item.ebwizardry\:wizard_robe_lightning.name=Storm Mage Robes
item.ebwizardry\:wizard_leggings_lightning.name=Storm Mage Leggings
item.ebwizardry\:wizard_boots_lightning.name=Storm Mage Boots
item.ebwizardry\:wizard_hat_necromancy.name=Necromancer Hat
item.ebwizardry\:wizard_robe_necromancy.name=Necromancer Robes
item.ebwizardry\:wizard_leggings_necromancy.name=Necromancer Leggings
item.ebwizardry\:wizard_boots_necromancy.name=Necromancer Boots
item.ebwizardry\:wizard_hat_earth.name=Earth Mage Hat
item.ebwizardry\:wizard_robe_earth.name=Earth Mage Robes
item.ebwizardry\:wizard_leggings_earth.name=Earth Mage Leggings
item.ebwizardry\:wizard_boots_earth.name=Earth Mage Boots
item.ebwizardry\:wizard_hat_sorcery.name=Sorcerer Hat
item.ebwizardry\:wizard_robe_sorcery.name=Sorcerer Robes
item.ebwizardry\:wizard_leggings_sorcery.name=Sorcerer Leggings
item.ebwizardry\:wizard_boots_sorcery.name=Sorcerer Boots
item.ebwizardry\:wizard_hat_healing.name=Healer Hat
item.ebwizardry\:wizard_robe_healing.name=Healer Robes
item.ebwizardry\:wizard_leggings_healing.name=Healer Leggings
item.ebwizardry\:wizard_boots_healing.name=Healer Boots
item.ebwizardry\:sage_hat.name=Sage Hat
item.ebwizardry\:sage_robe.name=Sage Robes
item.ebwizardry\:sage_leggings.name=Sage Leggings
item.ebwizardry\:sage_boots.name=Sage Boots
item.ebwizardry\:sage_hat_fire.name=Pyromancer Sage Hat
item.ebwizardry\:sage_robe_fire.name=Pyromancer Sage Robes
item.ebwizardry\:sage_leggings_fire.name=Pyromancer Sage Leggings
item.ebwizardry\:sage_boots_fire.name=Pyromancer Sage Boots
item.ebwizardry\:sage_hat_ice.name=Ice Sage Hat
item.ebwizardry\:sage_robe_ice.name=Ice Sage Robes
item.ebwizardry\:sage_leggings_ice.name=Ice Sage Leggings
item.ebwizardry\:sage_boots_ice.name=Ice Sage Boots
item.ebwizardry\:sage_hat_lightning.name=Storm Sage Hat
item.ebwizardry\:sage_robe_lightning.name=Storm Sage Robes
item.ebwizardry\:sage_leggings_lightning.name=Storm Sage Leggings
item.ebwizardry\:sage_boots_lightning.name=Storm Sage Boots
item.ebwizardry\:sage_hat_necromancy.name=Necromancer Sage Hat
item.ebwizardry\:sage_robe_necromancy.name=Necromancer Sage Robes
item.ebwizardry\:sage_leggings_necromancy.name=Necromancer Sage Leggings
item.ebwizardry\:sage_boots_necromancy.name=Necromancer Sage Boots
item.ebwizardry\:sage_hat_earth.name=Earth Sage Hat
item.ebwizardry\:sage_robe_earth.name=Earth Sage Robes
item.ebwizardry\:sage_leggings_earth.name=Earth Sage Leggings
item.ebwizardry\:sage_boots_earth.name=Earth Sage Boots
item.ebwizardry\:sage_hat_sorcery.name=Sorcerer Sage Hat
item.ebwizardry\:sage_robe_sorcery.name=Sorcerer Sage Robes
item.ebwizardry\:sage_leggings_sorcery.name=Sorcerer Sage Leggings
item.ebwizardry\:sage_boots_sorcery.name=Sorcerer Sage Boots
item.ebwizardry\:sage_hat_healing.name=Healer Sage Hat
item.ebwizardry\:sage_robe_healing.name=Healer Sage Robes
item.ebwizardry\:sage_leggings_healing.name=Healer Sage Leggings
item.ebwizardry\:sage_boots_healing.name=Healer Sage Boots
item.ebwizardry\:battlemage_helmet.name=Battlemage Helmet
item.ebwizardry\:battlemage_chestplate.name=Battlemage Chestplate
item.ebwizardry\:battlemage_leggings.name=Battlemage Leggings
item.ebwizardry\:battlemage_boots.name=Battlemage Boots
item.ebwizardry\:battlemage_helmet_fire.name=Pyromancer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_fire.name=Pyromancer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_fire.name=Pyromancer Battlemage Leggings
item.ebwizardry\:battlemage_boots_fire.name=Pyromancer Battlemage Boots
item.ebwizardry\:battlemage_helmet_ice.name=Ice Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_ice.name=Ice Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_ice.name=Ice Battlemage Leggings
item.ebwizardry\:battlemage_boots_ice.name=Ice Battlemage Boots
item.ebwizardry\:battlemage_helmet_lightning.name=Storm Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_lightning.name=Storm Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_lightning.name=Storm Battlemage Leggings
item.ebwizardry\:battlemage_boots_lightning.name=Storm Battlemage Boots
item.ebwizardry\:battlemage_helmet_necromancy.name=Necromancer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_necromancy.name=Necromancer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_necromancy.name=Necromancer Battlemage Leggings
item.ebwizardry\:battlemage_boots_necromancy.name=Necromancer Battlemage Boots
item.ebwizardry\:battlemage_helmet_earth.name=Earth Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_earth.name=Earth Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_earth.name=Earth Battlemage Leggings
item.ebwizardry\:battlemage_boots_earth.name=Earth Battlemage Boots
item.ebwizardry\:battlemage_helmet_sorcery.name=Sorcerer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_sorcery.name=Sorcerer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_sorcery.name=Sorcerer Battlemage Leggings
item.ebwizardry\:battlemage_boots_sorcery.name=Sorcerer Battlemage Boots
item.ebwizardry\:battlemage_helmet_healing.name=Healer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_healing.name=Healer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_healing.name=Healer Battlemage Leggings
item.ebwizardry\:battlemage_boots_healing.name=Healer Battlemage Boots
item.ebwizardry\:warlock_hood.name=Warlock Hood
item.ebwizardry\:warlock_robe.name=Warlock Robes
item.ebwizardry\:warlock_leggings.name=Warlock Leggings
item.ebwizardry\:warlock_boots.name=Warlock Boots
item.ebwizardry\:warlock_hood_fire.name=Pyromancer Warlock Hood
item.ebwizardry\:warlock_robe_fire.name=Pyromancer Warlock Robes
item.ebwizardry\:warlock_leggings_fire.name=Pyromancer Warlock Leggings
item.ebwizardry\:warlock_boots_fire.name=Pyromancer Warlock Boots
item.ebwizardry\:warlock_hood_ice.name=Ice Warlock Hood
item.ebwizardry\:warlock_robe_ice.name=Ice Warlock Robes
item.ebwizardry\:warlock_leggings_ice.name=Ice Warlock Leggings
item.ebwizardry\:warlock_boots_ice.name=Ice Warlock Boots
item.ebwizardry\:warlock_hood_lightning.name=Storm Warlock Hood
item.ebwizardry\:warlock_robe_lightning.name=Storm Warlock Robes
item.ebwizardry\:warlock_leggings_lightning.name=Storm Warlock Leggings
item.ebwizardry\:warlock_boots_lightning.name=Storm Warlock Boots
item.ebwizardry\:warlock_hood_necromancy.name=Necromancer Warlock Hood
item.ebwizardry\:warlock_robe_necromancy.name=Necromancer Warlock Robes
item.ebwizardry\:warlock_leggings_necromancy.name=Necromancer Warlock Leggings
item.ebwizardry\:warlock_boots_necromancy.name=Necromancer Warlock Boots
item.ebwizardry\:warlock_hood_earth.name=Earth Warlock Hood
item.ebwizardry\:warlock_robe_earth.name=Earth Warlock Robes
item.ebwizardry\:warlock_leggings_earth.name=Earth Warlock Leggings
item.ebwizardry\:warlock_boots_earth.name=Earth Warlock Boots
item.ebwizardry\:warlock_hood_sorcery.name=Sorcerer Warlock Hood
item.ebwizardry\:warlock_robe_sorcery.name=Sorcerer Warlock Robes
item.ebwizardry\:warlock_leggings_sorcery.name=Sorcerer Warlock Leggings
item.ebwizardry\:warlock_boots_sorcery.name=Sorcerer Warlock Boots
item.ebwizardry\:warlock_hood_healing.name=Healer Warlock Hood
item.ebwizardry\:warlock_robe_healing.name=Healer Warlock Robes
item.ebwizardry\:warlock_leggings_healing.name=Healer Warlock Leggings
item.ebwizardry\:warlock_boots_healing.name=Healer Warlock Boots
item.ebwizardry\:spawn_wizard.name=Spawn Wizard
item.ebwizardry\:spawn_evil_wizard.name=Spawn Evil Wizard
item.ebwizardry\:spectral_helmet.name=Spectral Helmet
item.ebwizardry\:spectral_chestplate.name=Spectral Chestplate
item.ebwizardry\:spectral_leggings.name=Spectral Leggings
item.ebwizardry\:spectral_boots.name=Spectral Boots
item.ebwizardry\:lightning_hammer.name=Lightning Hammer
item.ebwizardry\:flamecatcher.name=Flamecatcher
item.ebwizardry\:generic.disabled=This item has been disabled in the config
item.ebwizardry\:ring.generic.desc=Equip this ring in the Baubles inventory or by placing it on your hotbar. Up to 2 rings may be equipped at once.
item.ebwizardry\:amulet.generic.desc=Equip this amulet in the Baubles inventory or by placing it on your hotbar. Only one amulet may be equipped at a time.
item.ebwizardry\:charm.generic.desc=Equip this charm in the Baubles inventory or by placing it on your hotbar. Only one charm may be equipped at a time.
item.ebwizardry\:belt.generic.desc=Equip this belt in the Baubles inventory or by placing it on your hotbar. Only one belt may be equipped at a time.
item.ebwizardry\:body.generic.desc=Equip this body item in the Baubles inventory or by placing it on your hotbar. Only one body item may be equipped at a time.
item.ebwizardry\:trinket.generic.desc=Equip this trinket in the Baubles inventory or by placing it on your hotbar. Only one trinklet may be equipped at a time.
item.ebwizardry\:head.generic.desc=Equip this headgear in the Baubles inventory or by placing it on your hotbar. Only one headgear may be equipped at a time.
item.ebwizardry\:ring_condensing.name=Ring of Condensing
item.ebwizardry\:ring_condensing.desc=Slowly regenerates mana for all wands on your hotbar
item.ebwizardry\:ring_siphoning.name=Ring of Siphoning
item.ebwizardry\:ring_siphoning.desc=Increases siphoned mana by 30%%
item.ebwizardry\:ring_battlemage.name=Ring of the Battlemage
item.ebwizardry\:ring_battlemage.desc=Holding a wand in your offhand and a sword in your main hand grants 10%% extra magic damage
item.ebwizardry\:ring_combustion.name=Ring of Combustion
item.ebwizardry\:ring_combustion.desc=Creatures killed by fire spells explode
item.ebwizardry\:ring_fire_melee.name=Ring of Fiery Touch
item.ebwizardry\:ring_fire_melee.desc=Hitting a creature with a fire wand sets it on fire
item.ebwizardry\:ring_fire_biome.name=Ring of the Desert Sun
item.ebwizardry\:ring_fire_biome.desc=Fire spells are 30%% more potent in hot biomes
item.ebwizardry\:ring_disintegration.name=Ring of Searing Embers
item.ebwizardry\:ring_disintegration.desc=All fire attack spells cause their victims to disintegrate
item.ebwizardry\:ring_meteor.name=Ring of Volthraa
item.ebwizardry\:ring_meteor.desc=Instead of falling from the sky, meteor can be aimed like a projectile
item.ebwizardry\:ring_ice_melee.name=Ring of Icy Touch
item.ebwizardry\:ring_ice_melee.desc=Hitting a creature with an ice wand gives it the frostbite effect
item.ebwizardry\:ring_ice_biome.name=Ring of Glaciation
item.ebwizardry\:ring_ice_biome.desc=Ice spells are 30%% more potent in snowy biomes
item.ebwizardry\:ring_arcane_frost.name=Ring of Arcane Frost
item.ebwizardry\:ring_arcane_frost.desc=Creatures killed by ice spells release ice shards in all directions
item.ebwizardry\:ring_shattering.name=Ring of Shattering
item.ebwizardry\:ring_shattering.desc=Melee attacks on mobs with the frostbite effect have a chance to shatter them into ice shards
item.ebwizardry\:ring_lightning_melee.name=Ring of Chaining
item.ebwizardry\:ring_lightning_melee.desc=Hitting a creature with a lightning wand shoots lightning at another nearby creature
item.ebwizardry\:ring_storm.name=Ring of the Gathering Storm
item.ebwizardry\:ring_storm.desc=During thunderstorms, lightning spells have dramatically reduced cooldowns
item.ebwizardry\:ring_seeking.name=Ring of Attraction
item.ebwizardry\:ring_seeking.desc=All projectile spells seek their targets
item.ebwizardry\:ring_hammer.name=Ring of Thalek the Almighty
item.ebwizardry\:ring_hammer.desc=Lightning hammers can be picked up and thrown
item.ebwizardry\:ring_stormcloud.name=Lokenzen's Ring
item.ebwizardry\:ring_stormcloud.desc=Stormcloud moves towards targets and lasts longer with every strike
item.ebwizardry\:ring_soulbinding.name=Soulwalker's Ring
item.ebwizardry\:ring_soulbinding.desc=Creatures damaged by necromancy spells become soulbound to you for 20 seconds
item.ebwizardry\:ring_leeching.name=Ring of Leeching
item.ebwizardry\:ring_leeching.desc=All necromancy attacks have a 30%% chance to trigger a life drain effect
item.ebwizardry\:ring_necromancy_melee.name=Ring of Necrotic Touch
item.ebwizardry\:ring_necromancy_melee.desc=Hitting a creature with a necromancy wand gives it the wither effect
item.ebwizardry\:ring_mind_control.name=Ring of the Psychic
item.ebwizardry\:ring_mind_control.desc=Mind-controlled creatures have a chance to mind control other nearby creatures
item.ebwizardry\:ring_poison.name=Serpentine Ring
item.ebwizardry\:ring_poison.desc=All earth spells poison their target
item.ebwizardry\:ring_earth_melee.name=Ring of Venomous Touch
item.ebwizardry\:ring_earth_melee.desc=Hitting a creature with an earth wand poisons it
item.ebwizardry\:ring_earth_biome.name=Dryad's Ring
item.ebwizardry\:ring_earth_biome.desc=Earth spells are 30%% more potent in forests and roofed forests
item.ebwizardry\:ring_full_moon.name=Ring of the Howling Wolf
item.ebwizardry\:ring_full_moon.desc=Earth spells have dramatically reduced cooldowns under a full moon
item.ebwizardry\:ring_evoker.name=Evoker's Ring
item.ebwizardry\:ring_evoker.desc=Sneaking while casting fangs summons a defensive circle instead of a line
item.ebwizardry\:ring_extraction.name=Ring of Extraction
item.ebwizardry\:ring_extraction.desc=Kills with sorcery spells grant bonus mana
item.ebwizardry\:ring_mana_return.name=Ring of the Perfectionist
item.ebwizardry\:ring_mana_return.desc=Force arrows that miss their target return the mana they used to your wand
item.ebwizardry\:ring_blockwrangler.name=Blockwrangler's Ring
item.ebwizardry\:ring_blockwrangler.desc=Thrown blocks deal twice their normal damage
item.ebwizardry\:ring_conjurer.name=Conjurer's Ring
item.ebwizardry\:ring_conjurer.desc=Conjured items last twice as long
item.ebwizardry\:ring_defender.name=Ring of the Defender
item.ebwizardry\:ring_defender.desc=Your projectiles pass through forcefields belonging to you or an ally
item.ebwizardry\:ring_paladin.name=Paladin's Ring
item.ebwizardry\:ring_paladin.desc=When you heal yourself or an ally, nearby allies will also gain some health
item.ebwizardry\:ring_interdiction.name=Ring of Interdiction
item.ebwizardry\:ring_interdiction.desc=Your forcefield damages creatures that touch it
item.ebwizardry\:amulet_arcane_defence.name=Amulet of Arcane Defense
item.ebwizardry\:amulet_arcane_defence.desc=Slowly regenerates mana for all worn wizard armor
