Files
Wizardry/src/main/java/electroblob/wizardry/Wizardry.java
T
2018-02-10 18:22:49 +00:00

263 lines
14 KiB
Java

package electroblob.wizardry;
import org.apache.logging.log4j.Logger;
import electroblob.wizardry.command.CommandCastSpell;
import electroblob.wizardry.command.CommandDiscoverSpell;
import electroblob.wizardry.command.CommandSetAlly;
import electroblob.wizardry.command.CommandViewAllies;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.WizardryAchievements;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryRegistry;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTBase;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.AchievementPage;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.Capability.IStorage;
import net.minecraftforge.common.capabilities.CapabilityManager;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLMissingMappingsEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry.Type;
@Mod(modid = Wizardry.MODID, name = Wizardry.NAME, version = Wizardry.VERSION, guiFactory = "electroblob." + Wizardry.MODID + ".WizardryGuiFactory")
public class Wizardry {
/** Wizardry's mod ID. */
public static final String MODID = "wizardry";
/** Wizardry's mod name, in readable form. */
public static final String NAME = "Electroblob's Wizardry";
/** The version number for this version of wizardry. The following system is used for version numbers:
* <p><center><b>[major Minecraft version].[major mod version].[minor mod version/patch]<p></center></b>
* The major mod version is consistent across Minecraft versions, i.e. Wizardry 1.1 has the same features as
* Wizardry 2.1, but they are for different versions of Minecraft and have separate minor versioning. 1.x.x
* represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
* 1.11.x versions, and so on. */
public static final String VERSION = "2.1.2";
// IDEA: Improve the algorithm that finds a place to summon creatures to take walls into account.
// IDEA: Replace all uses of Math.cos and Math.sin with MathHelper versions
// IDEA: API feature that automatically injects custom wand upgrades into wizardry's loot tables
// IDEA: Support for the @e selector in the /cast command (the methods already exist, just plug them in)
// IDEA: Dispensers shooting spells from scrolls! Imagine the possibilities!
// == Rendering overhaul! ==
// IDEA: Make spirit animals fade away when dispelled
// IDEA: Use your newfound knowledge of OpenGL to render animated boxes around entities being buffed, similar to creeper charge
// IDEA: Redo RenderArc so it looks like lightning (it's literally a load of translucent boxes inside each other)
// IDEA: The arcane workbench could use a few particles
// IDEA: Add a box to the wizard armour model so that the robes bend when the wearer is sneaking
// IDEA: Flash particle (I think it exists in vanilla somewhere) on spell impact
// IDEA: Dust particles spray out from projectiles as they move
// IDEA: Colour fading for particles
// IDEA: Make lightning and other effects particles. There's no reason why you can't pass in a player argument and have the particles move with them!
/* Minor bugs that need fixing at some point:
* - Player skin hat layer shows through wizard hats
* - Wizard armour breaks rather than just running out of mana (I can't seem to replicate this bug, but I have had
* it happen to me before...)
* - Shift-clicking a stack of special upgrades when in the arcane workbench causes the whole stack to be
* transferred when it should be just one (this is a bug with vanilla as well - try putting a stack of bottles into
* a brewing stand). I have at least made it so only one gets used now, so it has no impact on the game.
* - When a spell is on cooldown, you can't break blocks when holding a wand. */
// TODO: So somehow I have managed to overlook the fact that health is actually a float. What this means is that
// I can make the healing spells use damage multipliers - hurrah!
// TODO: Switch from IInventory to IItemHandler (Or don't. It's only useful for automation really.)
// TODO: Triggering of inbuilt Forge events in relevant places?
// TODO: Implement custom events
// TODO: Rearrange the config gui and file
// TODO: Have particles obey Minecraft's particle setting where appropriate
// (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java)
// NOTE: Add melee upgrades to loot tables when they are added.
/** Static instance of the {@link Settings} object for Wizardry. */
public static final Settings settings = new Settings();
/** Static instance of the {@link Logger} object for Wizardry. */
public static Logger logger;
//private static Pattern entityNamePattern;
// EventManager
WizardryWorldGenerator generator = new WizardryWorldGenerator();
// The instance of wizardry that Forge uses.
