73 lines
2.4 KiB
Java
73 lines
2.4 KiB
Java
package electroblob.wizardry.client.renderer.entity;
|
|
|
|
import electroblob.wizardry.Wizardry;
|
|
import electroblob.wizardry.client.DrawingUtils;
|
|
import electroblob.wizardry.entity.construct.EntityDecay;
|
|
import net.minecraft.client.renderer.BufferBuilder;
|
|
import net.minecraft.client.renderer.GlStateManager;
|
|
import net.minecraft.client.renderer.OpenGlHelper;
|
|
import net.minecraft.client.renderer.Tessellator;
|
|
import net.minecraft.client.renderer.entity.Render;
|
|
import net.minecraft.client.renderer.entity.RenderManager;
|
|
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
|
import net.minecraft.util.ResourceLocation;
|
|
import org.lwjgl.opengl.GL11;
|
|
|
|
public class RenderDecay extends Render<EntityDecay> {
|
|
|
|
private static final ResourceLocation[] TEXTURES = new ResourceLocation[10];
|
|
|
|
public RenderDecay(RenderManager renderManager){
|
|
super(renderManager);
|
|
for(int i = 0; i < 10; i++){
|
|
TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/decay/decay_" + i + ".png");
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void doRender(EntityDecay entity, double x, double y, double z, float entityYaw, float partialTicks){
|
|
|
|
GlStateManager.pushMatrix();
|
|
GlStateManager.enableBlend();
|
|
GlStateManager.disableLighting();
|
|
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
|
|
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
float yOffset = 0;
|
|
|
|
GlStateManager.translate((float)x, (float)y + yOffset, (float)z);
|
|
|
|
this.bindTexture(TEXTURES[entity.textureIndex]);
|
|
float f6 = 1.0F;
|
|
float f7 = 0.5F;
|
|
float f8 = 0.5F;
|
|
|
|
GlStateManager.rotate(-90, 1, 0, 0);
|
|
|
|
float s = 2 * DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 50);
|
|
GlStateManager.scale(s, s, s);
|
|
|
|
Tessellator tessellator = Tessellator.getInstance();
|
|
BufferBuilder buffer = tessellator.getBuffer();
|
|
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
|
|
|
buffer.pos(0.0F - f7, 0.0F - f8, 0.01).tex(0, 1).endVertex();
|
|
buffer.pos(f6 - f7, 0.0F - f8, 0.01).tex(1, 1).endVertex();
|
|
buffer.pos(f6 - f7, 1.0F - f8, 0.01).tex(1, 0).endVertex();
|
|
buffer.pos(0.0F - f7, 1.0F - f8, 0.01).tex(0, 0).endVertex();
|
|
|
|
tessellator.draw();
|
|
|
|
GlStateManager.disableBlend();
|
|
GlStateManager.enableLighting();
|
|
GlStateManager.disableRescaleNormal();
|
|
GlStateManager.popMatrix();
|
|
}
|
|
|
|
@Override
|
|
protected ResourceLocation getEntityTexture(EntityDecay entity){
|
|
return null;
|
|
}
|
|
|
|
}
|