item.ebwizardry\:amulet_warding.name=Amulet of Warding
item.ebwizardry\:amulet_warding.desc=Reduces all incoming magic damage by 10%%
item.ebwizardry\:amulet_wisdom.name=Amulet of Wisdom
item.ebwizardry\:amulet_wisdom.desc=Greatly reduces the chance of negative effects when using undiscovered spells
item.ebwizardry\:amulet_fire_protection.name=Flamefast Amulet
item.ebwizardry\:amulet_fire_protection.desc=Reduces fire damage by 30%%
item.ebwizardry\:amulet_fire_cloaking.name=Amulet of Cloaking Flame
item.ebwizardry\:amulet_fire_cloaking.desc=Reduces incoming damage by 75%% whilst standing within a ring of fire belonging to you or an ally
item.ebwizardry\:amulet_ice_immunity.name=Permafrost Amulet
item.ebwizardry\:amulet_ice_immunity.desc=Grants total immunity to frostbite effects
item.ebwizardry\:amulet_ice_protection.name=Frostbound Amulet
item.ebwizardry\:amulet_ice_protection.desc=Reduces frost damage by 30%%
item.ebwizardry\:amulet_frost_warding.name=Amulet of Esundor
item.ebwizardry\:amulet_frost_warding.desc=Grants a warding effect when standing behind a wall of frost
item.ebwizardry\:amulet_potential.name=Amulet of Potential
item.ebwizardry\:amulet_potential.desc=Grants a 15%% chance to shoot lightning at creatures that melee attack you
item.ebwizardry\:amulet_channeling.name=Amulet of Channeling
item.ebwizardry\:amulet_channeling.desc=Grants a 30%% chance to negate incoming shock damage
item.ebwizardry\:amulet_lich.name=Amulet of the Lich
item.ebwizardry\:amulet_lich.desc=Grants a 15%% chance for incoming damage to be dealt to a nearby minion instead
item.ebwizardry\:amulet_wither_immunity.name=Wither Pearl Amulet
item.ebwizardry\:amulet_wither_immunity.desc=Grants total immunity to wither effects
item.ebwizardry\:amulet_glide.name=Windfeather Amulet
item.ebwizardry\:amulet_glide.desc=Falling more than 3 blocks has a 50%% chance to activate the glide effect
item.ebwizardry\:amulet_banishing.name=Enderbound Amulet
item.ebwizardry\:amulet_banishing.desc=Creatures that melee attack you have a 15%% chance to be teleported to a random nearby location
item.ebwizardry\:amulet_anchoring.name=Amulet of Anchoring
item.ebwizardry\:amulet_anchoring.desc=Grants immunity to being moved by magic
item.ebwizardry\:amulet_recovery.name=Amulet of Recovery
item.ebwizardry\:amulet_recovery.desc=When on less than 50%% health, mana from your armor will be used to heal you over time
item.ebwizardry\:amulet_transience.name=Amulet of Transience
item.ebwizardry\:amulet_transience.desc=Grants a 25%% chance to activate a transience effect when critically wounded
item.ebwizardry\:amulet_resurrection.name=Amulet of the Immortal
item.ebwizardry\:amulet_resurrection.desc=The resurrection spell can be used on yourself from beyond the grave
item.ebwizardry\:amulet_auto_shield.name=Hyeleth's Amulet
item.ebwizardry\:amulet_auto_shield.desc=Grants a 25%% chance to trigger the shield spell for a few seconds when bound to a wand on your hotbar
item.ebwizardry\:amulet_absorption.name=Amulet of Vitality
item.ebwizardry\:amulet_absorption.desc=Excess health from healing spells is converted into absorption hearts
item.ebwizardry\:charm_haggler.name=Haggler's Sign
item.ebwizardry\:charm_haggler.desc=Wizards are guaranteed to offer a new trade every time you trade with them
item.ebwizardry\:charm_experience_tome.name=Tome of the Diligent
item.ebwizardry\:charm_experience_tome.desc=Increases the rate at which wands gain progression by 50%%
item.ebwizardry\:charm_move_speed.name=Icarus Medallion
item.ebwizardry\:charm_move_speed.desc=Move at near-full speed when casting spells
item.ebwizardry\:charm_spell_discovery.name=Archivist's Eyeglass
item.ebwizardry\:charm_spell_discovery.desc=Spell books found in chests are much more likely to be ones you have not yet discovered
item.ebwizardry\:charm_spell_discovery.desc.color=When equipped, you can see the element of a known spell book by the color of its bookmark
item.ebwizardry\:charm_auto_smelt.name=Metallurgist's Mark
item.ebwizardry\:charm_auto_smelt.desc=Pocket furnace triggers automatically when bound to a wand on your hotbar
item.ebwizardry\:charm_lava_walking.name=Nether Ice Core
item.ebwizardry\:charm_lava_walking.desc=Frost step freezes lava to form an obsidian crust
item.ebwizardry\:charm_storm.name=Bottled Thundercloud
item.ebwizardry\:charm_storm.desc=Invoke weather is guaranteed to summon storms
item.ebwizardry\:charm_minion_health.name=Obsidian Zombie Head
item.ebwizardry\:charm_minion_health.desc=Summoned creatures are 25%% stronger
item.ebwizardry\:charm_minion_variants.name=Talisman of Transformation
item.ebwizardry\:charm_minion_variants.desc=Summoned zombies are husks; summoned skeletons are strays
item.ebwizardry\:charm_undead_helmets.name=Cursed Helm
item.ebwizardry\:charm_undead_helmets.desc=Summoned zombies and skeletons have leather caps to protect them from sunlight
item.ebwizardry\:charm_hunger_casting.name=Demonic Seal
item.ebwizardry\:charm_hunger_casting.desc=When out of mana, hunger can be used to cast spells
item.ebwizardry\:charm_flight.name=Emerald Beetle Wing
item.ebwizardry\:charm_flight.desc=Flight and Glide are 50%% faster
item.ebwizardry\:charm_growth.name=Crystal Flower Charm
item.ebwizardry\:charm_growth.desc=Growth aura has a 35%% chance to instantly grow crops to fully-grown
item.ebwizardry\:charm_abseiling.name=Enchanted Twine
item.ebwizardry\:charm_abseiling.desc=Holding sneak whilst grappling slowly pays out the line
item.ebwizardry\:charm_silk_touch.name=Moonstone Orb
item.ebwizardry\:charm_silk_touch.desc=Blocks broken with the mine spell always drop themselves
item.ebwizardry\:charm_sixth_sense.name=Dire Wolf Pelt
item.ebwizardry\:charm_sixth_sense.desc=Sixth sense displays different shapes for passive, neutral and hostile mobs
item.ebwizardry\:charm_stop_time.name=Peculiar Pocketwatch
item.ebwizardry\:charm_stop_time.desc=The slow time spell makes time stand still
item.ebwizardry\:charm_light.name=Elevinia's Everburning Lantern
item.ebwizardry\:charm_light.desc=Conjured light sources last forever and may be dispelled by right-clicking with a wand
item.ebwizardry\:charm_transportation.name=Ancient Compass
item.ebwizardry\:charm_transportation.desc=Up to four stone circles may be remembered and selected from when using transportation
item.ebwizardry\:charm_black_hole.name=Void Opal
item.ebwizardry\:charm_black_hole.desc=Black hole sucks in and destroys blocks
item.ebwizardry\:charm_mount_teleporting.name=Spectral Tether
item.ebwizardry\:charm_mount_teleporting.desc=Teleporting while riding an animal or vehicle brings it with you
item.ebwizardry\:charm_feeding.name=Bottomless Provisions
item.ebwizardry\:charm_feeding.desc=Replenish hunger and satiety trigger automatically when bound to a wand on your hotbar
item.charge_status.full=Full
item.charge_status.almost_full=Almost full
item.charge_status.mostly_full=Mostly full
item.charge_status.half_full=Half full
item.charge_status.mostly_empty=Mostly empty
item.charge_status.almost_empty=Almost empty
item.charge_status.empty=Empty
item.banner.wizardry_fire.black=Black Fire Emblem
item.banner.wizardry_fire.red=Red Fire Emblem
item.banner.wizardry_fire.green=Green Fire Emblem
item.banner.wizardry_fire.brown=Brown Fire Emblem
item.banner.wizardry_fire.blue=Blue Fire Emblem
item.banner.wizardry_fire.purple=Purple Fire Emblem
item.banner.wizardry_fire.cyan=Cyan Fire Emblem
item.banner.wizardry_fire.silver=Light Gray Fire Emblem
item.banner.wizardry_fire.gray=Gray Fire Emblem
item.banner.wizardry_fire.pink=Pink Fire Emblem
item.banner.wizardry_fire.lime=Lime Fire Emblem
item.banner.wizardry_fire.yellow=Yellow Fire Emblem
item.banner.wizardry_fire.lightBlue=Light Blue Fire Emblem
item.banner.wizardry_fire.magenta=Magenta Fire Emblem
item.banner.wizardry_fire.orange=Orange Fire Emblem
item.banner.wizardry_fire.white=White Fire Emblem
item.banner.wizardry_ice.black=Black Ice Emblem
item.banner.wizardry_ice.red=Red Ice Emblem
item.banner.wizardry_ice.green=Green Ice Emblem
item.banner.wizardry_ice.brown=Brown Ice Emblem
item.banner.wizardry_ice.blue=Blue Ice Emblem
item.banner.wizardry_ice.purple=Purple Ice Emblem
item.banner.wizardry_ice.cyan=Cyan Ice Emblem
item.banner.wizardry_ice.silver=Light Gray Ice Emblem
item.banner.wizardry_ice.gray=Gray Ice Emblem
item.banner.wizardry_ice.pink=Pink Ice Emblem
item.banner.wizardry_ice.lime=Lime Ice Emblem
item.banner.wizardry_ice.yellow=Yellow Ice Emblem
item.banner.wizardry_ice.lightBlue=Light Blue Ice Emblem
item.banner.wizardry_ice.magenta=Magenta Ice Emblem
item.banner.wizardry_ice.orange=Orange Ice Emblem
item.banner.wizardry_ice.white=White Ice Emblem
item.banner.wizardry_lightning.black=Black Lightning Emblem
item.banner.wizardry_lightning.red=Red Lightning Emblem
item.banner.wizardry_lightning.green=Green Lightning Emblem
item.banner.wizardry_lightning.brown=Brown Lightning Emblem
item.banner.wizardry_lightning.blue=Blue Lightning Emblem
item.banner.wizardry_lightning.purple=Purple Lightning Emblem
item.banner.wizardry_lightning.cyan=Cyan Lightning Emblem
item.banner.wizardry_lightning.silver=Light Gray Lightning Emblem
item.banner.wizardry_lightning.gray=Gray Lightning Emblem
item.banner.wizardry_lightning.pink=Pink Lightning Emblem
item.banner.wizardry_lightning.lime=Lime Lightning Emblem
item.banner.wizardry_lightning.yellow=Yellow Lightning Emblem
item.banner.wizardry_lightning.lightBlue=Light Blue Lightning Emblem
item.banner.wizardry_lightning.magenta=Magenta Lightning Emblem
item.banner.wizardry_lightning.orange=Orange Lightning Emblem
item.banner.wizardry_lightning.white=White Lightning Emblem
item.banner.wizardry_necromancy.black=Black Necromancy Emblem
item.banner.wizardry_necromancy.red=Red Necromancy Emblem
item.banner.wizardry_necromancy.green=Green Necromancy Emblem
item.banner.wizardry_necromancy.brown=Brown Necromancy Emblem
item.banner.wizardry_necromancy.blue=Blue Necromancy Emblem
item.banner.wizardry_necromancy.purple=Purple Necromancy Emblem
item.banner.wizardry_necromancy.cyan=Cyan Necromancy Emblem
item.banner.wizardry_necromancy.silver=Light Gray Necromancy Emblem
item.banner.wizardry_necromancy.gray=Gray Necromancy Emblem
item.banner.wizardry_necromancy.pink=Pink Necromancy Emblem
item.banner.wizardry_necromancy.lime=Lime Necromancy Emblem
item.banner.wizardry_necromancy.yellow=Yellow Necromancy Emblem
item.banner.wizardry_necromancy.lightBlue=Light Blue Necromancy Emblem
item.banner.wizardry_necromancy.magenta=Magenta Necromancy Emblem
item.banner.wizardry_necromancy.orange=Orange Necromancy Emblem
item.banner.wizardry_necromancy.white=White Necromancy Emblem
item.banner.wizardry_earth.black=Black Earth Emblem
item.banner.wizardry_earth.red=Red Earth Emblem
item.banner.wizardry_earth.green=Green Earth Emblem
item.banner.wizardry_earth.brown=Brown Earth Emblem
item.banner.wizardry_earth.blue=Blue Earth Emblem
item.banner.wizardry_earth.purple=Purple Earth Emblem
item.banner.wizardry_earth.cyan=Cyan Earth Emblem
item.banner.wizardry_earth.silver=Light Gray Earth Emblem
item.banner.wizardry_earth.gray=Gray Earth Emblem
item.banner.wizardry_earth.pink=Pink Earth Emblem
item.banner.wizardry_earth.lime=Lime Earth Emblem
item.banner.wizardry_earth.yellow=Yellow Earth Emblem
item.banner.wizardry_earth.lightBlue=Light Blue Earth Emblem
item.banner.wizardry_earth.magenta=Magenta Earth Emblem
item.banner.wizardry_earth.orange=Orange Earth Emblem
item.banner.wizardry_earth.white=White Earth Emblem
item.banner.wizardry_sorcery.black=Black Sorcery Emblem
item.banner.wizardry_sorcery.red=Red Sorcery Emblem
item.banner.wizardry_sorcery.green=Green Sorcery Emblem
item.banner.wizardry_sorcery.brown=Brown Sorcery Emblem
item.banner.wizardry_sorcery.blue=Blue Sorcery Emblem
item.banner.wizardry_sorcery.purple=Purple Sorcery Emblem
item.banner.wizardry_sorcery.cyan=Cyan Sorcery Emblem
item.banner.wizardry_sorcery.silver=Light Gray Sorcery Emblem
item.banner.wizardry_sorcery.gray=Gray Sorcery Emblem
item.banner.wizardry_sorcery.pink=Pink Sorcery Emblem
item.banner.wizardry_sorcery.lime=Lime Sorcery Emblem
item.banner.wizardry_sorcery.yellow=Yellow Sorcery Emblem
item.banner.wizardry_sorcery.lightBlue=Light Blue Sorcery Emblem
item.banner.wizardry_sorcery.magenta=Magenta Sorcery Emblem
item.banner.wizardry_sorcery.orange=Orange Sorcery Emblem
item.banner.wizardry_sorcery.white=White Sorcery Emblem
item.banner.wizardry_healing.black=Black Healing Emblem
item.banner.wizardry_healing.red=Red Healing Emblem
item.banner.wizardry_healing.green=Green Healing Emblem
item.banner.wizardry_healing.brown=Brown Healing Emblem
item.banner.wizardry_healing.blue=Blue Healing Emblem
item.banner.wizardry_healing.purple=Purple Healing Emblem
item.banner.wizardry_healing.cyan=Cyan Healing Emblem
item.banner.wizardry_healing.silver=Light Gray Healing Emblem
item.banner.wizardry_healing.gray=Gray Healing Emblem
item.banner.wizardry_healing.pink=Pink Healing Emblem
item.banner.wizardry_healing.lime=Lime Healing Emblem
item.banner.wizardry_healing.yellow=Yellow Healing Emblem
item.banner.wizardry_healing.lightBlue=Light Blue Healing Emblem
item.banner.wizardry_healing.magenta=Magenta Healing Emblem
item.banner.wizardry_healing.orange=Orange Healing Emblem
item.banner.wizardry_healing.white=White Healing Emblem
entity.ebwizardry\:summonedcreature.nameplate=%1$s's %2$s
entity.ebwizardry\:summonedcreature.nameplate_fallback=Someone's %1$s
entity.ebwizardry\:wizard.greeting_0=Good day, fellow wanderer.
entity.ebwizardry\:wizard.greeting_1=Greetings, traveller. What brings you here?
entity.ebwizardry\:wizard.greeting_2=Ah, nice to see another person around here.
entity.ebwizardry\:wizard.speech_0=Might I interest you in any spells, perhaps?
entity.ebwizardry\:wizard.speech_1=Magic is everywhere, if you know where to look.
entity.ebwizardry\:wizard.speech_2=There is still much to be learned about the arcane arts, adventurer.
entity.ebwizardry\:wizard.speech_3=Perhaps you have learned something yourself that you wish to share?
entity.ebwizardry\:wizard.speech_4=Studying the arcane is most fascinating, don't you think?
entity.ebwizardry\:wizard.farewell_0=Good luck in your quest, adventurer.
