1907 lines
140 KiB
Plaintext
1907 lines
140 KiB
Plaintext
# PARSE_ESCAPES
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tile.ebwizardry\:arcane_workbench.name=Arcane Workbench
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tile.ebwizardry\:crystal_ore.name=Crystal Ore
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tile.ebwizardry\:petrified_stone.name=Petrified Stone
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tile.ebwizardry\:ice_statue.name=Ice Statue
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tile.ebwizardry\:crystal_flower.name=Crystal Flower
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tile.ebwizardry\:snare.name=Snare
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tile.ebwizardry\:transportation_stone.name=Stone of Transportation
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tile.ebwizardry\:transportation_stone.confirm=You will now be returned here upon casting %1$s
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tile.ebwizardry\:transportation_stone.remember=Remembered the location %s, %s, %s in dimension %s
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tile.ebwizardry\:transportation_stone.forget=Forgot the location %s, %s, %s in dimension %s
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tile.ebwizardry\:transportation_stone.invalid=You must make a circle with 8 stones of transportation first!
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tile.ebwizardry\:spectral_block.name=Spectral Block
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tile.ebwizardry\:runestone.name=Runestone
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tile.ebwizardry\:runestone_pedestal.name=Runestone Pedestal
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tile.ebwizardry\:thorns.name=Thorns
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tile.ebwizardry\:obsidian_crust.name=Obsidian Crust
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tile.ebwizardry\:dry_frosted_ice.name=Dry Frosted Ice
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tile.ebwizardry\:crystal_flower_pot.name=Flower Pot
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tile.ebwizardry\:permafrost.name=Permafrost
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tile.ebwizardry\:magic_crystal_block.name=Block of Crystal
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tile.ebwizardry\:fire_crystal_block.name=Block of Fiery Crystal
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tile.ebwizardry\:ice_crystal_block.name=Block of Icy Crystal
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tile.ebwizardry\:lightning_crystal_block.name=Block of Stormy Crystal
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tile.ebwizardry\:necromancy_crystal_block.name=Block of Dark Crystal
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tile.ebwizardry\:earth_crystal_block.name=Block of Verdant Crystal
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tile.ebwizardry\:sorcery_crystal_block.name=Block of Mystical Crystal
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tile.ebwizardry\:healing_crystal_block.name=Block of Radiant Crystal
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tile.ebwizardry\:oak_gilded_wood.name=Gilded Oak Wood
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tile.ebwizardry\:spruce_gilded_wood.name=Gilded Spruce Wood
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tile.ebwizardry\:birch_gilded_wood.name=Gilded Birch Wood
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tile.ebwizardry\:jungle_gilded_wood.name=Gilded Jungle Wood
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tile.ebwizardry\:acacia_gilded_wood.name=Gilded Acacia Wood
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tile.ebwizardry\:dark_oak_gilded_wood.name=Gilded Dark Oak Wood
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tile.ebwizardry\:oak_bookshelf.name=Oak Bookshelf
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tile.ebwizardry\:spruce_bookshelf.name=Spruce Bookshelf
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tile.ebwizardry\:birch_bookshelf.name=Birch Bookshelf
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tile.ebwizardry\:jungle_bookshelf.name=Jungle Bookshelf
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tile.ebwizardry\:acacia_bookshelf.name=Acacia Bookshelf
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tile.ebwizardry\:dark_oak_bookshelf.name=Dark Oak Bookshelf
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tile.ebwizardry\:oak_lectern.name=Oak Lectern
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tile.ebwizardry\:spruce_lectern.name=Spruce Lectern
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tile.ebwizardry\:birch_lectern.name=Birch Lectern
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tile.ebwizardry\:jungle_lectern.name=Jungle Lectern
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tile.ebwizardry\:acacia_lectern.name=Acacia Lectern
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tile.ebwizardry\:dark_oak_lectern.name=Dark Oak Lectern
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tile.ebwizardry\:receptacle.name=Receptacle
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tile.ebwizardry\:imbuement_altar.name=Imbuement Altar
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item.ebwizardry\:crystal_magic.name=Magic Crystal
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item.ebwizardry\:crystal_magic.desc=The iridescent colors of this crystal seem to slowly shift and swirl, hinting at a magical energy within. Perhaps this magic could be harnessed, somehow...
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item.ebwizardry\:crystal_fire.name=Fiery Crystal
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item.ebwizardry\:crystal_fire.desc=A crystal that glows a fiery orange. Maybe it is the key to unlocking the element of fire...
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item.ebwizardry\:crystal_ice.name=Icy Crystal
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item.ebwizardry\:crystal_ice.desc=A crystal with a cold, bluish tint. Perhaps it holds the secrets to the power of frost...
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item.ebwizardry\:crystal_lightning.name=Stormy Crystal
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item.ebwizardry\:crystal_lightning.desc=A crystal that seems to swirl and flash with a chaotic energy. Maybe it hides a greater power within...
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item.ebwizardry\:crystal_necromancy.name=Dark Crystal
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item.ebwizardry\:crystal_necromancy.desc=A crystal with a deep, purplish appearance that seems to draw you in. Perhaps it is a gateway to something darker...
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item.ebwizardry\:crystal_earth.name=Verdant Crystal
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item.ebwizardry\:crystal_earth.desc=A crystal patterened with a great many greens and browns. Perhaps it holds a connection to the forces of nature...
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item.ebwizardry\:crystal_sorcery.name=Mystical Crystal
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item.ebwizardry\:crystal_sorcery.desc=A crystal that glimmers with a bluish-green light. Maybe it conceals the secrets of an ancient force...
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item.ebwizardry\:crystal_healing.name=Radiant Crystal
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item.ebwizardry\:crystal_healing.desc=A crystal that glints a golden yellow in the sunlight. Perhaps it possesses the link to a divine power...
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item.ebwizardry\:spell_book.name=Spell Book
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item.ebwizardry\:spell_book.desc=A book filled with the runes and glyphs of an ancient script. Perhaps with dedication, one might be able to decipher its contents...\n\nRight-click while holding this book to read it.
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item.ebwizardry\:spell_book.new=Not yet discovered!
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item.ebwizardry\:spell_book.apply_to_wizard=Replaced %1$s's spell %2$s with %3$s
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item.ebwizardry\:ruined_spell_book.name=Ruined Spell Book
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item.ebwizardry\:ruined_spell_book.desc=The pages of this tattered spell book are too damaged to be read properly, but somehow, you feel there is still magic left within it - if only it could be restored...
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item.ebwizardry\:arcane_tome.name=Tome of Arcana
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item.ebwizardry\:arcane_tome.desc=Upgrades any %1$s wand with sufficient progression to %2$s tier
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item.ebwizardry\:wizard_handbook.name=The Wizard's Handbook
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item.ebwizardry\:wizard_handbook.author=by %1$s
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item.ebwizardry\:wizard_handbook.desc=Your not-so-pocket-sized guide to the arcane arts! A must-have for any aspiring wizard who seeks to learn the secrets of magic.\n\nRight-click while holding this book to read it.
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item.ebwizardry\:wizard_handbook.disabled=This item was disabled in the config!
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item.ebwizardry\:wand.generic=wand
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item.ebwizardry\:wand.buff=+%1$s%% %2$s potency
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item.ebwizardry\:wand.spell=Current Spell\: %1$s
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item.ebwizardry\:wand.mana=Mana\: %1$s/%2$s
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item.ebwizardry\:wand.progression=Progression\: %1$s/%2$s
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item.ebwizardry\:wand.levelup=%1$s is ready to upgrade to %2$s tier
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item.ebwizardry\:wand.addally=%1$s has been added to your list of allies
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item.ebwizardry\:wand.removeally=%1$s has been removed from your list of allies
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item.ebwizardry\:magic_wand.name=Magic Wand
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item.ebwizardry\:apprentice_wand.name=Apprentice Wand
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item.ebwizardry\:advanced_wand.name=Advanced Wand
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item.ebwizardry\:master_wand.name=Master Wand
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item.ebwizardry\:novice_fire_wand.name=Wand of Embers
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item.ebwizardry\:novice_ice_wand.name=Wand of Frost
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item.ebwizardry\:novice_lightning_wand.name=Wand of Sparks
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item.ebwizardry\:novice_necromancy_wand.name=Wand of Shadows
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item.ebwizardry\:novice_earth_wand.name=Wand of the Forest
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item.ebwizardry\:novice_sorcery_wand.name=Wand of Mystery
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item.ebwizardry\:novice_healing_wand.name=Wand of Healing
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item.ebwizardry\:apprentice_fire_wand.name=Apprentice Pyromancer Wand
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item.ebwizardry\:apprentice_ice_wand.name=Apprentice Ice Mage Wand
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item.ebwizardry\:apprentice_lightning_wand.name=Apprentice Storm Mage Wand
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item.ebwizardry\:apprentice_necromancy_wand.name=Apprentice Necromancer Wand
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item.ebwizardry\:apprentice_earth_wand.name=Apprentice Earth Mage Wand
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item.ebwizardry\:apprentice_sorcery_wand.name=Apprentice Sorcerer Wand
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item.ebwizardry\:apprentice_healing_wand.name=Apprentice Healer Wand
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item.ebwizardry\:advanced_fire_wand.name=Wand of the Pyromancer
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item.ebwizardry\:advanced_ice_wand.name=Wand of the Ice Mage
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item.ebwizardry\:advanced_lightning_wand.name=Wand of the Storm Mage
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item.ebwizardry\:advanced_necromancy_wand.name=Wand of the Necromancer
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item.ebwizardry\:advanced_earth_wand.name=Wand of the Earth Mage
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item.ebwizardry\:advanced_sorcery_wand.name=Wand of the Sorcerer
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item.ebwizardry\:advanced_healing_wand.name=Wand of the Healer
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item.ebwizardry\:master_fire_wand.name=Master Pyromancer Wand
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item.ebwizardry\:master_ice_wand.name=Master Ice Mage Wand
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item.ebwizardry\:master_lightning_wand.name=Master Storm Mage Wand
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item.ebwizardry\:master_necromancy_wand.name=Master Necromancer Wand
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item.ebwizardry\:master_earth_wand.name=Master Earth Mage Wand
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item.ebwizardry\:master_sorcery_wand.name=Master Sorcerer Wand
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item.ebwizardry\:master_healing_wand.name=Master Healer Wand
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item.ebwizardry\:spectral_sword.name=Spectral Sword
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item.ebwizardry\:spectral_pickaxe.name=Spectral Pickaxe
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item.ebwizardry\:spectral_bow.name=Spectral Bow
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item.ebwizardry\:spectral_sword_upgraded.name=Spectral Sword
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item.ebwizardry\:spectral_pickaxe_upgraded.name=Spectral Pickaxe
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item.ebwizardry\:small_mana_flask.name=Small Mana Flask
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item.ebwizardry\:medium_mana_flask.name=Medium Mana Flask
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item.ebwizardry\:large_mana_flask.name=Large Mana Flask
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item.ebwizardry\:mana_flask.desc=Craft with a wand or piece of wizard armor to restore %s mana
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item.ebwizardry\:grand_crystal.name=Grand Magic Crystal
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item.ebwizardry\:grand_crystal.desc=A huge magic crystal, several times the size of those found naturally. Someone must have grown it artificially - but how?
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item.ebwizardry\:crystal_shard.name=Magic Crystal Shard
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item.ebwizardry\:crystal_shard.desc=A small piece of a shattered magic crystal. It contains little mana on its own, but it might have other uses...
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item.ebwizardry\:astral_diamond.name=Astral Diamond
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item.ebwizardry\:astral_diamond.desc=A highly-prized gemstone that sparkles brightly under starlight. It is said that the most powerful wizards seek astral diamonds in return for the most elusive arcane knowledge.
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item.ebwizardry\:purifying_elixir.name=Purifying Elixir
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item.ebwizardry\:purifying_elixir.desc=Removes curses when consumed
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item.ebwizardry\:purifying_elixir.desc_extended=A small vial of exotic-looking golden liquid, which clearly has powerful healing properties. It would probably be wise to save this for when it is needed.
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item.ebwizardry\:storage_upgrade.name=Wand Storage Upgrade
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item.ebwizardry\:siphon_upgrade.name=Wand Siphon Upgrade
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item.ebwizardry\:condenser_upgrade.name=Wand Condenser Upgrade
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item.ebwizardry\:range_upgrade.name=Wand Range Upgrade
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item.ebwizardry\:duration_upgrade.name=Wand Duration Upgrade
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item.ebwizardry\:cooldown_upgrade.name=Wand Cooldown Upgrade
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item.ebwizardry\:blast_upgrade.name=Wand Blast Upgrade
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item.ebwizardry\:attunement_upgrade.name=Wand Attunement Upgrade
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item.ebwizardry\:melee_upgrade.name=Wand Melee Upgrade
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item.ebwizardry\:wand_upgrade.generic.desc=Apply this upgrade to a wand in the arcane workbench.
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item.ebwizardry\:storage_upgrade.desc=Upgrades the mana capacity of a wand
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item.ebwizardry\:siphon_upgrade.desc=Upgrades a wand to extract mana from mobs when killed
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item.ebwizardry\:condenser_upgrade.desc=Upgrades a wand to slowly regenerate mana over time
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item.ebwizardry\:range_upgrade.desc=Upgrades the effective range of spells cast by a wand
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item.ebwizardry\:duration_upgrade.desc=Upgrades the duration of effects cast by a wand
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item.ebwizardry\:cooldown_upgrade.desc=Upgrades the spell cooldown speed of a wand
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item.ebwizardry\:blast_upgrade.desc=Upgrades the area of effect of spells cast by a wand
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item.ebwizardry\:attunement_upgrade.desc=Upgrades the number of spells that can be bound to a wand
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item.ebwizardry\:melee_upgrade.desc=Upgrades a wand to use mana to deal more damage to mobs when hit
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item.ebwizardry\:flaming_axe.name=Flaming Axe
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item.ebwizardry\:frost_axe.name=Frost Axe
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item.ebwizardry\:flaming_axe_upgraded.name=Flaming Axe
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item.ebwizardry\:frost_axe_upgraded.name=Frost Axe
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item.ebwizardry\:firebomb.name=Firebomb
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item.ebwizardry\:poison_bomb.name=Poison Bomb
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item.ebwizardry\:smoke_bomb.name=Smoke Bomb
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item.ebwizardry\:spark_bomb.name=Spark Bomb
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item.ebwizardry\:blank_scroll.name=Blank Scroll
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item.ebwizardry\:scroll.generic=scroll
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item.ebwizardry\:scroll.name=Scroll of %1$s
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item.ebwizardry\:scroll.undiscovered.name=Scroll "%1$s"
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item.ebwizardry\:scroll.desc=An enchanted sheet of parchment bound loosely with string. Upon the parchment is written an incantation of some kind, presumably to be read aloud.\n\nRight-click while holding this scroll to use it.
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item.ebwizardry\:identification_scroll.name=Scroll of Identification
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item.ebwizardry\:identification_scroll.desc=Identifies an unknown spell book or scroll
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item.ebwizardry\:identification_scroll.desc_extended=Right-click while holding this scroll to identify the first undiscovered spell book or scroll on your hotbar.
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item.ebwizardry\:identification_scroll.nothing_to_identify=Nothing to identify!
