Files
Wizardry/src/main/java/electroblob/wizardry/spell/Fangs.java
T
2020-06-29 23:54:05 +01:00

94 lines
3.4 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.BlockUtils;
import electroblob.wizardry.util.GeometryUtils;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityEvokerFangs;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumFacing.Axis;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import javax.annotation.Nullable;
public class Fangs extends Spell {
private static final double FANG_SPACING = 1.25;
public Fangs(){
super("fangs", SpellActions.SUMMON, false);
addProperties(RANGE);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(!spawnFangs(world, new Vec3d(caster.posX, caster.getEntityBoundingBox().minY, caster.posZ),
GeometryUtils.replaceComponent(caster.getLookVec(), Axis.Y, 0), caster, modifiers)) return false;
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
if(!spawnFangs(world, caster.getPositionVector(), target.getPositionVector().subtract(caster.getPositionVector()), caster, modifiers)) return false;
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
@Override
public boolean cast(World world, double x, double y, double z, EnumFacing direction, int ticksInUse, int duration, SpellModifiers modifiers){
if(!spawnFangs(world, new Vec3d(x, y, z), new Vec3d(direction.getDirectionVec()), null, modifiers)) return false;
this.playSound(world, x, y, z, ticksInUse, -1, modifiers);
return true;
}
protected boolean spawnFangs(World world, Vec3d origin, Vec3d direction, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
boolean flag = false;
if(world.isRemote){
double x = origin.x;
double y = caster == null ? origin.y : origin.y + caster.getEyeHeight();
double z = origin.z;
for(int i = 0; i < 12; i++){
ParticleBuilder.create(Type.DARK_MAGIC, world.rand, x, y, z, 0.5, false)
.clr(0.4f, 0.3f, 0.35f).spawn(world); // Colour from EntitySpellcasterIllager
}
}else{
int count = (int)(getProperty(RANGE).doubleValue() * modifiers.get(WizardryItems.range_upgrade));
float yaw = (float)MathHelper.atan2(direction.z, direction.x); // Yes, this is the right way round!
for(int i = 0; i < count; i++){
Vec3d vec = origin.add(direction.scale((i + 1) * FANG_SPACING));
// Not exactly the same as evokers but it's how constructs work so it kinda fits
Integer y = BlockUtils.getNearestFloor(world, new BlockPos(vec), 5);
if(y != null){
world.spawnEntity(new EntityEvokerFangs(world, vec.x, y, vec.z, yaw, i, caster)); // null is fine here
flag = true;
}
}
}
return flag;
}
// TODO: Events to handle damage modifiers, ADS, etc. for fang entities (probably could do with this for other vanilla-entity spells)
}