entity.ebwizardry\:wizard.farewell_1=I trust that we will meet again soon, friend.
entity.ebwizardry\:wizard.farewell_2=Goodbye then, traveller.
entity.ebwizardry\:wizard.combat_0=Be gone, foul creatures!
entity.ebwizardry\:wizard.combat_1=Leave me alone, pests!
entity.ebwizardry\:wizard.combat_2=Undead beings are not welcome here, shoo!
entity.ebwizardry\:wizard.combat_3=Away with you, creatures of darkness!
entity.ebwizardry\:wizard.combat_4=This is all I need! Get out of here, monsters!
entity.ebwizardry\:wizard.combat_5=Return to the caves from whence you came, evil creatures!
entity.ebwizardry\:wizard.player_combat_0=You will regret that decision, traveller!
entity.ebwizardry\:wizard.player_combat_1=What do you think you are doing?!
entity.ebwizardry\:wizard.player_combat_2=Only a fool dares to anger a wizard!
entity.ebwizardry\:wizard.player_combat_3=You will pay for your carelessness, adventurer!
entity.ebwizardry\:wizard.player_combat_4=Be ready to defend yourself, villain!
entity.ebwizardry\:wizard.player_combat_5=Prepare to feel my wrath!
entity.ebwizardry\:zombie_minion.name=Zombie
entity.ebwizardry\:husk_minion.name=Husk
entity.ebwizardry\:skeleton_minion.name=Skeleton
entity.ebwizardry\:stray_minion.name=Stray
entity.ebwizardry\:spider_minion.name=Spider
entity.ebwizardry\:blaze_minion.name=Blaze
entity.ebwizardry\:wither_skeleton_minion.name=Wither Skeleton
entity.ebwizardry\:ice_wraith.name=Ice Wraith
entity.ebwizardry\:lightning_wraith.name=Lightning Wraith
entity.ebwizardry\:shadow_wraith.name=Shadow Wraith
entity.ebwizardry\:spirit_wolf.name=Spirit Wolf
entity.ebwizardry\:spirit_horse.name=Spirit Horse
entity.ebwizardry\:ice_giant.name=Ice Giant
entity.ebwizardry\:phoenix.name=Phoenix
entity.ebwizardry\:wizard.name=Wizard
entity.ebwizardry\:magic_slime.name=Magical Slime
entity.ebwizardry\:silverfish_minion.name=Silverfish
entity.ebwizardry\:storm_elemental.name=Storm Elemental
entity.ebwizardry\:evil_wizard.name=Wizard
entity.ebwizardry\:decoy.name=Decoy
entity.ebwizardry\:vex_minion.name=Vex
entity.ebwizardry\:remnant.name=Remnant
entity.ebwizardry\:spectral_golem.name=Spectral Golem
entity.ebwizardry\:magic_missile.name=Magic
entity.ebwizardry\:arc.name=Magic
entity.ebwizardry\:spark_bomb.name=Magic
entity.ebwizardry\:ice_shard.name=Magic
entity.ebwizardry\:firebomb.name=Magic
entity.ebwizardry\:poison_bomb.name=Magic
entity.ebwizardry\:force_orb.name=Magic
entity.ebwizardry\:spark.name=Magic
entity.ebwizardry\:darkness_orb.name=Magic
entity.ebwizardry\:fire_sigil.name=Magic
entity.ebwizardry\:frost_sigil.name=Magic
entity.ebwizardry\:lightning_sigil.name=Magic
entity.ebwizardry\:lightning_arrow.name=Magic
entity.ebwizardry\:firebolt.name=Magic
entity.ebwizardry\:ice_charge.name=Magic
entity.ebwizardry\:force_arrow.name=Magic
entity.ebwizardry\:dart.name=Magic
entity.ebwizardry\:lightning_disc.name=Magic
entity.ebwizardry\:thunderbolt.name=Magic
entity.ebwizardry\:decay.name=Magic
entity.ebwizardry\:ice_lance.name=Magic
entity.ebwizardry\:smoke_bomb.name=Magic
entity.ebwizardry\:ice_spike.name=Magic
entity.ebwizardry\:combustion_rune.name=Magic
entity.ebwizardry\:flamecatcher_arrow.name=Magic
entity.ebwizardry\:conjured_arrow.name=Magic
entity.ebwizardry\:black_hole.name=Black Hole
entity.ebwizardry\:shield.name=Shield
entity.ebwizardry\:meteor.name=Meteor
entity.ebwizardry\:blizzard.name=Blizzard
entity.ebwizardry\:bubble.name=Bubble
entity.ebwizardry\:tornado.name=Tornado
entity.ebwizardry\:lightning_hammer.name=Lightning Hammer
entity.ebwizardry\:arrow_rain.name=Arrow Rain
entity.ebwizardry\:healing_aura.name=Healing Aura
entity.ebwizardry\:forcefield.name=Forcefield
entity.ebwizardry\:ring_of_fire.name=Ring of Fire
entity.ebwizardry\:earthquake.name=Earthquake
entity.ebwizardry\:hailstorm.name=Hailstorm
entity.ebwizardry\:lightning_pulse.name=Lightning Pulse
entity.ebwizardry\:stormcloud.name=Stormcloud
entity.ebwizardry\:zombie_spawner.name=Zombie Spawner
entity.ebwizardry\:boulder.name=Boulder
entity.ebwizardry\:radiant_totem.name=Radiant Totem
entity.ebwizardry\:withering_totem.name=Withering Totem
itemGroup.ebwizardry=Wizardry
itemGroup.ebwizardryspells=Spells
itemGroup.ebwizardrygear=Wizard Gear
advancement.ebwizardry\:root=Wizardry
advancement.ebwizardry\:root.desc=A wizard's journey to mastering the arcane
advancement.ebwizardry\:crystal=A Curious Crystal...
advancement.ebwizardry\:crystal.desc=Mine a magic crystal
advancement.ebwizardry\:arcane_initiate=Arcane Initiate
advancement.ebwizardry\:arcane_initiate.desc=Craft a magic wand with a gold nugget, a stick and a magic crystal
advancement.ebwizardry\:apprentice=Wizard's Apprentice
advancement.ebwizardry\:apprentice.desc=Use a tome of arcana to upgrade your wand
advancement.ebwizardry\:special_upgrade=Arcane Tinkering
advancement.ebwizardry\:special_upgrade.desc=Apply a special upgrade to a wand
advancement.ebwizardry\:advanced=Advancing Rapidly
advancement.ebwizardry\:advanced.desc=Upgrade your wand to advanced tier
advancement.ebwizardry\:master=Arcane Master
advancement.ebwizardry\:master.desc=Obtain a master wand
advancement.ebwizardry\:max_out_wand=Fully Equipped
advancement.ebwizardry\:max_out_wand.desc=Apply the maximum number of upgrades to a master wand
advancement.ebwizardry\:all_spells=Mage of All Trades
advancement.ebwizardry\:all_spells.desc=Cast every single spell in the game
advancement.ebwizardry\:wizard_tower=Who Lives Here?
advancement.ebwizardry\:wizard_tower.desc=Visit a wizard's tower
advancement.ebwizardry\:wizard_trade=Magic Dealing
advancement.ebwizardry\:wizard_trade.desc=Purchase an item from a wizard
advancement.ebwizardry\:anger_wizard=You'll Regret That
advancement.ebwizardry\:anger_wizard.desc=Make a wizard angry
advancement.ebwizardry\:defeat_evil_wizard=Righteousness
advancement.ebwizardry\:defeat_evil_wizard.desc=Defeat an evil wizard
advancement.ebwizardry\:buy_master_spell=Knowledge is Power
advancement.ebwizardry\:buy_master_spell.desc=Purchase a master spell from a wizard
advancement.ebwizardry\:discover_spell=Trial And Error
advancement.ebwizardry\:discover_spell.desc=Identify an unknown spell by casting it and seeing what happens
advancement.ebwizardry\:identify_spell=Arcane Appraisal
advancement.ebwizardry\:identify_spell.desc=Find a more reliable way of identifying spells
advancement.ebwizardry\:spell_failure=That Backfired
advancement.ebwizardry\:spell_failure.desc=Find out the hard way how spells can go wrong
advancement.ebwizardry\:discover_master_spell=Dicing With Danger
advancement.ebwizardry\:discover_master_spell.desc=Successfully identify a master spell by trial and error
advancement.ebwizardry\:visit_shrine=Enshrined
advancement.ebwizardry\:visit_shrine.desc=Enter a shrine and awaken its ancient magic
advancement.ebwizardry\:artefact=A Forgotten Relic
advancement.ebwizardry\:artefact.desc=Lift the protective enchantments from a shrine and claim the treasures within
advancement.ebwizardry\:all_artefacts=A Veritable Museum
advancement.ebwizardry\:all_artefacts.desc=Collect all of the rings, amulets and charms
advancement.ebwizardry\:defeat_remnant=Dust Off Your Arrows
advancement.ebwizardry\:defeat_remnant.desc=Hunt down the remnants guarding an obelisk and collect their spectral dust
advancement.ebwizardry\:find_library_ruins=I Think My Books Are Overdue
advancement.ebwizardry\:find_library_ruins.desc=Uncover the ruins of a forgotten library
advancement.ebwizardry\:restore_imbuement_altar=Good As New
advancement.ebwizardry\:restore_imbuement_altar.desc=Restore an imbuement altar to its former glory
advancement.ebwizardry\:create_elemental_armour=Changing Clothes
advancement.ebwizardry\:create_elemental_armour.desc=Imbue a piece of wizard armor with spectral dust of one of the arcane elements
advancement.ebwizardry\:restore_ruined_book=Arcane Archaeologist
advancement.ebwizardry\:restore_ruined_book.desc=Restore a ruined spell book at an imbuement altar
advancement.ebwizardry\:craft_lectern=Arcane Encyclopedia
advancement.ebwizardry\:craft_lectern.desc=Craft a lectern to keep track of your spell library
advancement.ebwizardry\:armour_set=Now You're A Proper Wizard
advancement.ebwizardry\:armour_set.desc=Craft and equip a full set of wizard armor
advancement.ebwizardry\:sage=The Path Of The Sage
advancement.ebwizardry\:sage.desc=Obtain a piece of sage armour
advancement.ebwizardry\:battlemage=The Pledge Of The Battlemage
advancement.ebwizardry\:battlemage.desc=Obtain a piece of battlemage armour
advancement.ebwizardry\:warlock=The Way Of The Warlock
advancement.ebwizardry\:warlock.desc=Obtain a piece of warlock armour
advancement.ebwizardry\:enchant_scroll=Scroll Up!
advancement.ebwizardry\:enchant_scroll.desc=Craft a blank scroll and enchant it with a spell at an arcane workbench
handbook.toast.title=New Handbook Section Unlocked!
gui.ebwizardry\:spell_book.tier=Tier: %s
gui.ebwizardry\:spell_book.element=Element: %s
gui.ebwizardry\:spell_book.element_undiscovered=Element: ?
gui.ebwizardry\:spell_book.mana_cost=Mana Cost: %s
gui.ebwizardry\:spell_book.mana_cost_continuous=Mana Cost: %s/second
gui.ebwizardry\:spell_book.mana_cost_undiscovered=Mana Cost: ?
gui.ebwizardry\:lectern.title=Spell Lookup
container.ebwizardry\:arcane_workbench=Arcane Workbench
container.ebwizardry\:arcane_workbench.mana=Mana\: %s/%s
container.ebwizardry\:arcane_workbench.upgrades=Applied Upgrades
container.ebwizardry\:arcane_workbench.bookshelves=Bookshelves
container.ebwizardry\:arcane_workbench.sort_tier=Sort by Tier
container.ebwizardry\:arcane_workbench.sort_element=Sort by Element
container.ebwizardry\:arcane_workbench.sort_alphabetical=Sort Alphabetically
container.ebwizardry\:arcane_workbench.search_tooltip=%1$sSearch Tips\n\ntier=%2$s, %1$st=%2$s: match tiers\n%1$selement=%2$s, %1$se=%2$s: match elements\n%1$stype=%2$s, %1$sp=%2$s: match spell types\n%1$sdiscovered=true/false%2$s, %1$sd=t/f%2$s: include only (un)discovered\n%1$smodid=%2$s, %1$sm=%2$s: match mod IDs\n\nSeparate multiple values with %1$s,%2$s\nSeparate multiple criteria with %1$s;
container.ebwizardry\:arcane_workbench.clear=Clear Spell Slots
container.ebwizardry\:bookshelf=Bookshelf
tier.novice=Novice
tier.apprentice=Apprentice
tier.advanced=Advanced
tier.master=Master
element.magic=None
element.fire=Fire
element.ice=Ice
element.lightning=Lightning
element.necromancy=Necromancy
element.earth=Earth
element.sorcery=Sorcery
element.healing=Healing
element.magic.wizard=Wizard
element.fire.wizard=Pyromancer
element.ice.wizard=Ice Mage
element.lightning.wizard=Storm Mage
element.necromancy.wizard=Necromancer
element.earth.wizard=Earth Mage
element.sorcery.wizard=Sorcerer
element.healing.wizard=Healer
spelltype.attack=Attack
spelltype.defence=Defense
spelltype.utility=Utility
spelltype.minion=Minion
spelltype.buff=Buff
spelltype.construct=Construct
spelltype.projectile=Projectile
spelltype.alteration=Alteration
spell.disabled=%1$s has been disabled in the config
spell.resist=%1$s resisted %2$s
spell.discover=Discovered the spell %1$s!