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item.ebwizardry\:resplendent_thread.name=Resplendent Thread
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item.ebwizardry\:resplendent_thread.desc=Upgrades regular wizard armor into sage armor
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item.ebwizardry\:resplendent_thread.desc_extended=A shimmering silken thread used to embroider the finest robes with arcane symbols, improving their enchantability.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
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item.ebwizardry\:crystal_silver_plating.name=Crystal Silver Plating
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item.ebwizardry\:crystal_silver_plating.desc=Upgrades regular wizard armor into battlemage armor
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item.ebwizardry\:crystal_silver_plating.desc_extended=An almost mythical alloy forged in the foundries of Eldar, with exceptional magic deflection properties.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
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item.ebwizardry\:ethereal_crystalweave.name=Ethereal Crystalweave
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item.ebwizardry\:ethereal_crystalweave.desc=Upgrades regular wizard armor into warlock armor
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item.ebwizardry\:ethereal_crystalweave.desc_extended=An enchanted fabric that is as thick as animal hide, yet somehow feels lighter than paper in one's hands.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
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item.ebwizardry\:magic_silk.name=Magical Silk
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item.ebwizardry\:spectral_dust.name=Spectral Dust
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item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s cost
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item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% Cooldown
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item.ebwizardry\:wizard_armour.enchantability=Extra enchantability
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item.ebwizardry\:wizard_armour.mana=Mana\: %1$s/%2$s
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item.ebwizardry\:wizard_armour.full_set=Full set:
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item.ebwizardry\:sage_armour.full_set_bonus=-%1$s%% Other element cost
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item.ebwizardry\:battlemage_armour.full_set_bonus=Ward I effect
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item.ebwizardry\:warlock_armour.full_set_bonus=+%1$s%% Movement speed
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item.ebwizardry\:wizard_hat.name=Wizard Hat
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item.ebwizardry\:wizard_robe.name=Wizard Robes
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item.ebwizardry\:wizard_leggings.name=Wizard Leggings
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item.ebwizardry\:wizard_boots.name=Wizard Boots
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item.ebwizardry\:wizard_hat_fire.name=Pyromancer Hat
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item.ebwizardry\:wizard_robe_fire.name=Pyromancer Robes
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item.ebwizardry\:wizard_leggings_fire.name=Pyromancer Leggings
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item.ebwizardry\:wizard_boots_fire.name=Pyromancer Boots
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item.ebwizardry\:wizard_hat_ice.name=Ice Mage Hat
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item.ebwizardry\:wizard_robe_ice.name=Ice Mage Robes
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item.ebwizardry\:wizard_leggings_ice.name=Ice Mage Leggings
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item.ebwizardry\:wizard_boots_ice.name=Ice Mage Boots
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item.ebwizardry\:wizard_hat_lightning.name=Storm Mage Hat
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item.ebwizardry\:wizard_robe_lightning.name=Storm Mage Robes
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item.ebwizardry\:wizard_leggings_lightning.name=Storm Mage Leggings
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item.ebwizardry\:wizard_boots_lightning.name=Storm Mage Boots
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item.ebwizardry\:wizard_hat_necromancy.name=Necromancer Hat
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item.ebwizardry\:wizard_robe_necromancy.name=Necromancer Robes
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item.ebwizardry\:wizard_leggings_necromancy.name=Necromancer Leggings
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item.ebwizardry\:wizard_boots_necromancy.name=Necromancer Boots
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item.ebwizardry\:wizard_hat_earth.name=Earth Mage Hat
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item.ebwizardry\:wizard_robe_earth.name=Earth Mage Robes
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item.ebwizardry\:wizard_leggings_earth.name=Earth Mage Leggings
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item.ebwizardry\:wizard_boots_earth.name=Earth Mage Boots
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item.ebwizardry\:wizard_hat_sorcery.name=Sorcerer Hat
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item.ebwizardry\:wizard_robe_sorcery.name=Sorcerer Robes
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item.ebwizardry\:wizard_leggings_sorcery.name=Sorcerer Leggings
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item.ebwizardry\:wizard_boots_sorcery.name=Sorcerer Boots
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item.ebwizardry\:wizard_hat_healing.name=Healer Hat
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item.ebwizardry\:wizard_robe_healing.name=Healer Robes
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item.ebwizardry\:wizard_leggings_healing.name=Healer Leggings
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item.ebwizardry\:wizard_boots_healing.name=Healer Boots
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item.ebwizardry\:sage_hat.name=Sage Hat
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item.ebwizardry\:sage_robe.name=Sage Robes
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item.ebwizardry\:sage_leggings.name=Sage Leggings
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item.ebwizardry\:sage_boots.name=Sage Boots
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item.ebwizardry\:sage_hat_fire.name=Pyromancer Sage Hat
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item.ebwizardry\:sage_robe_fire.name=Pyromancer Sage Robes
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item.ebwizardry\:sage_leggings_fire.name=Pyromancer Sage Leggings
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item.ebwizardry\:sage_boots_fire.name=Pyromancer Sage Boots
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item.ebwizardry\:sage_hat_ice.name=Ice Sage Hat
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item.ebwizardry\:sage_robe_ice.name=Ice Sage Robes
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item.ebwizardry\:sage_leggings_ice.name=Ice Sage Leggings
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item.ebwizardry\:sage_boots_ice.name=Ice Sage Boots
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item.ebwizardry\:sage_hat_lightning.name=Storm Sage Hat
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item.ebwizardry\:sage_robe_lightning.name=Storm Sage Robes
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item.ebwizardry\:sage_leggings_lightning.name=Storm Sage Leggings
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item.ebwizardry\:sage_boots_lightning.name=Storm Sage Boots
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item.ebwizardry\:sage_hat_necromancy.name=Necromancer Sage Hat
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item.ebwizardry\:sage_robe_necromancy.name=Necromancer Sage Robes
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item.ebwizardry\:sage_leggings_necromancy.name=Necromancer Sage Leggings
|
|
item.ebwizardry\:sage_boots_necromancy.name=Necromancer Sage Boots
|
|
|
|
item.ebwizardry\:sage_hat_earth.name=Earth Sage Hat
|
|
item.ebwizardry\:sage_robe_earth.name=Earth Sage Robes
|
|
item.ebwizardry\:sage_leggings_earth.name=Earth Sage Leggings
|
|
item.ebwizardry\:sage_boots_earth.name=Earth Sage Boots
|
|
|
|
item.ebwizardry\:sage_hat_sorcery.name=Sorcerer Sage Hat
|
|
item.ebwizardry\:sage_robe_sorcery.name=Sorcerer Sage Robes
|
|
item.ebwizardry\:sage_leggings_sorcery.name=Sorcerer Sage Leggings
|
|
item.ebwizardry\:sage_boots_sorcery.name=Sorcerer Sage Boots
|
|
|
|
item.ebwizardry\:sage_hat_healing.name=Healer Sage Hat
|
|
item.ebwizardry\:sage_robe_healing.name=Healer Sage Robes
|
|
item.ebwizardry\:sage_leggings_healing.name=Healer Sage Leggings
|
|
item.ebwizardry\:sage_boots_healing.name=Healer Sage Boots
|
|
|
|
item.ebwizardry\:battlemage_helmet.name=Battlemage Helmet
|
|
item.ebwizardry\:battlemage_chestplate.name=Battlemage Chestplate
|
|
item.ebwizardry\:battlemage_leggings.name=Battlemage Leggings
|
|
item.ebwizardry\:battlemage_boots.name=Battlemage Boots
|
|
|
|
item.ebwizardry\:battlemage_helmet_fire.name=Pyromancer Battlemage Helmet
|
|
item.ebwizardry\:battlemage_chestplate_fire.name=Pyromancer Battlemage Chestplate
|
|
item.ebwizardry\:battlemage_leggings_fire.name=Pyromancer Battlemage Leggings
|
|
item.ebwizardry\:battlemage_boots_fire.name=Pyromancer Battlemage Boots
|
|
|
|
item.ebwizardry\:battlemage_helmet_ice.name=Ice Battlemage Helmet
|
|
item.ebwizardry\:battlemage_chestplate_ice.name=Ice Battlemage Chestplate
|
|
item.ebwizardry\:battlemage_leggings_ice.name=Ice Battlemage Leggings
|
|
item.ebwizardry\:battlemage_boots_ice.name=Ice Battlemage Boots
|
|
|
|
item.ebwizardry\:battlemage_helmet_lightning.name=Storm Battlemage Helmet
|
|
item.ebwizardry\:battlemage_chestplate_lightning.name=Storm Battlemage Chestplate
|
|
item.ebwizardry\:battlemage_leggings_lightning.name=Storm Battlemage Leggings
|
|
item.ebwizardry\:battlemage_boots_lightning.name=Storm Battlemage Boots
|
|
|
|
item.ebwizardry\:battlemage_helmet_necromancy.name=Necromancer Battlemage Helmet
|
|
item.ebwizardry\:battlemage_chestplate_necromancy.name=Necromancer Battlemage Chestplate
|
|
item.ebwizardry\:battlemage_leggings_necromancy.name=Necromancer Battlemage Leggings
|
|
item.ebwizardry\:battlemage_boots_necromancy.name=Necromancer Battlemage Boots
|
|
|
|
item.ebwizardry\:battlemage_helmet_earth.name=Earth Battlemage Helmet
|
|
item.ebwizardry\:battlemage_chestplate_earth.name=Earth Battlemage Chestplate
|
|
item.ebwizardry\:battlemage_leggings_earth.name=Earth Battlemage Leggings
|
|
item.ebwizardry\:battlemage_boots_earth.name=Earth Battlemage Boots
|
|
|
|
item.ebwizardry\:battlemage_helmet_sorcery.name=Sorcerer Battlemage Helmet
|
|
item.ebwizardry\:battlemage_chestplate_sorcery.name=Sorcerer Battlemage Chestplate
|
|
item.ebwizardry\:battlemage_leggings_sorcery.name=Sorcerer Battlemage Leggings
|
|
item.ebwizardry\:battlemage_boots_sorcery.name=Sorcerer Battlemage Boots
|
|
|
|
item.ebwizardry\:battlemage_helmet_healing.name=Healer Battlemage Helmet
|
|
item.ebwizardry\:battlemage_chestplate_healing.name=Healer Battlemage Chestplate
|
|
item.ebwizardry\:battlemage_leggings_healing.name=Healer Battlemage Leggings
|
|
item.ebwizardry\:battlemage_boots_healing.name=Healer Battlemage Boots
|
|
|
|
item.ebwizardry\:warlock_hood.name=Warlock Hood
|
|
item.ebwizardry\:warlock_robe.name=Warlock Robes
|
|
item.ebwizardry\:warlock_leggings.name=Warlock Leggings
|
|
item.ebwizardry\:warlock_boots.name=Warlock Boots
|
|
|
|
item.ebwizardry\:warlock_hood_fire.name=Pyromancer Warlock Hood
|
|
item.ebwizardry\:warlock_robe_fire.name=Pyromancer Warlock Robes
|
|
item.ebwizardry\:warlock_leggings_fire.name=Pyromancer Warlock Leggings
|
|
item.ebwizardry\:warlock_boots_fire.name=Pyromancer Warlock Boots
|
|
|
|
item.ebwizardry\:warlock_hood_ice.name=Ice Warlock Hood
|
|
item.ebwizardry\:warlock_robe_ice.name=Ice Warlock Robes
|
|
item.ebwizardry\:warlock_leggings_ice.name=Ice Warlock Leggings
|
|
item.ebwizardry\:warlock_boots_ice.name=Ice Warlock Boots
|
|
|
|
item.ebwizardry\:warlock_hood_lightning.name=Storm Warlock Hood
|
|
item.ebwizardry\:warlock_robe_lightning.name=Storm Warlock Robes
|
|
item.ebwizardry\:warlock_leggings_lightning.name=Storm Warlock Leggings
|
|
item.ebwizardry\:warlock_boots_lightning.name=Storm Warlock Boots
|
|
|
|
item.ebwizardry\:warlock_hood_necromancy.name=Necromancer Warlock Hood
|
|
item.ebwizardry\:warlock_robe_necromancy.name=Necromancer Warlock Robes
|
|
item.ebwizardry\:warlock_leggings_necromancy.name=Necromancer Warlock Leggings
|
|
item.ebwizardry\:warlock_boots_necromancy.name=Necromancer Warlock Boots
|
|
|
|
item.ebwizardry\:warlock_hood_earth.name=Earth Warlock Hood
|
|
item.ebwizardry\:warlock_robe_earth.name=Earth Warlock Robes
|
|
item.ebwizardry\:warlock_leggings_earth.name=Earth Warlock Leggings
|
|
item.ebwizardry\:warlock_boots_earth.name=Earth Warlock Boots
|
|
|
|
item.ebwizardry\:warlock_hood_sorcery.name=Sorcerer Warlock Hood
|
|
item.ebwizardry\:warlock_robe_sorcery.name=Sorcerer Warlock Robes
|
|
item.ebwizardry\:warlock_leggings_sorcery.name=Sorcerer Warlock Leggings
|
|
item.ebwizardry\:warlock_boots_sorcery.name=Sorcerer Warlock Boots
|
|
|
|
item.ebwizardry\:warlock_hood_healing.name=Healer Warlock Hood
|
|
item.ebwizardry\:warlock_robe_healing.name=Healer Warlock Robes
|
|
item.ebwizardry\:warlock_leggings_healing.name=Healer Warlock Leggings
|
|
item.ebwizardry\:warlock_boots_healing.name=Healer Warlock Boots
|
|
|
|
item.ebwizardry\:spawn_wizard.name=Spawn Wizard
|
|
item.ebwizardry\:spawn_evil_wizard.name=Spawn Evil Wizard
|
|
|
|
item.ebwizardry\:spectral_helmet.name=Spectral Helmet
|
|
item.ebwizardry\:spectral_chestplate.name=Spectral Chestplate
|
|
item.ebwizardry\:spectral_leggings.name=Spectral Leggings
|
|
item.ebwizardry\:spectral_boots.name=Spectral Boots
|
|
|
|
item.ebwizardry\:lightning_hammer.name=Lightning Hammer
|
|
item.ebwizardry\:flamecatcher.name=Flamecatcher
|
|
|
|
item.ebwizardry\:generic.disabled=This item has been disabled in the config
|
|
|
|
item.ebwizardry\:ring.generic.desc=Equip this ring in the Baubles inventory or by placing it on your hotbar. Up to 2 rings may be equipped at once.
|
|
item.ebwizardry\:amulet.generic.desc=Equip this amulet in the Baubles inventory or by placing it on your hotbar. Only one amulet may be equipped at a time.
|
|
item.ebwizardry\:charm.generic.desc=Equip this charm in the Baubles inventory or by placing it on your hotbar. Only one charm may be equipped at a time.
|
|
item.ebwizardry\:belt.generic.desc=Equip this belt in the Baubles inventory or by placing it on your hotbar. Only one belt may be equipped at a time.
|
|
item.ebwizardry\:body.generic.desc=Equip this body item in the Baubles inventory or by placing it on your hotbar. Only one body item may be equipped at a time.
|
|
item.ebwizardry\:trinket.generic.desc=Equip this trinket in the Baubles inventory or by placing it on your hotbar. Only one trinklet may be equipped at a time.
|
|
item.ebwizardry\:head.generic.desc=Equip this headgear in the Baubles inventory or by placing it on your hotbar. Only one headgear may be equipped at a time.
|
|
|
|
item.ebwizardry\:ring_condensing.name=Ring of Condensing
|
|
item.ebwizardry\:ring_condensing.desc=Slowly regenerates mana for all wands on your hotbar
|
|
item.ebwizardry\:ring_siphoning.name=Ring of Siphoning
|
|
item.ebwizardry\:ring_siphoning.desc=Increases siphoned mana by 30%%
|
|
item.ebwizardry\:ring_battlemage.name=Ring of the Battlemage
|
|
item.ebwizardry\:ring_battlemage.desc=Holding a wand in your offhand and a sword in your main hand grants 10%% extra magic damage
|
|
item.ebwizardry\:ring_combustion.name=Ring of Combustion
|
|
item.ebwizardry\:ring_combustion.desc=Creatures killed by fire spells explode
|
|
item.ebwizardry\:ring_fire_melee.name=Ring of Fiery Touch
|
|
item.ebwizardry\:ring_fire_melee.desc=Hitting a creature with a fire wand sets it on fire
|
|
item.ebwizardry\:ring_fire_biome.name=Ring of the Desert Sun
|
|
item.ebwizardry\:ring_fire_biome.desc=Fire spells are 30%% more potent in hot biomes
|
|
item.ebwizardry\:ring_disintegration.name=Ring of Searing Embers
|
|
item.ebwizardry\:ring_disintegration.desc=All fire attack spells cause their victims to disintegrate
|
|
item.ebwizardry\:ring_meteor.name=Ring of Volthraa
|
|
item.ebwizardry\:ring_meteor.desc=Instead of falling from the sky, meteor can be aimed like a projectile
|
|
item.ebwizardry\:ring_ice_melee.name=Ring of Icy Touch
|
|
item.ebwizardry\:ring_ice_melee.desc=Hitting a creature with an ice wand gives it the frostbite effect
|
|
item.ebwizardry\:ring_ice_biome.name=Ring of Glaciation
|
|
item.ebwizardry\:ring_ice_biome.desc=Ice spells are 30%% more potent in snowy biomes
|
|
item.ebwizardry\:ring_arcane_frost.name=Ring of Arcane Frost
|
|
item.ebwizardry\:ring_arcane_frost.desc=Creatures killed by ice spells release ice shards in all directions
|
|
item.ebwizardry\:ring_shattering.name=Ring of Shattering
|
|
item.ebwizardry\:ring_shattering.desc=Melee attacks on mobs with the frostbite effect have a chance to shatter them into ice shards
|
|
item.ebwizardry\:ring_lightning_melee.name=Ring of Chaining
|
|
item.ebwizardry\:ring_lightning_melee.desc=Hitting a creature with a lightning wand shoots lightning at another nearby creature
|
|
item.ebwizardry\:ring_storm.name=Ring of the Gathering Storm
|
|
item.ebwizardry\:ring_storm.desc=During thunderstorms, lightning spells have dramatically reduced cooldowns
|
|
item.ebwizardry\:ring_seeking.name=Ring of Attraction
|
|
item.ebwizardry\:ring_seeking.desc=All projectile spells seek their targets
|
|
item.ebwizardry\:ring_hammer.name=Ring of Thalek the Almighty
|
|
item.ebwizardry\:ring_hammer.desc=Lightning hammers can be picked up and thrown
|
|
item.ebwizardry\:ring_stormcloud.name=Lokenzen's Ring
|
|
item.ebwizardry\:ring_stormcloud.desc=Stormcloud moves towards targets and lasts longer with every strike
|
|
item.ebwizardry\:ring_soulbinding.name=Soulwalker's Ring
|
|
item.ebwizardry\:ring_soulbinding.desc=Creatures damaged by necromancy spells become soulbound to you for 20 seconds
|
|
item.ebwizardry\:ring_leeching.name=Ring of Leeching
|
|
item.ebwizardry\:ring_leeching.desc=All necromancy attacks have a 30%% chance to trigger a life drain effect
|
|
item.ebwizardry\:ring_necromancy_melee.name=Ring of Necrotic Touch
|
|
item.ebwizardry\:ring_necromancy_melee.desc=Hitting a creature with a necromancy wand gives it the wither effect
|
|
item.ebwizardry\:ring_mind_control.name=Ring of the Psychic
|
|
item.ebwizardry\:ring_mind_control.desc=Mind-controlled creatures have a chance to mind control other nearby creatures
|
|
item.ebwizardry\:ring_poison.name=Serpentine Ring
|
|
item.ebwizardry\:ring_poison.desc=All earth spells poison their target
|
|
item.ebwizardry\:ring_earth_melee.name=Ring of Venomous Touch
|
|
item.ebwizardry\:ring_earth_melee.desc=Hitting a creature with an earth wand poisons it
|
|
item.ebwizardry\:ring_earth_biome.name=Dryad's Ring
|
|
item.ebwizardry\:ring_earth_biome.desc=Earth spells are 30%% more potent in forests and roofed forests
|
|
item.ebwizardry\:ring_full_moon.name=Ring of the Howling Wolf
|
|
item.ebwizardry\:ring_full_moon.desc=Earth spells have dramatically reduced cooldowns under a full moon
|
|
item.ebwizardry\:ring_evoker.name=Evoker's Ring
|
|
item.ebwizardry\:ring_evoker.desc=Sneaking while casting fangs summons a defensive circle instead of a line
|
|
item.ebwizardry\:ring_extraction.name=Ring of Extraction
|
|
item.ebwizardry\:ring_extraction.desc=Kills with sorcery spells grant bonus mana
|
|
item.ebwizardry\:ring_mana_return.name=Ring of the Perfectionist
|
|
item.ebwizardry\:ring_mana_return.desc=Force arrows that miss their target return the mana they used to your wand
|
|
item.ebwizardry\:ring_blockwrangler.name=Blockwrangler's Ring
|
|
item.ebwizardry\:ring_blockwrangler.desc=Thrown blocks deal twice their normal damage
|
|
item.ebwizardry\:ring_conjurer.name=Conjurer's Ring
|
|
item.ebwizardry\:ring_conjurer.desc=Conjured items last twice as long
