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Wizardry/src/main/java/electroblob/wizardry/event/ImbuementActivateEvent.java
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2.2 KiB
Java

package electroblob.wizardry.event;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.tileentity.TileEntityImbuementAltar;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
/**
* ImbuementActivateEvent is fired when {@link TileEntityImbuementAltar#getImbuementResult(net.minecraft.item.ItemStack, electroblob.wizardry.constants.Element[],
* boolean, net.minecraft.world.World, net.minecraft.entity.player.EntityPlayer)} is called to allow adding in imbuement "recipes" dynamically, based on the
* contents of the Imbuement altar's receptacles and the item placed on the altar.
*
* <i>Note that this event is only fired on the server side.</i><br>
* <br>
* To alter the result of the imbuement process, change the {@link electroblob.wizardry.event.ImbuementActivateEvent#result} result of the process.<br>
* <br>
* This event is {@link Cancelable}. If this event is canceled, no further processing takes place.<br>
* <br>
* This event does not have a result. {@link Event.HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
*
* @author WinDanesz
* @since Wizardry 4.3.5
*/
@Cancelable
public class ImbuementActivateEvent extends Event {
/** The item stack being imbued */
ItemStack input;
/** The elements of the four receptacles */
Element[] receptacleElements;
/** A reference to the current world object (may be null if {@code fullLootGen} is false) */
World world;
/** The player that last interacted with the imbuement altar, or null if there isn't one (or if this is being queried for other reasons, e.g. JEI) */
EntityPlayer lastUser;
/** The resulting item stack of the imbuement process */
ItemStack result;
public ImbuementActivateEvent(ItemStack input, Element[] receptacleElements, World world, EntityPlayer lastUser, ItemStack result) {
super();
this.input = input;
this.receptacleElements = receptacleElements;
this.world = world;
this.lastUser = lastUser;
this.result = result;
}
}