spell.ebwizardry\:agility=Agility
spell.ebwizardry\:arc=Arc
spell.ebwizardry\:arcane_jammer=Arcane Jammer
spell.ebwizardry\:arcane_lock=Arcane Lock
spell.ebwizardry\:arrow_rain=Arrow Rain
spell.ebwizardry\:banish=Banish
spell.ebwizardry\:black_hole=Black Hole
spell.ebwizardry\:blinding_flash=Blinding Flash
spell.ebwizardry\:blink=Blink
spell.ebwizardry\:blizzard=Blizzard
spell.ebwizardry\:boulder=Boulder
spell.ebwizardry\:bubble=Bubble
spell.ebwizardry\:celestial_smite=Celestial Smite
spell.ebwizardry\:chain_lightning=Chain Lightning
spell.ebwizardry\:charge=Charge
spell.ebwizardry\:clairvoyance=Clairvoyance
spell.ebwizardry\:cobwebs=Cobwebs
spell.ebwizardry\:combustion_rune=Combustion Rune
spell.ebwizardry\:conjure_armour=Conjure Armor
spell.ebwizardry\:conjure_block=Conjure Block
spell.ebwizardry\:conjure_bow=Conjure Bow
spell.ebwizardry\:conjure_pickaxe=Conjure Pickaxe
spell.ebwizardry\:conjure_sword=Conjure Sword
spell.ebwizardry\:containment=Containment
spell.ebwizardry\:cure_effects=Cure Effects
spell.ebwizardry\:curse_of_enfeeblement=Curse of Enfeeblement
spell.ebwizardry\:curse_of_soulbinding=Curse of Soulbinding
spell.ebwizardry\:curse_of_undeath=Curse of Undeath
spell.ebwizardry\:darkness_orb=Darkness Orb
spell.ebwizardry\:darkvision=Darkvision
spell.ebwizardry\:dart=Dart
spell.ebwizardry\:decay=Decay
spell.ebwizardry\:decoy=Decoy
spell.ebwizardry\:detonate=Detonate
spell.ebwizardry\:diamondflesh=Diamondflesh
spell.ebwizardry\:disintegration=Disintegration
spell.ebwizardry\:divination=Divination
spell.ebwizardry\:dragon_fireball=Dragon Fireball
spell.ebwizardry\:earthquake=Earthquake
spell.ebwizardry\:empowering_presence=Empowering Presence
spell.ebwizardry\:enrage=Enrage
spell.ebwizardry\:entrapment=Entrapment
spell.ebwizardry\:evade=Evade
spell.ebwizardry\:fangs=Fangs
spell.ebwizardry\:fireball=Fireball
spell.ebwizardry\:firebolt=Firebolt
spell.ebwizardry\:firebomb=Firebomb
spell.ebwizardry\:fire_resistance=Fire Resistance
spell.ebwizardry\:fire_sigil=Fire Sigil
spell.ebwizardry\:fireskin=Fireskin
spell.ebwizardry\:firestorm=Firestorm
spell.ebwizardry\:fire_breath=Fire Breath
spell.ebwizardry\:flamecatcher=Flamecatcher
spell.ebwizardry\:flame_ray=Flame Ray
spell.ebwizardry\:flaming_axe=Flaming Axe
spell.ebwizardry\:flaming_weapon=Flaming Weapon
spell.ebwizardry\:flight=Flight
spell.ebwizardry\:font_of_mana=Font of Mana
spell.ebwizardry\:font_of_vitality=Font of Vitality
spell.ebwizardry\:force_arrow=Force Arrow
spell.ebwizardry\:forcefield=Forcefield
spell.ebwizardry\:force_orb=Force Orb
spell.ebwizardry\:forests_curse=Forest's Curse
spell.ebwizardry\:forest_of_thorns=Forest of Thorns
spell.ebwizardry\:freeze=Freeze
spell.ebwizardry\:freezing_weapon=Freezing Weapon
spell.ebwizardry\:frost_axe=Frost Axe
spell.ebwizardry\:frost_barrier=Frost Barrier
spell.ebwizardry\:frost_ray=Frost Ray
spell.ebwizardry\:frost_sigil=Frost Sigil
spell.ebwizardry\:frost_step=Frost Step
spell.ebwizardry\:glide=Glide
spell.ebwizardry\:grapple=Grapple
spell.ebwizardry\:greater_fireball=Greater Fireball
spell.ebwizardry\:greater_heal=Greater Heal
spell.ebwizardry\:greater_telekinesis=Greater Telekinesis
spell.ebwizardry\:greater_ward=Greater Ward
spell.ebwizardry\:group_heal=Group Heal
spell.ebwizardry\:growth_aura=Growth Aura
spell.ebwizardry\:guardian_beam=Guardian Beam
spell.ebwizardry\:hailstorm=Hailstorm
spell.ebwizardry\:heal=Heal
spell.ebwizardry\:heal_ally=Heal Ally
spell.ebwizardry\:healing_aura=Healing Aura
spell.ebwizardry\:homing_spark=Homing Spark
spell.ebwizardry\:iceball=Iceball
spell.ebwizardry\:ice_age=Ice Age
spell.ebwizardry\:ice_charge=Ice Charge
spell.ebwizardry\:ice_lance=Ice Lance
spell.ebwizardry\:ice_shard=Ice Shard
spell.ebwizardry\:ice_shroud=Ice Shroud
spell.ebwizardry\:ice_spikes=Ice Spikes
spell.ebwizardry\:ice_statue=Ice Statue
spell.ebwizardry\:ignite=Ignite
spell.ebwizardry\:imbue_weapon=Imbue Weapon
spell.ebwizardry\:intimidate=Intimidate
spell.ebwizardry\:invigorating_presence=Invigorating Presence
spell.ebwizardry\:invisibility=Invisibility
spell.ebwizardry\:invoke_weather=Invoke Weather
spell.ebwizardry\:ironflesh=Ironflesh
spell.ebwizardry\:leap=Leap
spell.ebwizardry\:levitation=Levitation
spell.ebwizardry\:life_drain=Life Drain
spell.ebwizardry\:light=Light
spell.ebwizardry\:lightning_arrow=Lightning Arrow
spell.ebwizardry\:lightning_bolt=Lightning Bolt
spell.ebwizardry\:lightning_disc=Lightning Disk
spell.ebwizardry\:lightning_hammer=Lightning Hammer
spell.ebwizardry\:lightning_pulse=Lightning Pulse
spell.ebwizardry\:lightning_ray=Lightning Ray
spell.ebwizardry\:lightning_sigil=Lightning Sigil
spell.ebwizardry\:lightning_web=Lightning Web
spell.ebwizardry\:magic_missile=Magic Missile
spell.ebwizardry\:mark_sacrifice=Mark Sacrifice
spell.ebwizardry\:metamorphosis=Metamorphosis
spell.ebwizardry\:meteor=Meteor
spell.ebwizardry\:mind_control=Mind Control
spell.ebwizardry\:mind_trick=Mind Trick
spell.ebwizardry\:mine=Mine
spell.ebwizardry\:mirage=Mirage
spell.ebwizardry\:muffle=Muffle
spell.ebwizardry\:none=[Empty Slot]
spell.ebwizardry\:oakflesh=Oakflesh
spell.ebwizardry\:paralysis=Paralysis
spell.ebwizardry\:permafrost=Permafrost
spell.ebwizardry\:petrify=Petrify
spell.ebwizardry\:phase_step=Phase Step
spell.ebwizardry\:plague_of_darkness=Plague of Darkness
spell.ebwizardry\:pocket_furnace=Pocket Furnace
spell.ebwizardry\:pocket_workbench=Pocket Workbench
spell.ebwizardry\:poison=Poison
spell.ebwizardry\:poison_bomb=Poison Bomb
spell.ebwizardry\:possession=Possession
spell.ebwizardry\:radiant_totem=Radiant Totem
spell.ebwizardry\:ray_of_purification=Ray of Purification
spell.ebwizardry\:remove_curse=Remove Curse
spell.ebwizardry\:replenish_hunger=Replenish Hunger
spell.ebwizardry\:resurrection=Resurrection
spell.ebwizardry\:reversal=Reversal
spell.ebwizardry\:ring_of_fire=Ring of Fire
spell.ebwizardry\:satiety=Satiety
spell.ebwizardry\:shadow_ward=Shadow Ward
spell.ebwizardry\:shield=Shield
spell.ebwizardry\:shockwave=Shockwave
spell.ebwizardry\:shulker_bullet=Shulker Bullet
spell.ebwizardry\:silverfish_swarm=Silverfish Swarm
spell.ebwizardry\:sixth_sense=Sixth Sense
spell.ebwizardry\:slime=Slime
spell.ebwizardry\:slow_time=Slow Time
spell.ebwizardry\:smoke_bomb=Smoke Bomb
spell.ebwizardry\:snare=Snare
spell.ebwizardry\:snowball=Snowball
spell.ebwizardry\:spark_bomb=Spark Bomb
spell.ebwizardry\:spectral_pathway=Spectral Pathway
spell.ebwizardry\:speed_time=Speed Time
spell.ebwizardry\:spider_swarm=Spider Swarm
spell.ebwizardry\:static_aura=Static Aura
spell.ebwizardry\:stormcloud=Stormcloud
spell.ebwizardry\:summon_blaze=Summon Blaze
spell.ebwizardry\:summon_ice_giant=Summon Ice Giant
spell.ebwizardry\:summon_ice_wraith=Summon Ice Wraith
spell.ebwizardry\:summon_iron_golem=Summon Spectral Golem
spell.ebwizardry\:summon_lightning_wraith=Summon Lightning Wraith
spell.ebwizardry\:summon_phoenix=Summon Phoenix
spell.ebwizardry\:summon_shadow_wraith=Summon Shadow Wraith
spell.ebwizardry\:summon_skeleton=Summon Skeleton
spell.ebwizardry\:summon_skeleton_legion=Summon Skeleton Legion
spell.ebwizardry\:summon_snow_golem=Summon Snow Golem
spell.ebwizardry\:summon_spirit_horse=Summon Spirit Horse
spell.ebwizardry\:summon_spirit_wolf=Summon Spirit Wolf
spell.ebwizardry\:summon_storm_elemental=Summon Storm Elemental
spell.ebwizardry\:summon_wither_skeleton=Summon Wither Skeleton
spell.ebwizardry\:summon_zombie=Summon Zombie
spell.ebwizardry\:telekinesis=Telekinesis
spell.ebwizardry\:thunderbolt=Thunderbolt
spell.ebwizardry\:thunderstorm=Thunderstorm
spell.ebwizardry\:tornado=Tornado
spell.ebwizardry\:transience=Transience
spell.ebwizardry\:transportation=Transportation
spell.ebwizardry\:vanishing_box=Vanishing Box
spell.ebwizardry\:vex_swarm=Vex Swarm
spell.ebwizardry\:wall_of_frost=Wall of Frost
spell.ebwizardry\:ward=Ward
spell.ebwizardry\:water_breathing=Water Breathing
spell.ebwizardry\:whirlwind=Whirlwind
spell.ebwizardry\:wither=Wither
spell.ebwizardry\:wither_skull=Wither Skull
spell.ebwizardry\:withering_totem=Withering Totem
spell.ebwizardry\:zombie_apocalypse=Zombie Apocalypse
spell.ebwizardry\:agility.desc=Grants the caster faster movement speed and greater jump height for 30 seconds.
spell.ebwizardry\:arc.desc=Fires a spark of lightning at the target.
spell.ebwizardry\:arcane_jammer.desc=Prevents the target from using magic for 15 seconds.
spell.ebwizardry\:arcane_lock.desc=Creates an impenetrable barrier of force around a container, protecting it from being opened or destroyed. The caster and their allies may still open it, however.
spell.ebwizardry\:arrow_rain.desc="Archers, fire!"
spell.ebwizardry\:banish.desc=Teleports the target against its will to a random location within a certain range.
spell.ebwizardry\:black_hole.desc=Tear reality asunder.
spell.ebwizardry\:blinding_flash.desc=Emits an intense flash of light that blinds all nearby creatures.
spell.ebwizardry\:blink.desc=Teleports the caster over a short distance to where they are pointing.
spell.ebwizardry\:blizzard.desc=Creates a zone of swirling icy wind which slows and continually damages anything trapped inside. The caster is immune to the damage but is still slowed.
spell.ebwizardry\:boulder.desc="Let the world be my bowling alley, and my foes be the pins!"
spell.ebwizardry\:bubble.desc=Fires a jet of bubbles which causes anything it hits to float upwards helplessly. The target will fall after a certain time or if it is damaged.
spell.ebwizardry\:celestial_smite.desc="Oh powers divine, I call upon thee now! Rid this land of dark creatures most foul!"
spell.ebwizardry\:chain_lightning.desc=Fires a spark of lightning at the target, which then chains to additional targets up to twice.
spell.ebwizardry\:charge.desc=Causes the caster to charge rapidly in the direction they are looking, damaging and knocking back anything in their path.
spell.ebwizardry\:clairvoyance.desc=Reveals the path to a remembered location. With this spell selected, sneak-right-click on a block to set the location. Cast this spell normally to reveal the path. The path will fade after 90 seconds.
spell.ebwizardry\:cobwebs.desc=Creates cobwebs where you are pointing, which greatly hamper the movement of any creatures caught amongst them. The cobwebs will vanish after 20 seconds or if broken.
spell.ebwizardry\:combustion_rune.desc=Places a magical landmine on the ground where you are pointing, which explodes when stepped upon.
spell.ebwizardry\:conjure_armour.desc=Creates spectral armor around the caster which offers protection equal to that of iron armor. The armor lasts for 60 seconds. The caster must have an empty armor slot.
spell.ebwizardry\:conjure_block.desc=Conjures a spectral block where you are pointing. The spectral block disappears after 45 seconds, or you can dispel it by casting this spell at it again.
spell.ebwizardry\:conjure_bow.desc=Creates a spectral bow with unlimited arrows that lasts for 60 seconds.
spell.ebwizardry\:conjure_pickaxe.desc=Creates a spectral pickaxe of equal strength to an iron pickaxe that lasts for 60 seconds.
spell.ebwizardry\:conjure_sword.desc=Creates a spectral sword of equal strength to an iron sword that lasts for 60 seconds.
spell.ebwizardry\:containment.desc=Contains the target to within a short distance of its current position for 20 seconds.
spell.ebwizardry\:cure_effects.desc=Removes all potion effects currently affecting the caster, good or bad.
spell.ebwizardry\:curse_of_enfeeblement.desc="He was suddenly weakened, as if the life had been wrenched from within him." - Testimony of the only person known to have encountered a member of the soulwalker cult and survived.
spell.ebwizardry\:curse_of_soulbinding.desc=Causes the target's soul to be inextricably bound to that of the caster, meaning all damage dealt to the caster is also dealt to the victim. Lasts until either the victim or the caster dies.
spell.ebwizardry\:curse_of_undeath.desc=Curses the target with undeath, causing it to burn in sunlight, like zombies and skeletons. Lasts until the victim dies. Has no effect on undead creatures.
spell.ebwizardry\:darkness_orb.desc=Fires a slow moving bolt of dark energy in the direction you are pointing, which withers whatever it hits.
spell.ebwizardry\:darkvision.desc=Grants the caster night vision for 45 seconds.
spell.ebwizardry\:dart.desc=Fires a dart in the direction you are pointing which damages and weakens its target.
spell.ebwizardry\:decay.desc=Creates a patch of decay on the ground which infects any creature that touches it, causing lingering damage over time and spreading more decay wherever it walks.
spell.ebwizardry\:decoy.desc=Creates an illusory clone of the caster which tricks mobs into attacking it instead. The decoy will vanish after 30 seconds.
spell.ebwizardry\:detonate.desc=Causes an explosion where you are pointing, damaging all nearby creatures - including the caster, if they are too close.
spell.ebwizardry\:diamondflesh.desc="Your arrows are no match for me!"
spell.ebwizardry\:disintegration.desc=Shoots a powerful bolt of flame a short distance in front of you which causes targets to explode into burning embers when killed. Creatures that step on the embers will be set on fire.
spell.ebwizardry\:divination.desc=Guides the caster to nearby ores and resources. Potency will increase the chance of finding more valuable ores.
spell.ebwizardry\:dragon_fireball.desc=Launches an enderdragon fireball in the direction you are pointing, which releases lingering poisonous clouds on impact.
spell.ebwizardry\:earthquake.desc=A true master of earth magic can move mountains.
spell.ebwizardry\:empowering_presence.desc=Grants the caster and nearby allies increased magic damage for 30 seconds.
spell.ebwizardry\:enrage.desc=Causes nearby creatures to become enraged, stopping whatever they are doing to attack the caster instead.
spell.ebwizardry\:entrapment.desc=Traps the target in a sphere of darkness which pulls it helplessly upwards and continually damages it.
spell.ebwizardry\:evade.desc=Causes the caster to quickly jump sideways to dodge incoming attacks.
spell.ebwizardry\:fangs.desc=Summons a row of evoker fangs in front of the caster that rise from the ground, biting mobs in their path.
spell.ebwizardry\:fireball.desc=Launches a fireball in the direction you are pointing.
spell.ebwizardry\:firebolt.desc=Shoots a jet of fire a short distance in front of you.
spell.ebwizardry\:firebomb.desc=Lanches a firebomb in the direction you are pointing which explodes on impact, setting targets on fire.
spell.ebwizardry\:fire_resistance.desc=Grants the caster fire resistance for 30 seconds.
spell.ebwizardry\:fire_sigil.desc=Places a magical fire trap on the ground which damages and sets on fire the creature that triggers it.
spell.ebwizardry\:fireskin.desc=Cloaks the caster in flames for 30 seconds, causing anything that attacks them to catch fire.
spell.ebwizardry\:firestorm.desc="Purge the land and purge the soil!\nTrees shall burn and lakes shall boil!\nTorch the wood and scorch the stone!\nAll bow before the infernal throne!"
spell.ebwizardry\:fire_breath.desc="I am the dragon."
spell.ebwizardry\:flamecatcher.desc=It is said that in times of need, Flamecatcher offers her power to worthy pyromancers, only to vanish back into the night once her deed is done.
spell.ebwizardry\:flame_ray.desc=Creates a stream of flames in the direction you are pointing which sets on fire and continually damages targets.
spell.ebwizardry\:flaming_axe.desc=Creates a flaming axe which sets enemies on fire when hit. Lasts for 30 seconds.
spell.ebwizardry\:flaming_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with the power of flame, causing it to set fire to its victims. The magic wears off after 45 seconds.
spell.ebwizardry\:flight.desc=Soar like an eagle.
spell.ebwizardry\:font_of_mana.desc="We were filled with an intense magical energy appearing to emanate from the centre of the..." - Extract from the journal of a forgotten mage; the rest of the page has been burnt away.
spell.ebwizardry\:font_of_vitality.desc=It feels amazing.
spell.ebwizardry\:force_arrow.desc=Shoots an arrow of force in the direction you are pointing.
spell.ebwizardry\:forcefield.desc=Creates a forcefield around the caster which repels creatures and deflects projectiles.
spell.ebwizardry\:force_orb.desc=Launches a sphere of force which damages and repels nearby creatures on impact.
spell.ebwizardry\:forests_curse.desc="How dare you enter my forest!"
spell.ebwizardry\:forest_of_thorns.desc=Amidst the wood lies a hidden glade,\nIn the glade a wizard performs,\nMagical arts of an order untold,\nDeep within the forest of thorns.
spell.ebwizardry\:freeze.desc=Freezes the target for 10 seconds. Will also freeze water and create snow on the ground.
spell.ebwizardry\:freezing_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with the power of frost, causing it to freeze its victims. The magic wears off after 45 seconds.
spell.ebwizardry\:frost_axe.desc=Creates a frozen axe which freezes enemies when hit. Lasts for 30 seconds.