|
|
item.ebwizardry\:ring_defender.name=Ring of the Defender
|
|
item.ebwizardry\:ring_defender.desc=Your projectiles pass through forcefields belonging to you or an ally
|
|
item.ebwizardry\:ring_paladin.name=Paladin's Ring
|
|
item.ebwizardry\:ring_paladin.desc=When you heal yourself or an ally, nearby allies will also gain some health
|
|
item.ebwizardry\:ring_interdiction.name=Ring of Interdiction
|
|
item.ebwizardry\:ring_interdiction.desc=Your forcefield damages creatures that touch it
|
|
|
|
item.ebwizardry\:amulet_arcane_defence.name=Amulet of Arcane Defense
|
|
item.ebwizardry\:amulet_arcane_defence.desc=Slowly regenerates mana for all worn wizard armor
|
|
item.ebwizardry\:amulet_warding.name=Amulet of Warding
|
|
item.ebwizardry\:amulet_warding.desc=Reduces all incoming magic damage by 10%%
|
|
item.ebwizardry\:amulet_wisdom.name=Amulet of Wisdom
|
|
item.ebwizardry\:amulet_wisdom.desc=Greatly reduces the chance of negative effects when using undiscovered spells
|
|
item.ebwizardry\:amulet_fire_protection.name=Flamefast Amulet
|
|
item.ebwizardry\:amulet_fire_protection.desc=Reduces fire damage by 30%%
|
|
item.ebwizardry\:amulet_fire_cloaking.name=Amulet of Cloaking Flame
|
|
item.ebwizardry\:amulet_fire_cloaking.desc=Reduces incoming damage by 75%% whilst standing within a ring of fire belonging to you or an ally
|
|
item.ebwizardry\:amulet_ice_immunity.name=Permafrost Amulet
|
|
item.ebwizardry\:amulet_ice_immunity.desc=Grants total immunity to frostbite effects
|
|
item.ebwizardry\:amulet_ice_protection.name=Frostbound Amulet
|
|
item.ebwizardry\:amulet_ice_protection.desc=Reduces frost damage by 30%%
|
|
item.ebwizardry\:amulet_frost_warding.name=Amulet of Esundor
|
|
item.ebwizardry\:amulet_frost_warding.desc=Grants a warding effect when standing behind a wall of frost
|
|
item.ebwizardry\:amulet_potential.name=Amulet of Potential
|
|
item.ebwizardry\:amulet_potential.desc=Grants a 15%% chance to shoot lightning at creatures that melee attack you
|
|
item.ebwizardry\:amulet_channeling.name=Amulet of Channeling
|
|
item.ebwizardry\:amulet_channeling.desc=Grants a 30%% chance to negate incoming shock damage
|
|
item.ebwizardry\:amulet_lich.name=Amulet of the Lich
|
|
item.ebwizardry\:amulet_lich.desc=Grants a 15%% chance for incoming damage to be dealt to a nearby minion instead
|
|
item.ebwizardry\:amulet_wither_immunity.name=Wither Pearl Amulet
|
|
item.ebwizardry\:amulet_wither_immunity.desc=Grants total immunity to wither effects
|
|
item.ebwizardry\:amulet_glide.name=Windfeather Amulet
|
|
item.ebwizardry\:amulet_glide.desc=Falling more than 3 blocks has a 50%% chance to activate the glide effect
|
|
item.ebwizardry\:amulet_banishing.name=Enderbound Amulet
|
|
item.ebwizardry\:amulet_banishing.desc=Creatures that melee attack you have a 15%% chance to be teleported to a random nearby location
|
|
item.ebwizardry\:amulet_anchoring.name=Amulet of Anchoring
|
|
item.ebwizardry\:amulet_anchoring.desc=Grants immunity to being moved by magic
|
|
item.ebwizardry\:amulet_recovery.name=Amulet of Recovery
|
|
item.ebwizardry\:amulet_recovery.desc=When on less than 50%% health, mana from your armor will be used to heal you over time
|
|
item.ebwizardry\:amulet_transience.name=Amulet of Transience
|
|
item.ebwizardry\:amulet_transience.desc=Grants a 25%% chance to activate a transience effect when critically wounded
|
|
item.ebwizardry\:amulet_resurrection.name=Amulet of the Immortal
|
|
item.ebwizardry\:amulet_resurrection.desc=The resurrection spell can be used on yourself from beyond the grave
|
|
item.ebwizardry\:amulet_auto_shield.name=Hyeleth's Amulet
|
|
item.ebwizardry\:amulet_auto_shield.desc=Grants a 25%% chance to trigger the shield spell for a few seconds when bound to a wand on your hotbar
|
|
item.ebwizardry\:amulet_absorption.name=Amulet of Vitality
|
|
item.ebwizardry\:amulet_absorption.desc=Excess health from healing spells is converted into absorption hearts
|
|
|
|
item.ebwizardry\:charm_haggler.name=Haggler's Sign
|
|
item.ebwizardry\:charm_haggler.desc=Wizards are guaranteed to offer a new trade every time you trade with them
|
|
item.ebwizardry\:charm_experience_tome.name=Tome of the Diligent
|
|
item.ebwizardry\:charm_experience_tome.desc=Increases the rate at which wands gain progression by 50%%
|
|
item.ebwizardry\:charm_move_speed.name=Icarus Medallion
|
|
item.ebwizardry\:charm_move_speed.desc=Move at near-full speed when casting spells
|
|
item.ebwizardry\:charm_spell_discovery.name=Archivist's Eyeglass
|
|
item.ebwizardry\:charm_spell_discovery.desc=Spell books found in chests are much more likely to be ones you have not yet discovered
|
|
item.ebwizardry\:charm_spell_discovery.desc.color=When equipped, you can see the element of a known spell book by the color of its bookmark
|
|
item.ebwizardry\:charm_auto_smelt.name=Metallurgist's Mark
|
|
item.ebwizardry\:charm_auto_smelt.desc=Pocket furnace triggers automatically when bound to a wand on your hotbar
|
|
item.ebwizardry\:charm_lava_walking.name=Nether Ice Core
|
|
item.ebwizardry\:charm_lava_walking.desc=Frost step freezes lava to form an obsidian crust
|
|
item.ebwizardry\:charm_storm.name=Bottled Thundercloud
|
|
item.ebwizardry\:charm_storm.desc=Invoke weather is guaranteed to summon storms
|
|
item.ebwizardry\:charm_minion_health.name=Obsidian Zombie Head
|
|
item.ebwizardry\:charm_minion_health.desc=Summoned creatures are 25%% stronger
|
|
item.ebwizardry\:charm_minion_variants.name=Talisman of Transformation
|
|
item.ebwizardry\:charm_minion_variants.desc=Summoned zombies are husks; summoned skeletons are strays
|
|
item.ebwizardry\:charm_undead_helmets.name=Cursed Helm
|
|
item.ebwizardry\:charm_undead_helmets.desc=Summoned zombies and skeletons have leather caps to protect them from sunlight
|
|
item.ebwizardry\:charm_hunger_casting.name=Demonic Seal
|
|
item.ebwizardry\:charm_hunger_casting.desc=When out of mana, hunger can be used to cast spells
|
|
item.ebwizardry\:charm_flight.name=Emerald Beetle Wing
|
|
item.ebwizardry\:charm_flight.desc=Flight and Glide are 50%% faster
|
|
item.ebwizardry\:charm_growth.name=Crystal Flower Charm
|
|
item.ebwizardry\:charm_growth.desc=Growth aura has a 35%% chance to instantly grow crops to fully-grown
|
|
item.ebwizardry\:charm_abseiling.name=Enchanted Twine
|
|
item.ebwizardry\:charm_abseiling.desc=Holding sneak whilst grappling slowly pays out the line
|
|
item.ebwizardry\:charm_silk_touch.name=Moonstone Orb
|
|
item.ebwizardry\:charm_silk_touch.desc=Blocks broken with the mine spell always drop themselves
|
|
item.ebwizardry\:charm_sixth_sense.name=Dire Wolf Pelt
|
|
item.ebwizardry\:charm_sixth_sense.desc=Sixth sense displays different shapes for passive, neutral and hostile mobs
|
|
item.ebwizardry\:charm_stop_time.name=Peculiar Pocketwatch
|
|
item.ebwizardry\:charm_stop_time.desc=The slow time spell makes time stand still
|
|
item.ebwizardry\:charm_light.name=Elevinia's Everburning Lantern
|
|
item.ebwizardry\:charm_light.desc=Conjured light sources last forever and may be dispelled by right-clicking with a wand
|
|
item.ebwizardry\:charm_transportation.name=Ancient Compass
|
|
item.ebwizardry\:charm_transportation.desc=Up to four stone circles may be remembered and selected from when using transportation
|
|
item.ebwizardry\:charm_black_hole.name=Void Opal
|
|
item.ebwizardry\:charm_black_hole.desc=Black hole sucks in and destroys blocks
|
|
item.ebwizardry\:charm_mount_teleporting.name=Spectral Tether
|
|
item.ebwizardry\:charm_mount_teleporting.desc=Teleporting while riding an animal or vehicle brings it with you
|
|
item.ebwizardry\:charm_feeding.name=Bottomless Provisions
|
|
item.ebwizardry\:charm_feeding.desc=Replenish hunger and satiety trigger automatically when bound to a wand on your hotbar
|
|
|
|
item.charge_status.full=Full
|
|
item.charge_status.almost_full=Almost full
|
|
item.charge_status.mostly_full=Mostly full
|
|
item.charge_status.half_full=Half full
|
|
item.charge_status.mostly_empty=Mostly empty
|
|
item.charge_status.almost_empty=Almost empty
|
|
item.charge_status.empty=Empty
|
|
|
|
item.banner.wizardry_fire.black=Black Fire Emblem
|
|
item.banner.wizardry_fire.red=Red Fire Emblem
|
|
item.banner.wizardry_fire.green=Green Fire Emblem
|
|
item.banner.wizardry_fire.brown=Brown Fire Emblem
|
|
item.banner.wizardry_fire.blue=Blue Fire Emblem
|
|
item.banner.wizardry_fire.purple=Purple Fire Emblem
|
|
item.banner.wizardry_fire.cyan=Cyan Fire Emblem
|
|
item.banner.wizardry_fire.silver=Light Gray Fire Emblem
|
|
item.banner.wizardry_fire.gray=Gray Fire Emblem
|
|
item.banner.wizardry_fire.pink=Pink Fire Emblem
|
|
item.banner.wizardry_fire.lime=Lime Fire Emblem
|
|
item.banner.wizardry_fire.yellow=Yellow Fire Emblem
|
|
item.banner.wizardry_fire.lightBlue=Light Blue Fire Emblem
|
|
item.banner.wizardry_fire.magenta=Magenta Fire Emblem
|
|
item.banner.wizardry_fire.orange=Orange Fire Emblem
|
|
item.banner.wizardry_fire.white=White Fire Emblem
|
|
|
|
item.banner.wizardry_ice.black=Black Ice Emblem
|
|
item.banner.wizardry_ice.red=Red Ice Emblem
|
|
item.banner.wizardry_ice.green=Green Ice Emblem
|
|
item.banner.wizardry_ice.brown=Brown Ice Emblem
|
|
item.banner.wizardry_ice.blue=Blue Ice Emblem
|
|
item.banner.wizardry_ice.purple=Purple Ice Emblem
|
|
item.banner.wizardry_ice.cyan=Cyan Ice Emblem
|
|
item.banner.wizardry_ice.silver=Light Gray Ice Emblem
|
|
item.banner.wizardry_ice.gray=Gray Ice Emblem
|
|
item.banner.wizardry_ice.pink=Pink Ice Emblem
|
|
item.banner.wizardry_ice.lime=Lime Ice Emblem
|
|
item.banner.wizardry_ice.yellow=Yellow Ice Emblem
|
|
item.banner.wizardry_ice.lightBlue=Light Blue Ice Emblem
|
|
item.banner.wizardry_ice.magenta=Magenta Ice Emblem
|
|
item.banner.wizardry_ice.orange=Orange Ice Emblem
|
|
item.banner.wizardry_ice.white=White Ice Emblem
|
|
|
|
item.banner.wizardry_lightning.black=Black Lightning Emblem
|
|
item.banner.wizardry_lightning.red=Red Lightning Emblem
|
|
item.banner.wizardry_lightning.green=Green Lightning Emblem
|
|
item.banner.wizardry_lightning.brown=Brown Lightning Emblem
|
|
item.banner.wizardry_lightning.blue=Blue Lightning Emblem
|
|
item.banner.wizardry_lightning.purple=Purple Lightning Emblem
|
|
item.banner.wizardry_lightning.cyan=Cyan Lightning Emblem
|
|
item.banner.wizardry_lightning.silver=Light Gray Lightning Emblem
|
|
item.banner.wizardry_lightning.gray=Gray Lightning Emblem
|
|
item.banner.wizardry_lightning.pink=Pink Lightning Emblem
|
|
item.banner.wizardry_lightning.lime=Lime Lightning Emblem
|
|
item.banner.wizardry_lightning.yellow=Yellow Lightning Emblem
|
|
item.banner.wizardry_lightning.lightBlue=Light Blue Lightning Emblem
|
|
item.banner.wizardry_lightning.magenta=Magenta Lightning Emblem
|
|
item.banner.wizardry_lightning.orange=Orange Lightning Emblem
|
|
item.banner.wizardry_lightning.white=White Lightning Emblem
|
|
|
|
item.banner.wizardry_necromancy.black=Black Necromancy Emblem
|
|
item.banner.wizardry_necromancy.red=Red Necromancy Emblem
|
|
item.banner.wizardry_necromancy.green=Green Necromancy Emblem
|
|
item.banner.wizardry_necromancy.brown=Brown Necromancy Emblem
|
|
item.banner.wizardry_necromancy.blue=Blue Necromancy Emblem
|
|
item.banner.wizardry_necromancy.purple=Purple Necromancy Emblem
|
|
item.banner.wizardry_necromancy.cyan=Cyan Necromancy Emblem
|
|
item.banner.wizardry_necromancy.silver=Light Gray Necromancy Emblem
|
|
item.banner.wizardry_necromancy.gray=Gray Necromancy Emblem
|
|
item.banner.wizardry_necromancy.pink=Pink Necromancy Emblem
|
|
item.banner.wizardry_necromancy.lime=Lime Necromancy Emblem
|
|
item.banner.wizardry_necromancy.yellow=Yellow Necromancy Emblem
|
|
item.banner.wizardry_necromancy.lightBlue=Light Blue Necromancy Emblem
|
|
item.banner.wizardry_necromancy.magenta=Magenta Necromancy Emblem
|
|
item.banner.wizardry_necromancy.orange=Orange Necromancy Emblem
|
|
item.banner.wizardry_necromancy.white=White Necromancy Emblem
|
|
|
|
item.banner.wizardry_earth.black=Black Earth Emblem
|
|
item.banner.wizardry_earth.red=Red Earth Emblem
|
|
item.banner.wizardry_earth.green=Green Earth Emblem
|
|
item.banner.wizardry_earth.brown=Brown Earth Emblem
|
|
item.banner.wizardry_earth.blue=Blue Earth Emblem
|
|
item.banner.wizardry_earth.purple=Purple Earth Emblem
|
|
item.banner.wizardry_earth.cyan=Cyan Earth Emblem
|
|
item.banner.wizardry_earth.silver=Light Gray Earth Emblem
|
|
item.banner.wizardry_earth.gray=Gray Earth Emblem
|
|
item.banner.wizardry_earth.pink=Pink Earth Emblem
|
|
item.banner.wizardry_earth.lime=Lime Earth Emblem
|
|
item.banner.wizardry_earth.yellow=Yellow Earth Emblem
|
|
item.banner.wizardry_earth.lightBlue=Light Blue Earth Emblem
|
|
item.banner.wizardry_earth.magenta=Magenta Earth Emblem
|
|
item.banner.wizardry_earth.orange=Orange Earth Emblem
|
|
item.banner.wizardry_earth.white=White Earth Emblem
|
|
|
|
item.banner.wizardry_sorcery.black=Black Sorcery Emblem
|
|
item.banner.wizardry_sorcery.red=Red Sorcery Emblem
|
|
item.banner.wizardry_sorcery.green=Green Sorcery Emblem
|
|
item.banner.wizardry_sorcery.brown=Brown Sorcery Emblem
|
|
item.banner.wizardry_sorcery.blue=Blue Sorcery Emblem
|
|
item.banner.wizardry_sorcery.purple=Purple Sorcery Emblem
|
|
item.banner.wizardry_sorcery.cyan=Cyan Sorcery Emblem
|
|
item.banner.wizardry_sorcery.silver=Light Gray Sorcery Emblem
|
|
item.banner.wizardry_sorcery.gray=Gray Sorcery Emblem
|
|
item.banner.wizardry_sorcery.pink=Pink Sorcery Emblem
|
|
item.banner.wizardry_sorcery.lime=Lime Sorcery Emblem
|
|
item.banner.wizardry_sorcery.yellow=Yellow Sorcery Emblem
|
|
item.banner.wizardry_sorcery.lightBlue=Light Blue Sorcery Emblem
|
|
item.banner.wizardry_sorcery.magenta=Magenta Sorcery Emblem
|
|
item.banner.wizardry_sorcery.orange=Orange Sorcery Emblem
|
|
item.banner.wizardry_sorcery.white=White Sorcery Emblem
|
|
|
|
item.banner.wizardry_healing.black=Black Healing Emblem
|
|
item.banner.wizardry_healing.red=Red Healing Emblem
|
|
item.banner.wizardry_healing.green=Green Healing Emblem
|
|
item.banner.wizardry_healing.brown=Brown Healing Emblem
|
|
item.banner.wizardry_healing.blue=Blue Healing Emblem
|
|
item.banner.wizardry_healing.purple=Purple Healing Emblem
|
|
item.banner.wizardry_healing.cyan=Cyan Healing Emblem
|
|
item.banner.wizardry_healing.silver=Light Gray Healing Emblem
|
|
item.banner.wizardry_healing.gray=Gray Healing Emblem
|
|
item.banner.wizardry_healing.pink=Pink Healing Emblem
|
|
item.banner.wizardry_healing.lime=Lime Healing Emblem
|
|
item.banner.wizardry_healing.yellow=Yellow Healing Emblem
|
|
item.banner.wizardry_healing.lightBlue=Light Blue Healing Emblem
|
|
item.banner.wizardry_healing.magenta=Magenta Healing Emblem
|
|
item.banner.wizardry_healing.orange=Orange Healing Emblem
|
|
item.banner.wizardry_healing.white=White Healing Emblem
|
|
|
|
entity.ebwizardry\:summonedcreature.nameplate=%1$s's %2$s
|
|
entity.ebwizardry\:summonedcreature.nameplate_fallback=Someone's %1$s
|
|
|
|
entity.ebwizardry\:wizard.greeting_0=Good day, fellow wanderer.
|
|
entity.ebwizardry\:wizard.greeting_1=Greetings, traveller. What brings you here?
|
|
entity.ebwizardry\:wizard.greeting_2=Ah, nice to see another person around here.
|
|
entity.ebwizardry\:wizard.speech_0=Might I interest you in any spells, perhaps?
|
|
entity.ebwizardry\:wizard.speech_1=Magic is everywhere, if you know where to look.
|
|
entity.ebwizardry\:wizard.speech_2=There is still much to be learned about the arcane arts, adventurer.
|
|
entity.ebwizardry\:wizard.speech_3=Perhaps you have learned something yourself that you wish to share?
|
|
entity.ebwizardry\:wizard.speech_4=Studying the arcane is most fascinating, don't you think?
|
|
entity.ebwizardry\:wizard.farewell_0=Good luck in your quest, adventurer.
|
|
entity.ebwizardry\:wizard.farewell_1=I trust that we will meet again soon, friend.
|
|
entity.ebwizardry\:wizard.farewell_2=Goodbye then, traveller.
|
|
entity.ebwizardry\:wizard.combat_0=Be gone, foul creatures!
|
|
entity.ebwizardry\:wizard.combat_1=Leave me alone, pests!
|
|
entity.ebwizardry\:wizard.combat_2=Undead beings are not welcome here, shoo!
|
|
entity.ebwizardry\:wizard.combat_3=Away with you, creatures of darkness!
|
|
entity.ebwizardry\:wizard.combat_4=This is all I need! Get out of here, monsters!
|
|
entity.ebwizardry\:wizard.combat_5=Return to the caves from whence you came, evil creatures!
|
|
entity.ebwizardry\:wizard.player_combat_0=You will regret that decision, traveller!
|
|
entity.ebwizardry\:wizard.player_combat_1=What do you think you are doing?!
|
|
entity.ebwizardry\:wizard.player_combat_2=Only a fool dares to anger a wizard!
|
|
entity.ebwizardry\:wizard.player_combat_3=You will pay for your carelessness, adventurer!
|
|
entity.ebwizardry\:wizard.player_combat_4=Be ready to defend yourself, villain!
|
|
entity.ebwizardry\:wizard.player_combat_5=Prepare to feel my wrath!
|
|
|
|
entity.ebwizardry\:zombie_minion.name=Zombie
|
|
entity.ebwizardry\:husk_minion.name=Husk
|
|
entity.ebwizardry\:skeleton_minion.name=Skeleton
|
|
entity.ebwizardry\:stray_minion.name=Stray
|
|
entity.ebwizardry\:spider_minion.name=Spider
|
|
entity.ebwizardry\:blaze_minion.name=Blaze
|
|
entity.ebwizardry\:wither_skeleton_minion.name=Wither Skeleton
|
|
entity.ebwizardry\:ice_wraith.name=Ice Wraith
|
|
entity.ebwizardry\:lightning_wraith.name=Lightning Wraith
|
|
entity.ebwizardry\:shadow_wraith.name=Shadow Wraith
|
|
entity.ebwizardry\:spirit_wolf.name=Spirit Wolf
|
|
entity.ebwizardry\:spirit_horse.name=Spirit Horse
|
|
entity.ebwizardry\:ice_giant.name=Ice Giant
|
|
entity.ebwizardry\:phoenix.name=Phoenix
|
|
entity.ebwizardry\:wizard.name=Wizard
|
|
entity.ebwizardry\:magic_slime.name=Magical Slime
|
|
entity.ebwizardry\:silverfish_minion.name=Silverfish
|
|
entity.ebwizardry\:storm_elemental.name=Storm Elemental
|
|
entity.ebwizardry\:evil_wizard.name=Wizard
|
|
entity.ebwizardry\:decoy.name=Decoy
|
|
entity.ebwizardry\:vex_minion.name=Vex
|
|
entity.ebwizardry\:remnant.name=Remnant
|
|
entity.ebwizardry\:spectral_golem.name=Spectral Golem
|
|
|
|
entity.ebwizardry\:magic_missile.name=Magic
|
|
entity.ebwizardry\:arc.name=Magic
|
|
entity.ebwizardry\:spark_bomb.name=Magic
|
|
entity.ebwizardry\:ice_shard.name=Magic
|
|
entity.ebwizardry\:firebomb.name=Magic
|
|
entity.ebwizardry\:poison_bomb.name=Magic
|
|
entity.ebwizardry\:force_orb.name=Magic
|
|
entity.ebwizardry\:spark.name=Magic
|
|
entity.ebwizardry\:darkness_orb.name=Magic
|
|
entity.ebwizardry\:fire_sigil.name=Magic
|
|
entity.ebwizardry\:frost_sigil.name=Magic
|
|
entity.ebwizardry\:lightning_sigil.name=Magic
|
|
entity.ebwizardry\:lightning_arrow.name=Magic
|
|
entity.ebwizardry\:firebolt.name=Magic
|
|
entity.ebwizardry\:ice_charge.name=Magic
|
|
entity.ebwizardry\:force_arrow.name=Magic
|
|
entity.ebwizardry\:dart.name=Magic
|
|
entity.ebwizardry\:lightning_disc.name=Magic
|
|
entity.ebwizardry\:thunderbolt.name=Magic
|
|
entity.ebwizardry\:decay.name=Magic
|
|
entity.ebwizardry\:ice_lance.name=Magic
|
|
entity.ebwizardry\:smoke_bomb.name=Magic
|
|
entity.ebwizardry\:ice_spike.name=Magic
|
|
entity.ebwizardry\:combustion_rune.name=Magic
|
|
entity.ebwizardry\:flamecatcher_arrow.name=Magic
|
|
entity.ebwizardry\:conjured_arrow.name=Magic
|
|
|
|
entity.ebwizardry\:black_hole.name=Black Hole
|
|
entity.ebwizardry\:shield.name=Shield
|
|
entity.ebwizardry\:meteor.name=Meteor
|
|
entity.ebwizardry\:blizzard.name=Blizzard
|
|
entity.ebwizardry\:bubble.name=Bubble
|
|
entity.ebwizardry\:tornado.name=Tornado
|
|
entity.ebwizardry\:lightning_hammer.name=Lightning Hammer
|
|
entity.ebwizardry\:arrow_rain.name=Arrow Rain
|
|
entity.ebwizardry\:healing_aura.name=Healing Aura
|
|
entity.ebwizardry\:forcefield.name=Forcefield
|
|
entity.ebwizardry\:ring_of_fire.name=Ring of Fire
|
|
entity.ebwizardry\:earthquake.name=Earthquake
|
|
entity.ebwizardry\:hailstorm.name=Hailstorm
|
|
entity.ebwizardry\:lightning_pulse.name=Lightning Pulse
|
|
entity.ebwizardry\:stormcloud.name=Stormcloud
|
|
entity.ebwizardry\:zombie_spawner.name=Zombie Spawner
|
|
entity.ebwizardry\:boulder.name=Boulder
|
|
entity.ebwizardry\:radiant_totem.name=Radiant Totem
|
|
entity.ebwizardry\:withering_totem.name=Withering Totem
|
|
|
|
itemGroup.ebwizardry=Wizardry
|
|
itemGroup.ebwizardryspells=Spells
|
|
itemGroup.ebwizardrygear=Wizard Gear
|
|
|
|
advancement.ebwizardry\:root=Wizardry
|
|
advancement.ebwizardry\:root.desc=A wizard's journey to mastering the arcane
|
|
advancement.ebwizardry\:crystal=A Curious Crystal...
