428 lines
17 KiB
Java
428 lines
17 KiB
Java
package electroblob.wizardry.item;
|
|
|
|
import java.util.List;
|
|
|
|
import electroblob.wizardry.SpellGlyphData;
|
|
import electroblob.wizardry.WizardData;
|
|
import electroblob.wizardry.Wizardry;
|
|
import electroblob.wizardry.constants.Constants;
|
|
import electroblob.wizardry.constants.Element;
|
|
import electroblob.wizardry.constants.Tier;
|
|
import electroblob.wizardry.entity.living.ISummonedCreature;
|
|
import electroblob.wizardry.event.SpellCastEvent;
|
|
import electroblob.wizardry.event.SpellCastEvent.Source;
|
|
import electroblob.wizardry.packet.PacketCastSpell;
|
|
import electroblob.wizardry.packet.WizardryPacketHandler;
|
|
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
|
|
import electroblob.wizardry.registry.WizardryItems;
|
|
import electroblob.wizardry.registry.WizardryPotions;
|
|
import electroblob.wizardry.registry.WizardryTabs;
|
|
import electroblob.wizardry.spell.Spell;
|
|
import electroblob.wizardry.util.SpellModifiers;
|
|
import electroblob.wizardry.util.WandHelper;
|
|
import electroblob.wizardry.util.WizardryUtilities;
|
|
import net.minecraft.client.Minecraft;
|
|
import net.minecraft.client.entity.EntityPlayerSP;
|
|
import net.minecraft.client.gui.FontRenderer;
|
|
import net.minecraft.client.util.ITooltipFlag;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.entity.EntityLiving;
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.inventory.EntityEquipmentSlot;
|
|
import net.minecraft.item.EnumAction;
|
|
import net.minecraft.item.Item;
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.util.ActionResult;
|
|
import net.minecraft.util.EnumActionResult;
|
|
import net.minecraft.util.EnumHand;
|
|
import net.minecraft.util.math.RayTraceResult;
|
|
import net.minecraft.util.text.TextComponentTranslation;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.common.MinecraftForge;
|
|
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
|
import net.minecraftforge.fml.relauncher.Side;
|
|
import net.minecraftforge.fml.relauncher.SideOnly;
|
|
|
|
/**
|
|
* This class is (literally) where the magic happens! All wand types are single instances of this class. There's a lot
|
|
* of quite hard-to-read code in here, but unfortunately there's not much I can do about that. For this reason, I have
|
|
* written the {@link WandHelper} class.<i> I strongly recommend you use it for interacting with wand items wherever
|
|
* possible.</i>
|
|
* <p>
|
|
* It's unikely that anything in this class will be of much use externally, but should you wish to use it for whatever
|
|
* reason (perhaps if you extend it), it works as follows:
|
|
* <p>
|
|
* - onItemRightClick is where non-continuous spells are cast, and it sets the item in use for continuous spells<br>
|
|
* - onUsingTick does the casting for continuous spells<br>
|
|
* - onUpdate deals with the cooldowns for the spells
|
|
*
|
|
* @since Wizardry 1.0
|
|
*/
|
|
public class ItemWand extends Item {
|
|
|
|
public Tier tier;
|
|
public Element element;
|
|
|
|
public ItemWand(Tier tier, Element element){
|
|
super();
|
|
setMaxStackSize(1);
|
|
if(element == null || tier == Tier.BASIC){
|
|
setCreativeTab(WizardryTabs.WIZARDRY);
|
|
}
|
|
this.tier = tier;
|
|
this.element = element;
|
|
setMaxDamage(this.tier.maxCharge);
|
|
}
|
|
|
|
@Override
|
|
@SideOnly(Side.CLIENT)
|
|
public boolean isFull3D(){
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
@SideOnly(Side.CLIENT)
|
|
public FontRenderer getFontRenderer(ItemStack stack){
|
|
return Wizardry.proxy.getFontRenderer(stack);
|
|
}
|
|
|
|
// Max damage is modifiable with upgrades.