spell.ebwizardry\:frost_barrier.desc=Creates a barricade of ice in front of the caster that shields them from incoming attacks. The barrier lasts for 20 seconds.
spell.ebwizardry\:frost_ray.desc=Creates a stream of frost in the direction you are pointing which slows and continually damages targets.
spell.ebwizardry\:frost_sigil.desc=Places a magical ice trap on the ground which damages and freezes the creature that triggers it.
spell.ebwizardry\:frost_step.desc=Allows the caster to freeze water as they walk for 30 seconds.
spell.ebwizardry\:grapple.desc=Shoots a magical vine which allows the caster to grapple towards blocks or reel in entities. Release the use item button to let go of the block or entity.
spell.ebwizardry\:glide.desc=Allows the caster to glide downwards while in the air and holding the use item button.
spell.ebwizardry\:greater_fireball.desc=Launches a large fireball in the direction you are pointing which explodes on impact.
spell.ebwizardry\:greater_heal.desc=Heals the caster by 4 hearts.
spell.ebwizardry\:greater_telekinesis.desc=Allows the caster to pick up a block or creature and hold it in the air for as long as the use item button is pressed. Sneaking whilst holding a block or creature will throw it a short distance.
spell.ebwizardry\:greater_ward.desc=Grants the caster a strong shielding effect that greatly reduces incoming magic damage for 30 seconds.
spell.ebwizardry\:group_heal.desc=Heals the caster and all nearby allies and summoned creatures by 3 hearts.
spell.ebwizardry\:growth_aura.desc=Grows all crops near the caster. Also grows tall grass and flowers on grass.
spell.ebwizardry\:guardian_beam.desc=Fires a guardian eye beam in the direction you are pointing, which damages targets and depletes their air supply when underwater.
spell.ebwizardry\:hailstorm.desc=It was during the great winter of the third age that the ice mages discovered their true power.
spell.ebwizardry\:heal.desc=Heals the caster by 2 hearts.
spell.ebwizardry\:heal_ally.desc=Heals the target by 2 and a half hearts.
spell.ebwizardry\:healing_aura.desc=Creates a zone of healing energy which regenerates the health of any ally inside it. Any undead inside the healing aura will slowly take damage.
spell.ebwizardry\:homing_spark.desc=Creates a floating spark which moves towards enemies.
spell.ebwizardry\:iceball.desc=Launches an iceball in the direction you are pointing.
spell.ebwizardry\:ice_age.desc="You shall be frozen for an eternity!"
spell.ebwizardry\:ice_charge.desc=Launches an ice charge which explodes on impact, freezing nearby creatures and releasing shards in all directions.
spell.ebwizardry\:ice_lance.desc=Fires a great spear of ice in the direction you are pointing which overpenetrates targets, damaging and freezing them in the process.
spell.ebwizardry\:ice_shard.desc=Fires a shard of ice in the direction you are pointing which damages and slows targets when hit.
spell.ebwizardry\:ice_shroud.desc=Creates a shroud of cold around the caster for 30 seconds, causing anything that attacks them to be frozen.
spell.ebwizardry\:ice_spikes.desc=Causes razor-sharp ice spikes to rise from the ground where you are pointing, skewering any creatures caught amongst them.
spell.ebwizardry\:ice_statue.desc=Freezes the target solid for 20 seconds or until broken out. The target cannot move or do anything while frozen but is also impervious to all damage.
spell.ebwizardry\:ignite.desc=Sets the target on fire for 10 seconds. Also works like a flint and steel.
spell.ebwizardry\:imbue_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with magic, rendering it more effective. The magic wears off after 45 seconds.
spell.ebwizardry\:intimidate.desc=Emits an intimidating growl which causes nearby creatures to run away in fear. Fear stricken creatures will recover after 30 seconds.
spell.ebwizardry\:invigorating_presence.desc=Grants the caster and all nearby allies increased strength for 45 seconds.
spell.ebwizardry\:invisibility.desc=Makes the caster invisible for 30 seconds.
spell.ebwizardry\:invoke_weather.desc=Changes the weather in the world.
spell.ebwizardry\:ironflesh.desc=Greatly improves the caster's armor and knockback resistance for 30 seconds.
spell.ebwizardry\:leap.desc=Causes the caster to jump upwards several blocks and slightly forward.
spell.ebwizardry\:levitation.desc=Raises the caster upwards while the use item button is held. Will also negate fall damage if used before hitting the ground.
spell.ebwizardry\:life_drain.desc=Creates a stream of withering energy in the direction you are pointing which drains the life of the target and uses it to gradually regenerate your health.
spell.ebwizardry\:light.desc=Creates a magical point of light which illuminates the surrounding area. Lasts for 30 seconds.
spell.ebwizardry\:lightning_arrow.desc=Shoots an arrow of lightning in the direction you are pointing.
spell.ebwizardry\:lightning_bolt.desc=Causes lightning to strike where you are pointing.
spell.ebwizardry\:lightning_disc.desc=Sends a disk of lightning flying off in the direction you are pointing, which seeks targets.
spell.ebwizardry\:lightning_hammer.desc="I smite you by the wrath of the heavens!"
spell.ebwizardry\:lightning_pulse.desc=Charges the ground around the caster with lightning, damaging and repelling nearby creatures.
spell.ebwizardry\:lightning_ray.desc=Creates a stream of lightning in the direction you are pointing which continually damages targets.
spell.ebwizardry\:lightning_sigil.desc=Places a magical lightning trap on the ground which damages the creature that triggers it and chains lightning to other nearby creatures.
spell.ebwizardry\:lightning_web.desc="Focus. Channel the storm in your mind through your wand and unleash its fury."
spell.ebwizardry\:magic_missile.desc=Fires a bolt of magical energy in the direction you are pointing.
spell.ebwizardry\:mark_sacrifice.desc=Marks the target as a divine sacrifice. The next magical attack on a marked creature deals 60%% extra damage for each level of the effect.
spell.ebwizardry\:metamorphosis.desc=Changes the target into another form. Only works on some creatures.
spell.ebwizardry\:meteor.desc=Some wizards just want to see the world burn...
spell.ebwizardry\:mind_control.desc=Takes control of the target's mind for 30 seconds, causing it switch sides and fight for the caster instead. Will not work on creatures that are too strong-willed.
spell.ebwizardry\:mind_trick.desc=Confuses and disorients the target for 15 seconds, rendering it unable to attack effectively. The effect will be dispelled if the target takes damage.
spell.ebwizardry\:mine.desc=Breaks the block the caster is looking at. Potency will allow harder blocks to be broken.
spell.ebwizardry\:mirage.desc=Creates an illusion where the caster appears to be a few blocks away from their actual position, blinking around every few seconds. The illusion lasts for 20 seconds.
spell.ebwizardry\:muffle.desc=Silences any sounds made by the caster for 30 seconds. When muffled, mobs can only detect you when looking towards you.
spell.ebwizardry\:none.desc=To get a spell book with the /give command, use id\: /give [player] ebwizardry\:spell_book 1 [spell id] (if you found this book in a chest, some other mod has messed things up).
spell.ebwizardry\:oakflesh.desc=Slightly improves the caster's vitality and damage resistance for 30 seconds.
spell.ebwizardry\:paralysis.desc=Delivers a powerful lightning bolt that paralyses targets for 5 seconds. Paralysed creatures cannot move and will still take damage - but too much will snap the creature out of paralysis.
spell.ebwizardry\:permafrost.desc=Spreads a layer of slippery ice on the ground where you are pointing, the extreme cold of which causes creatures to slowly take damage.
spell.ebwizardry\:petrify.desc=Turns the target to stone until broken out, with a chance for it to break out when it is dark. The target cannot move or do anything while petrified but is also impervious to all damage.
spell.ebwizardry\:phase_step.desc=Teleports the caster a short distance in front of them, including through walls. Range upgrades will increase the wall thickness you can teleport through.
spell.ebwizardry\:plague_of_darkness.desc=The darkness will consume them all...
spell.ebwizardry\:pocket_furnace.desc=Smelts up to 5 smeltable items in the caster's inventory. Items on the hotbar will be smelted first.
spell.ebwizardry\:pocket_workbench.desc=Allows the caster to craft items as if they were at a crafting table.
spell.ebwizardry\:poison.desc=Fires poison in the direction you are pointing.
spell.ebwizardry\:poison_bomb.desc=Lanches a poison bomb in the direction you are pointing which explodes on impact, poisoning nearby creatures.
spell.ebwizardry\:possession.desc="Become thy enemy."
spell.ebwizardry\:radiant_totem.desc=Creates a radiant totem which shoots a beam of light at nearby creatures, healing allies but damaging mobs. Lasts for 30 seconds. Potency will increase the number of targets.
spell.ebwizardry\:ray_of_purification.desc=Emits a ray of blinding light that damages and blinds its targets. Undead creatures take double damage and are set on fire.
spell.ebwizardry\:remove_curse.desc=Removes any curse currently affecting the caster.
spell.ebwizardry\:replenish_hunger.desc=Replenishes the caster's food level by 3 hunger points.
spell.ebwizardry\:resurrection.desc=With a master healer by your side, being dead is... optional.
spell.ebwizardry\:reversal.desc=Removes a random negative potion effect and inflicts it upon the target, which will suffer that effect for the remaining duration. Potency increases the number of effects that are reversed.
spell.ebwizardry\:ring_of_fire.desc=Creates a ring of fire around the caster, damaging all nearby enemies and setting them on fire.
spell.ebwizardry\:satiety.desc=Replenishes the caster's food level by 8 hunger points.
spell.ebwizardry\:shadow_ward.desc=Creates a wall of darkness in front of the caster which causes half of all incoming damage to be inflicted upon the attacker instead.
spell.ebwizardry\:shield.desc=Creates a protective barrier of force that blocks projectiles and magic. Also grants the caster a weak resistance effect.
spell.ebwizardry\:shockwave.desc=Boom.
spell.ebwizardry\:shulker_bullet.desc=Shoots a shulker bullet which seeks targets and causes them to levitate when hit.
spell.ebwizardry\:silverfish_swarm.desc="Ahhhh! They're MULTIPLYING!"
spell.ebwizardry\:sixth_sense.desc=Allows the caster to sense the locations of nearby creatures, even through walls, for 20 seconds.
spell.ebwizardry\:slime.desc=Engulfs the target in slime which slows and continually damages it. The slime bursts after 10 seconds.
spell.ebwizardry\:slow_time.desc=Chronomancy is the art of manipulating time itself to fit one's needs. It was widely believed to be lost in the past... until now.
spell.ebwizardry\:smoke_bomb.desc=Launches a smoke bomb in the direction you are pointing which explodes on impact, releasing smoke and blinding nearby creatures for a short time.
spell.ebwizardry\:snare.desc=Sets a trap on the ground which damages and briefly slows the creature that triggers it.
spell.ebwizardry\:snowball.desc=Launches a snowball in the direction you are pointing.
spell.ebwizardry\:spark_bomb.desc=Launches a shock charge in the direction you are pointing which releases sparks at nearby enemies on impact.
spell.ebwizardry\:spectral_pathway.desc=Creates an indestructible magical bridge in front of you which extends for 15 blocks. The bridge vanishes after 60 seconds.
spell.ebwizardry\:speed_time.desc=...day, night, dawn, dusk, sunrise and sunset\: thus is the passage of time, which traps us in an endless cycle of...
spell.ebwizardry\:spider_swarm.desc=Summons a swarm of venomous spiders to fight for you. The spiders will disappear after 30 seconds or if they are killed.
spell.ebwizardry\:static_aura.desc=Surrounds the caster with lightning for 30 seconds, firing a spark of lightning at anything that hits them.
spell.ebwizardry\:stormcloud.desc=Conjures a floating stormcloud where you are pointing that strikes lightning beneath it.
spell.ebwizardry\:summon_blaze.desc=Summons a blaze to fight for you. The blaze will disappear after 30 seconds or if it is killed.
spell.ebwizardry\:summon_ice_giant.desc="Smash them!"
spell.ebwizardry\:summon_ice_wraith.desc=Summons an ice wraith to fight for you. The ice wraith will disappear after 30 seconds or if it is killed.
spell.ebwizardry\:summon_iron_golem.desc=Automatic automated autonomous automaton.
spell.ebwizardry\:summon_lightning_wraith.desc=Summons a lightning wraith to fight for you. The lightning wraith will disappear after 30 seconds or if it is killed.
spell.ebwizardry\:summon_phoenix.desc=From the ashes...
spell.ebwizardry\:summon_shadow_wraith.desc=Summons a shadow wraith to fight for you.
spell.ebwizardry\:summon_skeleton.desc=Summons a skeleton to fight for you. The skeleton will disappear after 30 seconds or if it is killed.
spell.ebwizardry\:summon_skeleton_legion.desc="Rise, undead army!"
spell.ebwizardry\:summon_snow_golem.desc=Creates a snow golem to fight for you. Lasts until the snow golem dies.
spell.ebwizardry\:summon_spirit_horse.desc=Summons a spirit horse for you to ride. The spirit horse will vanish a short while after it is dismounted, or you can dismiss it by shift-right-clicking on it with any wand.
spell.ebwizardry\:summon_spirit_wolf.desc=Summons a spirit wolf companion to fight for you. The spirit wolf will only disappear if it is killed, or you can dismiss it by shift-right-clicking on it with any wand.
spell.ebwizardry\:summon_storm_elemental.desc="Storm Elemental\: An ancient manifestation of the elements, it can hardly contain the raw power churning within it." - The Wizard's Guide to Arcane Beings, Volume II
spell.ebwizardry\:summon_wither_skeleton.desc=Summons a wither skeleton to fight for you. The wither skeleton will disappear after 30 seconds or if it is killed.
spell.ebwizardry\:summon_zombie.desc=Summons a zombie to fight for you. The zombie will disappear after 30 seconds or if it is killed.
spell.ebwizardry\:telekinesis.desc=Moves an item or other small object towards you, or right-clicks the block you are looking at. Can also be used to disarm players.
spell.ebwizardry\:thunderbolt.desc=Shoots a bolt of thunder which knocks back targets.
spell.ebwizardry\:thunderstorm.desc="Mwahahahahahaha!"
spell.ebwizardry\:tornado.desc=Unleashes a tornado in the direction you are pointing which hurls anything in its path skywards.
spell.ebwizardry\:transience.desc=Makes the caster transient for 20 seconds. The caster is immune to all damage while transient but cannot break or place blocks or cause any damage.
spell.ebwizardry\:transportation.desc=Transports the caster to their remembered stone circle. To use this spell, make a circle of stones of transportation, then right click it with a wand.
spell.ebwizardry\:vanishing_box.desc=Grants the caster access to their ender chest storage.
spell.ebwizardry\:vex_swarm.desc=Summons a swarm of flying vexes to fight for you. The vexes will disappear after 30 seconds or if they are killed.
spell.ebwizardry\:wall_of_frost.desc=Winter at your fingertips.
spell.ebwizardry\:ward.desc=Grants the caster a shielding effect that reduces incoming magic damage for 30 seconds.
spell.ebwizardry\:water_breathing.desc=Allows the caster to breathe underwater for 60 seconds.
spell.ebwizardry\:whirlwind.desc=Causes the target to be blown upwards and away from you at speed.
spell.ebwizardry\:wither.desc=Fires a ray of darkness which withers anything it touches.
spell.ebwizardry\:wither_skull.desc=Launches a wither skull in the direction you are pointing.
spell.ebwizardry\:withering_totem.desc=Summons a withering totem where you are pointing, which slowly drains nearby creatures' health. The totem explodes after 30 seconds, dealing more damage the more health it drained.
spell.ebwizardry\:zombie_apocalypse.desc=Opening a portal to the underworld is easy. The difficult part is shutting it again when things go wrong...
spell.ebwizardry\:invoke_weather.sun=The rain begins to stop...
spell.ebwizardry\:invoke_weather.rain=The heavens open...
spell.ebwizardry\:transportation.missing=The stone circle is missing or obstructed...
spell.ebwizardry\:transportation.undefined=You must remember the location of a stone circle first!
spell.ebwizardry\:transportation.wrongdimension=No remembered stone circle in this dimension...
spell.ebwizardry\:clairvoyance.searching=Searching...
spell.ebwizardry\:clairvoyance.confirm=The path revealed upon casting %1$s will now lead back to this point
spell.ebwizardry\:clairvoyance.outofrange=Your remembered location is too far away or inaccessible...
spell.ebwizardry\:clairvoyance.undefined=You must remember a location first!
spell.ebwizardry\:clairvoyance.wrongdimension=Your remembered location is in another dimension...
spell.ebwizardry\:possession.insufficienthealth=You don't have enough health to possess %1$s!