|
|
advancement.ebwizardry\:crystal.desc=Mine a magic crystal
|
|
advancement.ebwizardry\:arcane_initiate=Arcane Initiate
|
|
advancement.ebwizardry\:arcane_initiate.desc=Craft a magic wand with a gold nugget, a stick and a magic crystal
|
|
|
|
advancement.ebwizardry\:apprentice=Wizard's Apprentice
|
|
advancement.ebwizardry\:apprentice.desc=Use a tome of arcana to upgrade your wand
|
|
advancement.ebwizardry\:special_upgrade=Arcane Tinkering
|
|
advancement.ebwizardry\:special_upgrade.desc=Apply a special upgrade to a wand
|
|
advancement.ebwizardry\:advanced=Advancing Rapidly
|
|
advancement.ebwizardry\:advanced.desc=Upgrade your wand to advanced tier
|
|
advancement.ebwizardry\:master=Arcane Master
|
|
advancement.ebwizardry\:master.desc=Obtain a master wand
|
|
advancement.ebwizardry\:max_out_wand=Fully Equipped
|
|
advancement.ebwizardry\:max_out_wand.desc=Apply the maximum number of upgrades to a master wand
|
|
advancement.ebwizardry\:all_spells=Mage of All Trades
|
|
advancement.ebwizardry\:all_spells.desc=Cast every single spell in the game
|
|
|
|
advancement.ebwizardry\:wizard_tower=Who Lives Here?
|
|
advancement.ebwizardry\:wizard_tower.desc=Visit a wizard's tower
|
|
advancement.ebwizardry\:wizard_trade=Magic Dealing
|
|
advancement.ebwizardry\:wizard_trade.desc=Purchase an item from a wizard
|
|
advancement.ebwizardry\:anger_wizard=You'll Regret That
|
|
advancement.ebwizardry\:anger_wizard.desc=Make a wizard angry
|
|
advancement.ebwizardry\:defeat_evil_wizard=Righteousness
|
|
advancement.ebwizardry\:defeat_evil_wizard.desc=Defeat an evil wizard
|
|
advancement.ebwizardry\:buy_master_spell=Knowledge is Power
|
|
advancement.ebwizardry\:buy_master_spell.desc=Purchase a master spell from a wizard
|
|
|
|
advancement.ebwizardry\:discover_spell=Trial And Error
|
|
advancement.ebwizardry\:discover_spell.desc=Identify an unknown spell by casting it and seeing what happens
|
|
advancement.ebwizardry\:identify_spell=Arcane Appraisal
|
|
advancement.ebwizardry\:identify_spell.desc=Find a more reliable way of identifying spells
|
|
advancement.ebwizardry\:spell_failure=That Backfired
|
|
advancement.ebwizardry\:spell_failure.desc=Find out the hard way how spells can go wrong
|
|
advancement.ebwizardry\:discover_master_spell=Dicing With Danger
|
|
advancement.ebwizardry\:discover_master_spell.desc=Successfully identify a master spell by trial and error
|
|
|
|
advancement.ebwizardry\:visit_shrine=Enshrined
|
|
advancement.ebwizardry\:visit_shrine.desc=Enter a shrine and awaken its ancient magic
|
|
advancement.ebwizardry\:artefact=A Forgotten Relic
|
|
advancement.ebwizardry\:artefact.desc=Lift the protective enchantments from a shrine and claim the treasures within
|
|
advancement.ebwizardry\:all_artefacts=A Veritable Museum
|
|
advancement.ebwizardry\:all_artefacts.desc=Collect all of the rings, amulets and charms
|
|
|
|
advancement.ebwizardry\:defeat_remnant=Dust Off Your Arrows
|
|
advancement.ebwizardry\:defeat_remnant.desc=Hunt down the remnants guarding an obelisk and collect their spectral dust
|
|
advancement.ebwizardry\:find_library_ruins=I Think My Books Are Overdue
|
|
advancement.ebwizardry\:find_library_ruins.desc=Uncover the ruins of a forgotten library
|
|
advancement.ebwizardry\:restore_imbuement_altar=Good As New
|
|
advancement.ebwizardry\:restore_imbuement_altar.desc=Restore an imbuement altar to its former glory
|
|
advancement.ebwizardry\:create_elemental_armour=Changing Clothes
|
|
advancement.ebwizardry\:create_elemental_armour.desc=Imbue a piece of wizard armor with spectral dust of one of the arcane elements
|
|
advancement.ebwizardry\:restore_ruined_book=Arcane Archaeologist
|
|
advancement.ebwizardry\:restore_ruined_book.desc=Restore a ruined spell book at an imbuement altar
|
|
advancement.ebwizardry\:craft_lectern=Arcane Encyclopedia
|
|
advancement.ebwizardry\:craft_lectern.desc=Craft a lectern to keep track of your spell library
|
|
|
|
advancement.ebwizardry\:armour_set=Now You're A Proper Wizard
|
|
advancement.ebwizardry\:armour_set.desc=Craft and equip a full set of wizard armor
|
|
advancement.ebwizardry\:sage=The Path Of The Sage
|
|
advancement.ebwizardry\:sage.desc=Obtain a piece of sage armour
|
|
advancement.ebwizardry\:battlemage=The Pledge Of The Battlemage
|
|
advancement.ebwizardry\:battlemage.desc=Obtain a piece of battlemage armour
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|
advancement.ebwizardry\:warlock=The Way Of The Warlock
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|
advancement.ebwizardry\:warlock.desc=Obtain a piece of warlock armour
|
|
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advancement.ebwizardry\:enchant_scroll=Scroll Up!
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advancement.ebwizardry\:enchant_scroll.desc=Craft a blank scroll and enchant it with a spell at an arcane workbench
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handbook.toast.title=New Handbook Section Unlocked!
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gui.ebwizardry\:spell_book.tier=Tier: %s
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gui.ebwizardry\:spell_book.element=Element: %s
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gui.ebwizardry\:spell_book.element_undiscovered=Element: ?
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|
gui.ebwizardry\:spell_book.mana_cost=Mana Cost: %s
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|
gui.ebwizardry\:spell_book.mana_cost_continuous=Mana Cost: %s/second
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gui.ebwizardry\:spell_book.mana_cost_undiscovered=Mana Cost: ?
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|
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gui.ebwizardry\:lectern.title=Spell Lookup
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|
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container.ebwizardry\:arcane_workbench=Arcane Workbench
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container.ebwizardry\:arcane_workbench.mana=Mana\: %s/%s
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|
container.ebwizardry\:arcane_workbench.upgrades=Applied Upgrades
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|
|
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container.ebwizardry\:arcane_workbench.bookshelves=Bookshelves
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|
container.ebwizardry\:arcane_workbench.sort_tier=Sort by Tier
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|
container.ebwizardry\:arcane_workbench.sort_element=Sort by Element
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|
container.ebwizardry\:arcane_workbench.sort_alphabetical=Sort Alphabetically
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|
container.ebwizardry\:arcane_workbench.search_tooltip=%1$sSearch Tips\n\ntier=%2$s, %1$st=%2$s: match tiers\n%1$selement=%2$s, %1$se=%2$s: match elements\n%1$stype=%2$s, %1$sp=%2$s: match spell types\n%1$sdiscovered=true/false%2$s, %1$sd=t/f%2$s: include only (un)discovered\n%1$smodid=%2$s, %1$sm=%2$s: match mod IDs\n\nSeparate multiple values with %1$s,%2$s\nSeparate multiple criteria with %1$s;
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container.ebwizardry\:arcane_workbench.clear=Clear Spell Slots
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|
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container.ebwizardry\:bookshelf=Bookshelf
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tier.novice=Novice
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tier.apprentice=Apprentice
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|
tier.advanced=Advanced
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|
tier.master=Master
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|
element.magic=None
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|
element.fire=Fire
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|
element.ice=Ice
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|
element.lightning=Lightning
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|
element.necromancy=Necromancy
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|
element.earth=Earth
|
|
element.sorcery=Sorcery
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|
element.healing=Healing
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|
|
|
element.magic.wizard=Wizard
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|
element.fire.wizard=Pyromancer
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|
element.ice.wizard=Ice Mage
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|
element.lightning.wizard=Storm Mage
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|
element.necromancy.wizard=Necromancer
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|
element.earth.wizard=Earth Mage
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|
element.sorcery.wizard=Sorcerer
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|
element.healing.wizard=Healer
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|
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|
spelltype.attack=Attack
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|
spelltype.defence=Defense
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|
spelltype.utility=Utility
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|
spelltype.minion=Minion
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|
spelltype.buff=Buff
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|
spelltype.construct=Construct
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|
spelltype.projectile=Projectile
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|
spelltype.alteration=Alteration
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|
|
|
spell.disabled=%1$s has been disabled in the config
|
|
spell.resist=%1$s resisted %2$s
|
|
spell.discover=Discovered the spell %1$s!
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|
|
|
spell.ebwizardry\:agility=Agility
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|
spell.ebwizardry\:arc=Arc
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|
spell.ebwizardry\:arcane_jammer=Arcane Jammer
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|
spell.ebwizardry\:arcane_lock=Arcane Lock
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|
spell.ebwizardry\:arrow_rain=Arrow Rain
|
|
spell.ebwizardry\:banish=Banish
|
|
spell.ebwizardry\:black_hole=Black Hole
|
|
spell.ebwizardry\:blinding_flash=Blinding Flash
|
|
spell.ebwizardry\:blink=Blink
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|
spell.ebwizardry\:blizzard=Blizzard
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|
spell.ebwizardry\:boulder=Boulder
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|
spell.ebwizardry\:bubble=Bubble
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|
spell.ebwizardry\:celestial_smite=Celestial Smite
|
|
spell.ebwizardry\:chain_lightning=Chain Lightning
|
|
spell.ebwizardry\:charge=Charge
|
|
spell.ebwizardry\:clairvoyance=Clairvoyance
|
|
spell.ebwizardry\:cobwebs=Cobwebs
|
|
spell.ebwizardry\:combustion_rune=Combustion Rune
|
|
spell.ebwizardry\:conjure_armour=Conjure Armor
|
|
spell.ebwizardry\:conjure_block=Conjure Block
|
|
spell.ebwizardry\:conjure_bow=Conjure Bow
|
|
spell.ebwizardry\:conjure_pickaxe=Conjure Pickaxe
|
|
spell.ebwizardry\:conjure_sword=Conjure Sword
|
|
spell.ebwizardry\:containment=Containment
|
|
spell.ebwizardry\:cure_effects=Cure Effects
|
|
spell.ebwizardry\:curse_of_enfeeblement=Curse of Enfeeblement
|
|
spell.ebwizardry\:curse_of_soulbinding=Curse of Soulbinding
|
|
spell.ebwizardry\:curse_of_undeath=Curse of Undeath
|
|
spell.ebwizardry\:darkness_orb=Darkness Orb
|
|
spell.ebwizardry\:darkvision=Darkvision
|
|
spell.ebwizardry\:dart=Dart
|
|
spell.ebwizardry\:decay=Decay
|
|
spell.ebwizardry\:decoy=Decoy
|
|
spell.ebwizardry\:detonate=Detonate
|
|
spell.ebwizardry\:diamondflesh=Diamondflesh
|
|
spell.ebwizardry\:disintegration=Disintegration
|
|
spell.ebwizardry\:divination=Divination
|
|
spell.ebwizardry\:dragon_fireball=Dragon Fireball
|
|
spell.ebwizardry\:earthquake=Earthquake
|
|
spell.ebwizardry\:empowering_presence=Empowering Presence
|
|
spell.ebwizardry\:enrage=Enrage
|
|
spell.ebwizardry\:entrapment=Entrapment
|
|
spell.ebwizardry\:evade=Evade
|
|
spell.ebwizardry\:fangs=Fangs
|
|
spell.ebwizardry\:fireball=Fireball
|
|
spell.ebwizardry\:firebolt=Firebolt
|
|
spell.ebwizardry\:firebomb=Firebomb
|
|
spell.ebwizardry\:fire_resistance=Fire Resistance
|
|
spell.ebwizardry\:fire_sigil=Fire Sigil
|
|
spell.ebwizardry\:fireskin=Fireskin
|
|
spell.ebwizardry\:firestorm=Firestorm
|
|
spell.ebwizardry\:fire_breath=Fire Breath
|
|
spell.ebwizardry\:flamecatcher=Flamecatcher
|
|
spell.ebwizardry\:flame_ray=Flame Ray
|
|
spell.ebwizardry\:flaming_axe=Flaming Axe
|
|
spell.ebwizardry\:flaming_weapon=Flaming Weapon
|
|
spell.ebwizardry\:flight=Flight
|
|
spell.ebwizardry\:font_of_mana=Font of Mana
|
|
spell.ebwizardry\:font_of_vitality=Font of Vitality
|
|
spell.ebwizardry\:force_arrow=Force Arrow
|
|
spell.ebwizardry\:forcefield=Forcefield
|
|
spell.ebwizardry\:force_orb=Force Orb
|
|
spell.ebwizardry\:forests_curse=Forest's Curse
|
|
spell.ebwizardry\:forest_of_thorns=Forest of Thorns
|
|
spell.ebwizardry\:freeze=Freeze
|
|
spell.ebwizardry\:freezing_weapon=Freezing Weapon
|
|
spell.ebwizardry\:frost_axe=Frost Axe
|
|
spell.ebwizardry\:frost_barrier=Frost Barrier
|
|
spell.ebwizardry\:frost_ray=Frost Ray
|
|
spell.ebwizardry\:frost_sigil=Frost Sigil
|
|
spell.ebwizardry\:frost_step=Frost Step
|
|
spell.ebwizardry\:glide=Glide
|
|
spell.ebwizardry\:grapple=Grapple
|
|
spell.ebwizardry\:greater_fireball=Greater Fireball
|
|
spell.ebwizardry\:greater_heal=Greater Heal
|
|
spell.ebwizardry\:greater_telekinesis=Greater Telekinesis
|
|
spell.ebwizardry\:greater_ward=Greater Ward
|
|
spell.ebwizardry\:group_heal=Group Heal
|
|
spell.ebwizardry\:growth_aura=Growth Aura
|
|
spell.ebwizardry\:guardian_beam=Guardian Beam
|
|
spell.ebwizardry\:hailstorm=Hailstorm
|
|
spell.ebwizardry\:heal=Heal
|
|
spell.ebwizardry\:heal_ally=Heal Ally
|
|
spell.ebwizardry\:healing_aura=Healing Aura
|
|
spell.ebwizardry\:homing_spark=Homing Spark
|
|
spell.ebwizardry\:iceball=Iceball
|
|
spell.ebwizardry\:ice_age=Ice Age
|
|
spell.ebwizardry\:ice_charge=Ice Charge
|
|
spell.ebwizardry\:ice_lance=Ice Lance
|
|
spell.ebwizardry\:ice_shard=Ice Shard
|
|
spell.ebwizardry\:ice_shroud=Ice Shroud
|
|
spell.ebwizardry\:ice_spikes=Ice Spikes
|
|
spell.ebwizardry\:ice_statue=Ice Statue
|
|
spell.ebwizardry\:ignite=Ignite
|
|
spell.ebwizardry\:imbue_weapon=Imbue Weapon
|
|
spell.ebwizardry\:intimidate=Intimidate
|
|
spell.ebwizardry\:invigorating_presence=Invigorating Presence
|
|
spell.ebwizardry\:invisibility=Invisibility
|
|
spell.ebwizardry\:invoke_weather=Invoke Weather
|
|
spell.ebwizardry\:ironflesh=Ironflesh
|
|
spell.ebwizardry\:leap=Leap
|
|
spell.ebwizardry\:levitation=Levitation
|
|
spell.ebwizardry\:life_drain=Life Drain
|
|
spell.ebwizardry\:light=Light
|
|
spell.ebwizardry\:lightning_arrow=Lightning Arrow
|
|
spell.ebwizardry\:lightning_bolt=Lightning Bolt
|
|
spell.ebwizardry\:lightning_disc=Lightning Disk
|
|
spell.ebwizardry\:lightning_hammer=Lightning Hammer
|
|
spell.ebwizardry\:lightning_pulse=Lightning Pulse
|
|
spell.ebwizardry\:lightning_ray=Lightning Ray
|
|
spell.ebwizardry\:lightning_sigil=Lightning Sigil
|
|
spell.ebwizardry\:lightning_web=Lightning Web
|
|
spell.ebwizardry\:magic_missile=Magic Missile
|
|
spell.ebwizardry\:mark_sacrifice=Mark Sacrifice
|
|
spell.ebwizardry\:metamorphosis=Metamorphosis
|
|
spell.ebwizardry\:meteor=Meteor
|
|
spell.ebwizardry\:mind_control=Mind Control
|
|
spell.ebwizardry\:mind_trick=Mind Trick
|
|
spell.ebwizardry\:mine=Mine
|
|
spell.ebwizardry\:mirage=Mirage
|
|
spell.ebwizardry\:muffle=Muffle
|
|
spell.ebwizardry\:none=[Empty Slot]
|
|
spell.ebwizardry\:oakflesh=Oakflesh
|
|
spell.ebwizardry\:paralysis=Paralysis
|
|
spell.ebwizardry\:permafrost=Permafrost
|
|
spell.ebwizardry\:petrify=Petrify
|
|
spell.ebwizardry\:phase_step=Phase Step
|
|
spell.ebwizardry\:plague_of_darkness=Plague of Darkness
|
|
spell.ebwizardry\:pocket_furnace=Pocket Furnace
|
|
spell.ebwizardry\:pocket_workbench=Pocket Workbench
|
|
spell.ebwizardry\:poison=Poison
|
|
spell.ebwizardry\:poison_bomb=Poison Bomb
|
|
spell.ebwizardry\:possession=Possession
|
|
spell.ebwizardry\:radiant_totem=Radiant Totem
|
|
spell.ebwizardry\:ray_of_purification=Ray of Purification
|
|
spell.ebwizardry\:remove_curse=Remove Curse
|
|
spell.ebwizardry\:replenish_hunger=Replenish Hunger
|
|
spell.ebwizardry\:resurrection=Resurrection
|
|
spell.ebwizardry\:reversal=Reversal
|
|
spell.ebwizardry\:ring_of_fire=Ring of Fire
|
|
spell.ebwizardry\:satiety=Satiety
|
|
spell.ebwizardry\:shadow_ward=Shadow Ward
|
|
spell.ebwizardry\:shield=Shield
|
|
spell.ebwizardry\:shockwave=Shockwave
|
|
spell.ebwizardry\:shulker_bullet=Shulker Bullet
|
|
spell.ebwizardry\:silverfish_swarm=Silverfish Swarm
|
|
spell.ebwizardry\:sixth_sense=Sixth Sense
|
|
spell.ebwizardry\:slime=Slime
|
|
spell.ebwizardry\:slow_time=Slow Time
|
|
spell.ebwizardry\:smoke_bomb=Smoke Bomb
|
|
spell.ebwizardry\:snare=Snare
|
|
spell.ebwizardry\:snowball=Snowball
|
|
spell.ebwizardry\:spark_bomb=Spark Bomb
|
|
spell.ebwizardry\:spectral_pathway=Spectral Pathway
|
|
spell.ebwizardry\:speed_time=Speed Time
|
|
spell.ebwizardry\:spider_swarm=Spider Swarm
|
|
spell.ebwizardry\:static_aura=Static Aura
|
|
spell.ebwizardry\:stormcloud=Stormcloud
|
|
spell.ebwizardry\:summon_blaze=Summon Blaze
|
|
spell.ebwizardry\:summon_ice_giant=Summon Ice Giant
|
|
spell.ebwizardry\:summon_ice_wraith=Summon Ice Wraith
|
|
spell.ebwizardry\:summon_iron_golem=Summon Spectral Golem
|
|
spell.ebwizardry\:summon_lightning_wraith=Summon Lightning Wraith
|
|
spell.ebwizardry\:summon_phoenix=Summon Phoenix
|
|
spell.ebwizardry\:summon_shadow_wraith=Summon Shadow Wraith
|
|
spell.ebwizardry\:summon_skeleton=Summon Skeleton
|
|
spell.ebwizardry\:summon_skeleton_legion=Summon Skeleton Legion
|
|
spell.ebwizardry\:summon_snow_golem=Summon Snow Golem
|
|
spell.ebwizardry\:summon_spirit_horse=Summon Spirit Horse
|
|
spell.ebwizardry\:summon_spirit_wolf=Summon Spirit Wolf
|
|
spell.ebwizardry\:summon_storm_elemental=Summon Storm Elemental
|
|
spell.ebwizardry\:summon_wither_skeleton=Summon Wither Skeleton
|
|
spell.ebwizardry\:summon_zombie=Summon Zombie
|
|
spell.ebwizardry\:telekinesis=Telekinesis
|
|
spell.ebwizardry\:thunderbolt=Thunderbolt
|
|
spell.ebwizardry\:thunderstorm=Thunderstorm
|
|
spell.ebwizardry\:tornado=Tornado
|
|
spell.ebwizardry\:transience=Transience
|
|
spell.ebwizardry\:transportation=Transportation
|
|
spell.ebwizardry\:vanishing_box=Vanishing Box
|
|
spell.ebwizardry\:vex_swarm=Vex Swarm
|
|
spell.ebwizardry\:wall_of_frost=Wall of Frost
|
|
spell.ebwizardry\:ward=Ward
|
|
spell.ebwizardry\:water_breathing=Water Breathing
|
|
spell.ebwizardry\:whirlwind=Whirlwind
|
|
spell.ebwizardry\:wither=Wither
|
|
spell.ebwizardry\:wither_skull=Wither Skull
|
|
spell.ebwizardry\:withering_totem=Withering Totem
|
|
spell.ebwizardry\:zombie_apocalypse=Zombie Apocalypse
|
|
|
|
spell.ebwizardry\:agility.desc=Grants the caster faster movement speed and greater jump height for 30 seconds.