|
|
@Override
|
|
public int getMaxDamage(ItemStack itemstack){
|
|
// + 0.5f corrects small float errors rounding down
|
|
return (int)(super.getMaxDamage(itemstack) * (1.0f + Constants.STORAGE_INCREASE_PER_LEVEL
|
|
* WandHelper.getUpgradeLevel(itemstack, WizardryItems.storage_upgrade)) + 0.5f);
|
|
}
|
|
|
|
@Override
|
|
public void onUpdate(ItemStack itemstack, World world, Entity entity, int slot, boolean isHeld){
|
|
|
|
WandHelper.decrementCooldowns(itemstack);
|
|
|
|
// Decrements wand damage (increases mana) every 1.5 seconds if it has a condenser upgrade
|
|
if(!world.isRemote && itemstack.isItemDamaged()
|
|
&& world.getWorldTime() % Constants.CONDENSER_TICK_INTERVAL == 0){
|
|
// If the upgrade level is 0, this does nothing anyway.
|
|
itemstack.setItemDamage(
|
|
itemstack.getItemDamage() - WandHelper.getUpgradeLevel(itemstack, WizardryItems.condenser_upgrade));
|
|
}
|
|
|
|
if(entity instanceof EntityPlayer && this.element != null && this.element != Element.MAGIC){
|
|
// As it stands, this will trigger every tick. Not ideal, but I can't find a way to detect if a player
|
|
// has a certain achievement.
|
|
// TODO: check if this is somehow triggerable via JSON conditions.
|
|
WizardryAdvancementTriggers.element_master.triggerFor((EntityPlayer)entity);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged){
|
|
|
|
// This method does some VERY strange things! Despite its name, it also seems to affect the updating of NBT...
|
|
|
|
if(!oldStack.isEmpty() || !newStack.isEmpty()){
|
|
// We only care about the situation where we specifically want the animation NOT to play.
|
|
if(oldStack.getItem() == newStack.getItem() && !slotChanged && oldStack.getItem() instanceof ItemWand
|
|
&& newStack.getItem() instanceof ItemWand
|
|
&& WandHelper.getCurrentSpell(oldStack) == WandHelper.getCurrentSpell(newStack))
|
|
return false;
|
|
}
|
|
|
|
return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
|
|
}
|
|
|
|
@Override
|
|
public EnumAction getItemUseAction(ItemStack itemstack){
|
|
return WandHelper.getCurrentSpell(itemstack).action;
|
|
}
|
|
|
|
@Override
|
|
public int getMaxItemUseDuration(ItemStack stack){
|
|
return 72000;
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
@Override
|
|
public void addInformation(ItemStack itemstack, World world, List<String> text, ITooltipFlag advanced){
|
|
EntityPlayerSP player = Minecraft.getMinecraft().player;
|
|
if (player == null) { return; }
|
|
// +0.5f is necessary due to the error in the way floats are calculated.
|
|
if(element != null) text.add("\u00A78" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.buff",
|
|
(int)((tier.level + 1) * Constants.DAMAGE_INCREASE_PER_TIER * 100 + 0.5f) + "%",
|
|
element.getDisplayName()));
|
|
|
|
Spell spell = WandHelper.getCurrentSpell(itemstack);
|
|
|
|
boolean discovered = true;
|
|
if(Wizardry.settings.discoveryMode && !player.capabilities.isCreativeMode && WizardData.get(player) != null
|
|
&& !WizardData.get(player).hasSpellBeenDiscovered(spell)){
|
|
discovered = false;
|
|
}
|
|
|
|
text.add("\u00A77" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.spell",
|
|
discovered ? "\u00A77" + spell.getDisplayNameWithFormatting()
|
|
: "#\u00A79" + SpellGlyphData.getGlyphName(spell, player.world)));
|
|
|
|
text.add("\u00A79" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.mana",
|
|
(this.getMaxDamage(itemstack) - this.getDamage(itemstack)), this.getMaxDamage(itemstack)));
|
|
}
|
|
|
|
@Override
|
|
public String getItemStackDisplayName(ItemStack stack){
|
|
return (this.element == null ? "" : this.element.getFormattingCode()) + super.getItemStackDisplayName(stack);
|
|
}
|
|
|
|
// Continuous spells use the onUsingItemTick method instead of this one.