spell.ebwizardry\:possession.success=Press %s to stop possessing
spell.ebwizardry\:divination.nothing=Nothing happened.
spell.ebwizardry\:divination.weak=You can just feel your wand twitching %s.
spell.ebwizardry\:divination.moderate=You feel your wand being tugged %s.
spell.ebwizardry\:divination.strong=Your wand pulls %s strongly.
spell.ebwizardry\:divination.very_strong=Your wand lurches %s sharply.
spell.ebwizardry\:divination.down=downwards
spell.ebwizardry\:divination.up=upwards
spell.ebwizardry\:divination.front=forwards
spell.ebwizardry\:divination.back=backwards
spell.ebwizardry\:divination.left=to the left
spell.ebwizardry\:divination.right=to the right
spell.ebwizardry\:resurrection.resurrect_ally=%s was resurrected by %s
spell.ebwizardry\:resurrection.resurrect_self=%s came back to life
spell.ebwizardry\:resurrection.button_wait=Resurrect (%ss)
spell.ebwizardry\:resurrection.button_ready=Resurrect
forfeit.ebwizardry\:do_nothing=Nothing happened.
forfeit.ebwizardry\:burn_self=The %s bursts into flames in your hand!
forfeit.ebwizardry\:fireball=A fireball materializes in front of you!
forfeit.ebwizardry\:firebomb=A firebomb appears right above you!
forfeit.ebwizardry\:explode=A sudden explosion knocks you to the ground!
forfeit.ebwizardry\:blazes=Suddenly, hostile blazes materialize around you!
forfeit.ebwizardry\:burn_surroundings=The area around you is set ablaze!
forfeit.ebwizardry\:meteors=Fiery armageddon rains from the sky!
forfeit.ebwizardry\:freeze_self=You feel an icy chill rush through you!
forfeit.ebwizardry\:freeze_self_2=From the %s emanates a cold so intense that it roots you to the spot!
forfeit.ebwizardry\:ice_spikes=Ice spikes rise from the ground beneath your feet!
forfeit.ebwizardry\:blizzard=You are suddenly surrounded by a raging blizzard!
forfeit.ebwizardry\:ice_wraiths=Suddenly, hostile ice wraiths materialize around you!
forfeit.ebwizardry\:hailstorm=Razor-sharp ice starts raining down upon you!
forfeit.ebwizardry\:ice_giant=A hostile ice giant materializes in front of you!
forfeit.ebwizardry\:thunder=The scroll emits a deafening noise, knocking you to the ground!
forfeit.ebwizardry\:storm=Looks like a storm is brewing!
forfeit.ebwizardry\:lightning_sigils=Watch your step!
forfeit.ebwizardry\:lightning=You are struck by lightning!
forfeit.ebwizardry\:paralyse_self=You are paralysed!
forfeit.ebwizardry\:lightning_wraiths=Suddenly, hostile lightning wraiths materialise around you!
forfeit.ebwizardry\:storm_elementals=Hostile storm elementals materialize on all sides!
forfeit.ebwizardry\:nausea=...huh? What just happened? Where am I?
forfeit.ebwizardry\:zombie_horde=A horde of zombies rises from the ground around you!
forfeit.ebwizardry\:wither_self=Darkness withers your soul!
forfeit.ebwizardry\:cripple_self=The %s emits a deathly howl, and you are crippled to within an inch of your life!
forfeit.ebwizardry\:shadow_wraiths=Hostile shadow wraiths materialise on all sides!
forfeit.ebwizardry\:snares=It's a trap!
forfeit.ebwizardry\:squid=Squid!
forfeit.ebwizardry\:uproot_plants=All nearby plants are suddenly uprooted!
forfeit.ebwizardry\:poison_self=You are poisoned!
forfeit.ebwizardry\:flood=Water materialises around you!
forfeit.ebwizardry\:bury_self=The ground collapses beneath you!
forfeit.ebwizardry\:spill_inventory=Your items spill themselves everywhere!
forfeit.ebwizardry\:teleport_self=You are instantly teleported somewhere!
forfeit.ebwizardry\:teleport_self_large_distance=You are instantly teleported somewhere far away!
forfeit.ebwizardry\:levitate_self=You begin to float upwards helplessly!
forfeit.ebwizardry\:vex_horde=A horde of vexes materializes around you!
forfeit.ebwizardry\:black_hole=A swirling vortex appears in front of you!
forfeit.ebwizardry\:arrow_rain=A barrage of arrows starts raining down upon you!
forfeit.ebwizardry\:damage_self=Ouch!
forfeit.ebwizardry\:spill_armour=All your armour falls off!
forfeit.ebwizardry\:hunger=You suddenly feel very hungry!
forfeit.ebwizardry\:blind_self=You are blinded!
forfeit.ebwizardry\:weaken_self=You are severely weakened!
forfeit.ebwizardry\:jam_self=Your magic is rendered useless!
forfeit.ebwizardry\:curse_self=You are cursed with undeath!
potion.ebwizardry\:frost=Frostbite
potion.ebwizardry\:fireskin=Fireskin
potion.ebwizardry\:ice_shroud=Ice Shroud
potion.ebwizardry\:static_aura=Static Aura
potion.ebwizardry\:transience=Transience
potion.ebwizardry\:decay=Decay
potion.ebwizardry\:sixth_sense=Sixth Sense
potion.ebwizardry\:arcane_jammer=Arcane Jammer
potion.ebwizardry\:mind_trick=Mind Trick
potion.ebwizardry\:mind_control=Mind Control
potion.ebwizardry\:font_of_mana=Font of Mana
potion.ebwizardry\:fear=Fear
potion.ebwizardry\:curse_of_soulbinding=Curse of Soulbinding
potion.ebwizardry\:paralysis=Paralysis
potion.ebwizardry\:muffle=Muffle
potion.ebwizardry\:ward=Ward
potion.ebwizardry\:slow_time=Slow Time
potion.ebwizardry\:empowerment=Empowerment
potion.ebwizardry\:curse_of_enfeeblement=Curse of Enfeeblement
potion.ebwizardry\:curse_of_undeath=Curse of Undeath
potion.ebwizardry\:containment=Containment
potion.ebwizardry\:frost_step=Frost Step
potion.ebwizardry\:mark_of_sacrifice=Mark of Sacrifice
potion.ebwizardry\:mirage=Mirage
potion.ebwizardry\:oakflesh=Oakflesh
potion.ebwizardry\:ironflesh=Ironflesh
potion.ebwizardry\:diamondflesh=Diamondflesh
enchantment.ebwizardry\:magic_sword=Imbuement
enchantment.ebwizardry\:magic_bow=Imbuement
enchantment.ebwizardry\:flaming_weapon=Fire Imbuement
enchantment.ebwizardry\:freezing_weapon=Frost Imbuement
enchantment.ebwizardry\:shocking_weapon=Lightning Imbuement
enchantment.ebwizardry\:magic_protection=Magic Protection
enchantment.ebwizardry\:frost_protection=Frost Protection
enchantment.ebwizardry\:shock_protection=Shock Protection
enchantment.ebwizardry.magic_sword.desc=Part of the Imbue Weapon spell; unobtainable in survival mode (the book won't work).
enchantment.ebwizardry.magic_bow.desc=Part of the Imbue Weapon spell; unobtainable in survival mode (the book won't work).
enchantment.ebwizardry.flaming_weapon.desc=Part of the Flaming Weapon spell; unobtainable in survival mode (the book won't work).
enchantment.ebwizardry.freezing_weapon.desc=Part of the Freezing Weapon spell; unobtainable in survival mode (the book won't work).
enchantment.ebwizardry.shocking_weapon.desc=Part of the Shocking Weapon spell; unobtainable in survival mode (the book won't work).
enchantment.ebwizardry.magic_protection.desc=Reduces damage from all magic.
enchantment.ebwizardry.frost_protection.desc=Reduces the effects of frost damage.
enchantment.ebwizardry.shock_protection.desc=Reduces the effects of shock damage.
key.categories.ebwizardry=Wizardry
key.ebwizardry.next_spell=Next Spell
key.ebwizardry.previous_spell=Previous Spell
key.ebwizardry.spell_1=Spell Slot 1
key.ebwizardry.spell_2=Spell Slot 2
key.ebwizardry.spell_3=Spell Slot 3
key.ebwizardry.spell_4=Spell Slot 4
key.ebwizardry.spell_5=Spell Slot 5
key.ebwizardry.spell_6=Spell Slot 6
key.ebwizardry.spell_7=Spell Slot 7
key.ebwizardry.spell_8=Spell Slot 8
death.attack.wizardry_magic=%1$s was killed by %2$s using magic
death.attack.indirect_wizardry_magic=%1$s was killed by %2$s using magic
death.attack.magic_wizardry_magic=%1$s was killed by %2$s using magic
death.attack.magic_indirect_wizardry_magic=%1$s was killed by %2$s using magic
death.attack.fire_wizardry_magic=%1$s was killed by %2$s using fire magic
death.attack.fire_indirect_wizardry_magic=%1$s was killed by %2$s using fire magic
death.attack.frost_wizardry_magic=%1$s was killed by %2$s using frost magic
death.attack.frost_indirect_wizardry_magic=%1$s was killed by %2$s using frost magic
death.attack.shock_wizardry_magic=%1$s was killed by %2$s using a shock magic
death.attack.shock_indirect_wizardry_magic=%1$s was killed by %2$s using shock magic
death.attack.wither_wizardry_magic=%1$s was killed by %2$s using withering magic
death.attack.wither_indirect_wizardry_magic=%1$s was killed by %2$s withering magic
death.attack.poison_wizardry_magic=%1$s was killed by %2$s using poison magic
death.attack.poison_indirect_wizardry_magic=%1$s was killed by %2$s poison magic
death.attack.force_wizardry_magic=%1$s was killed by %2$s using a magical force
death.attack.force_indirect_wizardry_magic=%1$s was killed by %2$s using magical force
death.attack.blast_wizardry_magic=%1$s was killed by %2$s using a magical blast
death.attack.blast_indirect_wizardry_magic=%1$s was killed by %2$s using magical blast
death.attack.radiant_wizardry_magic=%1$s was killed by %2$s using radiant magic
death.attack.radiant_indirect_wizardry_magic=%1$s was killed by %2$s using radiant magic
soundCategory.ebwizardry_spells=Spells
commands.ebwizardry\:cast.usage=/%1$s <spell> [player | x y z direction] [duration] [modifiers]
commands.ebwizardry\:cast.success=Successfully cast %s
commands.ebwizardry\:cast.success_continuous=Successfully cast %s for %s seconds
commands.ebwizardry\:cast.success_remote=Successfully cast %s as %s
commands.ebwizardry\:cast.success_remote_continuous=Successfully cast %s as %s for %s seconds
commands.ebwizardry\:cast.success_position=Successfully cast %s at %s, %s, %s
commands.ebwizardry\:cast.success_position_continuous=Successfully cast %s at %s, %s, %s for %s seconds
commands.ebwizardry\:cast.fail=Unable to cast %1$s
commands.ebwizardry\:cast.not_found=There is no such spell with ID %1$s
commands.ebwizardry\:cast.invalid_direction=Invalid direction: %1$s (valid directions are: up, down, north, south, east, west)
commands.ebwizardry\:cast.tag_error=Data tag parsing failed\: %s
commands.ebwizardry\:cast.origin_not_specified=You must specify a player or location to cast the spell from
commands.ebwizardry\:cast.duration_not_specified=You must specify a duration for this spell
commands.ebwizardry\:ally.usage=/%1$s <player> [player]
commands.ebwizardry\:ally.addally=%1$s has been added to %2$s's list of allies
commands.ebwizardry\:ally.removeally=%1$s has been removed from %2$s's list of allies
commands.ebwizardry\:ally.self=Players cannot be an ally of themselves!
commands.ebwizardry\:ally.permission=You do not have permission to change other players' allies
commands.ebwizardry\:allies.usage=/%1$s [player]
commands.ebwizardry\:allies.list=Players allied to you\: %1$s
commands.ebwizardry\:allies.list_other=Players allied to %1$s\: %2$s
commands.ebwizardry\:allies.permission=You do not have permission to view other players' allies
commands.ebwizardry\:allies.none=None
commands.ebwizardry\:discoverspell.usage=/%1$s <spell/all/clear> [player]
commands.ebwizardry\:discoverspell.not_found=There is no such spell with ID %1$s
commands.ebwizardry\:discoverspell.clear=Cleared all spell discovery data for %1$s
commands.ebwizardry\:discoverspell.all=Added all spells to %1$s's spell discovery data
commands.ebwizardry\:discoverspell.addspell=Added %1$s to %2$s's spell discovery data
commands.ebwizardry\:discoverspell.removespell=Removed %1$s from %2$s's spell discovery data
config.ebwizardry.title.general=Mod Options
config.ebwizardry.redundant_keys=Your config file contains redundant options, these will not do anything! [See log for details]
config.ebwizardry.generic.true=Enabled
config.ebwizardry.generic.false=Disabled
config.ebwizardry.category.spells=Spell Configuration
config.ebwizardry.category.spells.tooltip=Select which spells are enabled
config.ebwizardry.title.spells=Spell Configuration
config.ebwizardry.subtitle.spells=Disabling a spell globally here will override the finer controls in the spell JSON file.
config.ebwizardry.category.artefacts=Artifact Configuration
config.ebwizardry.category.artefacts.tooltip=Select which artifacts are enabled
config.ebwizardry.title.artefacts=Artifact Configuration
config.ebwizardry.subtitle.artefacts=Disable individual rings, amulets or charms here.
config.ebwizardry.category.gameplay=Gameplay Settings
config.ebwizardry.category.gameplay.tooltip=Configure wizardry's general gameplay
config.ebwizardry.title.gameplay=Gameplay Settings
config.ebwizardry.subtitle.gameplay=Global settings that affect game mechanics.
config.ebwizardry.players_move_each_other=Players Move Each Other
config.ebwizardry.players_move_each_other.tooltip=Whether to allow players to move other players around using magic.
config.ebwizardry.players_move_each_other.true=Yes - let the games begin!
config.ebwizardry.players_move_each_other.false=No - I won't be pushed around
config.ebwizardry.player_block_damage=Player Block Damage
config.ebwizardry.player_block_damage.tooltip=Whether spells cast by players can destroy blocks in the world. Wizardry makes every attempt to respect protection mods and plugins, but cannot guarantee it will work in all cases for every mod. If you need absolutely watertight anti-grief, disable this setting. (N.B. This setting only affects players. To prevent mobs from destroying blocks with magic, use the mobGriefing gamerule.)
config.ebwizardry.player_block_damage.true=Yes - kaboom!
config.ebwizardry.player_block_damage.false=No - activate anti-grief (TM)
config.ebwizardry.dispenser_block_damage=Dispenser Block Damage
config.ebwizardry.dispenser_block_damage.tooltip=Whether spells cast by dispensers can destroy blocks in the world. Wizardry makes every attempt to respect protection mods and plugins, but cannot guarantee it will work in all cases for every mod. If you need absolutely watertight anti-grief, disable this setting.
config.ebwizardry.damage_type_per_element=Damage Type Per Element
config.ebwizardry.damage_type_per_element.tooltip=Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like necromancy_indirect_wizardry_magic, necromancy_wizardry_magic. This is disabled by default to not break existing modpacks. The intention of this setting is to allow differentiating various damage types for e.g. the Distinct Damage Descriptions mod
config.ebwizardry.single_use_spell_books=Spell Books Are Consumed By Wands
config.ebwizardry.single_use_spell_books.tooltip=Whether spell books are consumed when they are bound to a wand.
config.ebwizardry.prevent_binding_same_spell_twice_to_wands=Prevent Binding The Same Spell To A Wand Multiple Times
config.ebwizardry.prevent_binding_same_spell_twice_to_wands.tooltip=Whether to prevent binding the same spell to a wand multiple times
config.ebwizardry.mana_per_shard=Mana Per Crystal Shard
config.ebwizardry.mana_per_shard.tooltip=The amount of mana a crystal shard is worth.
config.ebwizardry.mana_per_crystal=Mana Per Crystal
config.ebwizardry.mana_per_crystal.tooltip=The amount of mana each magic crystal is worth.
config.ebwizardry.grand_crystal_mana=Grand Crystal Mana
config.ebwizardry.grand_crystal_mana.tooltip=The amount of mana a grand magic crystal is worth.
config.ebwizardry.upgrade_stack_limit=Upgrade Stack Limit
config.ebwizardry.upgrade_stack_limit.tooltip=The maximum number of one type of wand upgrade which can be applied to a wand.
config.ebwizardry.non_elemental_upgrade_bonus=Non-Elemental Upgrade Bonus
config.ebwizardry.non_elemental_upgrade_bonus.tooltip=The bonus amount of wand upgrades that can be applied to a non-elemental wand.