|
|
spell.ebwizardry\:arc.desc=Fires a spark of lightning at the target.
|
|
spell.ebwizardry\:arcane_jammer.desc=Prevents the target from using magic for 15 seconds.
|
|
spell.ebwizardry\:arcane_lock.desc=Creates an impenetrable barrier of force around a container, protecting it from being opened or destroyed. The caster and their allies may still open it, however.
|
|
spell.ebwizardry\:arrow_rain.desc="Archers, fire!"
|
|
spell.ebwizardry\:banish.desc=Teleports the target against its will to a random location within a certain range.
|
|
spell.ebwizardry\:black_hole.desc=Tear reality asunder.
|
|
spell.ebwizardry\:blinding_flash.desc=Emits an intense flash of light that blinds all nearby creatures.
|
|
spell.ebwizardry\:blink.desc=Teleports the caster over a short distance to where they are pointing.
|
|
spell.ebwizardry\:blizzard.desc=Creates a zone of swirling icy wind which slows and continually damages anything trapped inside. The caster is immune to the damage but is still slowed.
|
|
spell.ebwizardry\:boulder.desc="Let the world be my bowling alley, and my foes be the pins!"
|
|
spell.ebwizardry\:bubble.desc=Fires a jet of bubbles which causes anything it hits to float upwards helplessly. The target will fall after a certain time or if it is damaged.
|
|
spell.ebwizardry\:celestial_smite.desc="Oh powers divine, I call upon thee now! Rid this land of dark creatures most foul!"
|
|
spell.ebwizardry\:chain_lightning.desc=Fires a spark of lightning at the target, which then chains to additional targets up to twice.
|
|
spell.ebwizardry\:charge.desc=Causes the caster to charge rapidly in the direction they are looking, damaging and knocking back anything in their path.
|
|
spell.ebwizardry\:clairvoyance.desc=Reveals the path to a remembered location. With this spell selected, sneak-right-click on a block to set the location. Cast this spell normally to reveal the path. The path will fade after 90 seconds.
|
|
spell.ebwizardry\:cobwebs.desc=Creates cobwebs where you are pointing, which greatly hamper the movement of any creatures caught amongst them. The cobwebs will vanish after 20 seconds or if broken.
|
|
spell.ebwizardry\:combustion_rune.desc=Places a magical landmine on the ground where you are pointing, which explodes when stepped upon.
|
|
spell.ebwizardry\:conjure_armour.desc=Creates spectral armor around the caster which offers protection equal to that of iron armor. The armor lasts for 60 seconds. The caster must have an empty armor slot.
|
|
spell.ebwizardry\:conjure_block.desc=Conjures a spectral block where you are pointing. The spectral block disappears after 45 seconds, or you can dispel it by casting this spell at it again.
|
|
spell.ebwizardry\:conjure_bow.desc=Creates a spectral bow with unlimited arrows that lasts for 60 seconds.
|
|
spell.ebwizardry\:conjure_pickaxe.desc=Creates a spectral pickaxe of equal strength to an iron pickaxe that lasts for 60 seconds.
|
|
spell.ebwizardry\:conjure_sword.desc=Creates a spectral sword of equal strength to an iron sword that lasts for 60 seconds.
|
|
spell.ebwizardry\:containment.desc=Contains the target to within a short distance of its current position for 20 seconds.
|
|
spell.ebwizardry\:cure_effects.desc=Removes all potion effects currently affecting the caster, good or bad.
|
|
spell.ebwizardry\:curse_of_enfeeblement.desc="He was suddenly weakened, as if the life had been wrenched from within him." - Testimony of the only person known to have encountered a member of the soulwalker cult and survived.
|
|
spell.ebwizardry\:curse_of_soulbinding.desc=Causes the target's soul to be inextricably bound to that of the caster, meaning all damage dealt to the caster is also dealt to the victim. Lasts until either the victim or the caster dies.
|
|
spell.ebwizardry\:curse_of_undeath.desc=Curses the target with undeath, causing it to burn in sunlight, like zombies and skeletons. Lasts until the victim dies. Has no effect on undead creatures.
|
|
spell.ebwizardry\:darkness_orb.desc=Fires a slow moving bolt of dark energy in the direction you are pointing, which withers whatever it hits.
|
|
spell.ebwizardry\:darkvision.desc=Grants the caster night vision for 45 seconds.
|
|
spell.ebwizardry\:dart.desc=Fires a dart in the direction you are pointing which damages and weakens its target.
|
|
spell.ebwizardry\:decay.desc=Creates a patch of decay on the ground which infects any creature that touches it, causing lingering damage over time and spreading more decay wherever it walks.
|
|
spell.ebwizardry\:decoy.desc=Creates an illusory clone of the caster which tricks mobs into attacking it instead. The decoy will vanish after 30 seconds.
|
|
spell.ebwizardry\:detonate.desc=Causes an explosion where you are pointing, damaging all nearby creatures - including the caster, if they are too close.
|
|
spell.ebwizardry\:diamondflesh.desc="Your arrows are no match for me!"
|
|
spell.ebwizardry\:disintegration.desc=Shoots a powerful bolt of flame a short distance in front of you which causes targets to explode into burning embers when killed. Creatures that step on the embers will be set on fire.
|
|
spell.ebwizardry\:divination.desc=Guides the caster to nearby ores and resources. Potency will increase the chance of finding more valuable ores.
|
|
spell.ebwizardry\:dragon_fireball.desc=Launches an enderdragon fireball in the direction you are pointing, which releases lingering poisonous clouds on impact.
|
|
spell.ebwizardry\:earthquake.desc=A true master of earth magic can move mountains.
|
|
spell.ebwizardry\:empowering_presence.desc=Grants the caster and nearby allies increased magic damage for 30 seconds.
|
|
spell.ebwizardry\:enrage.desc=Causes nearby creatures to become enraged, stopping whatever they are doing to attack the caster instead.
|
|
spell.ebwizardry\:entrapment.desc=Traps the target in a sphere of darkness which pulls it helplessly upwards and continually damages it.
|
|
spell.ebwizardry\:evade.desc=Causes the caster to quickly jump sideways to dodge incoming attacks.
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spell.ebwizardry\:fangs.desc=Summons a row of evoker fangs in front of the caster that rise from the ground, biting mobs in their path.
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spell.ebwizardry\:fireball.desc=Launches a fireball in the direction you are pointing.
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spell.ebwizardry\:firebolt.desc=Shoots a jet of fire a short distance in front of you.
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spell.ebwizardry\:firebomb.desc=Lanches a firebomb in the direction you are pointing which explodes on impact, setting targets on fire.
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spell.ebwizardry\:fire_resistance.desc=Grants the caster fire resistance for 30 seconds.
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spell.ebwizardry\:fire_sigil.desc=Places a magical fire trap on the ground which damages and sets on fire the creature that triggers it.
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spell.ebwizardry\:fireskin.desc=Cloaks the caster in flames for 30 seconds, causing anything that attacks them to catch fire.
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spell.ebwizardry\:firestorm.desc="Purge the land and purge the soil!\nTrees shall burn and lakes shall boil!\nTorch the wood and scorch the stone!\nAll bow before the infernal throne!"
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spell.ebwizardry\:fire_breath.desc="I am the dragon."
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spell.ebwizardry\:flamecatcher.desc=It is said that in times of need, Flamecatcher offers her power to worthy pyromancers, only to vanish back into the night once her deed is done.
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spell.ebwizardry\:flame_ray.desc=Creates a stream of flames in the direction you are pointing which sets on fire and continually damages targets.
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spell.ebwizardry\:flaming_axe.desc=Creates a flaming axe which sets enemies on fire when hit. Lasts for 30 seconds.
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spell.ebwizardry\:flaming_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with the power of flame, causing it to set fire to its victims. The magic wears off after 45 seconds.
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spell.ebwizardry\:flight.desc=Soar like an eagle.
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spell.ebwizardry\:font_of_mana.desc="We were filled with an intense magical energy appearing to emanate from the centre of the..." - Extract from the journal of a forgotten mage; the rest of the page has been burnt away.
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spell.ebwizardry\:font_of_vitality.desc=It feels amazing.
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spell.ebwizardry\:force_arrow.desc=Shoots an arrow of force in the direction you are pointing.
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spell.ebwizardry\:forcefield.desc=Creates a forcefield around the caster which repels creatures and deflects projectiles.
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spell.ebwizardry\:force_orb.desc=Launches a sphere of force which damages and repels nearby creatures on impact.
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spell.ebwizardry\:forests_curse.desc="How dare you enter my forest!"
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spell.ebwizardry\:forest_of_thorns.desc=Amidst the wood lies a hidden glade,\nIn the glade a wizard performs,\nMagical arts of an order untold,\nDeep within the forest of thorns.
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spell.ebwizardry\:freeze.desc=Freezes the target for 10 seconds. Will also freeze water and create snow on the ground.
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spell.ebwizardry\:freezing_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with the power of frost, causing it to freeze its victims. The magic wears off after 45 seconds.
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spell.ebwizardry\:frost_axe.desc=Creates a frozen axe which freezes enemies when hit. Lasts for 30 seconds.
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spell.ebwizardry\:frost_barrier.desc=Creates a barricade of ice in front of the caster that shields them from incoming attacks. The barrier lasts for 20 seconds.
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spell.ebwizardry\:frost_ray.desc=Creates a stream of frost in the direction you are pointing which slows and continually damages targets.
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spell.ebwizardry\:frost_sigil.desc=Places a magical ice trap on the ground which damages and freezes the creature that triggers it.
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spell.ebwizardry\:frost_step.desc=Allows the caster to freeze water as they walk for 30 seconds.
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spell.ebwizardry\:grapple.desc=Shoots a magical vine which allows the caster to grapple towards blocks or reel in entities. Release the use item button to let go of the block or entity.
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spell.ebwizardry\:glide.desc=Allows the caster to glide downwards while in the air and holding the use item button.
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spell.ebwizardry\:greater_fireball.desc=Launches a large fireball in the direction you are pointing which explodes on impact.
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spell.ebwizardry\:greater_heal.desc=Heals the caster by 4 hearts.
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spell.ebwizardry\:greater_telekinesis.desc=Allows the caster to pick up a block or creature and hold it in the air for as long as the use item button is pressed. Sneaking whilst holding a block or creature will throw it a short distance.
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spell.ebwizardry\:greater_ward.desc=Grants the caster a strong shielding effect that greatly reduces incoming magic damage for 30 seconds.
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spell.ebwizardry\:group_heal.desc=Heals the caster and all nearby allies and summoned creatures by 3 hearts.
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spell.ebwizardry\:growth_aura.desc=Grows all crops near the caster. Also grows tall grass and flowers on grass.
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spell.ebwizardry\:guardian_beam.desc=Fires a guardian eye beam in the direction you are pointing, which damages targets and depletes their air supply when underwater.
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spell.ebwizardry\:hailstorm.desc=It was during the great winter of the third age that the ice mages discovered their true power.
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spell.ebwizardry\:heal.desc=Heals the caster by 2 hearts.
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spell.ebwizardry\:heal_ally.desc=Heals the target by 2 and a half hearts.
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spell.ebwizardry\:healing_aura.desc=Creates a zone of healing energy which regenerates the health of any ally inside it. Any undead inside the healing aura will slowly take damage.
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spell.ebwizardry\:homing_spark.desc=Creates a floating spark which moves towards enemies.
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spell.ebwizardry\:iceball.desc=Launches an iceball in the direction you are pointing.
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spell.ebwizardry\:ice_age.desc="You shall be frozen for an eternity!"
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spell.ebwizardry\:ice_charge.desc=Launches an ice charge which explodes on impact, freezing nearby creatures and releasing shards in all directions.
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spell.ebwizardry\:ice_lance.desc=Fires a great spear of ice in the direction you are pointing which overpenetrates targets, damaging and freezing them in the process.
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spell.ebwizardry\:ice_shard.desc=Fires a shard of ice in the direction you are pointing which damages and slows targets when hit.
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spell.ebwizardry\:ice_shroud.desc=Creates a shroud of cold around the caster for 30 seconds, causing anything that attacks them to be frozen.
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spell.ebwizardry\:ice_spikes.desc=Causes razor-sharp ice spikes to rise from the ground where you are pointing, skewering any creatures caught amongst them.
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spell.ebwizardry\:ice_statue.desc=Freezes the target solid for 20 seconds or until broken out. The target cannot move or do anything while frozen but is also impervious to all damage.
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spell.ebwizardry\:ignite.desc=Sets the target on fire for 10 seconds. Also works like a flint and steel.
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spell.ebwizardry\:imbue_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with magic, rendering it more effective. The magic wears off after 45 seconds.
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spell.ebwizardry\:intimidate.desc=Emits an intimidating growl which causes nearby creatures to run away in fear. Fear stricken creatures will recover after 30 seconds.
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spell.ebwizardry\:invigorating_presence.desc=Grants the caster and all nearby allies increased strength for 45 seconds.
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spell.ebwizardry\:invisibility.desc=Makes the caster invisible for 30 seconds.
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spell.ebwizardry\:invoke_weather.desc=Changes the weather in the world.
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spell.ebwizardry\:ironflesh.desc=Greatly improves the caster's armor and knockback resistance for 30 seconds.
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spell.ebwizardry\:leap.desc=Causes the caster to jump upwards several blocks and slightly forward.
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spell.ebwizardry\:levitation.desc=Raises the caster upwards while the use item button is held. Will also negate fall damage if used before hitting the ground.
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spell.ebwizardry\:life_drain.desc=Creates a stream of withering energy in the direction you are pointing which drains the life of the target and uses it to gradually regenerate your health.
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spell.ebwizardry\:light.desc=Creates a magical point of light which illuminates the surrounding area. Lasts for 30 seconds.
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spell.ebwizardry\:lightning_arrow.desc=Shoots an arrow of lightning in the direction you are pointing.
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spell.ebwizardry\:lightning_bolt.desc=Causes lightning to strike where you are pointing.
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spell.ebwizardry\:lightning_disc.desc=Sends a disk of lightning flying off in the direction you are pointing, which seeks targets.
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spell.ebwizardry\:lightning_hammer.desc="I smite you by the wrath of the heavens!"
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spell.ebwizardry\:lightning_pulse.desc=Charges the ground around the caster with lightning, damaging and repelling nearby creatures.
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spell.ebwizardry\:lightning_ray.desc=Creates a stream of lightning in the direction you are pointing which continually damages targets.
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spell.ebwizardry\:lightning_sigil.desc=Places a magical lightning trap on the ground which damages the creature that triggers it and chains lightning to other nearby creatures.
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spell.ebwizardry\:lightning_web.desc="Focus. Channel the storm in your mind through your wand and unleash its fury."
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spell.ebwizardry\:magic_missile.desc=Fires a bolt of magical energy in the direction you are pointing.
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spell.ebwizardry\:mark_sacrifice.desc=Marks the target as a divine sacrifice. The next magical attack on a marked creature deals 60%% extra damage for each level of the effect.
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spell.ebwizardry\:metamorphosis.desc=Changes the target into another form. Only works on some creatures.
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spell.ebwizardry\:meteor.desc=Some wizards just want to see the world burn...
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spell.ebwizardry\:mind_control.desc=Takes control of the target's mind for 30 seconds, causing it switch sides and fight for the caster instead. Will not work on creatures that are too strong-willed.
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spell.ebwizardry\:mind_trick.desc=Confuses and disorients the target for 15 seconds, rendering it unable to attack effectively. The effect will be dispelled if the target takes damage.
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spell.ebwizardry\:mine.desc=Breaks the block the caster is looking at. Potency will allow harder blocks to be broken.
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spell.ebwizardry\:mirage.desc=Creates an illusion where the caster appears to be a few blocks away from their actual position, blinking around every few seconds. The illusion lasts for 20 seconds.
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spell.ebwizardry\:muffle.desc=Silences any sounds made by the caster for 30 seconds. When muffled, mobs can only detect you when looking towards you.
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spell.ebwizardry\:none.desc=To get a spell book with the /give command, use id\: /give [player] ebwizardry\:spell_book 1 [spell id] (if you found this book in a chest, some other mod has messed things up).
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spell.ebwizardry\:oakflesh.desc=Slightly improves the caster's vitality and damage resistance for 30 seconds.
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spell.ebwizardry\:paralysis.desc=Delivers a powerful lightning bolt that paralyses targets for 5 seconds. Paralysed creatures cannot move and will still take damage - but too much will snap the creature out of paralysis.
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spell.ebwizardry\:permafrost.desc=Spreads a layer of slippery ice on the ground where you are pointing, the extreme cold of which causes creatures to slowly take damage.
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spell.ebwizardry\:petrify.desc=Turns the target to stone until broken out, with a chance for it to break out when it is dark. The target cannot move or do anything while petrified but is also impervious to all damage.
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spell.ebwizardry\:phase_step.desc=Teleports the caster a short distance in front of them, including through walls. Range upgrades will increase the wall thickness you can teleport through.
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spell.ebwizardry\:plague_of_darkness.desc=The darkness will consume them all...
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spell.ebwizardry\:pocket_furnace.desc=Smelts up to 5 smeltable items in the caster's inventory. Items on the hotbar will be smelted first.
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spell.ebwizardry\:pocket_workbench.desc=Allows the caster to craft items as if they were at a crafting table.
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spell.ebwizardry\:poison.desc=Fires poison in the direction you are pointing.
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spell.ebwizardry\:poison_bomb.desc=Lanches a poison bomb in the direction you are pointing which explodes on impact, poisoning nearby creatures.
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spell.ebwizardry\:possession.desc="Become thy enemy."
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spell.ebwizardry\:radiant_totem.desc=Creates a radiant totem which shoots a beam of light at nearby creatures, healing allies but damaging mobs. Lasts for 30 seconds. Potency will increase the number of targets.
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spell.ebwizardry\:ray_of_purification.desc=Emits a ray of blinding light that damages and blinds its targets. Undead creatures take double damage and are set on fire.
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spell.ebwizardry\:remove_curse.desc=Removes any curse currently affecting the caster.
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spell.ebwizardry\:replenish_hunger.desc=Replenishes the caster's food level by 3 hunger points.
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spell.ebwizardry\:resurrection.desc=With a master healer by your side, being dead is... optional.
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spell.ebwizardry\:reversal.desc=Removes a random negative potion effect and inflicts it upon the target, which will suffer that effect for the remaining duration. Potency increases the number of effects that are reversed.
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spell.ebwizardry\:ring_of_fire.desc=Creates a ring of fire around the caster, damaging all nearby enemies and setting them on fire.
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spell.ebwizardry\:satiety.desc=Replenishes the caster's food level by 8 hunger points.
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spell.ebwizardry\:shadow_ward.desc=Creates a wall of darkness in front of the caster which causes half of all incoming damage to be inflicted upon the attacker instead.
|
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spell.ebwizardry\:shield.desc=Creates a protective barrier of force that blocks projectiles and magic. Also grants the caster a weak resistance effect.
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spell.ebwizardry\:shockwave.desc=Boom.