@Instance(Wizardry.MODID)
public static Wizardry instance;
// Location of the proxy code, used by Forge.
@SidedProxy(clientSide="electroblob.wizardry.client.ClientProxy", serverSide="electroblob.wizardry.CommonProxy")
public static CommonProxy proxy;
@EventHandler
public void preInit(FMLPreInitializationEvent event){
logger = event.getModLog();
// The array in question no longer exists, so I'm pretty sure this isn't necessary any more.
// expandPotionTypesArray();
settings.initConfig(event);
// Yes - by the looks of it, having an interface is completely unnecessary in this case.
CapabilityManager.INSTANCE.register(WizardData.class, new IStorage<WizardData>(){
// These methods are only called by Capability.writeNBT() or Capability.readNBT(), which in turn are
// NEVER CALLED. Unless I'm missing some reflective invocation, that means this entire class serves only
// to allow capabilities to be saved and loaded manually. What that would be useful for I don't know.
// (If an API forces most users to write redundant code for no reason, it's not user friendly, is it?)
// ... well, that's my rant for today!
@Override public NBTBase writeNBT(Capability<WizardData> capability, WizardData instance, EnumFacing side){ return null; }
@Override public void readNBT(Capability<WizardData> capability, WizardData instance, EnumFacing side, NBTBase nbt){}
}, WizardData.class);
WizardryRegistry.registerTileEntities();
WizardryRegistry.registerEntities(this);
// The check for the generateLoot setting is now done within this method.
WizardryRegistry.registerLoot();
// NOTE: Will need to be moved to init for 1.12, as will anything that needs to be after the registry events.
WizardryTabs.sort();
// Moved to preInit, because apparently it has to be here now.
proxy.registerRenderers();
}
@EventHandler
public void init(FMLInitializationEvent event){
settings.initConfigExtras();
proxy.registerKeyBindings();
// Event Handlers
GameRegistry.registerWorldGenerator(generator, 0);
MinecraftForge.EVENT_BUS.register(new WizardryKeyHandler());
MinecraftForge.EVENT_BUS.register(instance);
proxy.registerSpellHUD(); // This can't easily be converted to use the new @Mod.EventBusSubscriber system
NetworkRegistry.INSTANCE.registerGuiHandler(this, new WizardryGuiHandler());
WizardryPacketHandler.initPackets();
// Achievements
AchievementPage.registerAchievementPage(WizardryAchievements.WIZARDRY_ACHIEVEMENT_PAGE);
// Recipes
WizardryRegistry.registerRecipes();
proxy.initMixedFontRenderer();
}
@EventHandler
public void postInit(FMLPostInitializationEvent event){
// This needs to be here or it won't necessarily include all the mods' entities.
// TODO: Re-implement this when the Forge bug is fixed.
/* Doesn't seem to be doing anything...
String entityNames = "";
for(Object name : EntityList.classToStringMapping.values()){
if(name instanceof String){
entityNames = entityNames + name + '|';
}
}
// Cuts off the last '|'
entityNames = entityNames.substring(0, entityNames.length()-1);
entityNamePattern = Pattern.compile(entityNames);
*/
proxy.initialiseLayers();
}
@EventHandler
public void serverStarting(FMLServerStartingEvent event){
event.registerServerCommand(new CommandCastSpell());
event.registerServerCommand(new CommandSetAlly());
event.registerServerCommand(new CommandViewAllies());
event.registerServerCommand(new CommandDiscoverSpell());
}
@SubscribeEvent
public void onConfigChanged(net.minecraftforge.fml.client.event.ConfigChangedEvent.OnConfigChangedEvent event){
if(event.getModID().equals(Wizardry.MODID)){
settings.saveConfigChanges();
// All of the synchronised settings require a world restart anyway so this doesn't need syncing.
}
}
// 2.1 changed some item ids, so this fixes them for existing worlds
// NOTE: Needs changing to RegistryEvent.MissingMapping in 1.12, or just removing since nobody updates minecraft
// versions when using mods.