config.ebwizardry.siphon_mana_per_level=Siphon Mana Per Level
config.ebwizardry.siphon_mana_per_level.tooltip=The amount of mana given for a kill for each level of siphon upgrade.
config.ebwizardry.condenser_tick_interval=Condenser Tick Interval
config.ebwizardry.condenser_tick_interval.tooltip=The number of ticks between each mana increase for wands with the condenser upgrade.
config.ebwizardry.base_spell_slots=Base Spell Slots
config.ebwizardry.base_spell_slots.tooltip=The number of spell slots a wand has with no attunement upgrades applied.
config.ebwizardry.telekinetic_disarmament=Telekinetic Disarmament
config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell. Disable to prevent stealing of items.
config.ebwizardry.telekinetic_disarmament.true=Yes - let people steal things
config.ebwizardry.telekinetic_disarmament.false=No - that's cheating!
config.ebwizardry.teleport_through_unbreakable_blocks=Teleport Through Unbreakable Blocks
config.ebwizardry.teleport_through_unbreakable_blocks.tooltip=Whether players are allowed to teleport through unbreakable blocks (e.g. bedrock) using the phase step spell.
config.ebwizardry.teleport_through_unbreakable_blocks.true=Yes - I wish to see the void!
config.ebwizardry.teleport_through_unbreakable_blocks.false=No - bedrock is impenetrable
config.ebwizardry.world_time_manipulation=World Time Manipulation
config.ebwizardry.world_time_manipulation.tooltip=Whether players are allowed to change the world time with the speed time spell. If disabled, the speed time spell will not change the world time but will still speed up nearby block, entity and tile entity ticks.
config.ebwizardry.world_time_manipulation.true=Yes - daytime, nighttime...
config.ebwizardry.world_time_manipulation.false=No - I need my sleep!
config.ebwizardry.creative_bypasses_arcane_lock=Bypass Arcane Lock
config.ebwizardry.creative_bypasses_arcane_lock.tooltip=Determines which players can bypass arcane locks.
config.ebwizardry.creative_bypasses_arcane_lock.true=Anyone in creative mode
config.ebwizardry.creative_bypasses_arcane_lock.false=Only ops in creative mode
config.ebwizardry.slow_time_affects_players=Slow Time Affects Players
config.ebwizardry.slow_time_affects_players.tooltip=Whether players are slowed when another nearby player uses the slow time spell. If this is disabled, mobs and projectiles will still be affected but players will move at normal speed.
config.ebwizardry.bonemeal_grows_crystal_flowers=Bonemeal Grows Crystal Flowers
config.ebwizardry.bonemeal_grows_crystal_flowers.tooltip=Whether using bonemeal on grass blocks has a chance to grow crystal flowers.
config.ebwizardry.wands_must_be_held_to_decrement_cooldown=Wands Must Be Held To Decrement Cooldown
config.ebwizardry.wands_must_be_held_to_decrement_cooldown.tooltip=Whether wands only decrement their cooldowns if a player holds them.
config.ebwizardry.cooldown_reduction_per_level=Cooldown Reduction Per Level
config.ebwizardry.cooldown_reduction_per_level.tooltip=The fraction by which cooldowns are reduced for each level of cooldown upgrade.
config.ebwizardry.potency_increase_per_tier=Potency Increase Per Tier
config.ebwizardry.potency_increase_per_tier.tooltip=The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!
config.ebwizardry.duration_increase_per_level=Duration Increase Per Level
config.ebwizardry.duration_increase_per_level.tooltip=The fraction by which spell duration is increased for each level of duration upgrade.
config.ebwizardry.range_increase_per_level=Range Increase Per Level
config.ebwizardry.range_increase_per_level.tooltip=The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!
config.ebwizardry.blast_increase_per_level=Blast Increase Per Level
config.ebwizardry.blast_increase_per_level.tooltip=The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!
config.ebwizardry.frost_slowness_increase_per_level=Frost Slowness Increase Per Level
config.ebwizardry.frost_slowness_increase_per_level.tooltip=The fraction by which movement speed is reduced per level of frost effect.
config.ebwizardry.storage_increase_per_level=Storage Increase Per Level
config.ebwizardry.storage_increase_per_level.tooltip=The fraction by which maximum charge is increased for each level of storage upgrade.
config.ebwizardry.category.difficulty=Difficulty Settings
config.ebwizardry.category.difficulty.tooltip=Configure wizardry's difficulty
config.ebwizardry.title.difficulty=Difficulty Settings
config.ebwizardry.subtitle.difficulty=Settings that affect the mod's difficulty.
config.ebwizardry.unfocused_search_bars=Whether to autofocus search bar in Arcane Workbench and lectern
config.ebwizardry.discovery_mode=Discovery Mode
config.ebwizardry.discovery_mode.tooltip=For those who like a sense of mystery! When enabled, spells you haven't cast yet will be unreadable until you cast them (on a per-world basis). Has no effect when in creative mode. Spells of identification will be unobtainable in survival mode if this is disabled.
config.ebwizardry.legacy_wand_levelling=Legacy Wand Levelling
config.ebwizardry.legacy_wand_levelling.tooltip=Controls whether wands are required to gain progression before they can be upgraded to the next tier. Enable this option to revert to the pre-4.2 system, which only requires tomes of arcana. Wands will still gain progression silently when this is enabled, so if you go back to the new system you won't lose any progress.
config.ebwizardry.legacy_wand_levelling.true=Yes - I liked it how it was!
config.ebwizardry.legacy_wand_levelling.false=No - Level me up!
config.ebwizardry.friendly_fire=Friendly Fire
config.ebwizardry.friendly_fire.tooltip=Controls which creatures may be damaged by your magic when allied to you. Your spells will not target your allies or creatures summoned/owned by them regardless of this setting, but this setting makes them completely immune if disabled.
config.ebwizardry.passive_mobs_are_allies=Passive Mobs Are Allies
config.ebwizardry.passive_mobs_are_allies.tooltip=Whether all passive mobs should count as allies, i.e. they should not be damaged indirectly by spells. Tamed mobs always count as allies.
config.ebwizardry.passive_mobs_are_allies.true=Yes - don't hurt the animals!
config.ebwizardry.passive_mobs_are_allies.false=No - I like my steak lightning-grilled!
config.ebwizardry.minion_revenge_targeting=Minion Revenge Targeting
config.ebwizardry.minion_revenge_targeting.tooltip=Whether summoned creatures can revenge-attack players or creatures that they would not otherwise be able to attack.
config.ebwizardry.minion_revenge_targeting.true=Yes - I'd never hurt them!
config.ebwizardry.minion_revenge_targeting.false=No - they must always obey me!
config.ebwizardry.forfeit_chance=Forfeit Chance
config.ebwizardry.forfeit_chance.tooltip=The chance to 'misread' an undiscovered spell and trigger a forfeit instead. Setting this to 0 effectively disables the forfeit mechanic. Has no effect if discovery mode is disabled.
config.ebwizardry.progression_requirements=Progression Requirements
config.ebwizardry.progression_requirements.tooltip=The progression required to upgrade a wand to each tier (apprentice, advanced and master respectively).
config.ebwizardry.tier_max_charges=Tier Maximum Charges
config.ebwizardry.tier_max_charges.tooltip=Maximum mana each tier can store (novice, apprentice, advanced, master respectively).
config.ebwizardry.tier_upgrade_limits=Tier Upgrade Limits
config.ebwizardry.tier_upgrade_limits.tooltip=Maximum number of upgrades each tier can have (novice, apprentice, advanced, master respectively).
config.ebwizardry.novice_max_charge=Novice Maximum Charge
config.ebwizardry.novice_max_charge.tooltip=Maximum mana a novice wand can store.
config.ebwizardry.apprentice_max_charge=Apprentice Maximum Charge
config.ebwizardry.apprentice_max_charge.tooltip=Maximum mana an apprentice wand can store.
config.ebwizardry.advanced_max_charge=Advanced Maximum Charge
config.ebwizardry.advanced_max_charge.tooltip=Maximum mana an advanced wand can store.
config.ebwizardry.master_max_charge=Master Maximum Charge
config.ebwizardry.master_max_charge.tooltip=Maximum mana a master wand can store.
config.ebwizardry.novice_upgrade_limit=Novice Upgrade Limit
config.ebwizardry.novice_upgrade_limit.tooltip=Maximum number of upgrades a novice wand can have.
config.ebwizardry.apprentice_upgrade_limit=Apprentice Upgrade Limit
config.ebwizardry.apprentice_upgrade_limit.tooltip=Maximum number of upgrades an apprentice wand can have.
config.ebwizardry.advanced_upgrade_limit=Advanced Upgrade Limit
config.ebwizardry.advanced_upgrade_limit.tooltip=Maximum number of upgrades an advanced wand can have.
config.ebwizardry.master_upgrade_limit=Master Upgrade Limit
config.ebwizardry.master_upgrade_limit.tooltip=Maximum number of upgrades a master wand can have.
config.ebwizardry.condenser_amount_multiplier=Condenser Amount Multiplier
config.ebwizardry.condenser_amount_multiplier.tooltip=Multiplier for condenser upgrade mana regeneration amount. Higher values make condensers more effective.
config.ebwizardry.flesh_spells_cause_slowness=Flesh Spells Cause Slowness
config.ebwizardry.flesh_spells_cause_slowness.tooltip=Whether flesh spells (DiamondFlesh, IronFlesh, OakFlesh) apply slowness. When disabled, these spells only provide their defensive benefits without movement penalty.
config.ebwizardry.flesh_spells_cause_slowness.true=Yes - flesh spells slow you down
config.ebwizardry.flesh_spells_cause_slowness.false=No - flesh spells don't slow you down
config.ebwizardry.diamond_flesh_armor_bonus=DiamondFlesh Armor Bonus
config.ebwizardry.diamond_flesh_armor_bonus.tooltip=Armor bonus provided by the DiamondFlesh spell.
config.ebwizardry.diamond_flesh_armor_toughness_bonus=DiamondFlesh Armor Toughness Bonus
config.ebwizardry.diamond_flesh_armor_toughness_bonus.tooltip=Armor toughness bonus provided by the DiamondFlesh spell.
config.ebwizardry.iron_flesh_armor_bonus=IronFlesh Armor Bonus
config.ebwizardry.iron_flesh_armor_bonus.tooltip=Armor bonus provided by the IronFlesh spell.
config.ebwizardry.oak_flesh_armor_bonus=OakFlesh Armor Bonus
config.ebwizardry.oak_flesh_armor_bonus.tooltip=Armor bonus provided by the OakFlesh spell.
config.ebwizardry.oak_flesh_health_bonus=OakFlesh Health Bonus
config.ebwizardry.oak_flesh_health_bonus.tooltip=Health bonus provided by the OakFlesh spell (as a multiplier, e.g., 0.2 = 20% increase).
config.ebwizardry.player_damage_scaling=Player Damage Scaling Factor
config.ebwizardry.player_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by players casting spells, relative to 1.
config.ebwizardry.npc_damage_scaling=NPC Damage Scaling Factor
config.ebwizardry.npc_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by NPCs casting spells, relative to 1.
config.ebwizardry.evil_wizard_spawn_rate=Evil Wizard Spawn Rate
config.ebwizardry.evil_wizard_spawn_rate.tooltip=Spawn rate for naturally-spawned evil wizards; higher numbers mean more evil wizards will spawn. 5 is equivalent to witches, 100 is equivalent to zombies, skeletons and creepers. Set to 0 to disable evil wizard spawning entirely.
config.ebwizardry.ice_wraith_spawn_rate=Ice Wraith Spawn Rate
config.ebwizardry.ice_wraith_spawn_rate.tooltip=Spawn rate for naturally-spawned ice wraiths; higher numbers mean more ice wraiths will spawn. 5 is equivalent to witches, 100 is equivalent to zombies, skeletons and creepers. Set to 0 to disable ice wraith spawning entirely.
config.ebwizardry.lightning_wraith_spawn_rate=Lightning Wraith Spawn Rate
config.ebwizardry.lightning_wraith_spawn_rate.tooltip=Spawn rate for naturally-spawned lightning wraiths; higher numbers mean more lightning wraiths will spawn. 5 is equivalent to witches, 100 is equivalent to zombies, skeletons and creepers. Set to 0 to disable lightning wraith spawning entirely.
config.ebwizardry.category.tweaks=Tweaks Settings
config.ebwizardry.category.tweaks.tooltip=Tweak wizardry's behaviour
config.ebwizardry.title.tweaks=Tweaks Settings
config.ebwizardry.subtitle.tweaks=Assorted settings for tweaking the mod's behaviour.
config.ebwizardry.replace_vanilla_fireballs=Replace Vanilla Fireballs
config.ebwizardry.replace_vanilla_fireballs.tooltip=Whether to replace Minecraft's own fireballs with wizardry fireballs. If this is disabled, only wizardry spells will use the custom fireballs.
config.ebwizardry.replace_vanilla_fireballs.true=Yes - give me FIRE!
config.ebwizardry.replace_vanilla_fireballs.false=No - blazes are mean enough
config.ebwizardry.replace_vanilla_fall_damage=Replace Vanilla Fall Damage
config.ebwizardry.replace_vanilla_fall_damage.tooltip=Whether to replace Minecraft's distance-based fall damage calculation with an equivalent, velocity-based one. This is done such that mobs in freefall will take exactly the same damage as normal, so it will not break falling-based mob farms. Disable this if you experience falling-related weirdness! If this is disabled, some spells revert to a more simplistic method of resetting the player's fall damage in certain cases.
config.ebwizardry.replace_vanilla_fall_damage.true=Yes - it's parkour time
config.ebwizardry.replace_vanilla_fall_damage.false=No - break my legs normally
config.ebwizardry.spell_book_colors_require_charm=Spell Book Colors Require Archivist's Eyeglass
config.ebwizardry.spell_book_colors_require_charm.tooltip=Whether to require the Archivist's Eyeglass charm artifact to see colored spell book bookmarks.
config.ebwizardry.spell_book_colors_require_charm.true=Yes - I want to see the colours only if the charm is worn
config.ebwizardry.spell_book_colors_require_charm.false=No - I want to see the colours all the time
config.ebwizardry.blindness_tweak=Blindness Tweak
config.ebwizardry.blindness_tweak.tooltip=Whether to tweak the blindness effect to reduce follow distance when used on non-players. This automatically disables itself in favour of Potion Core's implementation if installed.
config.ebwizardry.mob_loot_table_whitelist=Mob Loot Table Whitelist
config.ebwizardry.mob_loot_table_whitelist.tooltip=Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.
config.ebwizardry.mob_loot_table_blacklist=Mob Loot Table Blacklist
config.ebwizardry.mob_loot_table_blacklist.tooltip=Blacklist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually exclude them.
config.ebwizardry.inject_mob_drops=Allow Wizardry Mob Loot
config.ebwizardry.inject_mob_drops.tooltip=Whether to inject Wizardry loot to mobs, based on the loot table 'Mob Loot Table Whitelist' / 'Mob Loot Table Blacklist' settings. If disabled, the lists won't have any effect!
config.ebwizardry.mob_spawn_dimensions=Mob Spawning Dimensions
config.ebwizardry.mob_spawn_dimensions.tooltip=List of ids of dimensions in which wizardry's hostile mobs can spawn.
config.ebwizardry.mob_spawn_biome_blacklist=Mob Spawning Biome Blacklist
config.ebwizardry.mob_spawn_biome_blaclist.tooltip=List of names of biomes in which wizardry's hostile mobs cannot spawn. Biome names are not case-sensitive. For mod biomes, prefix with the mod ID (e.g. biomesoplenty\:mystic_grove).
config.ebwizardry.summoned_creature_targets_whitelist=Summoned Creature Target Whitelist
config.ebwizardry.summoned_creature_targets_whitelist.tooltip=List of names of entities which summoned creatures and wizards are allowed to attack, in addition to the defaults. Add mod creatures to this list if you want summoned creatures to attack them and they aren't already doing so. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.summoned_creature_targets_blacklist=Summoned Creature Target Blacklist
config.ebwizardry.summoned_creature_targets_blacklist.tooltip=List of names of entities which summoned creatures and wizards are specifically not allowed to attack, overriding the defaults and the whitelist. Add creatures to this list if allowing them to be attacked causes problems or is too destructive (removing creepers from this list is done at your own risk!). Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mind_control_targets_blacklist=Mind Control Targets Blacklist
config.ebwizardry.mind_control_targets_blacklist.tooltip=List of names of entities which cannot be mind controlled, in addition to the defaults. Add creatures to this list if allowing them to be mind-controlled causes problems or could be exploited. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.pocket_furnace_item_blacklist=Pocket Furnace Item Blacklist
config.ebwizardry.pocket_furnace_item_blacklist.tooltip=List of registry names of blocks or items which cannot be smelted by the pocket furnace spell, in addition to armour, tools and weapons. Block/item names are not case sensitive. For mod items, prefix with the mod ID (e.g. ebwizardry\:crystal_ore).