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spell.ebwizardry\:shulker_bullet.desc=Shoots a shulker bullet which seeks targets and causes them to levitate when hit.
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spell.ebwizardry\:silverfish_swarm.desc="Ahhhh! They're MULTIPLYING!"
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spell.ebwizardry\:sixth_sense.desc=Allows the caster to sense the locations of nearby creatures, even through walls, for 20 seconds.
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spell.ebwizardry\:slime.desc=Engulfs the target in slime which slows and continually damages it. The slime bursts after 10 seconds.
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spell.ebwizardry\:slow_time.desc=Chronomancy is the art of manipulating time itself to fit one's needs. It was widely believed to be lost in the past... until now.
|
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spell.ebwizardry\:smoke_bomb.desc=Launches a smoke bomb in the direction you are pointing which explodes on impact, releasing smoke and blinding nearby creatures for a short time.
|
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spell.ebwizardry\:snare.desc=Sets a trap on the ground which damages and briefly slows the creature that triggers it.
|
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spell.ebwizardry\:snowball.desc=Launches a snowball in the direction you are pointing.
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spell.ebwizardry\:spark_bomb.desc=Launches a shock charge in the direction you are pointing which releases sparks at nearby enemies on impact.
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spell.ebwizardry\:spectral_pathway.desc=Creates an indestructible magical bridge in front of you which extends for 15 blocks. The bridge vanishes after 60 seconds.
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spell.ebwizardry\:speed_time.desc=...day, night, dawn, dusk, sunrise and sunset\: thus is the passage of time, which traps us in an endless cycle of...
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spell.ebwizardry\:spider_swarm.desc=Summons a swarm of venomous spiders to fight for you. The spiders will disappear after 30 seconds or if they are killed.
|
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spell.ebwizardry\:static_aura.desc=Surrounds the caster with lightning for 30 seconds, firing a spark of lightning at anything that hits them.
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spell.ebwizardry\:stormcloud.desc=Conjures a floating stormcloud where you are pointing that strikes lightning beneath it.
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spell.ebwizardry\:summon_blaze.desc=Summons a blaze to fight for you. The blaze will disappear after 30 seconds or if it is killed.
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spell.ebwizardry\:summon_ice_giant.desc="Smash them!"
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spell.ebwizardry\:summon_ice_wraith.desc=Summons an ice wraith to fight for you. The ice wraith will disappear after 30 seconds or if it is killed.
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spell.ebwizardry\:summon_iron_golem.desc=Automatic automated autonomous automaton.
|
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spell.ebwizardry\:summon_lightning_wraith.desc=Summons a lightning wraith to fight for you. The lightning wraith will disappear after 30 seconds or if it is killed.
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spell.ebwizardry\:summon_phoenix.desc=From the ashes...
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spell.ebwizardry\:summon_shadow_wraith.desc=Summons a shadow wraith to fight for you.
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spell.ebwizardry\:summon_skeleton.desc=Summons a skeleton to fight for you. The skeleton will disappear after 30 seconds or if it is killed.
|
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spell.ebwizardry\:summon_skeleton_legion.desc="Rise, undead army!"
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spell.ebwizardry\:summon_snow_golem.desc=Creates a snow golem to fight for you. Lasts until the snow golem dies.
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spell.ebwizardry\:summon_spirit_horse.desc=Summons a spirit horse for you to ride. The spirit horse will vanish a short while after it is dismounted, or you can dismiss it by shift-right-clicking on it with any wand.
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spell.ebwizardry\:summon_spirit_wolf.desc=Summons a spirit wolf companion to fight for you. The spirit wolf will only disappear if it is killed, or you can dismiss it by shift-right-clicking on it with any wand.
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spell.ebwizardry\:summon_storm_elemental.desc="Storm Elemental\: An ancient manifestation of the elements, it can hardly contain the raw power churning within it." - The Wizard's Guide to Arcane Beings, Volume II
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spell.ebwizardry\:summon_wither_skeleton.desc=Summons a wither skeleton to fight for you. The wither skeleton will disappear after 30 seconds or if it is killed.
|
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spell.ebwizardry\:summon_zombie.desc=Summons a zombie to fight for you. The zombie will disappear after 30 seconds or if it is killed.
|
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spell.ebwizardry\:telekinesis.desc=Moves an item or other small object towards you, or right-clicks the block you are looking at. Can also be used to disarm players.
|
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spell.ebwizardry\:thunderbolt.desc=Shoots a bolt of thunder which knocks back targets.
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spell.ebwizardry\:thunderstorm.desc="Mwahahahahahaha!"
|
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spell.ebwizardry\:tornado.desc=Unleashes a tornado in the direction you are pointing which hurls anything in its path skywards.
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spell.ebwizardry\:transience.desc=Makes the caster transient for 20 seconds. The caster is immune to all damage while transient but cannot break or place blocks or cause any damage.
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spell.ebwizardry\:transportation.desc=Transports the caster to their remembered stone circle. To use this spell, make a circle of stones of transportation, then right click it with a wand.
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spell.ebwizardry\:vanishing_box.desc=Grants the caster access to their ender chest storage.
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spell.ebwizardry\:vex_swarm.desc=Summons a swarm of flying vexes to fight for you. The vexes will disappear after 30 seconds or if they are killed.
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spell.ebwizardry\:wall_of_frost.desc=Winter at your fingertips.
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spell.ebwizardry\:ward.desc=Grants the caster a shielding effect that reduces incoming magic damage for 30 seconds.
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spell.ebwizardry\:water_breathing.desc=Allows the caster to breathe underwater for 60 seconds.
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spell.ebwizardry\:whirlwind.desc=Causes the target to be blown upwards and away from you at speed.
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spell.ebwizardry\:wither.desc=Fires a ray of darkness which withers anything it touches.
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spell.ebwizardry\:wither_skull.desc=Launches a wither skull in the direction you are pointing.
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spell.ebwizardry\:withering_totem.desc=Summons a withering totem where you are pointing, which slowly drains nearby creatures' health. The totem explodes after 30 seconds, dealing more damage the more health it drained.
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spell.ebwizardry\:zombie_apocalypse.desc=Opening a portal to the underworld is easy. The difficult part is shutting it again when things go wrong...
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spell.ebwizardry\:invoke_weather.sun=The rain begins to stop...
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spell.ebwizardry\:invoke_weather.rain=The heavens open...
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spell.ebwizardry\:transportation.missing=The stone circle is missing or obstructed...
|
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spell.ebwizardry\:transportation.undefined=You must remember the location of a stone circle first!
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spell.ebwizardry\:transportation.wrongdimension=No remembered stone circle in this dimension...
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spell.ebwizardry\:clairvoyance.searching=Searching...
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spell.ebwizardry\:clairvoyance.confirm=The path revealed upon casting %1$s will now lead back to this point
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spell.ebwizardry\:clairvoyance.outofrange=Your remembered location is too far away or inaccessible...
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spell.ebwizardry\:clairvoyance.undefined=You must remember a location first!
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spell.ebwizardry\:clairvoyance.wrongdimension=Your remembered location is in another dimension...
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spell.ebwizardry\:possession.insufficienthealth=You don't have enough health to possess %1$s!
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spell.ebwizardry\:possession.success=Press %s to stop possessing
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spell.ebwizardry\:divination.nothing=Nothing happened.
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spell.ebwizardry\:divination.weak=You can just feel your wand twitching %s.
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spell.ebwizardry\:divination.moderate=You feel your wand being tugged %s.
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spell.ebwizardry\:divination.strong=Your wand pulls %s strongly.
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spell.ebwizardry\:divination.very_strong=Your wand lurches %s sharply.
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spell.ebwizardry\:divination.down=downwards
|
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spell.ebwizardry\:divination.up=upwards
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spell.ebwizardry\:divination.front=forwards
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spell.ebwizardry\:divination.back=backwards
|
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spell.ebwizardry\:divination.left=to the left
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spell.ebwizardry\:divination.right=to the right
|
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spell.ebwizardry\:resurrection.resurrect_ally=%s was resurrected by %s
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spell.ebwizardry\:resurrection.resurrect_self=%s came back to life
|
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spell.ebwizardry\:resurrection.button_wait=Resurrect (%ss)
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spell.ebwizardry\:resurrection.button_ready=Resurrect
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forfeit.ebwizardry\:do_nothing=Nothing happened.
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forfeit.ebwizardry\:burn_self=The %s bursts into flames in your hand!
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forfeit.ebwizardry\:fireball=A fireball materializes in front of you!
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forfeit.ebwizardry\:firebomb=A firebomb appears right above you!
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forfeit.ebwizardry\:explode=A sudden explosion knocks you to the ground!
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forfeit.ebwizardry\:blazes=Suddenly, hostile blazes materialize around you!
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forfeit.ebwizardry\:burn_surroundings=The area around you is set ablaze!
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forfeit.ebwizardry\:meteors=Fiery armageddon rains from the sky!
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forfeit.ebwizardry\:freeze_self=You feel an icy chill rush through you!
|
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forfeit.ebwizardry\:freeze_self_2=From the %s emanates a cold so intense that it roots you to the spot!
|
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forfeit.ebwizardry\:ice_spikes=Ice spikes rise from the ground beneath your feet!
|
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forfeit.ebwizardry\:blizzard=You are suddenly surrounded by a raging blizzard!
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forfeit.ebwizardry\:ice_wraiths=Suddenly, hostile ice wraiths materialize around you!
|
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forfeit.ebwizardry\:hailstorm=Razor-sharp ice starts raining down upon you!
|
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forfeit.ebwizardry\:ice_giant=A hostile ice giant materializes in front of you!
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forfeit.ebwizardry\:thunder=The scroll emits a deafening noise, knocking you to the ground!
|
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forfeit.ebwizardry\:storm=Looks like a storm is brewing!
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forfeit.ebwizardry\:lightning_sigils=Watch your step!
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forfeit.ebwizardry\:lightning=You are struck by lightning!
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forfeit.ebwizardry\:paralyse_self=You are paralysed!
|
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forfeit.ebwizardry\:lightning_wraiths=Suddenly, hostile lightning wraiths materialise around you!
|
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forfeit.ebwizardry\:storm_elementals=Hostile storm elementals materialize on all sides!
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|
forfeit.ebwizardry\:nausea=...huh? What just happened? Where am I?
|
|
forfeit.ebwizardry\:zombie_horde=A horde of zombies rises from the ground around you!
|
|
forfeit.ebwizardry\:wither_self=Darkness withers your soul!
|
|
forfeit.ebwizardry\:cripple_self=The %s emits a deathly howl, and you are crippled to within an inch of your life!
|
|
forfeit.ebwizardry\:shadow_wraiths=Hostile shadow wraiths materialise on all sides!
|
|
|
|
forfeit.ebwizardry\:snares=It's a trap!
|
|
forfeit.ebwizardry\:squid=Squid!
|
|
forfeit.ebwizardry\:uproot_plants=All nearby plants are suddenly uprooted!
|
|
forfeit.ebwizardry\:poison_self=You are poisoned!
|
|
forfeit.ebwizardry\:flood=Water materialises around you!
|
|
forfeit.ebwizardry\:bury_self=The ground collapses beneath you!
|
|
|
|
forfeit.ebwizardry\:spill_inventory=Your items spill themselves everywhere!
|
|
forfeit.ebwizardry\:teleport_self=You are instantly teleported somewhere!
|
|
forfeit.ebwizardry\:teleport_self_large_distance=You are instantly teleported somewhere far away!
|
|
forfeit.ebwizardry\:levitate_self=You begin to float upwards helplessly!
|
|
forfeit.ebwizardry\:vex_horde=A horde of vexes materializes around you!
|
|
forfeit.ebwizardry\:black_hole=A swirling vortex appears in front of you!
|
|
forfeit.ebwizardry\:arrow_rain=A barrage of arrows starts raining down upon you!
|
|
|
|
forfeit.ebwizardry\:damage_self=Ouch!
|
|
forfeit.ebwizardry\:spill_armour=All your armour falls off!
|
|
forfeit.ebwizardry\:hunger=You suddenly feel very hungry!
|
|
forfeit.ebwizardry\:blind_self=You are blinded!
|
|
forfeit.ebwizardry\:weaken_self=You are severely weakened!
|
|
forfeit.ebwizardry\:jam_self=Your magic is rendered useless!
|
|
forfeit.ebwizardry\:curse_self=You are cursed with undeath!
|
|
|
|
potion.ebwizardry\:frost=Frostbite
|
|
potion.ebwizardry\:fireskin=Fireskin
|
|
potion.ebwizardry\:ice_shroud=Ice Shroud
|
|
potion.ebwizardry\:static_aura=Static Aura
|
|
potion.ebwizardry\:transience=Transience
|
|
potion.ebwizardry\:decay=Decay
|
|
potion.ebwizardry\:sixth_sense=Sixth Sense
|
|
potion.ebwizardry\:arcane_jammer=Arcane Jammer
|
|
potion.ebwizardry\:mind_trick=Mind Trick
|
|
potion.ebwizardry\:mind_control=Mind Control
|
|
potion.ebwizardry\:font_of_mana=Font of Mana
|
|
potion.ebwizardry\:fear=Fear
|
|
potion.ebwizardry\:curse_of_soulbinding=Curse of Soulbinding
|
|
potion.ebwizardry\:paralysis=Paralysis
|
|
potion.ebwizardry\:muffle=Muffle
|
|
potion.ebwizardry\:ward=Ward
|
|
potion.ebwizardry\:slow_time=Slow Time
|
|
potion.ebwizardry\:empowerment=Empowerment
|
|
potion.ebwizardry\:curse_of_enfeeblement=Curse of Enfeeblement
|
|
potion.ebwizardry\:curse_of_undeath=Curse of Undeath
|
|
potion.ebwizardry\:containment=Containment
|
|
potion.ebwizardry\:frost_step=Frost Step
|
|
potion.ebwizardry\:mark_of_sacrifice=Mark of Sacrifice
|
|
potion.ebwizardry\:mirage=Mirage
|
|
potion.ebwizardry\:oakflesh=Oakflesh
|
|
potion.ebwizardry\:ironflesh=Ironflesh
|
|
potion.ebwizardry\:diamondflesh=Diamondflesh
|
|
|
|
enchantment.ebwizardry\:magic_sword=Imbuement
|
|
enchantment.ebwizardry\:magic_bow=Imbuement
|
|
enchantment.ebwizardry\:flaming_weapon=Fire Imbuement
|
|
enchantment.ebwizardry\:freezing_weapon=Frost Imbuement
|
|
enchantment.ebwizardry\:shocking_weapon=Lightning Imbuement
|
|
|
|
enchantment.ebwizardry\:magic_protection=Magic Protection
|
|
enchantment.ebwizardry\:frost_protection=Frost Protection
|
|
enchantment.ebwizardry\:shock_protection=Shock Protection
|
|
|
|
enchantment.ebwizardry.magic_sword.desc=Part of the Imbue Weapon spell; unobtainable in survival mode (the book won't work).
|
|
enchantment.ebwizardry.magic_bow.desc=Part of the Imbue Weapon spell; unobtainable in survival mode (the book won't work).
|
|
enchantment.ebwizardry.flaming_weapon.desc=Part of the Flaming Weapon spell; unobtainable in survival mode (the book won't work).
|
|
enchantment.ebwizardry.freezing_weapon.desc=Part of the Freezing Weapon spell; unobtainable in survival mode (the book won't work).
|
|
enchantment.ebwizardry.shocking_weapon.desc=Part of the Shocking Weapon spell; unobtainable in survival mode (the book won't work).
|
|
|
|
enchantment.ebwizardry.magic_protection.desc=Reduces damage from all magic.
|
|
enchantment.ebwizardry.frost_protection.desc=Reduces the effects of frost damage.
|
|
enchantment.ebwizardry.shock_protection.desc=Reduces the effects of shock damage.
|
|
|
|
key.categories.ebwizardry=Wizardry
|
|
|
|
key.ebwizardry.next_spell=Next Spell
|
|
key.ebwizardry.previous_spell=Previous Spell
|
|
key.ebwizardry.spell_1=Spell Slot 1
|
|
key.ebwizardry.spell_2=Spell Slot 2
|
|
key.ebwizardry.spell_3=Spell Slot 3
|
|
key.ebwizardry.spell_4=Spell Slot 4
|
|
key.ebwizardry.spell_5=Spell Slot 5
|
|
key.ebwizardry.spell_6=Spell Slot 6
|
|
key.ebwizardry.spell_7=Spell Slot 7
|
|
key.ebwizardry.spell_8=Spell Slot 8
|
|
|
|
death.attack.wizardry_magic=%1$s was killed by %2$s using magic
|
|
death.attack.indirect_wizardry_magic=%1$s was killed by %2$s using magic
|
|
death.attack.magic_wizardry_magic=%1$s was killed by %2$s using magic
|
|
death.attack.magic_indirect_wizardry_magic=%1$s was killed by %2$s using magic
|
|
|
|
death.attack.fire_wizardry_magic=%1$s was killed by %2$s using fire magic
|
|
death.attack.fire_indirect_wizardry_magic=%1$s was killed by %2$s using fire magic
|
|
death.attack.frost_wizardry_magic=%1$s was killed by %2$s using frost magic
|
|
death.attack.frost_indirect_wizardry_magic=%1$s was killed by %2$s using frost magic
|
|
death.attack.shock_wizardry_magic=%1$s was killed by %2$s using a shock magic
|
|
death.attack.shock_indirect_wizardry_magic=%1$s was killed by %2$s using shock magic
|
|
death.attack.wither_wizardry_magic=%1$s was killed by %2$s using withering magic
|
|
death.attack.wither_indirect_wizardry_magic=%1$s was killed by %2$s withering magic
|
|
death.attack.poison_wizardry_magic=%1$s was killed by %2$s using poison magic
|
|
death.attack.poison_indirect_wizardry_magic=%1$s was killed by %2$s poison magic
|
|
death.attack.force_wizardry_magic=%1$s was killed by %2$s using a magical force
|
|
death.attack.force_indirect_wizardry_magic=%1$s was killed by %2$s using magical force
|
|
death.attack.blast_wizardry_magic=%1$s was killed by %2$s using a magical blast
|
|
death.attack.blast_indirect_wizardry_magic=%1$s was killed by %2$s using magical blast
|
|
death.attack.radiant_wizardry_magic=%1$s was killed by %2$s using radiant magic
|
|
death.attack.radiant_indirect_wizardry_magic=%1$s was killed by %2$s using radiant magic
|
|
|
|
soundCategory.ebwizardry_spells=Spells
|
|
|
|
commands.ebwizardry\:cast.usage=/%1$s <spell> [player | x y z direction] [duration] [modifiers]
|
|
commands.ebwizardry\:cast.success=Successfully cast %s
|
|
commands.ebwizardry\:cast.success_continuous=Successfully cast %s for %s seconds
|
|
commands.ebwizardry\:cast.success_remote=Successfully cast %s as %s
|
|
commands.ebwizardry\:cast.success_remote_continuous=Successfully cast %s as %s for %s seconds
|
|
commands.ebwizardry\:cast.success_position=Successfully cast %s at %s, %s, %s
|
|
commands.ebwizardry\:cast.success_position_continuous=Successfully cast %s at %s, %s, %s for %s seconds
|
|
commands.ebwizardry\:cast.fail=Unable to cast %1$s
|
|
commands.ebwizardry\:cast.not_found=There is no such spell with ID %1$s
|
|
commands.ebwizardry\:cast.invalid_direction=Invalid direction: %1$s (valid directions are: up, down, north, south, east, west)
|
|
commands.ebwizardry\:cast.tag_error=Data tag parsing failed\: %s
|
|
commands.ebwizardry\:cast.origin_not_specified=You must specify a player or location to cast the spell from
|
|
commands.ebwizardry\:cast.duration_not_specified=You must specify a duration for this spell
|
|
|
|
commands.ebwizardry\:ally.usage=/%1$s <player> [player]
|
|
commands.ebwizardry\:ally.addally=%1$s has been added to %2$s's list of allies
|
|
commands.ebwizardry\:ally.removeally=%1$s has been removed from %2$s's list of allies
|
|
commands.ebwizardry\:ally.self=Players cannot be an ally of themselves!
