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Wizardry/src/main/java/electroblob/wizardry/spell/Shockwave.java
T

133 lines
5.2 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.*;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.EnumAction;
import net.minecraft.network.play.server.SPacketEntityVelocity;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import java.util.List;
public class Shockwave extends Spell {
public static final String MAX_REPULSION_VELOCITY = "max_repulsion_velocity";
/** The radius within which maximum damage is dealt and maximum repulsion velocity is applied. */
private static final double EPICENTRE_RADIUS = 1;
public Shockwave(){
super("shockwave", EnumAction.BOW, false);
this.soundValues(2, 0.5f, 0);
addProperties(BLAST_RADIUS, DAMAGE, MAX_REPULSION_VELOCITY);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
double radius = getProperty(BLAST_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(radius, caster.posX, caster.posY, caster.posZ, world);
for(EntityLivingBase target : targets){
if(target instanceof EntityPlayer){
Wizardry.proxy.shakeScreen((EntityPlayer)target, 10);
if(!Wizardry.settings.playersMoveEachOther) continue;
if(ItemArtefact.isArtefactActive((EntityPlayer)target, WizardryItems.amulet_anchoring)){
if(!world.isRemote) caster.sendStatusMessage(new TextComponentTranslation("spell.resist",
target.getName(), this.getNameForTranslationFormatted()), true);
continue;
}
}
if(AllyDesignationSystem.isValidTarget(caster, target)){
// Produces a linear profile from 0 at the edge of the radius to 1 at the epicentre radius, then
// a constant value of 1 within the epicentre radius.
float proximity = (float)(1 - (Math.max(target.getDistance(caster) - EPICENTRE_RADIUS, 0))/(radius - EPICENTRE_RADIUS));
// Damage increases closer to player up to a maximum of 4 hearts (at 1 block distance).
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.BLAST),
getProperty(DAMAGE).floatValue() * proximity * modifiers.get(SpellModifiers.POTENCY));
if(!world.isRemote){
// Entity speed increases closer to the player to a maximum of 3 (at 1 block distance).
// This is the entity's speed compared to its distance from the player. Used for a similar triangles
// based x, y and z speed calculation.
double velocityFactor = proximity * getProperty(MAX_REPULSION_VELOCITY).floatValue();
double dx = target.posX - caster.posX;
double dy = target.getEntityBoundingBox().minY + 1 - caster.posY;
double dz = target.posZ - caster.posZ;
target.motionX = velocityFactor * dx;
target.motionY = velocityFactor * dy;
target.motionZ = velocityFactor * dz;
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
}
}
}
}
if(world.isRemote){
double particleX, particleZ;
for(int i = 0; i < 40; i++){
// particleX = caster.posX - 1.0d + 2 * world.rand.nextDouble();
// particleZ = caster.posZ - 1.0d + 2 * world.rand.nextDouble();
// ParticleBuilder.create(Type.SPARKLE).pos(particleX, caster.getEntityBoundingBox().minY, particleZ)
// .vel(particleX - caster.posX, 0, particleZ - caster.posZ).time(30).clr(0.8f, 0.8f, 1).spawn(world);
//
// particleX = caster.posX - 1.0d + 2 * world.rand.nextDouble();
// particleZ = caster.posZ - 1.0d + 2 * world.rand.nextDouble();
// ParticleBuilder.create(Type.SPARKLE).pos(particleX, caster.getEntityBoundingBox().minY, particleZ)
// .vel(particleX - caster.posX, 0, particleZ - caster.posZ).time(30).clr(0.9f, 0.9f, 0.9f).spawn(world);
particleX = caster.posX - 1.0d + 2 * world.rand.nextDouble();
particleZ = caster.posZ - 1.0d + 2 * world.rand.nextDouble();
IBlockState block = WizardryUtilities.getBlockEntityIsStandingOn(caster);
if(block != null){
world.spawnParticle(EnumParticleTypes.BLOCK_DUST, particleX, caster.getEntityBoundingBox().minY,
particleZ, particleX - caster.posX, 0, particleZ - caster.posZ, Block.getStateId(block));
}
}
ParticleBuilder.create(Type.SPHERE)
.pos(caster.posX, caster.getEntityBoundingBox().minY + 0.1, caster.posZ)
.scale((float)radius * 0.8f)
.clr(0.8f, 0.9f, 1)
.spawn(world);
world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, caster.posX,
caster.getEntityBoundingBox().minY + 0.1, caster.posZ, 0, 0, 0);
}
caster.swingArm(hand);
playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
}