|
|
/* An important thing to note about this method: it is only called on the server and the client of the player
|
|
* holding the item (I call this client-inconsistency). This means if you spawn particles here they will not show up
|
|
* on other players' screens. Instead, this must be done via packets. */
|
|
@Override
|
|
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
|
|
|
|
ItemStack stack = player.getHeldItem(hand);
|
|
|
|
// Alternate right-click function; overrides spell casting.
|
|
if(this.selectMinionTarget(player, world)) return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
|
|
|
|
Spell spell = WandHelper.getCurrentSpell(stack);
|
|
SpellModifiers modifiers = this.calculateModifiers(stack, spell);
|
|
|
|
// If anything stops the spell working at this point, nothing else happens.
|
|
if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Pre(player, spell, modifiers, Source.WAND))){
|
|
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
|
|
}
|
|
|
|
// This is here to start the inUse thing, otherwise the onUsingTick method will not fire.
|
|
if(spell.isContinuous && !player.isHandActive()){
|
|
player.setActiveHand(hand);
|
|
// Probably ought to be here. (Does it succeed though?)
|
|
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
|
|
}
|
|
|
|
// Conditions for the spell to be attempted. The tier check is a failsafe; it should never be false unless the
|
|
// NBT is modified directly.
|
|
if(!spell.isContinuous && spell.tier.level <= this.tier.level
|
|
// Checks that the wand has enough mana to cast the spell
|
|
&& spell.cost <= (stack.getMaxDamage() - stack.getItemDamage())
|
|
// Checks that the spell is not in cooldown or that the player is in creative mode
|
|
&& (WandHelper.getCurrentCooldown(stack) == 0 || player.capabilities.isCreativeMode)){
|
|
|
|
// If the spell does not require a packet, the code is run in the old client-inconsistent way, since this
|
|
// means that swingItem() doesn't need packets in order to work, improving performance.
|
|
if(!world.isRemote){
|
|
|
|
if(spell.cast(world, player, hand, 0, modifiers)){
|
|
|
|
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.WAND));
|
|
|
|
// = Packets =
|
|
if(spell.doesSpellRequirePacket()){
|
|
// Sends a packet to all players in dimension to tell them to spawn particles.
|
|
// Only sent if the spell succeeded, because if the spell failed, you wouldn't
|
|
// need to spawn any particles!
|
|
IMessage msg = new PacketCastSpell.Message(player.getEntityId(), hand, spell.id(), modifiers);
|
|
WizardryPacketHandler.net.sendToDimension(msg, world.provider.getDimension());
|
|
}
|
|
|
|
player.setActiveHand(hand);
|
|
|
|
// = Cooldown =
|
|
// Spells only have a cooldown in survival
|
|
if(!player.capabilities.isCreativeMode){
|
|
|
|
float cooldownMultiplier = 1.0f
|
|
- WandHelper.getUpgradeLevel(stack, WizardryItems.cooldown_upgrade)
|
|
* Constants.COOLDOWN_REDUCTION_PER_LEVEL;
|
|
|
|
if(player.isPotionActive(WizardryPotions.font_of_mana)){
|
|
// Dividing by this rather than setting it takes upgrades and font of mana into account
|
|
// simultaneously
|
|
cooldownMultiplier /= 2
|
|
+ player.getActivePotionEffect(WizardryPotions.font_of_mana).getAmplifier();
|
|
}
|
|
|
|
WandHelper.setCurrentCooldown(stack, (int)(spell.cooldown * cooldownMultiplier));
|
|
}
|
|
|
|
// = Mana cost =
|
|
// The spell costs 20% less for every armour piece of the matching element.