@EventHandler
public static void onMissingMappingEvent(FMLMissingMappingsEvent event){
// Just get, not getAll, since the mod id didn't change!
for(FMLMissingMappingsEvent.MissingMapping mapping : event.get()){
if(mapping.type == Type.ITEM && mapping.resourceLocation.getResourceDomain().equals(Wizardry.MODID)){
Item replacement = null;
switch(mapping.resourceLocation.getResourcePath()){
case "wand_basic": replacement = WizardryItems.magic_wand; break;
case "wand_basic_fire": replacement = WizardryItems.basic_fire_wand; break;
case "wand_basic_ice": replacement = WizardryItems.basic_ice_wand; break;
case "wand_basic_lightning": replacement = WizardryItems.basic_lightning_wand; break;
case "wand_basic_necromancy": replacement = WizardryItems.basic_necromancy_wand; break;
case "wand_basic_earth": replacement = WizardryItems.basic_earth_wand; break;
case "wand_basic_sorcery": replacement = WizardryItems.basic_sorcery_wand; break;
case "wand_basic_healing": replacement = WizardryItems.basic_healing_wand; break;
case "wand_apprentice": replacement = WizardryItems.apprentice_wand; break;
case "wand_apprentice_fire": replacement = WizardryItems.apprentice_fire_wand; break;
case "wand_apprentice_ice": replacement = WizardryItems.apprentice_ice_wand; break;
case "wand_apprentice_lightning": replacement = WizardryItems.apprentice_lightning_wand; break;
case "wand_apprentice_necromancy": replacement = WizardryItems.apprentice_necromancy_wand; break;
case "wand_apprentice_earth": replacement = WizardryItems.apprentice_earth_wand; break;
case "wand_apprentice_sorcery": replacement = WizardryItems.apprentice_sorcery_wand; break;
case "wand_apprentice_healing": replacement = WizardryItems.apprentice_healing_wand; break;
case "wand_advanced": replacement = WizardryItems.advanced_wand; break;
case "wand_advanced_fire": replacement = WizardryItems.advanced_fire_wand; break;
case "wand_advanced_ice": replacement = WizardryItems.advanced_ice_wand; break;
case "wand_advanced_lightning": replacement = WizardryItems.advanced_lightning_wand; break;
case "wand_advanced_necromancy": replacement = WizardryItems.advanced_necromancy_wand; break;
case "wand_advanced_earth": replacement = WizardryItems.advanced_earth_wand; break;
case "wand_advanced_sorcery": replacement = WizardryItems.advanced_sorcery_wand; break;
case "wand_advanced_healing": replacement = WizardryItems.advanced_healing_wand; break;
case "wand_master": replacement = WizardryItems.master_wand; break;
case "wand_master_fire": replacement = WizardryItems.master_fire_wand; break;
case "wand_master_ice": replacement = WizardryItems.master_ice_wand; break;
case "wand_master_lightning": replacement = WizardryItems.master_lightning_wand; break;
case "wand_master_necromancy": replacement = WizardryItems.master_necromancy_wand; break;
case "wand_master_earth": replacement = WizardryItems.master_earth_wand; break;
case "wand_master_sorcery": replacement = WizardryItems.master_sorcery_wand; break;
case "wand_master_healing": replacement = WizardryItems.master_healing_wand; break;
case "upgrade_storage": replacement = WizardryItems.storage_upgrade; break;
case "upgrade_siphon": replacement = WizardryItems.siphon_upgrade; break;
case "upgrade_condenser": replacement = WizardryItems.condenser_upgrade; break;
case "upgrade_range": replacement = WizardryItems.range_upgrade; break;
case "upgrade_duration": replacement = WizardryItems.duration_upgrade; break;
case "upgrade_cooldown": replacement = WizardryItems.cooldown_upgrade; break;
case "upgrade_blast": replacement = WizardryItems.blast_upgrade; break;
case "upgrade_attunement": replacement = WizardryItems.attunement_upgrade; break;
// If it didn't match any of the ones that changed, do nothing.
default: return;
}
// No need to log, Forge does that.
mapping.remap(replacement);
}
}
}
}