227 lines
11 KiB
Java
227 lines
11 KiB
Java
package electroblob.wizardry.client.model;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.block.BlockCrystal;
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import electroblob.wizardry.block.BlockPedestal;
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import electroblob.wizardry.block.BlockRunestone;
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import electroblob.wizardry.item.IMultiTexturedItem;
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import electroblob.wizardry.item.ItemBlockMultiTextured;
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import electroblob.wizardry.item.ItemCrystal;
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import electroblob.wizardry.item.ItemSpectralDust;
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import electroblob.wizardry.registry.WizardryBlocks;
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import electroblob.wizardry.registry.WizardryItems;
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import net.minecraft.block.BlockPlanks;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.block.model.ModelBakery;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.block.statemap.StateMap;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.NonNullList;
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import net.minecraftforge.client.event.ModelBakeEvent;
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import net.minecraftforge.client.event.ModelRegistryEvent;
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import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.client.model.ModelLoaderRegistry;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.oredict.OreDictionary;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* Class responsible for registering all of wizardry's item and block models.
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*
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* @author Electroblob
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* @since Wizardry 2.1
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*/
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//@SideOnly(Side.CLIENT)
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@Mod.EventBusSubscriber(Side.CLIENT)
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public final class WizardryModels {
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private WizardryModels(){} // No instances!
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/** Keeps track of all items whose models have been registered manually to exclude them from automatic registry of
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* standard item models. Internal only, this gets cleared once model registry is complete. */
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private static final List<Item> registeredItems = new ArrayList<>();
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@SubscribeEvent
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public static void register(ModelRegistryEvent event){
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// ItemBlocks
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ModelLoader.setCustomStateMapper(WizardryBlocks.crystal_block, new StateMap.Builder()
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.withName(BlockCrystal.ELEMENT).withSuffix("_crystal_block").build());
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// Yay unchecked casting! But we know it's always ok here, and it makes everything much neater.
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ItemBlockMultiTextured crystalBlockItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.crystal_block);
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registerMultiTexturedModel(crystalBlockItem);
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ModelLoader.setCustomStateMapper(WizardryBlocks.runestone, new StateMap.Builder()
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.withName(BlockRunestone.ELEMENT).withSuffix("_runestone").build());
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ItemBlockMultiTextured runestoneItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.runestone);
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registerMultiTexturedModel(runestoneItem);
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ModelLoader.setCustomStateMapper(WizardryBlocks.runestone_pedestal, new StateMap.Builder()
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.withName(BlockPedestal.ELEMENT).ignore(BlockPedestal.NATURAL).withSuffix("_runestone_pedestal").build()); // Don't care about NATURAL property
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ItemBlockMultiTextured pedestalItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.runestone_pedestal);
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registerMultiTexturedModel(pedestalItem);
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ModelLoader.setCustomStateMapper(WizardryBlocks.gilded_wood, new StateMap.Builder()
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.withName(BlockPlanks.VARIANT).withSuffix("_gilded_wood").build());
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ItemBlockMultiTextured gildedWoodItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.gilded_wood);
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registerMultiTexturedModel(gildedWoodItem);
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// Explanation for all this here -> https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe05_block_dynamic_block_model2
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ModelLoaderRegistry.registerLoader(new ModelLoaderBookshelf());
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// Items
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registerMultiTexturedModel((ItemCrystal)WizardryItems.magic_crystal);
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registerWandModel(WizardryItems.magic_wand);
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registerWandModel(WizardryItems.apprentice_wand);
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registerWandModel(WizardryItems.advanced_wand);
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registerWandModel(WizardryItems.master_wand);
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registerItemModel(WizardryItems.spell_book); // Also need this or auto-registry will ignore it
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// Wildcard registered for wizard trades.
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registerItemModel(WizardryItems.spell_book, OreDictionary.WILDCARD_VALUE, "normal");
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registerWandModel(WizardryItems.novice_fire_wand);
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registerWandModel(WizardryItems.novice_ice_wand);
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registerWandModel(WizardryItems.novice_lightning_wand);
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registerWandModel(WizardryItems.novice_necromancy_wand);
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registerWandModel(WizardryItems.novice_earth_wand);
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registerWandModel(WizardryItems.novice_sorcery_wand);
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registerWandModel(WizardryItems.novice_healing_wand);
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registerWandModel(WizardryItems.apprentice_fire_wand);
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registerWandModel(WizardryItems.apprentice_ice_wand);
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registerWandModel(WizardryItems.apprentice_lightning_wand);
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registerWandModel(WizardryItems.apprentice_necromancy_wand);
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registerWandModel(WizardryItems.apprentice_earth_wand);
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registerWandModel(WizardryItems.apprentice_sorcery_wand);
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registerWandModel(WizardryItems.apprentice_healing_wand);
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registerWandModel(WizardryItems.advanced_fire_wand);
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registerWandModel(WizardryItems.advanced_ice_wand);
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registerWandModel(WizardryItems.advanced_lightning_wand);
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registerWandModel(WizardryItems.advanced_necromancy_wand);
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registerWandModel(WizardryItems.advanced_earth_wand);
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registerWandModel(WizardryItems.advanced_sorcery_wand);
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registerWandModel(WizardryItems.advanced_healing_wand);
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registerWandModel(WizardryItems.master_fire_wand);
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registerWandModel(WizardryItems.master_ice_wand);
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registerWandModel(WizardryItems.master_lightning_wand);
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registerWandModel(WizardryItems.master_necromancy_wand);
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registerWandModel(WizardryItems.master_earth_wand);
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registerWandModel(WizardryItems.master_sorcery_wand);
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registerWandModel(WizardryItems.master_healing_wand);
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registerMultiTexturedModel((ItemSpectralDust)WizardryItems.spectral_dust);
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// Automatic item model registry
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for(Item item : Item.REGISTRY){
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if(!registeredItems.contains(item) && item.getRegistryName().getNamespace().equals(Wizardry.MODID)){
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registerItemModel(item); // Standard item model
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}
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}
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registeredItems.clear(); // Might as well clean this up
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}
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@SubscribeEvent
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public static void bake(ModelBakeEvent event){
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// MMMmmmm I love the smell of freshly-baked models...