|
|
int armourPieces = getMatchingArmourCount(player, spell);
|
|
|
|
stack.damageItem((int)(spell.cost * (1.0f - armourPieces * Constants.COST_REDUCTION_PER_ARMOUR)),
|
|
player);
|
|
|
|
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
|
|
}
|
|
|
|
}else if(!spell.doesSpellRequirePacket()){
|
|
// Client-inconsistent spell casting. This code only runs client-side.
|
|
if(spell.cast(world, player, hand, 0, modifiers)){
|
|
// This is all that needs to happen, because everything above works fine on just the server side.
|
|
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.WAND));
|
|
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, stack);
|
|
}
|
|
}
|
|
}
|
|
|
|
return new ActionResult<ItemStack>(EnumActionResult.FAIL, stack);
|
|
}
|
|
|
|
// For continuous spells. The count argument actually decrements by 1 each tick.
|
|
@Override
|
|
public void onUsingTick(ItemStack stack, EntityLivingBase user, int count){
|
|
|
|
if(user instanceof EntityPlayer){
|
|
|
|
EntityPlayer player = (EntityPlayer)user;
|
|
|
|
Spell spell = WandHelper.getCurrentSpell(stack);
|
|
SpellModifiers modifiers = this.calculateModifiers(stack, spell);
|
|
int castingTick = stack.getMaxItemUseDuration() - count;
|
|
|
|
if(MinecraftForge.EVENT_BUS
|
|
.post(new SpellCastEvent.Tick(player, spell, modifiers, Source.WAND, castingTick)))
|
|
return;
|
|
|
|
// Continuous spells (these must check if they can be cast each tick since the mana changes)
|
|
if(spell.isContinuous && spell.tier.level <= this.tier.level
|
|
&& spell.cost / 5 <= (stack.getMaxDamage() - stack.getItemDamage())){
|
|
|
|
if(spell.cast(player.world, player, player.getActiveHand(), castingTick, modifiers)){
|
|
|
|
if(castingTick == 0)
|
|
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(player, spell, modifiers, Source.WAND));
|
|
|
|
// = Mana cost =
|
|
// Divides the mana cost over a second appropriately; since damage is an integer it cannot
|
|
// just be divided by 20.
|
|
// Now does five times per second regardless of the spell cost, but each time it does 1/5 of the
|
|
// cost per second.
|
|
int tickNumber = (count % 20) + 1;
|
|
// Tests if the tick counter is a multiple of 4 plus 1, i.e. is true when tickNumber = 1, 5, 9, 13
|
|
// or 17.
|
|
// Made a slight adjustment since the counter starts on 1 and not 4.
|
|
if(tickNumber % 4 == 1){
|
|
|
|
int armourPieces = getMatchingArmourCount(player, spell);
|
|
|
|
switch(armourPieces){
|
|
|
|
case 0:
|
|
stack.damageItem(spell.cost / 5, player);
|
|
break;
|
|
|
|
case 1:
|
|
if(tickNumber != 17) stack.damageItem(spell.cost / 5, player);
|
|
break;
|
|
|
|
case 2:
|
|
if(tickNumber != 9 && tickNumber != 17) stack.damageItem(spell.cost / 5, player);
|
|
break;
|
|
|
|
case 3:
|
|
if(tickNumber != 5 && tickNumber != 13 && tickNumber != 17)
|
|
stack.damageItem(spell.cost / 5, player);
|
|
break;
|
|
|
|
case 4:
|
|
if(tickNumber == 1) stack.damageItem(spell.cost / 5, player);
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase entity,
|
|
EnumHand hand){
|
|
|
|
if(player.isSneaking() && entity instanceof EntityPlayer && WizardData.get(player) != null){
|
|
// This is one of those "the method doing the work looks as if it's just returning a value" situations.