|
|
commands.ebwizardry\:ally.permission=You do not have permission to change other players' allies
|
|
|
|
commands.ebwizardry\:allies.usage=/%1$s [player]
|
|
commands.ebwizardry\:allies.list=Players allied to you\: %1$s
|
|
commands.ebwizardry\:allies.list_other=Players allied to %1$s\: %2$s
|
|
commands.ebwizardry\:allies.permission=You do not have permission to view other players' allies
|
|
commands.ebwizardry\:allies.none=None
|
|
|
|
commands.ebwizardry\:discoverspell.usage=/%1$s <spell/all/clear> [player]
|
|
commands.ebwizardry\:discoverspell.not_found=There is no such spell with ID %1$s
|
|
commands.ebwizardry\:discoverspell.clear=Cleared all spell discovery data for %1$s
|
|
commands.ebwizardry\:discoverspell.all=Added all spells to %1$s's spell discovery data
|
|
commands.ebwizardry\:discoverspell.addspell=Added %1$s to %2$s's spell discovery data
|
|
commands.ebwizardry\:discoverspell.removespell=Removed %1$s from %2$s's spell discovery data
|
|
|
|
config.ebwizardry.title.general=Mod Options
|
|
|
|
config.ebwizardry.redundant_keys=Your config file contains redundant options, these will not do anything! [See log for details]
|
|
|
|
config.ebwizardry.generic.true=Enabled
|
|
config.ebwizardry.generic.false=Disabled
|
|
|
|
config.ebwizardry.category.spells=Spell Configuration
|
|
config.ebwizardry.category.spells.tooltip=Select which spells are enabled
|
|
config.ebwizardry.title.spells=Spell Configuration
|
|
config.ebwizardry.subtitle.spells=Disabling a spell globally here will override the finer controls in the spell JSON file.
|
|
|
|
config.ebwizardry.category.artefacts=Artifact Configuration
|
|
config.ebwizardry.category.artefacts.tooltip=Select which artifacts are enabled
|
|
config.ebwizardry.title.artefacts=Artifact Configuration
|
|
config.ebwizardry.subtitle.artefacts=Disable individual rings, amulets or charms here.
|
|
|
|
config.ebwizardry.category.gameplay=Gameplay Settings
|
|
config.ebwizardry.category.gameplay.tooltip=Configure wizardry's general gameplay
|
|
config.ebwizardry.title.gameplay=Gameplay Settings
|
|
config.ebwizardry.subtitle.gameplay=Global settings that affect game mechanics.
|
|
|
|
config.ebwizardry.players_move_each_other=Players Move Each Other
|
|
config.ebwizardry.players_move_each_other.tooltip=Whether to allow players to move other players around using magic.
|
|
config.ebwizardry.players_move_each_other.true=Yes - let the games begin!
|
|
config.ebwizardry.players_move_each_other.false=No - I won't be pushed around
|
|
config.ebwizardry.player_block_damage=Player Block Damage
|
|
config.ebwizardry.player_block_damage.tooltip=Whether spells cast by players can destroy blocks in the world. Wizardry makes every attempt to respect protection mods and plugins, but cannot guarantee it will work in all cases for every mod. If you need absolutely watertight anti-grief, disable this setting. (N.B. This setting only affects players. To prevent mobs from destroying blocks with magic, use the mobGriefing gamerule.)
|
|
config.ebwizardry.player_block_damage.true=Yes - kaboom!
|
|
config.ebwizardry.player_block_damage.false=No - activate anti-grief (TM)
|
|
config.ebwizardry.dispenser_block_damage=Dispenser Block Damage
|
|
config.ebwizardry.dispenser_block_damage.tooltip=Whether spells cast by dispensers can destroy blocks in the world. Wizardry makes every attempt to respect protection mods and plugins, but cannot guarantee it will work in all cases for every mod. If you need absolutely watertight anti-grief, disable this setting.
|
|
config.ebwizardry.damage_type_per_element=Damage Type Per Element
|
|
config.ebwizardry.damage_type_per_element.tooltip=Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like necromancy_indirect_wizardry_magic, necromancy_wizardry_magic. This is disabled by default to not break existing modpacks. The intention of this setting is to allow differentiating various damage types for e.g. the Distinct Damage Descriptions mod
|
|
config.ebwizardry.single_use_spell_books=Spell Books Are Consumed By Wands
|
|
config.ebwizardry.single_use_spell_books.tooltip=Whether spell books are consumed when they are bound to a wand.
|
|
config.ebwizardry.prevent_binding_same_spell_twice_to_wands=Prevent Binding The Same Spell To A Wand Multiple Times
|
|
config.ebwizardry.prevent_binding_same_spell_twice_to_wands.tooltip=Whether to prevent binding the same spell to a wand multiple times
|
|
config.ebwizardry.mana_per_shard=Mana Per Crystal Shard
|
|
config.ebwizardry.mana_per_shard.tooltip=The amount of mana a crystal shard is worth.
|
|
config.ebwizardry.mana_per_crystal=Mana Per Crystal
|
|
config.ebwizardry.mana_per_crystal.tooltip=The amount of mana each magic crystal is worth.
|
|
config.ebwizardry.grand_crystal_mana=Grand Crystal Mana
|
|
config.ebwizardry.grand_crystal_mana.tooltip=The amount of mana a grand magic crystal is worth.
|
|
config.ebwizardry.upgrade_stack_limit=Upgrade Stack Limit
|
|
config.ebwizardry.upgrade_stack_limit.tooltip=The maximum number of one type of wand upgrade which can be applied to a wand.
|
|
config.ebwizardry.non_elemental_upgrade_bonus=Non-Elemental Upgrade Bonus
|
|
config.ebwizardry.non_elemental_upgrade_bonus.tooltip=The bonus amount of wand upgrades that can be applied to a non-elemental wand.
|
|
config.ebwizardry.siphon_mana_per_level=Siphon Mana Per Level
|
|
config.ebwizardry.siphon_mana_per_level.tooltip=The amount of mana given for a kill for each level of siphon upgrade.
|
|
config.ebwizardry.condenser_tick_interval=Condenser Tick Interval
|
|
config.ebwizardry.condenser_tick_interval.tooltip=The number of ticks between each mana increase for wands with the condenser upgrade.
|
|
config.ebwizardry.base_spell_slots=Base Spell Slots
|
|
config.ebwizardry.base_spell_slots.tooltip=The number of spell slots a wand has with no attunement upgrades applied.
|
|
config.ebwizardry.telekinetic_disarmament=Telekinetic Disarmament
|
|
config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell. Disable to prevent stealing of items.
|
|
config.ebwizardry.telekinetic_disarmament.true=Yes - let people steal things
|
|
config.ebwizardry.telekinetic_disarmament.false=No - that's cheating!
|
|
config.ebwizardry.teleport_through_unbreakable_blocks=Teleport Through Unbreakable Blocks
|
|
config.ebwizardry.teleport_through_unbreakable_blocks.tooltip=Whether players are allowed to teleport through unbreakable blocks (e.g. bedrock) using the phase step spell.
|
|
config.ebwizardry.teleport_through_unbreakable_blocks.true=Yes - I wish to see the void!
|
|
config.ebwizardry.teleport_through_unbreakable_blocks.false=No - bedrock is impenetrable
|
|
config.ebwizardry.world_time_manipulation=World Time Manipulation
|
|
config.ebwizardry.world_time_manipulation.tooltip=Whether players are allowed to change the world time with the speed time spell. If disabled, the speed time spell will not change the world time but will still speed up nearby block, entity and tile entity ticks.
|
|
config.ebwizardry.world_time_manipulation.true=Yes - daytime, nighttime...
|
|
config.ebwizardry.world_time_manipulation.false=No - I need my sleep!
|
|
config.ebwizardry.creative_bypasses_arcane_lock=Bypass Arcane Lock
|
|
config.ebwizardry.creative_bypasses_arcane_lock.tooltip=Determines which players can bypass arcane locks.
|
|
config.ebwizardry.creative_bypasses_arcane_lock.true=Anyone in creative mode
|
|
config.ebwizardry.creative_bypasses_arcane_lock.false=Only ops in creative mode
|
|
config.ebwizardry.slow_time_affects_players=Slow Time Affects Players
|
|
config.ebwizardry.slow_time_affects_players.tooltip=Whether players are slowed when another nearby player uses the slow time spell. If this is disabled, mobs and projectiles will still be affected but players will move at normal speed.
|
|
config.ebwizardry.bonemeal_grows_crystal_flowers=Bonemeal Grows Crystal Flowers
|
|
config.ebwizardry.bonemeal_grows_crystal_flowers.tooltip=Whether using bonemeal on grass blocks has a chance to grow crystal flowers.
|
|
config.ebwizardry.wands_must_be_held_to_decrement_cooldown=Wands Must Be Held To Decrement Cooldown
|
|
config.ebwizardry.wands_must_be_held_to_decrement_cooldown.tooltip=Whether wands only decrement their cooldowns if a player holds them.
|
|
config.ebwizardry.cooldown_reduction_per_level=Cooldown Reduction Per Level
|
|
config.ebwizardry.cooldown_reduction_per_level.tooltip=The fraction by which cooldowns are reduced for each level of cooldown upgrade.
|
|
config.ebwizardry.potency_increase_per_tier=Potency Increase Per Tier
|
|
config.ebwizardry.potency_increase_per_tier.tooltip=The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!
|
|
config.ebwizardry.duration_increase_per_level=Duration Increase Per Level
|
|
config.ebwizardry.duration_increase_per_level.tooltip=The fraction by which spell duration is increased for each level of duration upgrade.
|
|
config.ebwizardry.range_increase_per_level=Range Increase Per Level
|
|
config.ebwizardry.range_increase_per_level.tooltip=The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!
|
|
config.ebwizardry.blast_increase_per_level=Blast Increase Per Level
|
|
config.ebwizardry.blast_increase_per_level.tooltip=The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!
|
|
config.ebwizardry.frost_slowness_increase_per_level=Frost Slowness Increase Per Level
|
|
config.ebwizardry.frost_slowness_increase_per_level.tooltip=The fraction by which movement speed is reduced per level of frost effect.
|
|
config.ebwizardry.storage_increase_per_level=Storage Increase Per Level
|
|
config.ebwizardry.storage_increase_per_level.tooltip=The fraction by which maximum charge is increased for each level of storage upgrade.
|
|
|
|
config.ebwizardry.category.difficulty=Difficulty Settings
|
|
config.ebwizardry.category.difficulty.tooltip=Configure wizardry's difficulty
|
|
config.ebwizardry.title.difficulty=Difficulty Settings
|
|
config.ebwizardry.subtitle.difficulty=Settings that affect the mod's difficulty.
|
|
|
|
config.ebwizardry.unfocused_search_bars=Whether to autofocus search bar in Arcane Workbench and lectern
|
|
config.ebwizardry.discovery_mode=Discovery Mode
|
|
config.ebwizardry.discovery_mode.tooltip=For those who like a sense of mystery! When enabled, spells you haven't cast yet will be unreadable until you cast them (on a per-world basis). Has no effect when in creative mode. Spells of identification will be unobtainable in survival mode if this is disabled.
|
|
config.ebwizardry.legacy_wand_levelling=Legacy Wand Levelling
|
|
config.ebwizardry.legacy_wand_levelling.tooltip=Controls whether wands are required to gain progression before they can be upgraded to the next tier. Enable this option to revert to the pre-4.2 system, which only requires tomes of arcana. Wands will still gain progression silently when this is enabled, so if you go back to the new system you won't lose any progress.
|
|
config.ebwizardry.legacy_wand_levelling.true=Yes - I liked it how it was!
|
|
config.ebwizardry.legacy_wand_levelling.false=No - Level me up!
|
|
config.ebwizardry.friendly_fire=Friendly Fire
|
|
config.ebwizardry.friendly_fire.tooltip=Controls which creatures may be damaged by your magic when allied to you. Your spells will not target your allies or creatures summoned/owned by them regardless of this setting, but this setting makes them completely immune if disabled.
|
|
config.ebwizardry.passive_mobs_are_allies=Passive Mobs Are Allies
|
|
config.ebwizardry.passive_mobs_are_allies.tooltip=Whether all passive mobs should count as allies, i.e. they should not be damaged indirectly by spells. Tamed mobs always count as allies.
|
|
config.ebwizardry.passive_mobs_are_allies.true=Yes - don't hurt the animals!
|
|
config.ebwizardry.passive_mobs_are_allies.false=No - I like my steak lightning-grilled!
|
|
config.ebwizardry.minion_revenge_targeting=Minion Revenge Targeting
|
|
config.ebwizardry.minion_revenge_targeting.tooltip=Whether summoned creatures can revenge-attack players or creatures that they would not otherwise be able to attack.
|
|
config.ebwizardry.minion_revenge_targeting.true=Yes - I'd never hurt them!
|
|
config.ebwizardry.minion_revenge_targeting.false=No - they must always obey me!
|
|
config.ebwizardry.forfeit_chance=Forfeit Chance
|
|
config.ebwizardry.forfeit_chance.tooltip=The chance to 'misread' an undiscovered spell and trigger a forfeit instead. Setting this to 0 effectively disables the forfeit mechanic. Has no effect if discovery mode is disabled.
|
|
config.ebwizardry.progression_requirements=Progression Requirements
|
|
config.ebwizardry.progression_requirements.tooltip=The progression required to upgrade a wand to each tier (apprentice, advanced and master respectively).
|
|
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config.ebwizardry.tier_max_charges=Tier Maximum Charges
|
|
config.ebwizardry.tier_max_charges.tooltip=Maximum mana each tier can store (novice, apprentice, advanced, master respectively).
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|
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|
config.ebwizardry.tier_upgrade_limits=Tier Upgrade Limits
|
|
config.ebwizardry.tier_upgrade_limits.tooltip=Maximum number of upgrades each tier can have (novice, apprentice, advanced, master respectively).
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|
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|
config.ebwizardry.novice_max_charge=Novice Maximum Charge
|
|
config.ebwizardry.novice_max_charge.tooltip=Maximum mana a novice wand can store.
|
|
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|
config.ebwizardry.apprentice_max_charge=Apprentice Maximum Charge
|
|
config.ebwizardry.apprentice_max_charge.tooltip=Maximum mana an apprentice wand can store.
|
|
|
|
config.ebwizardry.advanced_max_charge=Advanced Maximum Charge
|
|
config.ebwizardry.advanced_max_charge.tooltip=Maximum mana an advanced wand can store.
|
|
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|
config.ebwizardry.master_max_charge=Master Maximum Charge
|
|
config.ebwizardry.master_max_charge.tooltip=Maximum mana a master wand can store.
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|
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config.ebwizardry.novice_upgrade_limit=Novice Upgrade Limit
|
|
config.ebwizardry.novice_upgrade_limit.tooltip=Maximum number of upgrades a novice wand can have.
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|
|
|
config.ebwizardry.apprentice_upgrade_limit=Apprentice Upgrade Limit
|
|
config.ebwizardry.apprentice_upgrade_limit.tooltip=Maximum number of upgrades an apprentice wand can have.
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|
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|
config.ebwizardry.advanced_upgrade_limit=Advanced Upgrade Limit
|
|
config.ebwizardry.advanced_upgrade_limit.tooltip=Maximum number of upgrades an advanced wand can have.
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config.ebwizardry.master_upgrade_limit=Master Upgrade Limit
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|
config.ebwizardry.master_upgrade_limit.tooltip=Maximum number of upgrades a master wand can have.
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|
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|
config.ebwizardry.condenser_amount_multiplier=Condenser Amount Multiplier
|
|
config.ebwizardry.condenser_amount_multiplier.tooltip=Multiplier for condenser upgrade mana regeneration amount. Higher values make condensers more effective.
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|
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|
config.ebwizardry.flesh_spells_cause_slowness=Flesh Spells Cause Slowness
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config.ebwizardry.flesh_spells_cause_slowness.tooltip=Whether flesh spells (DiamondFlesh, IronFlesh, OakFlesh) apply slowness. When disabled, these spells only provide their defensive benefits without movement penalty.
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|
config.ebwizardry.flesh_spells_cause_slowness.true=Yes - flesh spells slow you down
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|
config.ebwizardry.flesh_spells_cause_slowness.false=No - flesh spells don't slow you down
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|
config.ebwizardry.diamond_flesh_armor_bonus=DiamondFlesh Armor Bonus
|
|
config.ebwizardry.diamond_flesh_armor_bonus.tooltip=Armor bonus provided by the DiamondFlesh spell.
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|
config.ebwizardry.diamond_flesh_armor_toughness_bonus=DiamondFlesh Armor Toughness Bonus
|
|
config.ebwizardry.diamond_flesh_armor_toughness_bonus.tooltip=Armor toughness bonus provided by the DiamondFlesh spell.
|
|
config.ebwizardry.iron_flesh_armor_bonus=IronFlesh Armor Bonus
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|
config.ebwizardry.iron_flesh_armor_bonus.tooltip=Armor bonus provided by the IronFlesh spell.
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|
config.ebwizardry.oak_flesh_armor_bonus=OakFlesh Armor Bonus
|
|
config.ebwizardry.oak_flesh_armor_bonus.tooltip=Armor bonus provided by the OakFlesh spell.
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|
config.ebwizardry.oak_flesh_health_bonus=OakFlesh Health Bonus
|
|
config.ebwizardry.oak_flesh_health_bonus.tooltip=Health bonus provided by the OakFlesh spell (as a multiplier, e.g., 0.2 = 20% increase).
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|
config.ebwizardry.player_damage_scaling=Player Damage Scaling Factor
|
|
config.ebwizardry.player_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by players casting spells, relative to 1.
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|
config.ebwizardry.npc_damage_scaling=NPC Damage Scaling Factor
|
|
config.ebwizardry.npc_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by NPCs casting spells, relative to 1.
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|
config.ebwizardry.evil_wizard_spawn_rate=Evil Wizard Spawn Rate
|
|
config.ebwizardry.evil_wizard_spawn_rate.tooltip=Spawn rate for naturally-spawned evil wizards; higher numbers mean more evil wizards will spawn. 5 is equivalent to witches, 100 is equivalent to zombies, skeletons and creepers. Set to 0 to disable evil wizard spawning entirely.
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|
config.ebwizardry.ice_wraith_spawn_rate=Ice Wraith Spawn Rate
|
|
config.ebwizardry.ice_wraith_spawn_rate.tooltip=Spawn rate for naturally-spawned ice wraiths; higher numbers mean more ice wraiths will spawn. 5 is equivalent to witches, 100 is equivalent to zombies, skeletons and creepers. Set to 0 to disable ice wraith spawning entirely.
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|
config.ebwizardry.lightning_wraith_spawn_rate=Lightning Wraith Spawn Rate
|
|
config.ebwizardry.lightning_wraith_spawn_rate.tooltip=Spawn rate for naturally-spawned lightning wraiths; higher numbers mean more lightning wraiths will spawn. 5 is equivalent to witches, 100 is equivalent to zombies, skeletons and creepers. Set to 0 to disable lightning wraith spawning entirely.
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|
|
|
config.ebwizardry.category.tweaks=Tweaks Settings
|
|
config.ebwizardry.category.tweaks.tooltip=Tweak wizardry's behaviour
|
|
config.ebwizardry.title.tweaks=Tweaks Settings
|
|
config.ebwizardry.subtitle.tweaks=Assorted settings for tweaking the mod's behaviour.
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|
|
|
config.ebwizardry.replace_vanilla_fireballs=Replace Vanilla Fireballs
|
|
config.ebwizardry.replace_vanilla_fireballs.tooltip=Whether to replace Minecraft's own fireballs with wizardry fireballs. If this is disabled, only wizardry spells will use the custom fireballs.
|
|
config.ebwizardry.replace_vanilla_fireballs.true=Yes - give me FIRE!
|
|
config.ebwizardry.replace_vanilla_fireballs.false=No - blazes are mean enough
|
|
config.ebwizardry.replace_vanilla_fall_damage=Replace Vanilla Fall Damage
|
|
config.ebwizardry.replace_vanilla_fall_damage.tooltip=Whether to replace Minecraft's distance-based fall damage calculation with an equivalent, velocity-based one. This is done such that mobs in freefall will take exactly the same damage as normal, so it will not break falling-based mob farms. Disable this if you experience falling-related weirdness! If this is disabled, some spells revert to a more simplistic method of resetting the player's fall damage in certain cases.
|
|
config.ebwizardry.replace_vanilla_fall_damage.true=Yes - it's parkour time
|
|
config.ebwizardry.replace_vanilla_fall_damage.false=No - break my legs normally
|
|
config.ebwizardry.spell_book_colors_require_charm=Spell Book Colors Require Archivist's Eyeglass
|
|
config.ebwizardry.spell_book_colors_require_charm.tooltip=Whether to require the Archivist's Eyeglass charm artifact to see colored spell book bookmarks.
|
|
config.ebwizardry.spell_book_colors_require_charm.true=Yes - I want to see the colours only if the charm is worn
|
|
config.ebwizardry.spell_book_colors_require_charm.false=No - I want to see the colours all the time
|
|
config.ebwizardry.blindness_tweak=Blindness Tweak
|
|
config.ebwizardry.blindness_tweak.tooltip=Whether to tweak the blindness effect to reduce follow distance when used on non-players. This automatically disables itself in favour of Potion Core's implementation if installed.
|
|
config.ebwizardry.mob_loot_table_whitelist=Mob Loot Table Whitelist
|
|
config.ebwizardry.mob_loot_table_whitelist.tooltip=Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.
