Files
Wizardry/src/main/java/electroblob/wizardry/entity/living/EntityZombieMinion.java
T
2018-02-26 19:02:14 +00:00

166 lines
6.0 KiB
Java

package electroblob.wizardry.entity.living;
import java.lang.ref.WeakReference;
import java.util.UUID;
import electroblob.wizardry.Wizardry;
import net.minecraft.entity.EntityFlying;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;
public class EntityZombieMinion extends EntityZombie implements ISummonedCreature {
// Field implementations
private int lifetime = 600;
private WeakReference<EntityLivingBase> casterReference;
private UUID casterUUID;
// Setter + getter implementations
@Override public int getLifetime(){ return lifetime; }
@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
@Override public WeakReference<EntityLivingBase> getCasterReference(){ return casterReference; }
@Override public void setCasterReference(WeakReference<EntityLivingBase> reference){ casterReference = reference; }
@Override public UUID getCasterUUID(){ return casterUUID; }
@Override public void setCasterUUID(UUID uuid){ this.casterUUID = uuid; }
/**
* Default shell constructor, only used by client. Lifetime defaults arbitrarily to 600, but this doesn't matter
* because the client side entity immediately gets the lifetime value copied over to it by this class anyway. When
* extending this class, you must override this constructor or Minecraft won't like it, but there's no need to do
* anything inside it other than call super().
*/
public EntityZombieMinion(World world){
super(world);
this.experienceValue = 0;
}
/**
* Set lifetime to -1 to allow this creature to last forever. This constructor should be overridden when extending
* this class (be sure to call super()) so that AI and other things can be added.
*/
public EntityZombieMinion(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){
super(world);
this.setPosition(x, y, z);
this.casterReference = new WeakReference<EntityLivingBase>(caster);
this.experienceValue = 0;
this.lifetime = lifetime;
}
// EntityZombie overrides (EntityZombie is a long class so there are lots of these)
@Override
protected void applyEntityAI(){
this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
}
@Override public boolean isChild(){ return false; }
@Override public void setChild(boolean childZombie){} // Can't be a child
@Override protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty){} // They don't have equipment!
@Override public void onKillEntity(EntityLivingBase entityLivingIn){} // Turns villagers to zombies in EntityZombie
@Override public void setChildSize(boolean isChild){}
// Implementations
@Override
public void setRevengeTarget(EntityLivingBase entity){
if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
}
@Override
public void onUpdate(){
super.onUpdate();
this.updateDelegate();
}
@Override
public void onSpawn(){
this.spawnParticleEffect();
}
@Override
public void onDespawn(){
this.spawnParticleEffect();
}
private void spawnParticleEffect(){
if(this.world.isRemote){
for(int i = 0; i < 15; i++){
this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat(),
this.posY + 1 + this.rand.nextFloat(), this.posZ + this.rand.nextFloat(), 0, 0, 0);
}
}
}
@Override
public boolean hasParticleEffect(){
return true;
}
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand){
// In this case, the delegate method determines whether super is called.
// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
return this.interactDelegate(player, hand) || super.processInteract(player, hand);
}
@Override
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
super.writeEntityToNBT(nbttagcompound);
this.writeNBTDelegate(nbttagcompound);
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
this.readNBTDelegate(nbttagcompound);
}
// Recommended overrides
@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
@Override protected boolean canDropLoot(){ return false; }
@Override protected Item getDropItem(){ return null; }
@Override protected ResourceLocation getLootTable(){ return null; }
@Override public boolean canPickUpLoot(){ return false; }
// This vanilla method has nothing to do with the custom despawn() method.
@Override protected boolean canDespawn(){ return false; }
@Override
public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
// Returns true unless the given entity type is a flying entity.
return !EntityFlying.class.isAssignableFrom(entityType);
}
@Override
public ITextComponent getDisplayName(){
if(getCaster() != null){
return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
}else{
return super.getDisplayName();
}
}
@Override
public boolean hasCustomName(){
// If this returns true, the renderer will show the nameplate when looking directly at the entity
return Wizardry.settings.showSummonedCreatureNames && getCaster() != null;
}
}