|
|
// ... I know, right?! I feel very programmer-y. But it's not too confusing here, and it looks neat.
|
|
String string = WizardData.get(player).toggleAlly((EntityPlayer)entity) ? "item." + Wizardry.MODID + ":wand.addally"
|
|
: "item." + Wizardry.MODID + ":wand.removeally";
|
|
if(!player.world.isRemote) player.sendMessage(new TextComponentTranslation(string, entity.getName()));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** Returns a SpellModifiers object with the appropriate modifiers applied for the given ItemStack and Spell. */
|
|
protected SpellModifiers calculateModifiers(ItemStack stack, Spell spell){
|
|
|
|
SpellModifiers modifiers = new SpellModifiers();
|
|
|
|
// Now we only need to add multipliers if they are not 1.
|
|
int level = WandHelper.getUpgradeLevel(stack, WizardryItems.range_upgrade);
|
|
if(level > 0)
|
|
modifiers.set(WizardryItems.range_upgrade, 1.0f + level * Constants.RANGE_INCREASE_PER_LEVEL, true);
|
|
|
|
level = WandHelper.getUpgradeLevel(stack, WizardryItems.duration_upgrade);
|
|
if(level > 0)
|
|
modifiers.set(WizardryItems.duration_upgrade, 1.0f + level * Constants.DURATION_INCREASE_PER_LEVEL, false);
|
|
|
|
level = WandHelper.getUpgradeLevel(stack, WizardryItems.blast_upgrade);
|
|
if(level > 0)
|
|
modifiers.set(WizardryItems.blast_upgrade, 1.0f + level * Constants.BLAST_RADIUS_INCREASE_PER_LEVEL, true);
|
|
|
|
// I would have liked to have made potion effects increase in strength according to the damage multiplier,
|
|
// but the amplifier level is too discrete to make this work. For example, wither 3 for 10 seconds will kill a
|
|
// normal mob on full 20 health, but wither 2 for the same duration only deals about 6 hearts of damage in
|
|
// total.
|
|
if(this.element == spell.element){
|
|
modifiers.set(SpellModifiers.DAMAGE, 1.0f + (this.tier.level + 1) * Constants.DAMAGE_INCREASE_PER_TIER,
|
|
true);
|
|
}
|
|
|
|
return modifiers;
|
|
}
|
|
|
|
/** Counts the number of armour pieces the given player is wearing that match the given spell's element. */
|
|
private int getMatchingArmourCount(EntityPlayer player, Spell spell){
|
|
|
|
int armourPieces = 0;
|
|
|
|
for(EntityEquipmentSlot slot : WizardryUtilities.ARMOUR_SLOTS){
|
|
|
|
ItemStack armour = player.getItemStackFromSlot(slot);
|
|
|
|
if(armour != null && armour.getItem() instanceof ItemWizardArmour
|
|
&& ((ItemWizardArmour)armour.getItem()).element == spell.element)
|
|
armourPieces++;
|
|
}
|
|
|
|
return armourPieces;
|
|
}
|
|
|
|
private boolean selectMinionTarget(EntityPlayer player, World world){
|
|
|
|
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, player, 16);
|
|
|
|
if(rayTrace != null && WizardryUtilities.isLiving(rayTrace.entityHit)){
|
|
|
|
EntityLivingBase entity = (EntityLivingBase)rayTrace.entityHit;
|
|
|
|
// Sets the selected minion's target to the right-clicked entity
|
|
if(player.isSneaking() && WizardData.get(player) != null && WizardData.get(player).selectedMinion != null){
|
|
|
|
ISummonedCreature minion = WizardData.get(player).selectedMinion.get();
|
|
|
|
if(minion instanceof EntityLiving && minion != entity){
|
|
// There is now only the new AI! (which greatly improves things)
|
|
((EntityLiving)minion).setAttackTarget(entity);
|
|
// Deselects the selected minion
|
|
WizardData.get(player).selectedMinion = null;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|