Files
Wizardry/src/main/java/electroblob/wizardry/client/renderer/entity/RenderDecay.java
T
2020-06-13 23:29:01 +01:00

73 lines
2.4 KiB
Java

package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.entity.construct.EntityDecay;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
public class RenderDecay extends Render<EntityDecay> {
private static final ResourceLocation[] TEXTURES = new ResourceLocation[10];
public RenderDecay(RenderManager renderManager){
super(renderManager);
for(int i = 0; i < 10; i++){
TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/decay/decay_" + i + ".png");
}
}
@Override
public void doRender(EntityDecay entity, double x, double y, double z, float entityYaw, float partialTicks){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
float yOffset = 0;
GlStateManager.translate((float)x, (float)y + yOffset, (float)z);
this.bindTexture(TEXTURES[entity.textureIndex]);
float f6 = 1.0F;
float f7 = 0.5F;
float f8 = 0.5F;
GlStateManager.rotate(-90, 1, 0, 0);
float s = 2 * DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 50);
GlStateManager.scale(s, s, s);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0.0F - f7, 0.0F - f8, 0.01).tex(0, 1).endVertex();
buffer.pos(f6 - f7, 0.0F - f8, 0.01).tex(1, 1).endVertex();
buffer.pos(f6 - f7, 1.0F - f8, 0.01).tex(1, 0).endVertex();
buffer.pos(0.0F - f7, 1.0F - f8, 0.01).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityDecay entity){
return null;
}
}