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|
config.ebwizardry.mob_loot_table_blacklist=Mob Loot Table Blacklist
|
|
config.ebwizardry.mob_loot_table_blacklist.tooltip=Blacklist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually exclude them.
|
|
config.ebwizardry.inject_mob_drops=Allow Wizardry Mob Loot
|
|
config.ebwizardry.inject_mob_drops.tooltip=Whether to inject Wizardry loot to mobs, based on the loot table 'Mob Loot Table Whitelist' / 'Mob Loot Table Blacklist' settings. If disabled, the lists won't have any effect!
|
|
config.ebwizardry.mob_spawn_dimensions=Mob Spawning Dimensions
|
|
config.ebwizardry.mob_spawn_dimensions.tooltip=List of ids of dimensions in which wizardry's hostile mobs can spawn.
|
|
config.ebwizardry.mob_spawn_biome_blacklist=Mob Spawning Biome Blacklist
|
|
config.ebwizardry.mob_spawn_biome_blaclist.tooltip=List of names of biomes in which wizardry's hostile mobs cannot spawn. Biome names are not case-sensitive. For mod biomes, prefix with the mod ID (e.g. biomesoplenty\:mystic_grove).
|
|
config.ebwizardry.summoned_creature_targets_whitelist=Summoned Creature Target Whitelist
|
|
config.ebwizardry.summoned_creature_targets_whitelist.tooltip=List of names of entities which summoned creatures and wizards are allowed to attack, in addition to the defaults. Add mod creatures to this list if you want summoned creatures to attack them and they aren't already doing so. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
|
|
config.ebwizardry.summoned_creature_targets_blacklist=Summoned Creature Target Blacklist
|
|
config.ebwizardry.summoned_creature_targets_blacklist.tooltip=List of names of entities which summoned creatures and wizards are specifically not allowed to attack, overriding the defaults and the whitelist. Add creatures to this list if allowing them to be attacked causes problems or is too destructive (removing creepers from this list is done at your own risk!). Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
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|
config.ebwizardry.mind_control_targets_blacklist=Mind Control Targets Blacklist
|
|
config.ebwizardry.mind_control_targets_blacklist.tooltip=List of names of entities which cannot be mind controlled, in addition to the defaults. Add creatures to this list if allowing them to be mind-controlled causes problems or could be exploited. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
|
|
config.ebwizardry.pocket_furnace_item_blacklist=Pocket Furnace Item Blacklist
|
|
config.ebwizardry.pocket_furnace_item_blacklist.tooltip=List of registry names of blocks or items which cannot be smelted by the pocket furnace spell, in addition to armour, tools and weapons. Block/item names are not case sensitive. For mod items, prefix with the mod ID (e.g. ebwizardry\:crystal_ore).
|
|
config.ebwizardry.divination_ore_whitelist=Divination Ore Whitelist
|
|
config.ebwizardry.divination_ore_whitelist.tooltip=List of registry names of ore blocks which can be detected by the divination spell. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. ebwizardry\:crystal_ore).
|
|
config.ebwizardry.sword_item_whitelist=Sword Item Whitelist
|
|
config.ebwizardry.sword_item_whitelist.tooltip=List of registry names of items which should count as swords for imbuement spells. Most swords should work automatically, but those that don't can be added manually here. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. tconstruct:broadsword).
|
|
config.ebwizardry.bow_item_whitelist=Bow Item Whitelist
|
|
config.ebwizardry.bow_item_whitelist.tooltip=List of registry names of items which should count as bows for imbuement spells. Most bows should work automatically, but those that don't can be added manually here. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. tconstruct:shortbow).
|
|
config.ebwizardry.bookshelf_blocks=Bookshelf Blocks
|
|
config.ebwizardry.bookshelf_blocks.tooltip=List of registry names of blocks that count as bookshelves for the arcane workbench and lectern. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. ebwizardry:oak_bookshelf).
|
|
config.ebwizardry.book_items=Book Items
|
|
config.ebwizardry.book_items.tooltip=List of registry names of items which can be placed in a bookshelf, in addition to the defaults. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. thaumcraft:thaumonomicon).
|
|
config.ebwizardry.bookshelf_search_radius=Bookshelf Search Radius
|
|
config.ebwizardry.bookshelf_search_radius.tooltip=The maximum number of blocks a bookshelf can be from an arcane workbench or lectern to be able to link to it.
|
|
config.ebwizardry.currency_items=Currency Items
|
|
config.ebwizardry.currency_items.tooltip=List of registry names of items which wizard trades can use as currency (in the first slot; the second slot is unaffected). Each entry in this list should consist of an item registry name, followed by a single space, then an integer which defines the 'value' of the item. Higher values mean fewer of that currency item are required for a given trade.
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|
|
|
config.ebwizardry.category.worldgen=World Generation Settings
|
|
config.ebwizardry.category.worldgen.tooltip=Configure wizardry's world generation features
|
|
config.ebwizardry.title.worldgen=World Generation Settings
|
|
config.ebwizardry.subtitle.worldgen=Settings that affect world generation.
|
|
|
|
config.ebwizardry.fast_worldgen=Structure Generation
|
|
config.ebwizardry.fast_worldgen.tooltip=Controls which algorithm wizardry uses for structure generation. Fancy worldgen prevents structures on cliffs, in caves and intersecting other structures, and cleans up floating trees after generating. Fast worldgen sacrifices these improvements, potentially resulting in faster world generation. Performance improvement will vary depending on your setup. This option will affect randomisation; for any given seed, structures will not be the same as when it is turned off.
|
|
config.ebwizardry.fast_worldgen.true=Fast
|
|
config.ebwizardry.fast_worldgen.false=Fancy
|
|
config.ebwizardry.tower_dimensions=Tower Dimensions
|
|
config.ebwizardry.tower_dimensions.tooltip=List of ids of dimensions in which wizard towers will generate. Remove all dimensions to disable wizard towers completely.
|
|
config.ebwizardry.tower_rarity=Tower Rarity
|
|
config.ebwizardry.tower_rarity.tooltip=Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer.
|
|
config.ebwizardry.evil_wizard_chance=Evil Wizard Chance
|
|
config.ebwizardry.evil_wizard_chance.tooltip=The chance for wizard towers to generate with an evil wizard and chest inside, instead of a friendly wizard.
|
|
config.ebwizardry.tower_files=Tower Structure Files
|
|
config.ebwizardry.tower_files.tooltip=List of structure file locations for wizard towers without loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting.
|
|
config.ebwizardry.tower_with_chest_files=Tower With Chest Structure Files
|
|
config.ebwizardry.tower_with_chest_files.tooltip=List of structure file locations for wizard towers with loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting.
|
|
config.ebwizardry.obelisk_dimensions=Obelisk Dimensions
|
|
config.ebwizardry.obelisk_dimensions.tooltip=List of ids of dimensions in which obelisks will generate. Remove all dimensions to disable obelisks completely.
|
|
config.ebwizardry.obelisk_rarity=Obelisk Rarity
|
|
config.ebwizardry.obelisk_rarity.tooltip=Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer.
|
|
config.ebwizardry.obelisk_files=Obelisk Structure Files
|
|
config.ebwizardry.obelisk_files.tooltip=List of structure file locations for obelisks. One of these files will be randomly selected each time an obelisk is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable obelisks, use the obelisk dimensions setting.
|
|
config.ebwizardry.shrine_dimensions=Shrine Dimensions
|
|
config.ebwizardry.shrine_dimensions.tooltip=List of ids of dimensions in which shrines will generate. Remove all dimensions to disable shrines completely.
|
|
config.ebwizardry.shrine_rarity=Shrine Rarity
|
|
config.ebwizardry.shrine_rarity.tooltip=Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.
|
|
config.ebwizardry.shrine_files=Shrine Structure Files
|
|
config.ebwizardry.shrine_files.tooltip=List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable shrines, use the shrine dimensions setting.
|
|
config.ebwizardry.library_dimensions=Library Ruin Dimensions
|
|
config.ebwizardry.library_dimensions.tooltip=List of ids of dimensions in which library ruins will generate. Remove all dimensions to disable library ruins completely.
|
|
config.ebwizardry.library_rarity=Library Ruin Rarity
|
|
config.ebwizardry.library_rarity.tooltip=Rarity of library ruins. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.
|
|
config.ebwizardry.library_files=Library Ruin Structure Files
|
|
config.ebwizardry.library_files.tooltip=List of structure file locations for surface library ruins. One of these files will be randomly selected each time a library ruin is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable library ruins, use the library ruin dimensions setting.
|
|
config.ebwizardry.underground_library_files=Underground Library Ruin Structure Files
|
|
config.ebwizardry.underground_library_files.tooltip=List of structure file locations for underground library ruins. One of these files will be randomly selected each time a library ruin is generated. File locations are of the format [mod id]\:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable library ruins, use the library ruin dimensions setting.
|
|
config.ebwizardry.tree_blocks=Tree Blocks
|
|
config.ebwizardry.tree_blocks.tooltip=List of registry names of blocks which can be overwritten by wizardry's structure generators, affecting both fast and fancy structure generation. Most tree blocks and other foliage should work automatically, but those that don't can be added manually here. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. dynamictrees:oakbranch).
|
|
config.ebwizardry.ore_dimensions=Ore Dimensions
|
|
config.ebwizardry.ore_dimensions.tooltip=List of ids of dimensions in which crystal ore will generate. Note that removing the overworld (id 0) from this list will make the mod VERY difficult to play!
|
|
config.ebwizardry.flower_dimensions=Flower Dimensions
|
|
config.ebwizardry.flower_dimensions.tooltip=List of ids of dimensions in which crystal flowers will generate.
|
|
config.ebwizardry.loot_injection_locations=Loot Injection Locations
|
|
config.ebwizardry.loot_injection_locations.tooltip=List of loot tables to inject wizardry loot (as specified in loot_tables/chests/dungeon_additions.json) into.
|
|
|
|
config.ebwizardry.category.client=Client Settings
|
|
config.ebwizardry.category.client.tooltip=Configure wizardry's display and controls
|
|
config.ebwizardry.title.client=Client Settings
|
|
config.ebwizardry.subtitle.client=Client-side settings that only affect the local minecraft game.
|
|
|
|
config.ebwizardry.shift_scrolling=Shift-scrolling
|
|
config.ebwizardry.shift_scrolling.tooltip=Whether you can switch between spells on a wand by scrolling with the mouse wheel while sneaking. Note that this will only affect you; other players connected to the same server obey their own settings.
|
|
config.ebwizardry.reverse_scroll_direction=Scroll Direction
|
|
config.ebwizardry.reverse_scroll_direction.tooltip=The scroll direction used to switch between spells on a wand while sneaking.
|
|
config.ebwizardry.reverse_scroll_direction.true=Reversed
|
|
config.ebwizardry.reverse_scroll_direction.false=Normal
|
|
config.ebwizardry.show_spell_hud=Spell HUD
|
|
config.ebwizardry.show_spell_hud.tooltip=Whether to show the spell HUD in the corner of the screen when holding a wand.
|
|
config.ebwizardry.show_spell_hud.true=Shown
|
|
config.ebwizardry.show_spell_hud.false=Hidden
|
|
config.ebwizardry.show_charge_meter=Spell Charge Meter
|
|
config.ebwizardry.show_charge_meter.tooltip=Whether to show the spell charge-up meter around the crosshairs when charging up a spell.
|
|
config.ebwizardry.show_charge_meter.true=Shown
|
|
config.ebwizardry.show_charge_meter.false=Hidden
|
|
config.ebwizardry.spell_hud_position=Spell HUD Position
|
|
config.ebwizardry.spell_hud_position.tooltip=The position of the spell HUD.
|
|
config.ebwizardry.spell_hud_skin=Spell HUD Skin
|
|
config.ebwizardry.spell_hud_skin.tooltip=Change the look of the spell HUD...
|
|
config.ebwizardry.spell_hud_skin.preview=Preview
|
|
config.ebwizardry.handbook_progression=Handbook Progression
|
|
config.ebwizardry.handbook_progression.tooltip=When enabled, to help guide players through the mod, sections of The Wizard's Handbook are unlocked when a player gains the advancement that triggers them, and are hidden otherwise. When disabled, the entire handbook is readable regardless of advancement progress. The entire handbook is always readable in creative mode.
|
|
config.ebwizardry.handbook_progression.true=Yes - teach me, Sensei!
|
|
config.ebwizardry.handbook_progression.false=No - I know what I'm doing
|
|
config.ebwizardry.books_pause_game=Books Pause Game
|
|
config.ebwizardry.books_pause_game.tooltip=Whether opening any of wizardry's books pauses the game in singleplayer. Has no effect on servers or LAN worlds.
|
|
config.ebwizardry.books_pause_game.true=Yes - I don't want any distractions!
|
|
config.ebwizardry.books_pause_game.false=No - I read to pass the time
|
|
config.ebwizardry.summoned_creature_names=Summoned Creature Names
|
|
config.ebwizardry.summoned_creature_names.tooltip=Controls whether summoned creatures' names and owners are displayed above their heads.
|
|
config.ebwizardry.summoned_creature_names.true=Shown
|
|
config.ebwizardry.summoned_creature_names.false=Hidden
|
|
config.ebwizardry.use_shaders=Use Custom Shaders
|
|
config.ebwizardry.use_shaders.tooltip=Whether to use custom shaders for certain spells. These use the vanilla shader system (like mob spectating shaders) and shouldn't have much of an effect on performance in most cases, but they may conflict with other shaders.
|
|
config.ebwizardry.use_shaders.true=Yes - gimme those sweet shaders!
|
|
config.ebwizardry.use_shaders.false=No - I'm running this on a potato
|
|
config.ebwizardry.screen_shake=Screen Shake
|
|
config.ebwizardry.screen_shake.tooltip=Whether to use the screen shake effect for certain spells.
|
|
config.ebwizardry.blink_effect=Blink Effect
|
|
config.ebwizardry.blink_effect.tooltip=Whether to use the screen blink effect for teleportation spells.
|
|
config.ebwizardry.spellcasting_animations=Spellcasting Animations
|
|
config.ebwizardry.spellcasting_animations.tooltip=Whether to use custom animations for players casting spells. Disable this option if it conflicts with other mods that add player animations.
|
|
config.ebwizardry.donation_perk_element=Donation Perk Element
|
|
config.ebwizardry.donation_perk_element.tooltip=The element of the flying companion orb rendered on donor and contributor players, leave empty to disable the effect. If you're one of them, this setting will change how all players see you (if not, it won't do anything).
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|
|
|
config.ebwizardry.category.commands=Command Settings
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config.ebwizardry.category.commands.tooltip=Configure wizardry's commands
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config.ebwizardry.title.commands=Command Settings
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config.ebwizardry.subtitle.commands=Settings for the commands added by Wizardry.
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config.ebwizardry.cast_command_multiplier_limit=Cast Command Multiplier Limit
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config.ebwizardry.cast_command_multiplier_limit.tooltip=Upper limit for the multipliers passed into the /cast command. This is here to stop players from accidentally breaking a world/server. Large blast mutipliers can cause extreme lag - you have been warned!
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config.ebwizardry.cast_command_name=Cast Spell Command Name
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config.ebwizardry.cast_command_name.tooltip=The name of the /cast command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /cast you would type /magic instead.
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config.ebwizardry.discoverspell_command_name=Discover Spell Command Name
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config.ebwizardry.discoverspell_command_name.tooltip=The name of the /discoverspell command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /discoverspell you would type /magic instead.
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config.ebwizardry.ally_command_name=Set Ally Command Name
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config.ebwizardry.ally_command_name.tooltip=The name of the /ally command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /ally you would type /magic instead.
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config.ebwizardry.allies_command_name=View Allies Command Name
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config.ebwizardry.allies_command_name.tooltip=The name of the /allies command. This is what you type directly after the /; for example if this was set to 'magic' then instead of typing /allies you would type /magic instead.
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config.ebwizardry.category.resistances=Resistance Configuration
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config.ebwizardry.category.resistances.tooltip=Configure which mobs are immune to different types of magic
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config.ebwizardry.title.resistances=Resistance Configuration
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config.ebwizardry.subtitle.resistances=Settings which allow entities to be made immune to certain types of magic.
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config.ebwizardry.mobs_immune_to_fire=Mobs Immune To Fire
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config.ebwizardry.mobs_immune_to_fire.tooltip=List of names of entities that are immune to fire, in addition to the defaults. Add mod creatures to this list if you want them to be immune to fire magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
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config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice
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config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
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config.ebwizardry.mobs_immune_to_lightning=Mobs Immune To Lightning
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config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
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config.ebwizardry.mobs_immune_to_magic=Mobs Immune To Magic
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config.ebwizardry.mobs_immune_to_magic.tooltip=List of names of entities that are immune to magic, in addition to the defaults. Add mod creatures to this list if you want them to be immune to magic damage and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
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config.ebwizardry.mobs_immune_to_wither=Mobs Immune To Wither
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config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
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config.ebwizardry.mobs_immune_to_poison=Mobs Immune To Poison
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config.ebwizardry.mobs_immune_to_poison.tooltip=List of names of entities that are immune to poison, in addition to the defaults. Add mod creatures to this list if you want them to be immune to poison magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
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config.ebwizardry.category.compatibility=Mod Compatibility Settings
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config.ebwizardry.category.compatibility.tooltip=Configure how wizardry interacts with other mods
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config.ebwizardry.title.compatibility=Mod Compatibility Settings
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config.ebwizardry.subtitle.compatibility=Settings that affect how wizardry interacts with other mods
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config.ebwizardry.damage_source_blacklist=Damage Source Blacklist
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config.ebwizardry.damage_source_blacklist.tooltip=List of damage source string identifiers to be ignored when re-applying damage. Case-sensitive. A message will be logged if wizardry detects a damage source that should be added to this list. Otherwise, don't change unless instructed to do so.
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config.ebwizardry.compatibility_warnings=Compatibility Warnings
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config.ebwizardry.compatibility_warnings.tooltip=Whether to print compatibility warnings to the console. Set to false if excessive messages are being printed.
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config.ebwizardry.baubles_integration=Baubles Integration
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config.ebwizardry.baubles_integration.tooltip=If Baubles is installed, controls whether Baubles integration features are enabled. If this is disabled, wizardry will always behave as if Baubles is not installed.
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config.ebwizardry.jei_integration=JEI Integration
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config.ebwizardry.jei_integration.tooltip=If JEI (Just Enough Items) is installed, controls whether JEI integration features are enabled. If this is disabled, wizardry will always behave as if JEI is not installed.
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config.ebwizardry.antique_atlas_integration=Antique Atlas Integration
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config.ebwizardry.antique_atlas_integration.tooltip=If Antique Atlas is installed, controls whether Antique Atlas integration features are enabled. If this is disabled, wizardry will always behave as if Antique Atlas is not installed.
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config.ebwizardry.auto_place_tower_markers=Auto-Place Tower Markers
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config.ebwizardry.auto_place_tower_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of wizard towers.
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config.ebwizardry.auto_place_obelisk_markers=Auto-Place Obelisk Markers
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config.ebwizardry.auto_place_obelisk_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of obelisks.
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config.ebwizardry.auto_place_shrine_markers=Auto-Place Shrine Markers
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config.ebwizardry.auto_place_shrine_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of shrines.
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config.ebwizardry.auto_place_library_markers=Auto-Place Library Markers
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config.ebwizardry.auto_place_library_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of surface library ruins.
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config.ebwizardry.auto_place_underground_library_markers=Auto-Place Underground Library Markers
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config.ebwizardry.auto_place_underground_library_markers.tooltip=Controls whether wizardry automatically places antique atlas markers at the locations of underground library ruins.
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integration.jei.category.ebwizardry\:arcane_workbench=Arcane Workbench
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integration.jei.category.ebwizardry\:imbuement_altar=Imbuement Altar
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integration.antiqueatlas.marker.ebwizardry.wizard_tower=Wizard Tower
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integration.antiqueatlas.marker.ebwizardry.obelisk=Obelisk
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integration.antiqueatlas.marker.ebwizardry.shrine=Shrine
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integration.antiqueatlas.marker.ebwizardry.library_ruins=Library Ruins
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spell.ebwizardry\:magic_missile_festive=Magic Mistletoe
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spell.ebwizardry\:summon_snow_golem_festive=Summon Frosty The Snowman
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spell.ebwizardry\:invigorating_presence_festive=Invigorating Presents
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spell.ebwizardry\:empowering_presence_festive=Empowering Presents
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wizard.debug=%1$s, %2$s, %3$s
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wizardry.shrine_already_looted=You have already looted this shrine! |