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// This stuff is the boilerplate for making runestone overlay render with full brightness
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// See https://www.minecraftforge.net/forum/topic/66005-how-do-i-make-a-tileentityspecialrenderer-solved-with-ibakedmodel/
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// As usual the Forge documentation is just a description of each class and not an explanation of how to use them
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// I had to work out where this goes from the refined storage repo linked in the above thread, which is mixed in
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// with a more extensive registration system (which is super neat, but it's overkill for our purposes)
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// https://github.com/raoulvdberge/refinedstorage/blob/13d6e7f2b92f41b5009187aa2cbde50dbc72082f/src/main/java/com/raoulvdberge/refinedstorage/proxy/ProxyClient.java#L59
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for(ModelResourceLocation location : event.getModelRegistry().getKeys()){
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if(location.getNamespace().equals(Wizardry.MODID)){
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IBakedModel original = event.getModelRegistry().getObject(location);
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if(location.getPath().contains("runestone") || location.getPath().contains("runestone_pedestal")
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|| location.getPath().endsWith("imbuement_altar")){ // Ends with to exclude inactive version
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event.getModelRegistry().putObject(location, new BakedModelGlowingOverlay(original, "overlay"));
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}else if(location.getPath().contains("spectral_block")){
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event.getModelRegistry().putObject(location, new BakedModelGlowingOverlay(original, "spectral_block"));
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}
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}
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}
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}
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// Moved from the proxies
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/**
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* Registers an item model, using the item's registry name as the model name (this convention makes it easier to
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* keep track of everything). Variant defaults to "normal". Registers the model for all metadata values.
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*/
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private static void registerItemModel(Item item){
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// Changing the last parameter from null to "inventory" fixed the item/block model weirdness. No idea why!
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ModelBakery.registerItemVariants(item, new ModelResourceLocation(item.getRegistryName(), "inventory"));
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// Assigns the model for all metadata values
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ModelLoader.setCustomMeshDefinition(item, s -> new ModelResourceLocation(item.getRegistryName(), "inventory"));
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registeredItems.add(item);
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}
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/**
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* Registers a wand model, using the item's registry name as the model name (this convention makes it easier to
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* keep track of everything).
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*/
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private static void registerWandModel(Item item){
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if(Wizardry.tisTheSeason){
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// Changing the last parameter from null to "inventory" fixed the item/block model weirdness. No idea why!
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ModelBakery.registerItemVariants(item, new ModelResourceLocation("ebwizardry:festive_wand", "inventory"));
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// Assigns the model for all metadata values
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ModelLoader.setCustomMeshDefinition(item, s -> new ModelResourceLocation("ebwizardry:festive_wand", "inventory"));
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registeredItems.add(item);
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}else{
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registerItemModel(item);
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}
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}
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/**
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* Registers an item model, using the itemstack-sensitive {@link IMultiTexturedItem#getModelName(ItemStack)} as the
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* model name. This allows items to change their texture based on metadata/NBT. Variant defaults to "normal". Registers the
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* model for metadata 0 automatically, plus all the other metadata values that the item can take, as defined in
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* {@link Item#getSubItems(CreativeTabs, NonNullList)}. The creative tab supplied
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* to the aforementioned method will be whichever one the item is in.
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*/
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private static <T extends Item & IMultiTexturedItem> void registerMultiTexturedModel(T item){
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if(item.getHasSubtypes()){
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NonNullList<ItemStack> items = NonNullList.create();
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item.getSubItems(item.getCreativeTab(), items);
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for(ItemStack stack : items){
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ModelLoader.setCustomModelResourceLocation(item, stack.getMetadata(),
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new ModelResourceLocation(item.getModelName(stack), "inventory"));
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}
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}
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registeredItems.add(item);
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}
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/**
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* Registers an item model for the given metadata, using the item's registry name as the model name (this convention
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* makes it easier to keep track of everything). This is intended for registering additional metadata values which
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* aren't displayed in the creative menu, for example the wildcard spell book used in wizard trades.
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*/
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private static void registerItemModel(Item item, int metadata, String variant){
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ModelLoader.setCustomModelResourceLocation(item, metadata,
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new ModelResourceLocation(item.getRegistryName(), variant));
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registeredItems.add(item); // Still ought to do this in case I ever use this method alone for an item
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}
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}
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