config.ebwizardry.divination_ore_whitelist=Divination Ore Whitelist
config.ebwizardry.divination_ore_whitelist.tooltip=List of registry names of ore blocks which can be detected by the divination spell. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. ebwizardry\:crystal_ore).
config.ebwizardry.sword_item_whitelist=Sword Item Whitelist
config.ebwizardry.sword_item_whitelist.tooltip=List of registry names of items which should count as swords for imbuement spells. Most swords should work automatically, but those that don't can be added manually here. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. tconstruct:broadsword).
config.ebwizardry.bow_item_whitelist=Bow Item Whitelist
config.ebwizardry.bow_item_whitelist.tooltip=List of registry names of items which should count as bows for imbuement spells. Most bows should work automatically, but those that don't can be added manually here. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. tconstruct:shortbow).
config.ebwizardry.bookshelf_blocks=Bookshelf Blocks
config.ebwizardry.bookshelf_blocks.tooltip=List of registry names of blocks that count as bookshelves for the arcane workbench and lectern. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. ebwizardry:oak_bookshelf).
config.ebwizardry.book_items=Book Items
config.ebwizardry.book_items.tooltip=List of registry names of items which can be placed in a bookshelf, in addition to the defaults. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. thaumcraft:thaumonomicon).
config.ebwizardry.bookshelf_search_radius=Bookshelf Search Radius
config.ebwizardry.bookshelf_search_radius.tooltip=The maximum number of blocks a bookshelf can be from an arcane workbench or lectern to be able to link to it.
config.ebwizardry.currency_items=Currency Items
config.ebwizardry.currency_items.tooltip=List of registry names of items which wizard trades can use as currency (in the first slot; the second slot is unaffected). Each entry in this list should consist of an item registry name, followed by a single space, then an integer which defines the 'value' of the item. Higher values mean fewer of that currency item are required for a given trade.
config.ebwizardry.category.worldgen=World Generation Settings
config.ebwizardry.category.worldgen.tooltip=Configure wizardry's world generation features
config.ebwizardry.title.worldgen=World Generation Settings
config.ebwizardry.subtitle.worldgen=Settings that affect world generation.
config.ebwizardry.fast_worldgen=Structure Generation
config.ebwizardry.fast_worldgen.tooltip=Controls which algorithm wizardry uses for structure generation. Fancy worldgen prevents structures on cliffs, in caves and intersecting other structures, and cleans up floating trees after generating. Fast worldgen sacrifices these improvements, potentially resulting in faster world generation. Performance improvement will vary depending on your setup. This option will affect randomisation; for any given seed, structures will not be the same as when it is turned off.
config.ebwizardry.fast_worldgen.true=Fast
config.ebwizardry.fast_worldgen.false=Fancy
config.ebwizardry.tower_dimensions=Tower Dimensions
config.ebwizardry.tower_dimensions.tooltip=List of ids of dimensions in which wizard towers will generate. Remove all dimensions to disable wizard towers completely.
config.ebwizardry.tower_rarity=Tower Rarity
config.ebwizardry.tower_rarity.tooltip=Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer.
config.ebwizardry.evil_wizard_chance=Evil Wizard Chance
config.ebwizardry.evil_wizard_chance.tooltip=The chance for wizard towers to generate with an evil wizard and chest inside, instead of a friendly wizard.
config.ebwizardry.tower_files=Tower Structure Files
config.ebwizardry.tower_files.tooltip=List of structure file locations for wizard towers without loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting.
config.ebwizardry.tower_with_chest_files=Tower With Chest Structure Files
config.ebwizardry.tower_with_chest_files.tooltip=List of structure file locations for wizard towers with loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting.
config.ebwizardry.obelisk_dimensions=Obelisk Dimensions
config.ebwizardry.obelisk_dimensions.tooltip=List of ids of dimensions in which obelisks will generate. Remove all dimensions to disable obelisks completely.
config.ebwizardry.obelisk_rarity=Obelisk Rarity
config.ebwizardry.obelisk_rarity.tooltip=Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer.
config.ebwizardry.obelisk_files=Obelisk Structure Files
config.ebwizardry.obelisk_files.tooltip=List of structure file locations for obelisks. One of these files will be randomly selected each time an obelisk is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable obelisks, use the obelisk dimensions setting.
config.ebwizardry.shrine_dimensions=Shrine Dimensions
config.ebwizardry.shrine_dimensions.tooltip=List of ids of dimensions in which shrines will generate. Remove all dimensions to disable shrines completely.
config.ebwizardry.shrine_rarity=Shrine Rarity
config.ebwizardry.shrine_rarity.tooltip=Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.
config.ebwizardry.shrine_files=Shrine Structure Files
config.ebwizardry.shrine_files.tooltip=List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable shrines, use the shrine dimensions setting.
config.ebwizardry.library_dimensions=Library Ruin Dimensions
config.ebwizardry.library_dimensions.tooltip=List of ids of dimensions in which library ruins will generate. Remove all dimensions to disable library ruins completely.
config.ebwizardry.library_rarity=Library Ruin Rarity
config.ebwizardry.library_rarity.tooltip=Rarity of library ruins. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.
config.ebwizardry.library_files=Library Ruin Structure Files
config.ebwizardry.library_files.tooltip=List of structure file locations for surface library ruins. One of these files will be randomly selected each time a library ruin is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable library ruins, use the library ruin dimensions setting.
config.ebwizardry.underground_library_files=Underground Library Ruin Structure Files
config.ebwizardry.underground_library_files.tooltip=List of structure file locations for underground library ruins. One of these files will be randomly selected each time a library ruin is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable library ruins, use the library ruin dimensions setting.
config.ebwizardry.tree_blocks=Tree Blocks
config.ebwizardry.tree_blocks.tooltip=List of registry names of blocks which can be overwritten by wizardry's structure generators, affecting both fast and fancy structure generation. Most tree blocks and other foliage should work automatically, but those that don't can be added manually here. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. dynamictrees:oakbranch).
config.ebwizardry.ore_dimensions=Ore Dimensions
config.ebwizardry.ore_dimensions.tooltip=List of ids of dimensions in which crystal ore will generate. Note that removing the overworld (id 0) from this list will make the mod VERY difficult to play!
config.ebwizardry.flower_dimensions=Flower Dimensions
config.ebwizardry.flower_dimensions.tooltip=List of ids of dimensions in which crystal flowers will generate.
config.ebwizardry.loot_injection_locations=Loot Injection Locations
config.ebwizardry.loot_injection_locations.tooltip=List of loot tables to inject wizardry loot (as specified in loot_tables/chests/dungeon_additions.json) into.
config.ebwizardry.category.client=Client Settings
config.ebwizardry.category.client.tooltip=Configure wizardry's display and controls
config.ebwizardry.title.client=Client Settings
config.ebwizardry.subtitle.client=Client-side settings that only affect the local minecraft game.
config.ebwizardry.shift_scrolling=Shift-scrolling
config.ebwizardry.shift_scrolling.tooltip=Whether you can switch between spells on a wand by scrolling with the mouse wheel while sneaking. Note that this will only affect you; other players connected to the same server obey their own settings.
config.ebwizardry.reverse_scroll_direction=Scroll Direction
config.ebwizardry.reverse_scroll_direction.tooltip=The scroll direction used to switch between spells on a wand while sneaking.
config.ebwizardry.reverse_scroll_direction.true=Reversed
config.ebwizardry.reverse_scroll_direction.false=Normal
config.ebwizardry.show_spell_hud=Spell HUD
config.ebwizardry.show_spell_hud.tooltip=Whether to show the spell HUD in the corner of the screen when holding a wand.
config.ebwizardry.show_spell_hud.true=Shown
config.ebwizardry.show_spell_hud.false=Hidden
config.ebwizardry.show_charge_meter=Spell Charge Meter
config.ebwizardry.show_charge_meter.tooltip=Whether to show the spell charge-up meter around the crosshairs when charging up a spell.
config.ebwizardry.show_charge_meter.true=Shown
config.ebwizardry.show_charge_meter.false=Hidden
config.ebwizardry.spell_hud_position=Spell HUD Position
config.ebwizardry.spell_hud_position.tooltip=The position of the spell HUD.
config.ebwizardry.spell_hud_skin=Spell HUD Skin
config.ebwizardry.spell_hud_skin.tooltip=Change the look of the spell HUD...
config.ebwizardry.spell_hud_skin.preview=Preview
config.ebwizardry.handbook_progression=Handbook Progression
config.ebwizardry.handbook_progression.tooltip=When enabled, to help guide players through the mod, sections of The Wizard's Handbook are unlocked when a player gains the advancement that triggers them, and are hidden otherwise. When disabled, the entire handbook is readable regardless of advancement progress. The entire handbook is always readable in creative mode.
config.ebwizardry.handbook_progression.true=Yes - teach me, Sensei!
config.ebwizardry.handbook_progression.false=No - I know what I'm doing
config.ebwizardry.books_pause_game=Books Pause Game
config.ebwizardry.books_pause_game.tooltip=Whether opening any of wizardry's books pauses the game in singleplayer. Has no effect on servers or LAN worlds.
config.ebwizardry.books_pause_game.true=Yes - I don't want any distractions!
config.ebwizardry.books_pause_game.false=No - I read to pass the time
config.ebwizardry.summoned_creature_names=Summoned Creature Names
config.ebwizardry.summoned_creature_names.tooltip=Controls whether summoned creatures' names and owners are displayed above their heads.
config.ebwizardry.summoned_creature_names.true=Shown
config.ebwizardry.summoned_creature_names.false=Hidden
config.ebwizardry.use_shaders=Use Custom Shaders
config.ebwizardry.use_shaders.tooltip=Whether to use custom shaders for certain spells. These use the vanilla shader system (like mob spectating shaders) and shouldn't have much of an effect on performance in most cases, but they may conflict with other shaders.
config.ebwizardry.use_shaders.true=Yes - gimme those sweet shaders!
config.ebwizardry.use_shaders.false=No - I'm running this on a potato
config.ebwizardry.screen_shake=Screen Shake
config.ebwizardry.screen_shake.tooltip=Whether to use the screen shake effect for certain spells.
config.ebwizardry.blink_effect=Blink Effect
config.ebwizardry.blink_effect.tooltip=Whether to use the screen blink effect for teleportation spells.
config.ebwizardry.spellcasting_animations=Spellcasting Animations
config.ebwizardry.spellcasting_animations.tooltip=Whether to use custom animations for players casting spells. Disable this option if it conflicts with other mods that add player animations.
config.ebwizardry.donation_perk_element=Donation Perk Element
config.ebwizardry.donation_perk_element.tooltip=The element of the flying companion orb rendered on donor and contributor players, leave empty to disable the effect. If you're one of them, this setting will change how all players see you (if not, it won't do anything).
config.ebwizardry.category.commands=Command Settings
config.ebwizardry.category.commands.tooltip=Configure wizardry's commands
config.ebwizardry.title.commands=Command Settings
config.ebwizardry.subtitle.commands=Settings for the commands added by Wizardry.
config.ebwizardry.cast_command_multiplier_limit=Cast Command Multiplier Limit
config.ebwizardry.cast_command_multiplier_limit.tooltip=Upper limit for the multipliers passed into the /cast command. This is here to stop players from accidentally breaking a world/server. Large blast mutipliers can cause extreme lag - you have been warned!
config.ebwizardry.cast_command_name=Cast Spell Command Name
config.ebwizardry.cast_command_name.tooltip=The name of the /cast command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /cast you would type /magic instead.
config.ebwizardry.discoverspell_command_name=Discover Spell Command Name
config.ebwizardry.discoverspell_command_name.tooltip=The name of the /discoverspell command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /discoverspell you would type /magic instead.
config.ebwizardry.ally_command_name=Set Ally Command Name
config.ebwizardry.ally_command_name.tooltip=The name of the /ally command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /ally you would type /magic instead.
config.ebwizardry.allies_command_name=View Allies Command Name
config.ebwizardry.allies_command_name.tooltip=The name of the /allies command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /allies you would type /magic instead.
config.ebwizardry.category.resistances=Resistance Configuration
config.ebwizardry.category.resistances.tooltip=Configure which mobs are immune to different types of magic
config.ebwizardry.title.resistances=Resistance Configuration
config.ebwizardry.subtitle.resistances=Settings which allow entities to be made immune to certain types of magic.
config.ebwizardry.mobs_immune_to_fire=Mobs Immune To Fire
config.ebwizardry.mobs_immune_to_fire.tooltip=List of names of entities that are immune to fire, in addition to the defaults. Add mod creatures to this list if you want them to be immune to fire magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_lightning=Mobs Immune To Lightning
config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_magic=Mobs Immune To Magic
config.ebwizardry.mobs_immune_to_magic.tooltip=List of names of entities that are immune to magic, in addition to the defaults. Add mod creatures to this list if you want them to be immune to magic damage and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_wither=Mobs Immune To Wither
config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_poison=Mobs Immune To Poison
config.ebwizardry.mobs_immune_to_poison.tooltip=List of names of entities that are immune to poison, in addition to the defaults. Add mod creatures to this list if you want them to be immune to poison magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.category.compatibility=Mod Compatibility Settings
config.ebwizardry.category.compatibility.tooltip=Configure how wizardry interacts with other mods
config.ebwizardry.title.compatibility=Mod Compatibility Settings
config.ebwizardry.subtitle.compatibility=Settings that affect how wizardry interacts with other mods
config.ebwizardry.damage_source_blacklist=Damage Source Blacklist
config.ebwizardry.damage_source_blacklist.tooltip=List of damage source string identifiers to be ignored when re-applying damage. Case-sensitive. A message will be logged if wizardry detects a damage source that should be added to this list. Otherwise, don't change unless instructed to do so.
config.ebwizardry.compatibility_warnings=Compatibility Warnings
config.ebwizardry.compatibility_warnings.tooltip=Whether to print compatibility warnings to the console. Set to false if excessive messages are being printed.
config.ebwizardry.baubles_integration=Baubles Integration
config.ebwizardry.baubles_integration.tooltip=If Baubles is installed, controls whether Baubles integration features are enabled. If this is disabled, wizardry will always behave as if Baubles is not installed.
config.ebwizardry.jei_integration=JEI Integration
config.ebwizardry.jei_integration.tooltip=If JEI (Just Enough Items) is installed, controls whether JEI integration features are enabled. If this is disabled, wizardry will always behave as if JEI is not installed.
config.ebwizardry.antique_atlas_integration=Antique Atlas Integration
config.ebwizardry.antique_atlas_integration.tooltip=If Antique Atlas is installed, controls whether Antique Atlas integration features are enabled. If this is disabled, wizardry will always behave as if Antique Atlas is not installed.
config.ebwizardry.auto_place_tower_markers=Auto-Place Tower Markers
config.ebwizardry.auto_place_tower_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of wizard towers.
config.ebwizardry.auto_place_obelisk_markers=Auto-Place Obelisk Markers
config.ebwizardry.auto_place_obelisk_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of obelisks.
config.ebwizardry.auto_place_shrine_markers=Auto-Place Shrine Markers
config.ebwizardry.auto_place_shrine_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of shrines.
config.ebwizardry.auto_place_library_markers=Auto-Place Library Markers
config.ebwizardry.auto_place_library_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of surface library ruins.
config.ebwizardry.auto_place_underground_library_markers=Auto-Place Underground Library Markers
config.ebwizardry.auto_place_underground_library_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of underground library ruins.
integration.jei.category.ebwizardry\:arcane_workbench=Arcane Workbench
integration.jei.category.ebwizardry\:imbuement_altar=Imbuement Altar
integration.antiqueatlas.marker.ebwizardry.wizard_tower=Wizard Tower
integration.antiqueatlas.marker.ebwizardry.obelisk=Obelisk
integration.antiqueatlas.marker.ebwizardry.shrine=Shrine
integration.antiqueatlas.marker.ebwizardry.library_ruins=Library Ruins
spell.ebwizardry\:magic_missile_festive=Magic Mistletoe
spell.ebwizardry\:summon_snow_golem_festive=Summon Frosty The Snowman
spell.ebwizardry\:invigorating_presence_festive=Invigorating Presents
spell.ebwizardry\:empowering_presence_festive=Empowering Presents
wizard.debug=%1$s, %2$s, %3$s
wizardry.shrine_already_looted=You have already looted this shrine!